用python做的一个井子棋游戏——浔川python社

简介:

在井子棋的基础上,我们改进了登录界面。允许大量玩家注册!

# -*- coding: utf-8 -*-
import tkinter as tk
import tkinter.messagebox
import pickle
import random
 
# 窗口
window = tk.Tk()
window.title('欢迎进入python')
window.geometry('450x200')
# 画布放置图片
# canvas=tk.Canvas(window,height=300,width=500)
# imagefile=tk.PhotoImage(file='qm.png')
# image=canvas.create_image(0,0,anchor='nw',image=imagefile)
# canvas.pack(side='top')
# 标签 用户名密码
Verification_Code = random.randint(1000, 9999)#设置一个随机的四位数
Verification_Code = str(Verification_Code)#把类型转换为str型
print(type(Verification_Code))
tk.Label(window, text='用户名:').place(x=100, y=30)
tk.Label(window, text='密码:').place(x=100, y=70)
tk.Label(window, text='验证码').place(x=100, y=110)
tk.Label(window, text=Verification_Code).place(x=320, y=110)
# 用户名输入框
var_usr_name = tk.StringVar()
entry_usr_name = tk.Entry(window, textvariable=var_usr_name)
entry_usr_name.place(x=160, y=30)
# 密码输入框
var_usr_pwd = tk.StringVar()
entry_usr_pwd = tk.Entry(window, textvariable=var_usr_pwd, show='*')
entry_usr_pwd.place(x=160, y=70)
#验证码输入框
var_usr_yzm = tk.StringVar()
entry_usr_yzm = tk.Entry(window, textvariable=var_usr_yzm)
entry_usr_yzm.place(x=160, y=110)
 
 
# 登录函数
def usr_log_in():
    # 输入框获取用户名密码
    usr_name = var_usr_name.get()
    usr_pwd = var_usr_pwd.get()
    usr_yzm = var_usr_yzm.get()
    #测试类型
    print(type(usr_yzm),type(Verification_Code))
    # 从本地字典获取用户信息,如果没有则新建本地数据库
    try:
        with open('usr_info.pickle', 'rb') as usr_file:
            usrs_info = pickle.load(usr_file)
    except FileNotFoundError:
        with open('usr_info.pickle', 'wb') as usr_file:
            usrs_info = {'admin': 'admin'}
            pickle.dump(usrs_info, usr_file)
    # 判断验证码是否正确用户名和密码是否匹配
    if usr_yzm == Verification_Code:
        if usr_name in usrs_info:
            if usr_pwd == usrs_info[usr_name]:
                tk.messagebox.showinfo(title='welcome',
                                       message='欢迎您:' + usr_name)
            else:
                tk.messagebox.showerror(message='密码错误')
        # 用户名密码不能为空
        elif usr_name == '' or usr_pwd == '':
            tk.messagebox.showerror(message='用户名或密码为空')
        # 不在数据库中弹出是否注册的框
        else:
            is_signup = tk.messagebox.askyesno('欢迎', '您还没有注册,是否现在注册')
            if is_signup:
                usr_sign_up()
    elif usr_yzm == '':
        tk.messagebox.showerror(message='验证码不能为空')
    else:
        tk.messagebox.showerror(message='验证码有误!')
 
 
# 注册函数
def usr_sign_up():
    # 确认注册时的相应函数
    def signtowcg():
        # 获取输入框内的内容
        nn = new_name.get()
        np = new_pwd.get()
        npf = new_pwd_confirm.get()
 
        # 本地加载已有用户信息,如果没有则已有用户信息为空
        try:
            with open('usr_info.pickle', 'rb') as usr_file:
                exist_usr_info = pickle.load(usr_file)
        except FileNotFoundError:
            exist_usr_info = {}
 
            # 检查用户名存在、密码为空、密码前后不一致
        if nn in exist_usr_info:
            tk.messagebox.showerror('错误', '用户名已存在')
        elif np == '' or nn == '':
            tk.messagebox.showerror('错误', '用户名或密码为空')
        elif np != npf:
            tk.messagebox.showerror('错误', '密码前后不一致')
        # 注册信息没有问题则将用户名密码写入数据库
        else:
            exist_usr_info[nn] = np
            with open('usr_info.pickle', 'wb') as usr_file:
                pickle.dump(exist_usr_info, usr_file)
            tk.messagebox.showinfo('欢迎', '注册成功')
            # 注册成功关闭注册框
            window_sign_up.destroy()
 
