普通版贪吃蛇(C语言版)

一下是源码可供参考

#include <stdio.h>
#include <stdlib.h>
#include "SDL.h"

// 取消宏定义main,因为C++中main函数不能被宏定义覆盖
#undef main

// 定义屏幕宽度和高度以及蛇的块大小
#define SCREEN_WIDTH 800
#define SCREEN_HEIGHT 600
#define SNAKE_BLOCK 20

// 定义一个点结构体
typedef struct {
    int x;
    int y;
} Point;

// 定义蛇结构体
typedef struct {
    Point* body;      // 蛇的身体数组指针
    int length;       // 蛇的身体长度
    int direction;    // 蛇的方向:0=右,1=下,2=左,3=上
} Snake;

// 蛇的实例
Snake* snake;
// 食物的位置
Point food;

// 初始化蛇的位置和方向
void init_snake(Snake* snake) {
    snake->length = 3;     // 初始长度为3
    snake->direction = 0;  // 初始方向向右
    snake->body = (Point*)malloc(snake->length * sizeof(Point));
    for (int i = 0; i < snake->length; i++) {
        snake->body[i].x = 200 - i * SNAKE_BLOCK;
        snake->body[i].y = 200;
    }
}

// 初始化食物的位置
void init_food(Point* food) {
    food->x = rand() % (SCREEN_WIDTH / SNAKE_BLOCK) * SNAKE_BLOCK;
    food->y = rand() % (SCREEN_HEIGHT / SNAKE_BLOCK) * SNAKE_BLOCK;
}

// 绘制蛇
void draw_snake(Snake* snake, SDL_Renderer* renderer) {
    SDL_Rect block;
    for (int i = 0; i < snake->length; i++) {
        block.x = snake->body[i].x;
        block.y = snake->body[i].y;
        block.w = SNAKE_BLOCK;
        block.h = SNAKE_BLOCK;
        SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
        SDL_RenderFillRect(renderer, &block);
    }
}

// 绘制食物
void draw_food(Point* food, SDL_Renderer* renderer) {
    SDL_Rect block;
    block.x = food->x;
    block.y = food->y;
    block.w = SNAKE_BLOCK;
    block.h = SNAKE_BLOCK;
    SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
    SDL_RenderFillRect(renderer, &block);
}

// 移动蛇
void move_snake(Snake* snake) {
    Point newHead = snake->body[0];

    switch (snake->direction) {
    case 0: newHead.x += SNAKE_BLOCK; break;   // 向右移动
    case 1: newHead.y += SNAKE_BLOCK; break;   // 向下移动
    case 2: newHead.x -= SNAKE_BLOCK; break;   // 向左移动
    case 3: newHead.y -= SNAKE_BLOCK; break;   // 向上移动
    }

    for (int i = snake->length - 1; i > 0; i--) {
        snake->body[i] = snake->body[i - 1];    // 将身体的每个部分向前移动一位
    }
    snake->body[0] = newHead;                   // 更新头部位置
}

// 检测碰撞
int check_collision(Snake* snake, Point* food) {
    return (snake->body[0].x == food->x && snake->body[0].y == food->y);
}

// 更新游戏状态
void update_game(Snake* snake, Point* food) {
    move_snake(snake);                          // 移动蛇
    if (check_collision(snake, food)) {         // 如果碰到食物
        snake->length++;                        // 增加蛇的长度
        snake->body = (Point*)realloc(snake->body, snake->length * sizeof(Point)); // 重新分配内存
        init_food(food);                        // 重新初始化食物位置
    }
}

// 主函数
int main(int argc, char* argv[]) {
    SDL_Window* window = NULL;
    SDL_Renderer* renderer = NULL;
    bool running = true;

    if (SDL_Init(SDL_INIT_VIDEO) < 0) {         // 初始化SDL
        SDL_Log("无法初始化SDL: %s", SDL_GetError());
        return -1;
    }

    window = SDL_CreateWindow("Snake Game", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
    if (window == NULL) {                       // 创建窗口
        SDL_Log("无法创建窗口: %s", SDL_GetError());
        return -1;
    }

    renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
    if (renderer == NULL) {                     // 创建渲染器
        SDL_Log("无法创建渲染器: %s", SDL_GetError());
        return -1;
    }

    snake = (Snake*)malloc(sizeof(Snake));
    init_snake(snake);                          // 初始化蛇
    init_food(&food);                           // 初始化食物

    while (running) {                           // 游戏主循环
        SDL_Event event;

        while (SDL_PollEvent(&event)) {         // 处理事件
            switch (event.type) {
            case SDL_QUIT:
                running = false;                // 如果关闭窗口则退出循环
                break;
            case SDL_KEYDOWN:
                switch (event.key.keysym.sym) { // 控制蛇的方向
                case SDLK_UP:
                    if (snake->direction != 1) snake->direction = 3;
                    break;
                case SDLK_DOWN:
                    if (snake->direction != 3) snake->direction = 1;
                    break;
                case SDLK_LEFT:
                    if (snake->direction != 0) snake->direction = 2;
                    break;
                case SDLK_RIGHT:
                    if (snake->direction != 2) snake->direction = 0;
                    break;
                }
                break;
            }
        }

        SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
        SDL_RenderClear(renderer);              // 清除屏幕

        draw_snake(snake, renderer);            // 绘制蛇
        draw_food(&food, renderer);             // 绘制食物

        SDL_RenderPresent(renderer);            // 显示绘制的内容

        update_game(snake, &food);              // 更新游戏状态

        SDL_Delay(100);                         // 设置延迟,控制游戏速度
    }

    free(snake->body);                          // 释放内存
    free(snake);
    SDL_DestroyRenderer(renderer);              // 销毁渲染器
    SDL_DestroyWindow(window);                  // 销毁窗口
    SDL_Quit();                                 // 退出SDL

    return 0;
}

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贪吃蛇是一个经典的小游戏,其实现需要使用图形界面或者游戏引擎。如果您希望了解C语言实现的简化贪吃蛇,可以参考下面的代码: ``` #include <stdio.h> #include <stdlib.h> #include <conio.h> #include <windows.h> #define WIDTH 20 // 地图宽度 #define HEIGHT 20 // 地图高度 #define MAX_LENGTH (WIDTH * HEIGHT) // 蛇的最大长度 int snakeX[MAX_LENGTH]; // 蛇的x坐标 int snakeY[MAX_LENGTH]; // 蛇的y坐标 int length = 3; // 蛇的初始长度 int foodX, foodY; // 食物的坐标 int score = 0; // 得分 int direction; // 蛇头的方向:1为上,2为下,3为左,4为右 int speed = 200; // 蛇的速度 void initMap(); // 初始化地图 void initSnake(); // 初始化蛇 void generateFood(); // 生成食物 void move(); // 移动蛇 void updateDirection(); // 更新方向 void gameOver(); // 游戏结束 int main() { initMap(); initSnake(); generateFood(); while (1) { move(); Sleep(speed); } return 0; } void initMap() { system("cls"); for (int i = 0; i < WIDTH + 2; i++) { printf("#"); } printf("\n"); for (int i = 0; i < HEIGHT; i++) { printf("#"); for (int j = 0; j < WIDTH; j++) { printf(" "); } printf("#\n"); } for (int i = 0; i < WIDTH + 2; i++) { printf("#"); } printf("\n"); printf("Score: %d\n", score); } void initSnake() { snakeX = WIDTH / 2; snakeY = HEIGHT / 2; snakeX = snakeX; snakeY = snakeY + 1; snakeX = snakeX; snakeY = snakeY + 1; for (int i = 0; i < length; i++) { printf("@"); gotoxy(snakeX[i] + 1, snakeY[i] + 1); } } void generateFood() { srand((unsigned)time(NULL)); do { foodX = rand() % WIDTH; foodY = rand() % HEIGHT; } while (foodX == snakeX && foodY == snakeY); gotoxy(foodX + 1, foodY + 1); printf("*"); } void move() { if (_kbhit()) { updateDirection(); } int tailX = snakeX[length - 1]; int tailY = snakeY[length - 1]; gotoxy(tailX + 1, tailY + 1); printf(" "); for (int i = length - 1; i > 0; i--) { snakeX[i] = snakeX[i - 1]; snakeY[i] = snakeY[i - 1]; } switch (direction) { case 1: snakeY--; break; case 2: snakeY++; break; case 3: snakeX--; break; case 4: snakeX++; break; } if (snakeX == foodX && snakeY == foodY) { score++; length++; generateFood(); if (speed > 50) { speed -= 10; } } if (snakeX < 0 || snakeX >= WIDTH || snakeY < 0 || snakeY >= HEIGHT) { gameOver(); return; } for (int i = 1; i < length; i++) { if (snakeX[i] == snakeX && snakeY[i] == snakeY) { gameOver(); return; } } gotoxy(snakeX[0] + 1, snakeY + 1); printf("@"); gotoxy(WIDTH + 4, 2); printf("Score: %d", score); } void updateDirection() { char ch = _getch(); switch (ch) { case 'w': if (direction != 2) { direction = 1; } break; case 's': if (direction != 1) { direction = 2; } break; case 'a': if (direction != 4) { direction = 3; } break; case 'd': if (direction != 3) { direction = 4; } break; } } void gameOver() { system("cls"); printf("Game Over!\n"); printf("Score: %d\n", score); system("pause"); exit(0); } ``` 以上是简化贪吃蛇C语言代码。在这个代码中,我们使用了Windows API中的`gotoxy()`函数,来实现在控制台上输出蛇和食物。
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