public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW;
public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW + 1;
public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW + 2;
public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW + 3;
public static final int TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW + 4;
public static final int TYPE_APPLICATION_ABOVE_SUB_PANEL = FIRST_SUB_WINDOW + 5;
public static final int LAST_SUB_WINDOW = 1999;//子窗口类型结束值
子窗口的Type值范围为1000到1999。
(3)系统窗口
Toast、输入法窗口、系统音量条窗口、系统错误窗口都属于系统窗口。系统窗口的类型定义如下:
public static final int FIRST_SYSTEM_WINDOW = 2000;//系统窗口类型初始值
public static final int TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW;//系统状态栏窗口
public static final int TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1;//搜索条窗口
public static final int TYPE_PHONE = FIRST_SYSTEM_WINDOW+2;//通话窗口
public static final int TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3;//系统ALERT窗口
public static final int TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4;//锁屏窗口
public static final int TYPE_TOAST = FIRST_SYSTEM_WINDOW+5;//TOAST窗口
…
public static final int LAST_SYSTEM_WINDOW = 2999;//系统窗口类型结束值
系统窗口的Type值范围为2000到2999。
Window的标志
Window的标志也就是Flag,用于控制Window的显示,同样被定义在WindowManager的内部类LayoutParams中,一共有20多个,这里我们给出几个比较常用的。
// 只要窗口可见,就允许在开启状态的屏幕上锁屏.
public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001;
//窗口不能获得输入焦点,设置该标志的同时,FLAG_NOT_TOUCH_MODAL也会被设置
public static final int FLAG_NOT_FOCUSABLE = 0x00000008;
//窗口不接收任何触摸事件
public static final int FLAG_NOT_TOUCHABLE = 0x00000010;
//在该窗口区域外的触摸事件传递给其他的Window,而自己只会处理窗口区域内的触摸事件
public static final int FLAG_NOT_TOUCH_MODAL = 0x00000020;
//只要窗口可见,屏幕就会一直亮着
public static final int FLAG_KEEP_SCREEN_ON = 0x00000080;
//允许窗口超过屏幕之外
public static final int FLAG_LAYOUT_NO_LIMITS = 0x00000200;
//隐藏所有的屏幕装饰窗口,比如在游戏、播放器中的全屏显示
public static final int FLAG_FULLSCREEN = 0x00000400;
//窗口可以在锁屏的窗口之上显示
public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000;
//当用户的脸贴近屏幕时(比如打电话),不会去响应此事件
public static final int FLAG_IGNORE_CHEEK_PRESSES = 0x00008000;
//窗口显示时将屏幕点亮
public static final int FLAG_TURN_SCREEN_ON = 0x00200000;
设置Window的Flag有三种方法,第一种是通过Window的addFlags方法:
Window mWindow =getWindow();
mWindow.addFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN);
第二种通过Window的setFlags方法,其实内部还是会调用setFlags方法:
Window mWindow =getWindow();
mWindow.setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN);
第三种则是给LayoutParams设置Flag,并通过WindowManager的addView方法进行添加:
WindowManager.LayoutParams mWindowLayoutParams = new WindowManager.LayoutParams();
mWindowLayoutParams.flags = WindowManager.LayoutParams.FLAG_FULLSCREEN;
WindowManager mWindowManager =(WindowManager)getSystemService(Context.WINDOW_SERVICE);
TextView mTextView=new TextView(this);
mWindowManager.addView(mTextView, mWindowLayoutParams);
软键盘相关模式
窗口和窗口的叠加是非常常见的场景,但如果其中的窗口是软