JavaScript实现消消乐-源代码(1)

config.scoreLevel.innerHTML = computed.level;

},

/**

  • 点击事件操作

*/

mouseClick: function() {

var tileSet = config.tileSet,

choose = computed.choose,

baseScore = config.baseScore,

stepScore = config.stepScore,

el = config.el,

self = this,

len = choose.length;

if (!computed.flag || len <= 1) {

return;

}

computed.flag = false;

computed.tempTile = null;

var score = 0;

for (var i = 0; i < len; i++) {

score += baseScore + i * stepScore;

}

new CountUp(config.scoreCurrent, computed.totalScore, computed.totalScore += score).start();

for (var i = 0; i < len; i++) {

setTimeout(function(i) {

tileSet[choose[i].row][choose[i].col] = null;

el.removeChild(choose[i]);

}, i * 100, i);

}

setTimeout(function() {

self.move();

//判断结束

setTimeout(function() {

if (self.isFinish()) {

self.clear();

if (computed.totalScore >= config.targetScore) {

new CountUp(config.scoreTarget, config.targetScore, config.targetScore += (computed.level - 1) * computed

.stepTargetScore)

.start();

new CountUp(config.scoreLevel, computed.level, computed.level += 1).start();

alert(“恭喜获胜”);

console.log(“恭喜获胜”)

} else {

config.targetScore = config.scoreTarget = 2000;

computed.level = computed.totalScore = 0;

alert(“游戏失败”);

console.log(“游戏失败”)

}

computed.flag = true;

} else {

choose = [];

computed.flag = true; //在所有动作都执行完成之后释放锁

self.mouseOver(computed.tempTile);

}

}, 300 + choose.length * 150);

}, choose.length * 100);

},

/**

  • 闯关成功或失败清除(清除二维数组和el的子节点)操作

*/

clear: function() {

var tileSet = config.tileSet,

rows = tileSet.length,

el = config.el;

var temp = [];

for (var i = rows - 1; i >= 0; i–) {

for (var j = tileSet[i].length - 1; j >= 0; j–) {

if (tileSet[i][j] === null) {

continue;

}

temp.push(tileSet[i][j])

tileSet[i][j] = null;

}

}

for (var k = 0; k < temp.length; k++) {

setTimeout(function(k) {

el.removeChild(temp[k]);

if(k>=temp.length-1){

setTimeout(function(k) {

new PopStar();

},1000)

}

}, k * 100, k);

}

},

/**

  • 是否游戏结束

  • @returns {boolean}

*/

isFinish: function() {

var tileSet = config.tileSet,

rows = tileSet.length;

for (var i = 0; i < rows; i++) {

var row = tileSet[i].length;

for (var j = 0; j < row; j++) {

var temp = [];

this.checkLink(tileSet[i][j], temp);

if (temp.length > 1) {

return false;

}

}

}

return true;

},

/**

  • 消除星星后的移动操作

*/

move: function() {

var rows = config.tableRows,

tileSet = config.tileSet;

//向下移动

for (var i = 0; i < rows; i++) {

var pointer = 0; //pointer指向小方块,当遇到null的时候停止,等待上面的小方块落到这里来

for (var j = 0; j < rows; j++) {

if (tileSet[j][i] != null) {

if (j !== pointer) {

tileSet[pointer][i] = tileSet[j][i];

tileSet[j][i].row = pointer;

tileSet[j][i] = null;

}

pointer++;

}

}

}

//横向移动(最下面一行其中有无空列)

for (var i = 0; i < tileSet[0].length;) {

if (tileSet[0][i] == null) {

for (var j = 0; j < rows; j++) {

tileSet[j].splice(i, 1);

}

continue;

}

i++;

}

this.refresh()

},

/**

  • 鼠标移入时的闪烁操作

  • @param obj

*/

mouseOver: function(obj) {

if (!computed.flag) { //处于锁定状态不允许有操作

computed.tempTile = obj;

return;

}

this.clearFlicker();

var choose = [];

this.checkLink(obj, choose);

computed.choose = choose;

if (choose.length <= 1) {

choose = [];

return;

}

this.flicker(choose);

this.computeScore(choose);

