同人小游戏之斗罗大陆3

前言

Hello,大家好我是文宇

废话不多说,直接上代码

正文

#include<iostream>  
#include<conio.h>
#include<windows.h>
#include<stdlib.h>
#include<stdio.h>
#include<time.h>            
#include<string.h>
using namespace std;
string name,wh,wh3;
int xthl=0;//先天魂力
int hldj=0;//魂力等级
int wh1;//武魂
int wh2;//武魂2
long long sxhl=200;//所需魂力
int gj=50,fy=50,jy=0,hp=60,zdhp=60;//属性
long long hj[9]={0};//九个魂环的年限
long long hj2[9]={0};//第二武魂九个魂环的年限
int hh=0;//第一武魂魂环数量
int hh2=0;//第二武魂魂环数量
int jl=0;//魂环吸收几率
int jhb=0;//金魂币
int zgn=0;//诸葛弩
int zmd=0;//子母胆
int ywt=0;//阎王帖
int bylh=0;//暴雨莲花
int fntl=0;//佛怒唐莲
int mtls=1;//曼陀罗蛇  //数字为编号
int ttjy=2;//泰坦巨猿
int tqnm=3;//天青牛蟒
int rgt=4;//柔骨兔
int gb=5;//鬼豹
int rmmz=6;人面魔蛛
int fwjgs=7;//凤尾鸡冠蛇
int fhnn=8;//粉红娘娘
int ddzw=9;//大地之王
int amxsh=10;//暗魔邪神虎
long long nx;//魂兽年限
long long dfsh;//魂兽的伤害
long long dfsm;//魂兽的生命值
int n,a,p,jg,hs,ct,xs,zd,jn,sz,o,fh;//亿些变量
int main() {
	
	srand(time(NULL));
	cout<<"-------------------斗罗大陆-----------------------"<<endl;
	cout<<"你好,欢迎来到斗罗大陆,行走江湖,请留下你的大名:"; 
	cin >> name;
	cout<<name<<",你即将觉醒武魂,请做好准备"<<endl; 
	Sleep(3000);
	n=rand()%5+1;
	if(n>=0&&n<=4){
		wh1=rand()%19+1;
		if(wh1==0) {
			wh="昊天锤";
			gj+=27;
			fy+=12;
		}	
		if(wh1==1) {
			wh="蓝电霸王龙";
			gj+=17;
			fy+=21;
		}
		if(wh1==2) {
			wh="七杀剑";
			gj+=31;
			fy+=7;
		}
		if(wh1==3) {
			wh="邪火凤凰";
			gj+=27;
			fy+=10;
		}
		if(wh1==4) {
			wh="蓝银皇";
			gj+=13;
			fy+=26;
		}
		if(wh1==5) {
			wh="六翼天使";
			gj+=20;
			fy+=20;
		}
		if(wh1==6) {
			wh="邪眸白虎";
			gj+=23;
			fy+=16;
		}
		if(wh1==7) {
			wh="奇茸通天菊";
			gj+=16;
			fy+=18;
		}
		if(wh1==8){
			wh="幽冥灵猫";
			gj+=30;
			fy+=5;
		}
		cout<<"你的武魂 :"<<wh<<endl;
	}else {
		wh1=rand()%9+1;
		wh2=rand()%9+1;
		if(wh1==0) {
			wh="昊天锤";
			gj+=27;
			fy+=12;
		}	
		if(wh1==1) {
			wh="蓝电霸王龙";
			gj+=17;
			fy+=21;
		}
		if(wh1==2) {
			wh="七杀剑";
			gj+=31;
			fy+=7;
		}
		if(wh1==3) {
			wh="邪火凤凰";
			gj+=27;
			fy+=10;
		}
		if(wh1==4) {
			wh="蓝银皇";
			gj+=13;
			fy+=26;
		}
		if(wh1==5) {
			wh="六翼天使";
			gj+=20;
			fy+=20;
		}
		if(wh1==6) {
			wh="邪眸白虎";
			gj+=23;
			fy+=16;
		}
		
		if(wh1==7) {
			wh="奇茸通天菊";
			gj+=16;
			fy+=18;
		}
		if(wh1==8){
			wh="幽冥灵猫";
			gj+=30;
			fy+=5;
		}
		if(wh2==0) {
			wh3="昊天锤";
			gj+=27;
			fy+=12;
		}	
		if(wh2==1) {
			wh3="蓝电霸王龙";
			gj+=17;
			fy+=21;
		}
		if(wh2==2) {
			wh3="七杀剑";
			gj+=31;
			fy+=7;
		}
		
		if(wh2==3) {
			wh3="邪火凤凰";
			gj+=27;
			fy+=10;
		}
		if(wh2==4) {
			wh3="蓝银皇";
			gj+=13;
			fy+=26;
		}
		if(wh2==5) {
			wh3="六翼天使";
			gj+=20;
			fy+=20;
		}
		if(wh2==6) {
			wh3="邪眸白虎";
			gj+=23;
			fy+=16;
		}
		
