整体思路:
建立两个二维数组,一个存放炸弹(数组trap),一个展示扫雷结果(数组result);
trap中炸弹为‘1’,其余为‘0’;
result中排查过的展示其环绕的8个元素的炸弹数,未排查的为‘*’,例如:
找到雷,炸死,游戏失败;排除所有雷,游戏胜利。
游戏函数头文件
#define _CRT_SECURE_NO_WARNINGS
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS],int row,int col);
void SetTrap(char board[ROWS][COLS], int row, int col);
void FindTrap(char trap[ROWS][COLS], char result[ROWS][COLS], int row, int col);
游戏主体
#include "game.h"
void menu()
{
printf("----------------------------\n");
printf("-------- 1.开始游戏 --------\n");
printf("-------- 0.退出游戏 --------\n");
printf("----------------------------\n");
}
void game()
{
char trap[ROWS][COLS] = { 0 };
char result[ROWS][COLS] = { 0 };
//初始化扫雷数组 陷阱_展示
InitBoard(trap, ROWS, COLS, '0');
InitBoard(result, ROWS, COLS, '*');
//打印展示棋盘
DisplayBoard(result, ROW, COL);
//埋雷
SetTrap(trap, ROW, COL);
//DisplayBoard(trap, ROW, COL);
//排雷
FindTrap(trap, result, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned)time(NULL));
do
{
menu();
printf("PS:游戏坐标输入格式为【数字+空格+数字+回车】,例如【1 1】表示第一行第一列\n\n");
printf("请输入->");
scanf("%d", &input);
switch (input)
{
case 0:
printf("您已选择退出游戏\n");
break;
case 1:
printf("您已选择进入游戏\n");
game();
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);
}
游戏中各个函数的定义
1.初始化数组
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0, j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
2.展示棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0, j = 0;
for (j = 0; j <= col; j++)
{
printf("%d ", j);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ",i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("\n");
printf("--------扫雷--------\n");
printf("\n");
}
3.埋雷
void SetTrap(char board[ROWS][COLS], int row, int col)
{
int i = 0,j = 0,count= EASY_COUNT;
while (count)
{
i = rand() % 9 + 1;
j = rand() % 9 + 1;
if (board[i][j] == '0')
{
board[i][j] = '1';
count--;
}
}
}
4.判断炸弹个数
int get_trap_count(char trap[ROWS][COLS], int x, int y)//判断胜利
{
int i = 0, j = 0;
int count = 0;
for (i = -1; i <= 1; i++)
{
for(j = -1; j <= 1; j++)
{
count += trap[x + i][y + j] - '0';
}
}
return count;
}
5.玩家标记炸弹功能
void IsPoint(char result[ROWS][COLS])//标记功能
{
int q = 0, p = 0;
int k = 0;
printf("若要进行标记请输入:1\n");
scanf("%d", &k);
if (k==1)
{
printf("请输入要标记的坐标->\n");
scanf("%d %d", &q, &p);
if (result[q][p] == '*')
{
result[q][p] = '#';
printf("已标记坐标(%d,%d)\n\n",q,p);
DisplayBoard(result, ROW, COL);
}
}
}
6.玩家找炸弹过程(输入合法,输入不重复,不是雷,展示数字;是雷,游戏结束)
void FindTrap(char trap[ROWS][COLS],char result[ROWS][COLS], int row, int col)
{
int x = 0, y = 0;
int win = 0;
int count = 0;
while (win<ROW*COL- EASY_COUNT)
{
printf("请输入要排查的坐标->\n");
scanf("%d %d", &x, &y);
if (x<=row && x>=1 && y<=col && y>=1)//输入合法
{
if (result[x][y] != '*' && result[x][y] != '#')//判断输入重复
printf("坐标被重复输入\n");
else
{
if (trap[x][y] == '1')//是雷
{
printf("不好意思你输了,看一眼就会爆炸\n");
DisplayBoard(trap, ROW, COL);
break;
}
else//不是雷
{
win++;
count = get_trap_count(trap, x, y);
result[x][y] = count + '0';
DisplayBoard(result, ROW, COL);
IsPoint(result);
}
}
}
else //输入非法
{
printf("输入坐标非法,请重新输入\n");
}
}
if (win == ROW * COL - EASY_COUNT)
{
printf("恭喜你,你赢了\n");
DisplayBoard(trap, ROW, COL);
}
}
结语
一起加油,一起进步,拿好offer