},

/**

  • 计算已选中的星星分数

  • @param arr

*/

computeScore: function(arr) {

var score = 0,

len = arr.length,

baseScore = config.baseScore,

stepScore = config.stepScore;

for (var i = 0; i < len; i++) {

score += baseScore + i * stepScore

}

if (score <= 0) {

return;

}

computed.score = score;

config.scoreSelect.style.opacity = ‘1’;

config.scoreSelect.innerHTML = arr.length + "连消 " + score + “分”;

setTimeout(function() {

config.scoreSelect.style.opacity = ‘0’;

}, 1200)

},

/**

  • 鼠标移出时的消除星星闪烁的操作

*/

clearFlicker: function() {

var tileSet = config.tileSet;

for (var i = 0; i < tileSet.length; i++) {

for (var j = 0; j < tileSet[i].length; j++) {

var div = tileSet[i][j];

if (div === null) {

continue;

}

div.classList.remove(“scale”);

}

}

},

/**

  • 星星闪烁

  • @param arr

*/

flicker: function(arr) {

for (var i = 0; i < arr.length; i++) {

var div = arr[i];

div.classList.add(“scale”);

}

},

/**

  • 检查鼠标移入的这个星星是否有相连着的相同的星星,

  • @param obj star

  • @param arr choose

*/

checkLink: function(obj, arr) {

if (obj === null) {

return;

}

arr.push(obj);

/**

  • 检查左边方块是否可以加入到选入的可消除星星行列:

  • 选中的星星不能是最左边的,

  • 选中的星星左边要有星星,

  • 选中的星星左边的星星的跟选中的星星一样,

  • 选中的星星左边的星星没有被选中过

*/

var tileSet = config.tileSet,

rows = config.tableRows;

if (obj.col > 0 && tileSet[obj.row][obj.col - 1] && tileSet[obj.row][obj.col - 1].number === obj.number && arr.indexOf(

tileSet[obj.row][obj.col - 1]) === -1) {

this.checkLink(tileSet[obj.row][obj.col - 1], arr);

}

if (obj.col < rows - 1 && tileSet[obj.row][obj.col + 1] && tileSet[obj.row][obj.col + 1].number === obj.number &&

arr.indexOf(tileSet[obj.row][obj.col + 1]) === -1) {

this.checkLink(tileSet[obj.row][obj.col + 1], arr);

}

if (obj.row < rows - 1 && tileSet[obj.row + 1][obj.col] && tileSet[obj.row + 1][obj.col].number === obj.number &&

arr.indexOf(tileSet[obj.row + 1][obj.col]) === -1) {

this.checkLink(tileSet[obj.row + 1][obj.col], arr);

}

if (obj.row > 0 && tileSet[obj.row - 1][obj.col] && tileSet[obj.row - 1][obj.col].number === obj.number && arr.indexOf(

tileSet[obj.row - 1][obj.col]) === -1) {

this.checkLink(tileSet[obj.row - 1][obj.col], arr);

}

},

/**

  • 初始化二维数组

*/

initTileSet: function() {

var rows = config.tableRows,

arr = config.tileSet;

for (var i = 0; i < rows; i++) {

arr[i] = [];

for (var j = 0; j < rows; j++) {

arr[i][j] = [];

}

}

},

/**

  • 初始化el的子节点

*/

initBlocks: function() {

var tileSet = config.tileSet,

self = this,

el = config.el,

cols = tileSet.length;

for (var i = 0; i < cols; i++) {

var rows = tileSet[i].length;

for (var j = 0; j < rows; j++) {

var tile = this.createBlock(Math.floor(Math.random() * 5), i, j);

tile.onmouseover = function() {

self.mouseOver(this)

};

tile.onclick = function() {

self.mouseClick();

};

tileSet[i][j] = tile;

el.appendChild(tile);

}

}

this.refresh()

},

/**

  • 渲染el的子节点

*/

refresh: function() {

var tileSet = config.tileSet;

for (var i = 0; i < tileSet.length; i++) {

var row = tileSet[i].length;

for (var j = 0; j < row; j++) {

var tile = tileSet[i][j];

if (tile == null) {

continue;

}

tile.row = i;

tile.col = j;

tile.style.left = tileSet[i][j].col * config.tileWidth + “rem”;

tile.style.bottom = tileSet[i][j].row * config.tileHeight + “rem”;

tile.style.backgroundImage = “url('./images/” + tileSet[i][j].number + “.png’)”;