		if(wh2==7) {
			wh3="奇茸通天菊";
			gj+=16;
			fy+=18;
		}
		if(wh2==8){
			wh3="幽冥灵猫";
			gj+=30;
			fy+=5;
		}
		cout<<"你的武魂 :"<<wh<<' '<<"第二武魂 :"<<wh3<<endl;
	}
	cout<<name<<",你即将进行魂力测评,请做好准备"<<endl; 
	Sleep(3000);
	xthl=rand()%10+5;
	if(xthl>10){
		xthl/=2;
	}
	else if(wh1>=0&&wh1<=9||wh2>=0&&wh2<=9){
		xthl=10;
	}
	else{
		xthl=rand()%10+1;
	}
	if(xthl<=1) {
		cout<<"你只是一个普通人,没有魂力,平凡的度过一生!!!"<<endl;
		return 0; 
	}
	else{
		hldj=xthl;
		cout<<"你的魂力为"<<hldj<<"级,请开始你的斗罗之旅"<<endl;
	}
	if(xthl==10){
		cout<<"竟然是先天满魂力!!!将来必成封号斗罗!!!"<<endl;
	}
	cout<<"你来到了城镇"<<endl;
	goto cz;
	
	cz:
	system("color 0F");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
		FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE |
		FOREGROUND_GREEN);
	cout<<"  -----------------------*城镇*---------------------------------------  \n";
	cout<<"  |       1.暗器店  2.魂兽森林 3.返回主菜单                          |  \n";
	cout<<"  --------------------祝您玩的开心------------------------------------  \n";
	cin>>a;
	if(a==1)
	{
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
			FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);
		cout<<"\n电脑正在拼命加载中...\n\n\n";
		Sleep(1000);
		goto aqd;
	}
	
	if(a==2){
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
			FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);
		cout<<"\n电脑正在拼命加载中...\n\n\n";
		Sleep(1000);
		goto hssl;	
	}
	if(a==3){
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
			FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);
		cout<<"\n电脑正在拼命加载中...\n\n\n";
		Sleep(1000);
		goto zcd;
	}
	
	
	aqd:
	system("color 0F");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
		FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE |
		FOREGROUND_BLUE);
	cout<<"  -------------*暗器店*-----------------------------------------------  \n";
	cout<<"  |1.诸葛弩箭矢5只 2.子母胆 3.阎王帖 4.暴雨莲花 5.佛怒唐莲 6.返回    |  \n";
	cout<<"  |   500金魂币    1000金币 5000金币  10000金币  50000金币           |  \n";
	cout<<"  -----------祝您玩的开心---------------------------------------------  \n";
	cin>>p;
	if(p==1){
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
			FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);
		cout<<"你有"<<jhb<<"元\n"<<endl;
		cout<<"您购买了诸葛弩*5\n"<<endl;
		cout<<"几个:\n";
		cin>>jg;
		if(jhb>=jg*500){
			jhb-=jg*100;
			zgn +=jg*5;
			SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_RED);
			cout<<"购买成功!\n"<<endl;
			cout<<"您还有"<<jhb<<"元"<<endl;
		}else{                                                                                                                                                                                      // 25045
			SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_RED);
			cout<<"余额不足!\n";
			cout<<"您有"<<jhb<<"元"<<endl;
		}
		Sleep(800);
		goto aqd;
		
	}
	if(p==6)
	{
		goto cz;
	}
	
	hssl:
	cout<<"你正在寻找魂兽中…………"<<endl;
	hs=rand()%10+1;
	Sleep(3000);
	if(hs==1){
		cout<<"你遇到了曼陀罗蛇";
		if(hh<=2) nx=rand()%999+1;
		else if(hh<=4) nx=rand()%9999+1000;
		else nx=rand()%999999+10000;
		cout<<nx<<"年"<<endl;
		cout<<"战斗还是撤退(1 or 2)"<<endl;
		cin>>ct;
		if(ct==1){
			dfsh=nx/5;
			dfsm=nx/1.5;
			for(;;){
				system("color 0F");
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
					FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE |
					FOREGROUND_GREEN);
				cout<<"战斗开始,曼陀罗蛇\n";
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
					FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE |
					FOREGROUND_BLUE);
				cout<<"1.攻击 2.使用魂技"<<endl;
				cin>>zd;
				if(zd==1){
					dfsm-=gj;
					hp-=dfsh-fy/2;
					cout<<"敌方生命"<<dfsm<<endl;
					cout<<"我方生命"<<hp<<endl;
				}else {
					system("color 4F");
					SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
						FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE |
						FOREGROUND_BLUE);
					cout<<"  第一武魂     第二武魂 \n";
					cout<<" 1.第一魂技   10.第一魂技\n";
					cout<<" 2.第二魂技   11.第二魂技\n";
					cout<<" 3.第三魂技   12.第三魂技\n";
					cout<<" 4.第四魂技   13.第四魂技\n";
					cout<<" 5.第五魂技   14.第五魂技\n";
					cout<<" 6.第六魂技   15.第六魂技\n";
					cout<<" 7.第七魂技   16.第七魂技\n";
					cout<<" 8.第八魂技   17.第八魂技\n";
					cout<<" 9.第九魂技   18.第九魂技\n";
					cin>>jn;
					if(jn==1||hh>=1){
						