    # 新建注册界面
    window_sign_up = tk.Toplevel(window)
    window_sign_up.geometry('350x200')
    window_sign_up.title('注册')
    # 用户名变量及标签、输入框
    new_name = tk.StringVar()
    tk.Label(window_sign_up, text='用户名:').place(x=10, y=10)
    tk.Entry(window_sign_up, textvariable=new_name).place(x=150, y=10)
    # 密码变量及标签、输入框
    new_pwd = tk.StringVar()
    tk.Label(window_sign_up, text='请输入密码:').place(x=10, y=50)
    tk.Entry(window_sign_up, textvariable=new_pwd, show='*').place(x=150, y=50)
    # 重复密码变量及标签、输入框
    new_pwd_confirm = tk.StringVar()
    tk.Label(window_sign_up, text='请再次输入密码:').place(x=10, y=90)
    tk.Entry(window_sign_up, textvariable=new_pwd_confirm, show='*').place(x=150, y=90)
    # 确认注册按钮及位置
    bt_confirm_sign_up = tk.Button(window_sign_up, text='确认注册',
                                   command=signtowcg)
    bt_confirm_sign_up.place(x=150, y=130)
 
 
# 退出的函数
def usr_sign_quit():
    window.destroy()
 
 
# 登录 注册按钮
bt_login = tk.Button(window, text='登录', command=usr_log_in)
bt_login.place(x=140, y=150)
bt_logup = tk.Button(window, text='注册', command=usr_sign_up)
bt_logup.place(x=210, y=150)
bt_logquit = tk.Button(window, text='退出', command=usr_sign_quit)
bt_logquit.place(x=280, y=150)
# 主循环
window.mainloop()
#井字棋:
from tkinter import *
import tkinter.messagebox as msg
 
root = Tk()
root.title('TIC-TAC-TOE---Project Gurukul')
# labels
Label(root, text="player1 : X", font="times 15").grid(row=0, column=1)
Label(root, text="player2 : O", font="times 15").grid(row=0, column=2)
 
digits = [1, 2, 3, 4, 5, 6, 7, 8, 9]
 
# for player1 sign = X and for player2 sign= Y
mark = ''
 
# counting the no. of click
count = 0
 
panels = ["panel"] * 10
 
 
def win(panels, sign):
    return ((panels[1] == panels[2] == panels[3] == sign)
            or (panels[1] == panels[4] == panels[7] == sign)
            or (panels[1] == panels[5] == panels[9] == sign)
            or (panels[2] == panels[5] == panels[8] == sign)
            or (panels[3] == panels[6] == panels[9] == sign)
            or (panels[3] == panels[5] == panels[7] == sign)
            or (panels[4] == panels[5] == panels[6] == sign)
            or (panels[7] == panels[8] == panels[9] == sign))
 
 
def checker(digit):
    global count, mark, digits
 
    # Check which button clicked
 
    if digit == 1 and digit in digits:
        digits.remove(digit)
        ##player1 will play if the value of count is even and for odd player2 will play
        if count % 2 == 0:
            mark = 'X'
            panels[digit] = mark
        elif count % 2 != 0:
            mark = 'O'
            panels[digit] = mark
 
        button1.config(text=mark)
        count = count + 1
        sign = mark
 
        if (win(panels, sign) and sign == 'X'):
            msg.showinfo("一号选手获胜")
            root.destroy()
        elif (win(panels, sign) and sign == 'O'):
            msg.showinfo("二号选手获胜")
            root.destroy()
 
    if digit == 2 and digit in digits:
        digits.remove(digit)
 
        if count % 2 == 0:
            mark = 'X'
            panels[digit] = mark
        elif count % 2 != 0:
            mark = 'O'
            panels[digit] = mark
 
        button2.config(text=mark)
        count = count + 1
        sign = mark
 
        if (win(panels, sign) and sign == 'X'):
            msg.showinfo("Result", "Player1 wins")
            root.destroy()
        elif (win(panels, sign) and sign == 'O'):
            msg.showinfo("Result", "Player2 wins")
            root.destroy()
 
    if digit == 3 and digit in digits:
        digits.remove(digit)
 
        if count % 2 == 0:
            mark = 'X'
            panels[digit] = mark
        elif count % 2 != 0:
            mark = 'O'
            panels[digit] = mark
 
        button3.config(text=mark)
        count = count + 1
        sign = mark
 
        if (win(panels, sign) and sign == 'X'):
            msg.showinfo("Result", "Player1 wins")
            root.destroy()
        elif (win(panels, sign) and sign == 'O'):
            msg.showinfo("Result", "Player2 wins")
            root.destroy()
 