}

}

},

/**

  • 创建星星子节点的函数

  • @param number

  • @param row

  • @param col

  • @returns {HTMLElement}

*/

createBlock: function(number, row, col) {

return new Block(number, row, col);

},

};

PopStar.prototype.init.prototype = PopStar.prototype;

window.PopStar = PopStar;

})();

index.js

(function()

{function u(a,b,c)

{

var d=document.createElement(“li”);

d.width=e.tileWidth;d.height=e.tileHeight;

d.number=a;

d.row=b;d.col=c;return d}

function m()

{return new m.prototype.init

}

var e={tileWidth:.75,tileHeight:.75,tileSet: [],

tableRows:10,baseScore:5,

stepScore:10,

targetScore:2E3,

el:document.querySelector(“#starList”),

scoreTarget:document.querySelector(“#scoreTarget”),

scoreCurrent:document.querySelector(“#scoreCurrent”),

scoreSelect:document.querySelector(“#scoreSelect”),

scoreLevel:document.querySelector(“#scoreLevel”)

},

n=!0,t=[],p=0,r=null,q=1;

m.prototype={

init:function(){this.initTable()

}

,initTable:function(){

this.initScore();

this.initTileSet();

this.initBlocks()

}

,

initScore:function(){

(new CountUp(e.scoreTarget,e.targetScore,e.targetScore)).start();

e.scoreCurrent.innerHTML=p;e.scoreLevel.innerHTML=q

},

mouseClick:function(){

var a=e.tileSet,b=t,c=e.baseScore,d=e.stepScore,f=e.el,g=this,h=b.length;if(n&&!(1>=h)){

n=!1;r=null;

for(var l=0,k=0;

k<h;k++)l+=c+k*d;(new CountUp(e.scoreCurrent,p,p+=l)).start();

for(k=0;k<h;k++)

setTimeout(function©{a[b[c].row][b[c].col]=

null;

f.removeChild(b[c])},100*k,k);

setTimeout(function(){g.move();

setTimeout(function()

{g.isFinish()?(g.clear(),p>=e.targetScore?((new CountUp(e.scoreTarget,e.targetScore,e.targetScore+=1E3*(q-1))).start(),(new CountUp(e.scoreLevel,q,q+=1)).start(),alert(“\u606d\u559c\u83b7\u80dc”),console.log(“\u606d\u559c\u83b7\u80dc”)):(e.targetScore=e.scoreTarget=2E3,q=p=0,alert(“\u6e38\u620f\u5931\u8d25”),console.log(“\u6e38\u620f\u5931\u8d25”)),n=!0):(b=[],n=!0,g.mouseOver®)},300+150b.length)},100b.length)}},

clear:function()

{for(var a=e.tileSet,b=e.el,c=[],

d=a.length-1;0<=d;d–)

for(var f=a[d].length-1;0<=f;f–)

null!==a[d][f]&&(c.push(a[d][f]),a[d][f]=null);

for(a=0;a<c.length;a++)

setTimeout(function(a)

{b.removeChild(c[a]);

a>=c.length-1&&setTimeout(function(a){new m},1E3)},100*a,a)},isFinish:function()

{for(var a=e.tileSet,b=a.length,c=0;c<b;c++)

for(var d=a[c].length,f=0;f<d;f++)

{var g=[];this.checkLink(a[c][f],g);

if(1<g.length)

return!1}return!0},

move:function()

{for(var a=e.tableRows,b=e.tileSet,c=0;

c<a;c++)for(var d=

0,f=0;f<a;f++)null!=b[f][c]&&(f!==d&&(b[d][c]=b[f][c],b[f][c].row=d,b[f][c]=null),d++);

for(c=0;c<b[0].length;

)if(null==b[0][c])

for(f=0;f<a;f++)b[f].splice(c,1);else c++;this.refresh()},

mouseOver:function(a){if(n)

{this.clearFlicker();

var b=[];

this.checkLink(a,b);

t=b;1>=b.length||(this.flicker(b),this.computeScore(b))}

else r=a

},

computeScore:function(a)

{for(var b=0,c=a.length,d=e.baseScore,f=e.stepScore,g=0;

g<c;g++)b+=d+g*f;

