目录
一、文件结构的分析
我们设计三个文件:
1.test.c//文件中写游戏的测试逻辑
2.game.c//文件中写游戏中的实现等
3.game.h//文件中写游戏需要的数据类型和数据声明等
二、三子棋代码实现
1、test.c
#include "game.h"
void game()
{
srand((unsigned int)time(NULL));
char board[ROW][COL] = { 0 };
char ret = 0;
//初始化棋盘
InitBoard(board, ROW, COL);
//下棋
while (1)
{
//打印棋盘
DisplayBoard(board, ROW, COL);
//玩家下棋
PlayerMove(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
//判断输赢
ret = IsWin(board,ROW,COL);
if (ret != 'C')
{
break;
}
system("cls");//清屏,要用到Windows.h
}
DisplayBoard(board, ROW, COL);
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
void menu()
{
printf("**********************\n");
printf("******* 1.play *******\n");
printf("******* 0.exit *******\n");
printf("**********************\n");
}
void test()
{
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择:>\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
2、game.h
#pragma once
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <Windows.h>
#define ROW 3
#define COL 3
//初始化棋盘
void InitBoard(char board[ROW][COL],int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL],int row,int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//玩家赢 - '*'
//电脑赢 - '#'
//平局 - 'Q'
//继续 - 'C'
char IsWin(char board[ROW][COL], int row, int col);
3、game.c
#include "game.h"
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("玩家下棋:>");
scanf("%d,%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该位置已经下过棋了,请重新下期:>\n");
}
}
else
{
printf("输入的位置错误,请重新下棋:>\n");
}
}
}
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
while (1)//可能该坐标已被下过棋
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//满了,返回1
//没满,返回0
//判断棋盘是否满了
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col;j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
//玩家赢 - '*'
//电脑赢 - '#'
//平局 - 'Q'
//继续 - 'C'
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
//行
for (i = 0; i < row; i++)
{
for (j = 0; j < col - 2; j++)
{
if (board[i][j] == board[i][j + 1] && board[i][j + 1] == board[i][j + 2] && board[i][j + 1] != ' ')
{
return board[i][j + 1];
}
}
}
//列
for (j= 0; j < col; j++)
{
for (i = 0; i < row - 2; i++)
{
if (board[i][j] == board[i + 1][j] && board[i + 1][j] == board[i + 2][j] && board[i + 1][j] != ' ')
{
return board[i + 1][j];
}
}
}
//对角线
for (i = 0; i < row - 2; i++)
{
for (j = 0; j < col - 2; j++)
{
if (board[i][j] == board[i + 1][j + 1] && board[i + 1][j + 1] == board[i + 2][j + 2] && board[i + 1][j + 1] != ' ')
return board[i + 1][j + 1];
}
}
for (i = 0; i < row - 2; i++)
{
for (j = col - 1; j >= 2; j--)
{
if (board[i][j] == board[i + 1][j - 1] && board[i + 1][j - 1] == board[i + 2][j - 2] && board[i + 1][j - 1] != ' ')
return board[i + 1][j - 1];
}//这里想了一些时间
if (board[i][j] == board[i + 1][j - 1] && board[i + 1][j - 1] == board[i + 2][j - 2] && board[i + 1][j - 1] != ' ')
return board[i + 1][j - 1];
}
//没人赢,平局
if (IsFull(board, row, col))
{
return 'Q';
}
//游戏继续
else
return 'C';
}
注意:行,列,对角线,这样写,可通过改变game.h中的ROW,COL改变棋盘规格,还是3个连起来赢,但如何让电脑更聪明地下棋,而不是随机下,我到这就不行了
如果以上语句代码有问题,还请各位大佬指点