Android自定义View——从零开始实现书籍翻页效果(性能优化篇)

}else if(x>viewWidth2/3 && y>viewHeight/3 && y<=viewHeight2/3){//右
style = STYLE_RIGHT;
setTouchPoint(x,y,style);

}else if(x>viewWidth/3 && y>viewHeight*2/3){//下
style = STYLE_LOWER_RIGHT;
setTouchPoint(x,y,style);

}else if(x>viewWidth/3 && x<viewWidth2/3 && y>viewHeight/3 && y<viewHeight2/3){//中
style = STYLE_MIDDLE;
}
break;
case MotionEvent.ACTION_MOVE:
setTouchPoint(event.getX(),event.getY(),style);
break;
case MotionEvent.ACTION_UP:
startCancelAnim();
break;
}
return true;
}
}

修改之后我们在Activity不再需要调用setOnTouchListener了,在xml样式文件中也不再需要设置android:clickable="true"属性


各区域显示内容绘制优化(重用内容Bitmap)

相关博文链接

Android开发者选项——Gpu呈现模式分析

之前完成所有效果的绘制后,在手机上测试了下,发现翻页不是很流畅,感觉卡卡的,遂打开手机的GPU呈现模式分析,重新试下翻页,然后。。。

外链图片转存失败,源站可能有防盗链机制,建议将图片保存下来直接上传

Σ( ° △ °|||)︴尼玛手机这是要炸了么,赶紧翻代码找原因。一番检查后,发现View每次在执行触摸翻页操作时,都新建了A、B、C区域内容Bitmap,造成了不必要的开销,实际上如果各区域显示内容不变的情况下,内容Bitmap只需要初始化一次,以后每次绘制时仅需要重用原来的Bitmap即可。同理,View中能重用的对象就要尽量重用,修改我们的BookPageView

public class BookPageView extends View {
//省略部分代码…
private float[] mMatrixArray = { 0, 0, 0, 0, 0, 0, 0, 0, 1.0f };
private Matrix mMatrix;

private GradientDrawable drawableLeftTopRight;
private GradientDrawable drawableLeftLowerRight;

private GradientDrawable drawableRightTopRight;
private GradientDrawable drawableRightLowerRight;
private GradientDrawable drawableHorizontalLowerRight;

private GradientDrawable drawableBTopRight;
private GradientDrawable drawableBLowerRight;

private GradientDrawable drawableCTopRight;
private GradientDrawable drawableCLowerRight;

private Bitmap pathAContentBitmap;//A区域内容Bitmap
private Bitmap pathBContentBitmap;//B区域内容Bitmap
private Bitmap pathCContentBitmap;//C区域内容Bitmap

private void init(Context context, @Nullable AttributeSet attrs){
//省略部分代码…
mMatrix = new Matrix();
createGradientDrawable();
}

private void drawPathAContentBitmap(Bitmap bitmap,Paint pathPaint){
Canvas mCanvas = new Canvas(bitmap);
//下面开始绘制区域内的内容…
mCanvas.drawPath(getPathDefault(),pathPaint);
mCanvas.drawText(“这是在A区域的内容…AAAA”, viewWidth-260, viewHeight-100, textPaint);

//结束绘制区域内的内容…
}

private void drawPathBContentBitmap(Bitmap bitmap,Paint pathPaint){
Canvas mCanvas = new Canvas(bitmap);
//下面开始绘制区域内的内容…
mCanvas.drawPath(getPathDefault(),pathPaint);
mCanvas.drawText(“这是在B区域的内容…BBBB”, viewWidth-260, viewHeight-100, textPaint);

//结束绘制区域内的内容…
}

@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int height = measureSize(defaultHeight, heightMeasureSpec);
int width = measureSize(defaultWidth, widthMeasureSpec);
setMeasuredDimension(width, height);

viewWidth = width;
viewHeight = height;
a.x = -1;
a.y = -1;
pathAContentBitmap = Bitmap.createBitmap(viewWidth, viewHeight, Bitmap.Config.RGB_565);
drawPathAContentBitmap(pathAContentBitmap,pathAPaint);

pathBContentBitmap = Bitmap.createBitmap(viewWidth, viewHeight, Bitmap.Config.RGB_565);
drawPathBContentBitmap(pathBContentBitmap,pathBPaint);

pathCContentBitmap = Bitmap.createBitmap(viewWidth, viewHeight, Bitmap.Config.RGB_565);
drawPathAContentBitmap(pathCContentBitmap,pathCPaint);
}

@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if(a.x==-1 && a.y==-1){
drawPathAContent(canvas,getPathDefault());
}else {
if(f.xviewWidth && f.y0){
drawPathAContent(canvas,getPathAFromTopRight());
drawPathCContent(canvas,getPathAFromTopRight());
drawPathBContent(canvas,getPathAFromTopRight());
}else if(f.xviewWidth && f.yviewHeight){
drawPathAContent(canvas,getPathAFromLowerRight());
drawPathCContent(canvas,getPathAFromLowerRight());
drawPathBContent(canvas,getPathAFromLowerRight());
}
}
}