0>=b||(e.scoreSelect.style.opacity=“1”,e.scoreSelect.innerHTML=a.length+"\u8fde\u6d88 "+

b+“\u5206”,setTimeout(function(){

e.scoreSelect.style.opacity=“0”},1200))

},clearFlicker:function(){

for(var a=e.tileSet,b=0;b<a.length;b++)

for(var c=0;c<a[b].length;c++){var d=a[b][c];null!==d&&d.classList.remove(“scale”)}},flicker:function(a){for(var b=0;b<a.length;b++)a[b].classList.add(“scale”)

},

checkLink:function(a,b){

if(null!==a){

b.push(a);var c=e.tileSet,d=e.tableRows;0<a.col&&c[a.row][a.col-1]&&c[a.row][a.col-1].number=a.number&&-1=b.indexOf(c[a.row][a.col-1])&&this.checkLink(c[a.row][a.col-

1],b);a.col<d-1&&c[a.row][a.col+1]&&c[a.row]

[a.col+1].number=a.number&&-1=b.indexOf(c[a.row][a.col+1])&&this.checkLink(c[a.row][a.col+1],b);a.row<d-1&&c[a.row+1][a.col]&&c[a.row+1][a.col].number=a.number&&-1=b.indexOf(c[a.row+1][a.col])&&this.checkLink(c[a.row+1][a.col],b);0<a.row&&c[a.row-1][a.col]&&c[a.row-1][a.col].number=a.number&&-1=b.indexOf(c[a.row-1][a.col])&&this.checkLink(c[a.row-1][a.col],b)}},

initTileSet:function(){

for(var a=e.tableRows,b=e.tileSet,c=0;c<a;c++){b[c]=[];

for(var d= 0;d<a;d++)b[c][d]=[]}},

initBlocks:function()

{

for(var a=e.tileSet,b=this,c=e.el,d=a.length,f=0;f<d;f++)

for(var g=a[f].length,h=0;h<g;h++){

var l=this.createBlock(Math.floor(5*Math.random()),f,h);

l.οnmοuseοver=function(){b.mouseOver(this)};

l.οnclick=function(){b.mouseClick()};

a[f][h]=l;

c.appendChild(l)}

this.refresh()},

refresh:function()

{for(var a=e.tileSet,b=0;b<a.length;b++)

for(var c=a[b].length,d=0;d<c;d++)

{var f=a[b][d];

null!=f&&(f.row=b,f.col=d,f.style.left=a[b][d].col*e.tileWidth+“rem”,f.style.bottom=

a[b][d].row*e.tileHeight+“rem”,f.style.backgroundImage=“url('./images/”+a[b][d].number+“.png’)”)

}

}

,createBlock:function(a,b,c){return new u(a,b,c)

}

}

;m.prototype.init.prototype=m.prototype;window.PopStar=m

})();

resize.js

// JavaScript Document

(function px2rem(doc, win) {

var docEl = doc.documentElement,

resizeEvt = ‘orientationchange’ in window ? ‘orientationchange’ : ‘resize’,

recalc = function () {

var clientWidth = docEl.clientWidth;

if (!clientWidth) return;

docEl.style.fontSize = 100 * (clientWidth / 750) + ‘px’;

/*

  • 100 -> html,body { font-size:100px; }

  • 750 -> 此处以 iPhone6 两倍设计稿 宽度750px 布局页面

  • 根据具体情况改变这两个数值

*/

};

if (!doc.addEventListener) return;

// 窗口大小发生变化,初始化

win.addEventListener(resizeEvt, recalc, false);

doc.addEventListener(‘DOMContentLoaded’, recalc, false);

//防止在html未加载完毕时执行,保证获取正确的页宽

setTimeout(function(){

px2rem(doc, win);

}, 200);

})(document, window);

countUp.js

(function(root, factory) {

if (typeof define === ‘function’ && define.amd) {

define(factory);

} else if (typeof exports === ‘object’) {

module.exports = factory(require, exports, module);

} else {

root.CountUp = factory();

}

}(this, function(require, exports, module) {

/*

countUp.js

by @inorganik

*/

// target = id of html element or var of previously selected html element where counting occurs

// startVal = the value you want to begin at

// endVal = the value you want to arrive at

// decimals = number of decimal places, default 0

// duration = duration of animation in seconds, default 2

// options = optional object of options (see below)

var CountUp = function(target, startVal, endVal, decimals, duration, options) {

var self = this;

self.version = function () { return ‘1.9.3’; };