					}
					if(jn==2||hh>=2){
						
					}
					if(jn==3||hh>=3){
						
					}
					if(jn==4||hh>=4){
						
					}
					if(jn==5||hh>=5){
						
					}
					if(jn==6||hh>=6){
						
					}
					if(jn==7||hh>=7){
						
					}
					if(jn==8||hh>=8){
						
					}
					if(jn==9||hh>=9){
						
					}
					if(jn==10||hh2>=1){
						
					}
					if(jn==11||hh2>=2){
						
					}
					if(jn==12||hh2>=3){
						
					}
					if(jn==13||hh2>=4){
						
					}
					if(jn==14||hh2>=5){
						
					}
					if(jn==15||hh2>=6){
						
					}
					if(jn==16||hh2>=7){
						
					}
					if(jn==17||hh2>=8){
						
					}
					if(jn==18||hh2>=9){
						
					}
				}
				if(dfsm<=0){
					cout<<"成功击杀!"<<endl;
					cout<<"奖励"<<nx<<"年魂环"<<endl;
					jhb+=nx/20;
					jy+=nx/15;
					while(jy>=sxhl){
						hldj+=1;
						cout<<"恭喜"<<name<<"升级,当前魂力"<<hldj<<"级!!!"<<endl;
						cout<<"攻击力加7,防御力加5,HP值加10"<<endl;
						gj+=7;
						fy+=5;
						zdhp+=10;
						hp=zdhp;
						jy-=sxhl;
						sxhl*=1.5;
						
