步骤:
1. 定义游戏所需的数据结构,例如表示棋盘状态的二维数组、记录已翻开格子的标志数组等。
2. 初始化棋盘,包括随机布置地雷、计算每个格子周围的地雷数量。
3. 实现游戏的交互逻辑,如接收用户输入的坐标、判断输入是否合法、处理翻开格子的操作等。
4. 显示棋盘,根据格子的状态以不同的方式展示(如未翻开、已翻开、标记等)。
5. 处理游戏的胜利和失败条件。
示例代码:
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
// 棋盘的大小
#define ROWS 10
#define COLS 10
// 定义格子的状态
#define UNOPENED 0
#define OPENED 1
#define MARKED 2
// 定义全局变量
int board[ROWS][COLS];
int status[ROWS][COLS];
// 初始化棋盘
void initBoard() {
int i, j;
srand((unsigned)time(NULL));
for (i = 0; i < ROWS; i++) {
for (j = 0; j < COLS; j++) {
board[i][j] = 0;
status[i][j] = UNOPENED;
}
}
// 随机布置地雷
int numMines = 10;
while (numMines > 0) {
int row = rand() % ROWS;
int col = rand() % COLS;
if (board[row][col]!= -1) {
board[row][col] = -1;
numMines--;
}
}
// 计算每个格子周围的地雷数量
for (i = 0; i < ROWS; i++) {
for (j = 0; j < COLS; j++) {
if (board[i][j]!= -1) {
int count = 0;
for (int x = -1; x <= 1; x++) {
for (int y = -1; y <= 1; y++) {
int newRow = i + x;
int newCol = j + y;
if (newRow >= 0 && newRow < ROWS && newCol >= 0 && newCol < COLS && board[newRow][newCol] == -1) {
count++;
}
}
}
board[i][j] = count;
}
}
}
}
// 显示棋盘
void displayBoard() {
int i, j;
printf(" ");
for (j = 0; j < COLS; j++) {
printf("%d ", j);
}
printf("\n");
for (i = 0; i < ROWS; i++) {
printf("%d ", i);
for (j = 0; j < COLS; j++) {
if (status[i][j] == UNOPENED) {
printf("* ");
} else if (status[i][j] == OPENED && board[i][j] == 0) {
printf(" ");
} else if (status[i][j] == OPENED && board[i][j] > 0) {
printf("%d ", board[i][j]);
} else if (status[i][j] == MARKED) {
printf("M ");
}
}
printf("\n");
}
}
// 翻开格子
void openCell(int row, int col) {
if (row < 0 || row >= ROWS || col < 0 || col >= COLS || status[row][col]!= UNOPENED) {
return;
}
status[row][col] = OPENED;
if (board[row][col] == 0) {
for (int x = -1; x <= 1; x++) {
for (int y = -1; y <= 1; y++) {
openCell(row + x, col + y);
}
}
}
if (board[row][col] == -1) {
printf("游戏失败!\n");
exit(0);
}
}
// 标记格子
void markCell(int row, int col) {
if (row < 0 || row >= ROWS || col < 0 || col >= COLS) {
return;
}
if (status[row][col] == UNOPENED) {
status[row][col] = MARKED;
} else if (status[row][col] == MARKED) {
status[row][col] = UNOPENED;
}
}
int main() {
initBoard();
while (1) {
displayBoard();
int choice;
printf("1. 翻开格子 2. 标记格子 3. 退出\n");
scanf("%d", &choice);
int row, col;
printf("请输入行和列:");
scanf("%d %d", &row, &col);
switch (choice) {
case 1:
openCell(row, col);
break;
case 2:
markCell(row, col);
break;
case 3:
return 0;
default:
printf("无效选择,请重新输入。\n");
}
// 检查胜利条件
int unopenedCells = 0;
for (int i = 0; i < ROWS; i++) {
for (int j = 0; j < COLS; j++) {
if (status[i][j] == UNOPENED && board[i][j]!= -1) {
unopenedCells++;
}
}
}
if (unopenedCells == 10) {
printf("游戏胜利!\n");
return 0;
}
}
return 0;
}