// default options

self.options = {

useEasing: true, // toggle easing

useGrouping: true, // 1,000,000 vs 1000000

separator: ‘,’, // character to use as a separator

decimal: ‘.’, // character to use as a decimal

easingFn: easeOutExpo, // optional custom easing function, default is Robert Penner’s easeOutExpo

formattingFn: formatNumber, // optional custom formatting function, default is formatNumber above

prefix: ‘’, // optional text before the result

suffix: ‘’, // optional text after the result

numerals: [] // optionally pass an array of custom numerals for 0-9

};

// extend default options with passed options object

if (options && typeof options === ‘object’) {

for (var key in self.options) {

if (options.hasOwnProperty(key) && options[key] !== null) {

self.options[key] = options[key];

}

}

}

if (self.options.separator === ‘’) {

self.options.useGrouping = false;

}

else {

// ensure the separator is a string (formatNumber assumes this)

self.options.separator = ‘’ + self.options.separator;

}

// make sure requestAnimationFrame and cancelAnimationFrame are defined

// polyfill for browsers without native support

// by Opera engineer Erik Möller

var lastTime = 0;

var vendors = [‘webkit’, ‘moz’, ‘ms’, ‘o’];

for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {

window.requestAnimationFrame = window[vendors[x]+‘RequestAnimationFrame’];

window.cancelAnimationFrame = window[vendors[x]+‘CancelAnimationFrame’] || window[vendors[x]+‘CancelRequestAnimationFrame’];

}

if (!window.requestAnimationFrame) {

window.requestAnimationFrame = function(callback, element) {

var currTime = new Date().getTime();

var timeToCall = Math.max(0, 16 - (currTime - lastTime));

var id = window.setTimeout(function() { callback(currTime + timeToCall); }, timeToCall);

lastTime = currTime + timeToCall;

return id;

};

}

if (!window.cancelAnimationFrame) {

window.cancelAnimationFrame = function(id) {

clearTimeout(id);

};

}

function formatNumber(num) {

var neg = (num < 0),

x, x1, x2, x3, i, len;

num = Math.abs(num).toFixed(self.decimals);

num += ‘’;

x = num.split(‘.’);

x1 = x[0];

x2 = x.length > 1 ? self.options.decimal + x[1] : ‘’;

if (self.options.useGrouping) {

x3 = ‘’;

for (i = 0, len = x1.length; i < len; ++i) {

if (i !== 0 && ((i % 3) === 0)) {

x3 = self.options.separator + x3;

}

x3 = x1[len - i - 1] + x3;

}

x1 = x3;

}

// optional numeral substitution

if (self.options.numerals.length) {

x1 = x1.replace(/[0-9]/g, function(w) {

return self.options.numerals[+w];

})

x2 = x2.replace(/[0-9]/g, function(w) {

return self.options.numerals[+w];

})

}

return (neg ? ‘-’ : ‘’) + self.options.prefix + x1 + x2 + self.options.suffix;

}

// Robert Penner’s easeOutExpo

function easeOutExpo(t, b, c, d) {

return c * (-Math.pow(2, -10 * t / d) + 1) * 1024 / 1023 + b;

}

function ensureNumber(n) {

return (typeof n === ‘number’ && !isNaN(n));

}

self.initialize = function() {

if (self.initialized) return true;

self.error = ‘’;

self.d = (typeof target === ‘string’) ? document.getElementById(target) : target;

if (!self.d) {

self.error = ‘[CountUp] target is null or undefined’

return false;

}

self.startVal = Number(startVal);

self.endVal = Number(endVal);

// error checks

if (ensureNumber(self.startVal) && ensureNumber(self.endVal)) {

self.decimals = Math.max(0, decimals || 0);

self.dec = Math.pow(10, self.decimals);

self.duration = Number(duration) * 1000 || 2000;

self.countDown = (self.startVal > self.endVal);

self.frameVal = self.startVal;

self.initialized = true;

return true;

}

else {

self.error = ‘[CountUp] startVal (’+startVal+‘) or endVal (’+endVal+‘) is not a number’;

return false;

}

};

// Print value to target

self.printValue = function(value) {

var result = self.options.formattingFn(value);

if (self.d.tagName === ‘INPUT’) {

this.d.value = result;

