这是一个简单的Python代码示例,模拟了雷电游戏的基本逻辑。请注意,这是一个非常基本的示例,不包括图形用户界面(GUI)。在完整的雷电游戏中,您将需要更多的逻辑,如检测碰撞,控制敌人移动,等等。
import random
import time
class Player(object):
def __init__(self, x, y):
self.x = x
self.y = y
self.width = 10
self.height = 20
self.speed = 5
def move(self, direction):
if direction == 'left':
self.x -= self.speed
elif direction == 'right':
self.x += self.speed
elif direction == 'up':
self.y -= self.speed
elif direction == 'down':
self.y += self.speed
def out_of_bounds(self):
if self.x < 0 or self.x > 80:
return True
if self.y < 0 or self.y > 50:
return True
return False
class Lightning(object):
def __init__(self, x, y):
self.x = x
self.y = y
self.width = 10
self.height = 20
self.speed = 3
self.player_distance = 1000000 # This is a large number to start with, and will be updated as the lightning gets closer to the player.
def move_towards_player(self, player_x, player_y):
dx = player_x - self.x
dy = player_y - self.y
distance = (dx ** 2 + dy ** 2) ** 0.5 # This is how you calculate the distance between two points in 2D space.
if distance < self.player_distance: # If the lightning is within the player's distance, it will start to move towards the player faster.
self.speed += (self.player_distance - distance) / 100 # This will make the lightning accelerate towards the player as it gets closer, creating a more intense feeling.
self.x += dx * self.speed # Move towards the player in the x direction.
self.y += dy * self.speed # Move towards the player in the y direction.
self.player_distance = distance # Update the player's distance to be the current distance between the lightning and the player.
def out_of_bounds(self):
if self.x < 0 or self.x > 80:
return True
if self.y < 0 or self.y > 50:
return True
return False
这个代码定义了两个类:Player 和 Lightning。Player 类代表玩家,Lightning 类代表雷电。每个类都有一些基本的移动和边界检查方法。注意这个代码只是逻辑部分,你还需要自己实现游戏的主循环以及输入处理部分。