if (!inArea(i, j))
throw new IllegalArgumentException(“i or j is out of index in getMaze!”);
return maze[i][j];
}
}
同样将迷宫的各个位置封装成一个类 Position.java,便于操作,这里不做赘述。详情
视图层
AlgoFrame.java 是绘制界面的核心代码,使用java的JFrame控件,在上面添加JPanel画板,在JFrame中定义渲染方法render来调用画板的 paintComponent 方法实现绘制,其中需要用到自己定义的绘制辅助类 AlgoVisHelper.java,在里面封装了绘制矩形,设置画笔颜色,停顿等方法,也定义了一些颜色,也可以不用定义该辅助类而直接在 AlgoFrame.java 中使用awt包中的各种方法直接实现,如有需要可自行下载代码。
import java.awt.*;
import javax.swing.*;
public class AlgoFrame extends JFrame{
private int canvasWidth;
private int canvasHeight;
public AlgoFrame(String title, int canvasWidth, int canvasHeight){
super(title);
this.canvasWidth = canvasWidth;
this.canvasHeight = canvasHeight;
AlgoCanvas canvas = new AlgoCanvas();
setContentPane(canvas);
pack();
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setResizable(false);
setVisible(true);
}
public AlgoFrame(String title){
this(title, 1024, 768);
}
public int getCanvasWidth(){return canvasWidth;}
public int getCanvasHeight(){return canvasHeight;}
// data
private MazeData data;
public void render(MazeData data){
this.data = data;
repaint();
}
private class AlgoCanvas extends JPanel{
public AlgoCanvas(){
// 双缓存
super(true);
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D)g;
// 抗锯齿
RenderingHints hints = new RenderingHints(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
hints.put(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2d.addRenderingHints(hints);
// 具体绘制
int w = canvasWidth/data.M();
int h = canvasHeight/data.N();
for(int i = 0 ; i < data.N() ; i ++ )
for(int j = 0 ; j < data.M() ; j ++){
if(data.maze[i][j] == MazeData.WALL)
AlgoVisHelper.setColor(g2d, AlgoVisHelper.LightBlue);
else
AlgoVisHelper.setColor(g2d, AlgoVisHelper.White);
if(data.path[i][j] && data.showPath == true)
AlgoVisHelper.setColor(g2d, AlgoVisHelper.Yellow);
if (data.player.getX() == i && data.player.getY() == j)
AlgoVisHelper.setColor(g2d, AlgoVisHelper.Red);
AlgoVisHelper.fillRectangle(g2d, j * w, i * h, w, h);
}
}
@Override
public Dimension getPreferredSize(){
return new Dimension(canvasWidth, canvasHeight);
}
}
}
控制层
主函数 AlgoVisualizer.java ,初始化过程封装在 initial 函数中,主要完成随机迷宫的生成以及通过基于递归的DFS算法将迷宫的解事先求出,用户按下空格则可以实现提示功能,红色表示玩家,键盘上下左右控制四个方向的移动。run()方法实现了所有的动画逻辑。
import java.awt.*;
import java.awt.event.*;
public class AlgoVisualizer {
private static int DELAY = 5;
private static int blockSide = 8;
private MazeData data;
private AlgoFrame frame;
private static final int d[][] = {{-1,0},{0,1},{1,0},{0,-1}};
public AlgoVisualizer(int N, int M){
// 初始化数据
data = new MazeData(N, M);
int sceneHeight = data.N() * blockSide;
int sceneWidth = data.M() * blockSide;
// 初始化视图
EventQueue.invokeLater(() -> {
frame = new AlgoFrame(“Random Maze Generation Visualization”, sceneWidth, sceneHeight);
frame.addKeyListener(new AlgoKeyListener());
new Thread(() -> {
run();
}).start();
});
}
private void run(){
setRoadData(-1, -1);
if (initial())
System.out.println(“初始化已完成”);
while (true){
frame.render(data);
AlgoVisHelper.pause(DELAY);
}
}
private boolean initial(){
data.player = new Position(data.getEntranceX(), data.getEntranceY());
RandomQueue queue = new RandomQueue();
Position first = new Position(data.getEntranceX(), data.getEntranceY()+1);
queue.add(first);
data.visited[first.getX()][first.getY()] = true;
while(queue.size() != 0){
Position curPos = queue.remove();
for(int i = 0 ; i < 4 ; i ++){
int newX = curPos.getX() + d[i][0]*2;
int newY = curPos.getY() + d[i][1]*2;
if(data.inArea(newX, newY) && !data.visited[newX][newY]){
queue.add(new Position(newX, newY));
data.visited[newX][newY] = true;
setRoadData(curPos.getX() + d[i][0], curPos.getY() + d[i][1]);
}
}
}
for(int i = 0 ; i < data.N() ; i ++)
for(int j = 0 ; j < data.M() ; j ++)
data.visited[i][j] = false;
new Thread(() -> {
go(data.getEntranceX(), data.getEntranceY());
}).start();
return true;
}
private boolean go(int x, int y){
if(!data.inArea(x,y))
throw new IllegalArgumentException(“x,y are out of index in go function!”);
data.visited[x][y] = true;
setPathData(x, y, true);
if(x == data.getExitX() && y == data.getExitY())
return true;
for(int i = 0 ; i < 4 ; i ++){
int newX = x + d[i][0];
int newY = y + d[i][1];
if(data.inArea(newX, newY) &&
data.maze[newX][newY] == MazeData.ROAD &&
!data.visited[newX][newY])
if(go(newX, newY))
return true;
}
// 回溯
setPathData(x, y, false);
return false;
}
private void setRoadData(int x, int y){
if(data.inArea(x, y))
data.maze[x][y] = MazeData.ROAD;
}
private void setPathData(int x, int y, boolean isPath){
if(data.inArea(x, y))
data.path[x][y] = isPath;
}
private class AlgoKeyListener extends KeyAdapter{
@Override
public void keyPressed(KeyEvent event){
if (event.getKeyCode() == KeyEvent.VK_LEFT){
System.out.println(“go left”);
最后
由于篇幅原因,就不多做展示了
lass AlgoKeyListener extends KeyAdapter{
@Override
public void keyPressed(KeyEvent event){
if (event.getKeyCode() == KeyEvent.VK_LEFT){
System.out.println(“go left”);
最后
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[外链图片转存中…(img-zobrlycF-1714345249260)]
[外链图片转存中…(img-OpJVCvPe-1714345249260)]
[外链图片转存中…(img-RPHMn966-1714345249260)]
[外链图片转存中…(img-ocv5Ezpt-1714345249261)]
由于篇幅原因,就不多做展示了