}

else if (self.d.tagName === ‘text’ || self.d.tagName === ‘tspan’) {

this.d.textContent = result;

}

else {

this.d.innerHTML = result;

}

};

self.count = function(timestamp) {

if (!self.startTime) { self.startTime = timestamp; }

self.timestamp = timestamp;

var progress = timestamp - self.startTime;

self.remaining = self.duration - progress;

// to ease or not to ease

if (self.options.useEasing) {

if (self.countDown) {

self.frameVal = self.startVal - self.options.easingFn(progress, 0, self.startVal - self.endVal, self.duration);

} else {

self.frameVal = self.options.easingFn(progress, self.startVal, self.endVal - self.startVal, self.duration);

}

} else {

if (self.countDown) {

self.frameVal = self.startVal - ((self.startVal - self.endVal) * (progress / self.duration));

} else {

self.frameVal = self.startVal + (self.endVal - self.startVal) * (progress / self.duration);

}

}

// don’t go past endVal since progress can exceed duration in the last frame

if (self.countDown) {

self.frameVal = (self.frameVal < self.endVal) ? self.endVal : self.frameVal;

} else {

self.frameVal = (self.frameVal > self.endVal) ? self.endVal : self.frameVal;

}

// decimal

最后

自我介绍一下,小编13年上海交大毕业,曾经在小公司待过,也去过华为、OPPO等大厂,18年进入阿里一直到现在。

深知大多数初中级Android工程师,想要提升技能,往往是自己摸索成长,自己不成体系的自学效果低效漫长且无助。

因此收集整理了一份《2024年Web前端开发全套学习资料》,初衷也很简单,就是希望能够帮助到想自学提升又不知道该从何学起的朋友,同时减轻大家的负担。

img

既有适合小白学习的零基础资料,也有适合3年以上经验的小伙伴深入学习提升的进阶课程,基本涵盖了95%以上Android开发知识点!不论你是刚入门Android开发的新手,还是希望在技术上不断提升的资深开发者,这些资料都将为你打开新的学习之门!

如果你觉得这些内容对你有帮助,需要这份全套学习资料的朋友可以戳我获取!!

由于文件比较大,这里只是将部分目录截图出来,每个节点里面都包含大厂面经、学习笔记、源码讲义、实战项目、讲解视频,并且会持续更新!
f.startVal - self.endVal, self.duration);

} else {

self.frameVal = self.options.easingFn(progress, self.startVal, self.endVal - self.startVal, self.duration);

}

} else {

if (self.countDown) {

self.frameVal = self.startVal - ((self.startVal - self.endVal) * (progress / self.duration));

} else {

self.frameVal = self.startVal + (self.endVal - self.startVal) * (progress / self.duration);

}

}

// don’t go past endVal since progress can exceed duration in the last frame

if (self.countDown) {

self.frameVal = (self.frameVal < self.endVal) ? self.endVal : self.frameVal;

} else {

self.frameVal = (self.frameVal > self.endVal) ? self.endVal : self.frameVal;

}

// decimal

最后

自我介绍一下,小编13年上海交大毕业,曾经在小公司待过,也去过华为、OPPO等大厂,18年进入阿里一直到现在。

深知大多数初中级Android工程师,想要提升技能,往往是自己摸索成长,自己不成体系的自学效果低效漫长且无助。

因此收集整理了一份《2024年Web前端开发全套学习资料》,初衷也很简单,就是希望能够帮助到想自学提升又不知道该从何学起的朋友,同时减轻大家的负担。

[外链图片转存中…(img-NvnMWuyP-1715487636731)]

[外链图片转存中…(img-QVBajEqp-1715487636731)]

[外链图片转存中…(img-LCJP8pEW-1715487636732)]

既有适合小白学习的零基础资料,也有适合3年以上经验的小伙伴深入学习提升的进阶课程,基本涵盖了95%以上Android开发知识点!不论你是刚入门Android开发的新手,还是希望在技术上不断提升的资深开发者,这些资料都将为你打开新的学习之门!

如果你觉得这些内容对你有帮助,需要这份全套学习资料的朋友可以戳我获取!!

由于文件比较大,这里只是将部分目录截图出来,每个节点里面都包含大厂面经、学习笔记、源码讲义、实战项目、讲解视频,并且会持续更新!

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