/**

  • 初始化各区域阴影GradientDrawable
    */
    private void createGradientDrawable(){
    int deepColor = 0x33333333;
    int lightColor = 0x01333333;
    int[] gradientColors = new int[]{lightColor,deepColor};//渐变颜色数组
    drawableLeftTopRight = new GradientDrawable(GradientDrawable.Orientation.LEFT_RIGHT, gradientColors);
    drawableLeftTopRight.setGradientType(GradientDrawable.LINEAR_GRADIENT);
    drawableLeftLowerRight = new GradientDrawable(GradientDrawable.Orientation.RIGHT_LEFT, gradientColors);
    drawableLeftLowerRight.setGradientType(GradientDrawable.LINEAR_GRADIENT);

deepColor = 0x22333333;
lightColor = 0x01333333;
gradientColors = new int[]{deepColor,lightColor,lightColor};
drawableRightTopRight = new GradientDrawable(GradientDrawable.Orientation.BOTTOM_TOP, gradientColors);
drawableRightTopRight.setGradientType(GradientDrawable.LINEAR_GRADIENT);
drawableRightLowerRight = new GradientDrawable(GradientDrawable.Orientation.TOP_BOTTOM, gradientColors);
drawableRightLowerRight.setGradientType(GradientDrawable.LINEAR_GRADIENT);

deepColor = 0x44333333;
lightColor = 0x01333333;
gradientColors = new int[]{lightColor,deepColor};//渐变颜色数组
drawableHorizontalLowerRight = new GradientDrawable(GradientDrawable.Orientation.LEFT_RIGHT, gradientColors);;
drawableHorizontalLowerRight.setGradientType(GradientDrawable.LINEAR_GRADIENT);

deepColor = 0x55111111;
lightColor = 0x00111111;
gradientColors = new int[] {deepColor,lightColor};//渐变颜色数组
drawableBTopRight =new GradientDrawable(GradientDrawable.Orientation.LEFT_RIGHT,gradientColors);
drawableBTopRight.setGradientType(GradientDrawable.LINEAR_GRADIENT);//线性渐变
drawableBLowerRight =new GradientDrawable(GradientDrawable.Orientation.RIGHT_LEFT,gradientColors);
drawableBLowerRight.setGradientType(GradientDrawable.LINEAR_GRADIENT);

deepColor = 0x55333333;
lightColor = 0x00333333;
gradientColors = new int[]{lightColor,deepColor};//渐变颜色数组
drawableCTopRight = new GradientDrawable(GradientDrawable.Orientation.LEFT_RIGHT, gradientColors);
drawableCTopRight.setGradientType(GradientDrawable.LINEAR_GRADIENT);
drawableCLowerRight = new GradientDrawable(GradientDrawable.Orientation.RIGHT_LEFT, gradientColors);
drawableCLowerRight.setGradientType(GradientDrawable.LINEAR_GRADIENT);
}

/**

  • 绘制A区域内容
  • @param canvas
  • @param pathA
    */
    private void drawPathAContent(Canvas canvas, Path pathA){
    canvas.save();
    canvas.clipPath(pathA, Region.Op.INTERSECT);//对绘制内容进行裁剪,取和A区域的交集
    canvas.drawBitmap(pathAContentBitmap, 0, 0, null);

if(style.equals(STYLE_LEFT) || style.equals(STYLE_RIGHT)){
drawPathAHorizontalShadow(canvas,pathA);
}else {
drawPathALeftShadow(canvas,pathA);
drawPathARightShadow(canvas,pathA);
}
canvas.restore();
}

/**

  • 绘制A区域左阴影
  • @param canvas
    */
    private void drawPathALeftShadow(Canvas canvas, Path pathA){
    canvas.restore();
    canvas.save();

int left;
int right;
int top = (int) e.y;
int bottom = (int) (e.y+viewHeight);

GradientDrawable gradientDrawable;
if (style.equals(STYLE_TOP_RIGHT)) {
gradientDrawable = drawableLeftTopRight;
left = (int) (e.x - lPathAShadowDis /2);
right = (int) (e.x);
} else {
gradientDrawable = drawableLeftLowerRight;
left = (int) (e.x);
right = (int) (e.x + lPathAShadowDis /2);
}

Path mPath = new Path();
mPath.moveTo(a.x- Math.max(rPathAShadowDis, lPathAShadowDis) /2,a.y);
mPath.lineTo(d.x,d.y);
mPath.lineTo(e.x,e.y);
mPath.lineTo(a.x,a.y);
mPath.close();
canvas.clipPath(pathA);
canvas.clipPath(mPath, Region.Op.INTERSECT);

float mDegrees = (float) Math.toDegrees(Math.atan2(e.x-a.x, a.y-e.y));
canvas.rotate(mDegrees, e.x, e.y);

gradientDrawable.setBounds(left,top,right,bottom);
gradientDrawable.draw(canvas);
}

