最近学到了用C语言设计一个扫雷游戏,觉得很有意思,结合鹏哥的讲解略加修改得到了一下的代码,方便记录和思考,自己只是新增了一个标记功能,对于展开一片的功能还在思考,如果到时候有了结果也会发上来进行记录。
以下是代码的game.c测试文件
#include"game.h"
void initboard(char arr[ROWS][COLS], int row, int col, char net)//棋盘初始化
{
int i = 0, j = 0;
for (i = 0; i < ROWS; i++)
{
for (j = 0; j < COLS; j++)
{
arr[i][j] = net;
}
}
}
void menu()//菜单
{
printf("****************************\n");
printf("****** 1.play ******\n");
printf("****** 0.exit ******\n");
printf("****************************\n");
}
void printboard(char arr[ROWS][COLS], int row, int col)//打印棋盘
{
int i = 0, j = 0;
printf("-|------------------\n");
for (j = 0; j <= COL; j++)
{
if (j == 0)
printf("%d|", j);
else if (j != 0)
{
printf("%d ", j);
}
}
printf("\n");
printf("-|------------------\n");
for (i = 1; i <= ROW; i++)
{
printf("%d|", i);
for (j = 1; j <= COL; j++)
{
printf("%c ", arr[i][j]);
}
printf("\n");
}
printf("-|------------------\n");
}
void setboard(char arr[ROWS][COLS], int row, int col)//放置地雷
{
int a = landmine;
while (a)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (arr[x][y] == '0')
{
arr[x][y] = '1';
a--;
}
}
}
void find(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)//寻找地雷
{
int win = row * col - landmine;
int i = 0;
while (i<win)
{
if (i == 1)//加了一个标记功能
{
int c = 0;
printf("是否要进行标记,1确定,0取消\n");
scanf("%d", &c);
if (c == 1)
{
printf("请输入你的标记坐标\n");
int x = 0, y = 0;
scanf("%d %d", &x, &y);
if (show[x][y] == '*')
{
show[x][y] = '$';
printboard(show, ROW, COL);
continue;
}
else
{
printf("输入错误,请重新输入\n");
continue;
}
}
}
wu:;
int x = 0, y = 0;
printf("请输入你的坐标-->\n");
scanf("%d %d", &x, &y);
while (1)
{
if (x > 0 && x <= row && y > 0 && y <= col)
{
if (show[x][y] != '*')
{
printf("该坐标已经被排查过了,请重新输入\n");
goto wu;
}
if (mine[x][y] == '1')
{
printf("抱歉,你失败了\n");
printboard(mine, ROW, COL);//打印棋盘
goto part;
}
else
{
int a = 0, b = 0;
static int count = 0;
for (a = -1; a <= 1; a++)
{
for (b = -1; b <= 1; b++)
{
if (mine[x + a][y + b] == '1')
count++;
}
}
show[x][y] = count + '0';//整形转换成字符型
printboard(show, ROW, COL);
i++;
break;
}
}
else
{
printf("输入不合法,请重新输入\n");
break;
}
}
}
printf("恭喜你获得胜利!\n");
part:;
}
以下是代码的头文件:
#pragma once
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 9//行和列的定义,增加可读性且便于修改
#define COL 9
#define COLS ROW+2
#define ROWS ROW+2
#define landmine 80
void menu();//菜单
void printboard(char arr[ROWS][COLS], int row, int col);//打印棋盘
void setboard(char arr[ROWS][COLS], int row, int col);//放置地雷
void find(char mine[ROWS][COLS],char show[ROWS][COLS],int row,int col);//寻找地雷
以下是代码的测试文件:
#include"game.h"
void game()
{
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
initboard(mine, ROWS, COLS, '0');//初始化棋盘
initboard(show, ROWS, COLS, '*');//初始化棋盘
/*printboard(mine, ROW, COL);*/
printboard(show, ROW, COL);//打印棋盘
setboard(mine, ROW, COL);//放置地雷
/*printboard(mine, ROW, COL);*/
find(mine, show, ROW, COL);//寻找地雷
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();//打印菜单
scanf("%d", &input);
switch (input)//选择是否开始游戏
{
case 1:
printf("游戏开始\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入。\n");
}
} while (input);
return 0;
}
欢迎大家共同探讨。