雷电游戏Python

这是一个简单的Python代码示例,模拟了雷电游戏的基本逻辑。请注意,这是一个非常基本的示例,不包括图形用户界面(GUI)。在完整的雷电游戏中,您将需要更多的逻辑,如检测碰撞,控制敌人移动,等等。

import random  
import time  
  
class Player(object):  
    def __init__(self, x, y):  
        self.x = x  
        self.y = y  
        self.width = 10  
        self.height = 20  
        self.speed = 5  
  
    def move(self, direction):  
        if direction == 'left':  
            self.x -= self.speed  
        elif direction == 'right':  
            self.x += self.speed  
        elif direction == 'up':  
            self.y -= self.speed  
        elif direction == 'down':  
            self.y += self.speed  
  
    def out_of_bounds(self):  
        if self.x < 0 or self.x > 80:  
            return True  
        if self.y < 0 or self.y > 50:  
            return True  
        return False  
  
class Lightning(object):  
    def __init__(self, x, y):  
        self.x = x  
        self.y = y  
        self.width = 10  
        self.height = 20  
        self.speed = 3  
        self.player_distance = 1000000  # This is a large number to start with, and will be updated as the lightning gets closer to the player.  
  
    def move_towards_player(self, player_x, player_y):  
        dx = player_x - self.x  
        dy = player_y - self.y  
        distance = (dx ** 2 + dy ** 2) ** 0.5  # This is how you calculate the distance between two points in 2D space.  
        if distance < self.player_distance:  # If the lightning is within the player's distance, it will start to move towards the player faster.  
            self.speed += (self.player_distance - distance) / 100  # This will make the lightning accelerate towards the player as it gets closer, creating a more intense feeling.  
        self.x += dx * self.speed  # Move towards the player in the x direction.  
        self.y += dy * self.speed  # Move towards the player in the y direction.  
        self.player_distance = distance  # Update the player's distance to be the current distance between the lightning and the player.  
  
    def out_of_bounds(self):  
        if self.x < 0 or self.x > 80:  
            return True  
        if self.y < 0 or self.y > 50:  
            return True  
        return False

这个代码定义了两个类:Player 和 Lightning。Player 类代表玩家,Lightning 类代表雷电。每个类都有一些基本的移动和边界检查方法。注意这个代码只是逻辑部分,你还需要自己实现游戏的主循环以及输入处理部分。

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