/**

  • 绘制A区域右阴影
  • @param canvas
    */
    private void drawPathARightShadow(Canvas canvas, Path pathA){
    canvas.restore();
    canvas.save();

float viewDiagonalLength = (float) Math.hypot(viewWidth, viewHeight);//view对角线长度
int left = (int) h.x;
int right = (int) (h.x + viewDiagonalLength*10);//需要足够长的长度
int top;
int bottom;

GradientDrawable gradientDrawable;
if (style.equals(STYLE_TOP_RIGHT)) {
gradientDrawable = drawableRightTopRight;
top = (int) (h.y- rPathAShadowDis /2);
bottom = (int) h.y;
} else {
gradientDrawable = drawableRightLowerRight;
top = (int) h.y;
bottom = (int) (h.y+ rPathAShadowDis /2);
}
gradientDrawable.setBounds(left,top,right,bottom);

Path mPath = new Path();
mPath.moveTo(a.x- Math.max(rPathAShadowDis, lPathAShadowDis) /2,a.y);
// mPath.lineTo(i.x,i.y);
mPath.lineTo(h.x,h.y);
mPath.lineTo(a.x,a.y);
mPath.close();
canvas.clipPath(pathA);
canvas.clipPath(mPath, Region.Op.INTERSECT);

float mDegrees = (float) Math.toDegrees(Math.atan2(a.y-h.y, a.x-h.x));
canvas.rotate(mDegrees, h.x, h.y);
gradientDrawable.draw(canvas);
}

/**

  • 绘制A区域水平翻页阴影
  • @param canvas
    */
    private void drawPathAHorizontalShadow(Canvas canvas, Path pathA){
    canvas.restore();
    canvas.save();
    canvas.clipPath(pathA, Region.Op.INTERSECT);

int maxShadowWidth = 30;//阴影矩形最大的宽度
int left = (int) (a.x - Math.min(maxShadowWidth,(rPathAShadowDis/2)));
int right = (int) (a.x);
int top = 0;
int bottom = viewHeight;
GradientDrawable gradientDrawable = drawableHorizontalLowerRight;
gradientDrawable.setBounds(left,top,right,bottom);

float mDegrees = (float) Math.toDegrees(Math.atan2(f.x-a.x,f.y-h.y));
canvas.rotate(mDegrees, a.x, a.y);
gradientDrawable.draw(canvas);
}

/**

  • 绘制B区域内容
  • @param canvas
  • @param pathA
    */
    private void drawPathBContent(Canvas canvas, Path pathA){
    canvas.save();
    canvas.clipPath(pathA);//裁剪出A区域
    canvas.clipPath(getPathC(),Region.Op.UNION);//裁剪出A和C区域的全集
    canvas.clipPath(getPathB(), Region.Op.REVERSE_DIFFERENCE);//裁剪出B区域中不同于与AC区域的部分
    canvas.drawBitmap(pathBContentBitmap, 0, 0, null);

drawPathBShadow(canvas);
canvas.restore();
}

/**

  • 绘制B区域阴影,阴影左深右浅
  • @param canvas
    */
    private void drawPathBShadow(Canvas canvas){
    int deepOffset = 0;//深色端的偏移值
    int lightOffset = 0;//浅色端的偏移值
    float aTof =(float) Math.hypot((a.x - f.x),(a.y - f.y));//a到f的距离
    float viewDiagonalLength = (float) Math.hypot(viewWidth, viewHeight);//对角线长度

int left;
int right;
int top = (int) c.y;
int bottom = (int) (viewDiagonalLength + c.y);
GradientDrawable gradientDrawable;
if(style.equals(STYLE_TOP_RIGHT)){//f点在右上角
//从左向右线性渐变
gradientDrawable = drawableBTopRight;

left = (int) (c.x - deepOffset);//c点位于左上角
right = (int) (c.x + aTof/4 + lightOffset);
}else {
//从右向左线性渐变
gradientDrawable = drawableBLowerRight;

left = (int) (c.x - aTof/4 - lightOffset);//c点位于左下角
right = (int) (c.x + deepOffset);
}
gradientDrawable.setBounds(left,top,right,bottom);//设置阴影矩形

float rotateDegrees = (float) Math.toDegrees(Math.atan2(e.x- f.x, h.y - f.y));//旋转角度
canvas.rotate(rotateDegrees, c.x, c.y);//以c为中心点旋转
gradientDrawable.draw(canvas);
}

/**

文末

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[外链图片转存中…(img-ANx4YudV-1714452119192)]

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