defaultWidth = 600;
defaultHeight = 1000;
viewWidth = defaultWidth;
viewHeight = defaultHeight;
a = new MyPoint(400,800);
f = new MyPoint(viewWidth,viewHeight);
g = new MyPoint();
e = new MyPoint();
h = new MyPoint();
c = new MyPoint();
j = new MyPoint();
b = new MyPoint();
k = new MyPoint();
d = new MyPoint();
i = new MyPoint();
calcPointsXY(a,f);
pointPaint = new Paint();
pointPaint.setColor(Color.RED);
pointPaint.setTextSize(25);
bgPaint = new Paint();
bgPaint.setColor(Color.GREEN);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//为了看清楚点与View的位置关系绘制一个背景
canvas.drawRect(0,0,viewWidth,viewHeight,bgPaint);
//绘制各标识点
canvas.drawText(“a”,a.x,a.y,pointPaint);
canvas.drawText(“f”,f.x,f.y,pointPaint);
canvas.drawText(“g”,g.x,g.y,pointPaint);
canvas.drawText(“e”,e.x,e.y,pointPaint);
canvas.drawText(“h”,h.x,h.y,pointPaint);
canvas.drawText(“c”,c.x,c.y,pointPaint);
canvas.drawText(“j”,j.x,j.y,pointPaint);
canvas.drawText(“b”,b.x,b.y,pointPaint);
canvas.drawText(“k”,k.x,k.y,pointPaint);
canvas.drawText(“d”,d.x,d.y,pointPaint);
canvas.drawText(“i”,i.x,i.y,pointPaint);
}
/**
- 计算各点坐标
- @param a
- @param f
*/
private void calcPointsXY(MyPoint a, MyPoint f){
g.x = (a.x + f.x) / 2;
g.y = (a.y + f.y) / 2;
e.x = g.x - (f.y - g.y) * (f.y - g.y) / (f.x - g.x);
e.y = f.y;
h.x = f.x;
h.y = g.y - (f.x - g.x) * (f.x - g.x) / (f.y - g.y);
c.x = e.x - (f.x - e.x) / 2;
c.y = f.y;
j.x = f.x;
j.y = h.y - (f.y - h.y) / 2;
b = getIntersectionPoint(a,e,c,j);
k = getIntersectionPoint(a,h,c,j);
d.x = (c.x + 2 * e.x + b.x) / 4;
d.y = (2 * e.y + c.y + b.y) / 4;
i.x = (j.x + 2 * h.x + k.x) / 4;
i.y = (2 * h.y + j.y + k.y) / 4;
}
/**
- 计算两线段相交点坐标
- @param lineOne_My_pointOne
- @param lineOne_My_pointTwo
- @param lineTwo_My_pointOne
- @param lineTwo_My_pointTwo
- @return 返回该点
*/
private MyPoint getIntersectionPoint(MyPoint lineOne_My_pointOne, MyPoint lineOne_My_pointTwo, MyPoint lineTwo_My_pointOne, MyPoint lineTwo_My_pointTwo){
float x1,y1,x2,y2,x3,y3,x4,y4;
x1 = lineOne_My_pointOne.x;
y1 = lineOne_My_pointOne.y;
x2 = lineOne_My_pointTwo.x;
y2 = lineOne_My_pointTwo.y;
x3 = lineTwo_My_pointOne.x;
y3 = lineTwo_My_pointOne.y;
x4 = lineTwo_My_pointTwo.x;
y4 = lineTwo_My_pointTwo.y;
float pointX =((x1 - x2) * (x3 * y4 - x4 * y3) - (x3 - x4) * (x1 * y2 - x2 * y1))
/ ((x3 - x4) * (y1 - y2) - (x1 - x2) * (y3 - y4));
float pointY =((y1 - y2) * (x3 * y4 - x4 * y3) - (x1 * y2 - x2 * y1) * (y3 - y4))
/ ((y1 - y2) * (x3 - x4) - (x1 - x2) * (y3 - y4));
return new MyPoint(pointX,pointY);
}
}
实体类MyPoint用来存放我们的标识点坐标
public class M