    if digit == 4 and digit in digits:
        digits.remove(digit)
 
        if count % 2 == 0:
            mark = 'X'
            panels[digit] = mark
        elif count % 2 != 0:
            mark = 'O'
            panels[digit] = mark
 
        button4.config(text=mark)
        count = count + 1
        sign = mark
 
        if (win(panels, sign) and sign == 'X'):
            msg.showinfo("Result", "Player1 wins")
            root.destroy()
        elif (win(panels, sign) and sign == 'O'):
            msg.showinfo("Result", "Player2 wins")
            root.destroy()
 
    if digit == 5 and digit in digits:
        digits.remove(digit)
 
        if count % 2 == 0:
            mark = 'X'
            panels[digit] = mark
        elif count % 2 != 0:
            mark = 'O'
            panels[digit] = mark
 
        button5.config(text=mark)
        count = count + 1
        sign = mark
 
        if (win(panels, sign) and sign == 'X'):
            msg.showinfo("Result", "Player1 wins")
            root.destroy()
        elif (win(panels, sign) and sign == 'O'):
            msg.showinfo("Result", "Player2 wins")
            root.destroy()
 
    if digit == 6 and digit in digits:
        digits.remove(digit)
 
        if count % 2 == 0:
            mark = 'X'
            panels[digit] = mark
        elif count % 2 != 0:
            mark = 'O'
            panels[digit] = mark
 
        button6.config(text=mark)
        count = count + 1
        sign = mark
 
        if (win(panels, sign) and sign == 'X'):
            msg.showinfo("Result", "Player1 wins")
            root.destroy()
        elif (win(panels, sign) and sign == 'O'):
            msg.showinfo("Result", "Player2 wins")
            root.destroy()
 
    if digit == 7 and digit in digits:
        digits.remove(digit)
 
        if count % 2 == 0:
            mark = 'X'
            panels[digit] = mark
        elif count % 2 != 0:
            mark = 'O'
            panels[digit] = mark
 
        button7.config(text=mark)
        count = count + 1
        sign = mark
 
        if (win(panels, sign) and sign == 'X'):
            msg.showinfo("Result", "Player1 wins")
            root.destroy()
        elif (win(panels, sign) and sign == 'O'):
            msg.showinfo("Result", "Player2 wins")
            root.destroy()
 
    if digit == 8 and digit in digits:
        digits.remove(digit)
 
        if count % 2 == 0:
            mark = 'X'
            panels[digit] = mark
        elif count % 2 != 0:
            mark = 'O'
            panels[digit] = mark
 
        button8.config(text=mark)
        count = count + 1
        sign = mark
 
        if (win(panels, sign) and sign == 'X'):
            msg.showinfo("Result", "Player1 wins")
            root.destroy()
        elif (win(panels, sign) and sign == 'O'):
            msg.showinfo("Result", "Player2 wins")
            root.destroy()
 
    if digit == 9 and digit in digits:
        digits.remove(digit)
 
        if count % 2 == 0:
            mark = 'X'
            panels[digit] = mark
        elif count % 2 != 0:
            mark = 'O'
            panels[digit] = mark
 
        button9.config(text=mark)
        count = count + 1
        sign = mark
 
        if (win(panels, sign) and sign == 'X'):
            msg.showinfo("Result", "Player1 wins")
            root.destroy()
        elif (win(panels, sign) and sign == 'O'):
            msg.showinfo("Result", "Player2 wins")
            root.destroy()
 
    ###if count is greater then 8 then the match has been tied
    if (count > 8 and win(panels, 'X') == False and win(panels, 'O') == False):
        msg.showinfo("Result", "Match Tied")
        root.destroy()
 
 
####define buttons
button1 = Button(root, width=15, font=('Times 16 bold'), height=7, command=lambda: checker(1))
button1.grid(row=1, column=1)
button2 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(2))
button2.grid(row=1, column=2)
button3 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(3))
button3.grid(row=1, column=3)
button4 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(4))
button4.grid(row=2, column=1)
button5 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(5))
button5.grid(row=2, column=2)
button6 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(6))
button6.grid(row=2, column=3)
button7 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(7))
button7.grid(row=3, column=1)
button8 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(8))
button8.grid(row=3, column=2)
button9 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(9))
button9.grid(row=3, column=3)
 
root.mainloop()

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