贪吃蛇改版了

1.

import pygame,sys,random
from pygame.locals import *

2.

print("控制你的蛇,按↑↓←→控制")
print("左右边 如撞上去,将退出")
print("上下边 如撞上去,将无影无踪")
DISPLAY=pygame.display.set_mode((1080,650))
pygame.display.set_caption('贪吃蛇3.0')
icon = pygame.image.load("E:无标题.png")
pygame.display.set_icon(icon)

FPSCLOCK=pygame.time.Clock()

BLACK=pygame.Color(0,0,0)
WHITE=pygame.Color(255,255,255)
RED=pygame.Color(255,0,0)
green=pygame.Color(0,128,0)
blue = 0, 0, 225
snake_Head=[100,100]
snake_Body=[[80,100], [60,100],[40,100]]
direction="right"
changeDirection = direction
food_Postion = [300,300]
food_Total = 1

def drawSnake(snake_Body):
    for i in snake_Body:
        pygame.draw.rect(DISPLAY,WHITE,Rect(i[0],i[1],20,20))

def drawFood(food_Postion):
    pygame.draw.rect(DISPLAY,RED,Rect(food_Postion[0],food_Postion[1],20,20))

def gameover():
    pygame.quit()
    sys.exit()


game_flag=True
while game_flag:
    DISPLAY.fill(blue)
    drawSnake(snake_Body)
    drawFood(food_Postion)
    game_speed=1+len(snake_Body)//3
    pygame.display.flip()
    FPSCLOCK.tick(game_speed)
    for event in pygame.event.get():
        if event.type==QUIT:
            pygame.quit()
            sys.exit()

        elif event.type == KEYDOWN:
            if event.key == K_RIGHT or event.key == K_d:
                changeDirection = 'right'
            if event.key == K_LEFT or event.key == K_a:
                changeDirection = 'left'
            if event.key == K_UP or event.key == K_w:
                changeDirection = 'up'
            if event.key == K_DOWN or event.key == K_s:
                changeDirection = 'down'
            if event.key == KSCAN_ESCAPE:
                pygame.event.post(pygame.event.Event(QUIT))

    if changeDirection == 'right' and not direction == 'left':
        direction = changeDirection
    if changeDirection == 'left' and not direction == 'right':
        direction = changeDirection
    if changeDirection == 'up' and not direction == 'down':
        direction = changeDirection
    if changeDirection == 'down' and not direction == 'up':
        direction = changeDirection
    if direction=='right':
        snake_Head[0]+=20
    if direction=='left':
        snake_Head[0]-=20
    if direction=='up':
        snake_Head[1]-=20
    if direction=='down':
        snake_Head[1]+=20
    snake_Body.insert(0,list(snake_Head))
    if snake_Head[0] == food_Postion[0] and snake_Head[1] == food_Postion[1]:
        food_Total = 0
    else:
        snake_Body.pop()

    if food_Total == 0:
        x = random.randrange(1, 32)
        y = random.randrange(1, 24)
        food_Postion = [int(x * 20), int(y * 20)]
        food_Total = 1

    if snake_Head[0] > 800 or snake_Head[0] < 0:
        gameover()
    elif snake_Head[0] > 800 or snake_Head[0] < 0:
        gameover()
    for body in snake_Body[1:]:
        if snake_Head[0] == body[0] and snake_Head[1] == body[1]:
            gameover()

运行: 注意 需要画图

放E盘 (下载上图)保存为  无题标 (格式为:.png)

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