						if(hldj%10==0){
							cout<<"魂力达到瓶颈,请吸收魂环"<<endl;
							break; 
						}
					}
					if(hldj%10!=0){
						cout<<"等级不够!无法吸收!"<<endl;
						cout<<"魂环已自动化为经验"<<endl;
						jy+=nx/50;
						break;
					}else {
						cout<<"是否吸收(1 or 2)"<<endl;
						cin>>xs;
						if(xs==1){
							if(wh1>=0&&wh1<=9){
								jl=rand()%3+1;
								if(jl==2){
									cout<<"吸收成功!!!"<<endl;
									hh+=1;
									for(int i=hh;i<hh+1;i++)
										hj[i]+=nx;
									zdhp+=5*hh;
									hp=zdhp;
									fy+=2*hh;
									gj+=4*hh;
									nx=0;
									jl=0;
									break;
								}else {
									cout<<"吸收失败!!!"<<endl;
									nx=0;
									jl=0;
									break;
								}
							}else if(wh2>=0&&wh2<=9){
								cout<<"魂环给哪个武魂吸收 (1 or 2)"<<endl;
								cin>>sz ;
								if(sz==1){
									jl=rand()%3+1;
									if(jl==2){
										cout<<"吸收成功!!!"<<endl;
										hh+=1;
										for(int i=hh;i<hh+1;i++)
											hj[i]+=nx;
										zdhp+=5*hh;
										hp=zdhp;
										fy+=2*hh;
										gj+=4*hh;
										nx=0;
										jl=0;
										break;
									}else {
										cout<<"吸收失败!!!"<<endl;
										nx=0;
										jl=0;
										break;
									}	
								}else {
									jl=rand()%3+1;
									if(jl==2){
										cout<<"吸收成功!!!"<<endl;
										hh2+=1;
										for(int i=hh2;i<hh2+1;i++)
											hj2[i]+=nx;
										zdhp+=5*hh2;
										hp=zdhp;
										fy+=2*hh2;
										gj+=4*hh2;
										nx=0;
										jl=0;
										break;
									}else {
										cout<<"吸收失败!!!"<<endl;
										nx=0;
										jl=0;
										break;
									}	
								}
							}
						}else {
							break;
						}
					}
				}
				if(hp<=0){
					cout<<"你死了!"<<endl;
					break;
				}
			}
		}else {
			goto cz;
		}
	}
	zcd:
	system("color 0F");
	cout<<"                                    \n";
	cout<<"  ----------*主菜单*------------    \n";
	cout<<"  |1.城镇 2.查看属性 3.其他     |   \n";
	cout<<"  ---------祝您玩的开心---------    \n"; 
	cout<<"                                    \n";
	cout<<"                                    \n";
	cin>>o;
	if(o==1){
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
			FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);
		cout<<"\n电脑正在拼命加载中...\n\n\n";
		Sleep(1000);
		goto cz;
	}
	if(o==2){
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
			FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);
		cout<<"\n电脑正在拼命加载中...\n\n\n";
		Sleep(1000);
		goto cksx;
	}
	if(o==3){
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
			FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);
		cout<<"\n电脑正在拼命加载中...\n\n\n";
		Sleep(1000);
		goto qt;
	}
	cksx:
	for(int i=xthl;i<=hldj;i++){
		sxhl*=1.5;
		fy*=1.2;
		gj+=10;
		zdhp*=1.5;
		hp=zdhp;
	}
	cout<<"你的武魂是:"<<wh<<' '<<"第二武魂"<<wh3<<endl<<"  攻击力:"<<gj<<"  防御力:"<<fy<<endl<<"  经验值:"<<jy<<"/"<<sxhl<<' '<<"等级 :"<<hldj<<' '<<"  HP:"<<zdhp<<endl;
	if(wh1==0){
		cout<<' '<<endl;
		cout<<"1.泰坦之锤"<<endl;
		cout<<"2.定力之破."<<endl;
		cout<<"3.狂暴之锤"<<endl;
		cout<<"4.混沌黑洞"<<endl;
		cout<<"5.绚烂之爆"<<endl;
		cout<<"6.昊天森罗雷狱"<<endl;
		cout<<"7.昊天真身"<<endl;
		cout<<"8.千钧壁垒"<<endl;
		cout<<"9.湮灭结界"<<endl;
	}
	if(wh1==1){
		cout<<' '<<endl;
		cout<<"1.雷霆龙爪"<<endl;  
		cout<<"2.神龙摆尾"<<endl;
		cout<<"3.霸道雷霆"<<endl;
		cout<<"4.雷霆龙甲"<<endl;
		cout<<"5.蓝电霸王枪"<<endl;
		cout<<"6.雷霆审判"<<endl;
		cout<<"7.蓝电霸王龙真身"<<endl;
		cout<<"8.蓝电龙皇傲"<<endl;
		cout<<"9.蓝电神龙破"<<endl;
	}
	if(wh1==2){
		cout<<' '<<endl;
		cout<<"1.长剑出锋"<<endl;
		cout<<"2.灵剑守护"<<endl;
		cout<<"3.剑翼如飞"<<endl;
		cout<<"4.剑影重重"<<endl;
		cout<<"5.威震四方"<<endl;
		cout<<"6.万剑归宗"<<endl;
		cout<<"7.七杀真身"<<endl;
		cout<<"8.移山填海"<<endl;
		cout<<"9.神魔两斩"<<endl;
	}
	if(wh1==3){
		cout<<' '<<endl;
		cout<<"1.凤凰火线"<<endl;
		cout<<"2.浴火凤凰"<<endl;
		cout<<"3.凤翼天翔"<<endl;
		cout<<"4.凤凰啸天击"<<endl;
		cout<<"5.凤凰流星雨"<<endl;
		cout<<"6.凤凰穿天击"<<endl;
		cout<<"7.凤凰真身"<<endl;
		cout<<"8.凤凰裂地舞"<<endl;
		cout<<"9.凤凰霸天舞"<<endl;
	}
	if(wh1==4){
		cout<<' '<<endl;
		cout<<"1.缠绕"<<endl;
		cout<<"2.寄生"<<endl;
		cout<<"3.蛛网束缚"<<endl;
		cout<<"4.蓝银囚笼"<<endl;
		cout<<"5.蓝银霸王枪"<<endl;
		cout<<"6.无敌金身"<<endl;
		cout<<"7.蓝银真身"<<endl;
		cout<<"8.蓝银邪魔镜之灭"<<endl;
		cout<<"9.蓝银天青龙之魂"<<endl;
	}
	if(wh1==5){
		cout<<' '<<endl;
		cout<<"1.天使神光"<<endl;
		cout<<"2.圣光审判"<<endl;
		cout<<"3.天使圣斩"<<endl;
		cout<<"4.圣剑"<<endl;
		cout<<"5.天堂法律"<<endl;
		cout<<"6.圣域五芒星"<<endl;
		cout<<"7.天使真身"<<endl;
		cout<<"8.太阳炽天使"<<endl;
		cout<<"9. 神圣 裁决 七天使之舞"<<endl;
	}
	if(wh1==6){
		cout<<' '<<endl;
		cout<<"1.白虎护身障"<<endl;
		cout<<"2.白虎烈光波"<<endl;
		cout<<"3.白虎金刚变"<<endl;
		cout<<"4.白虎流星雨"<<endl;
		cout<<"5.白虎魔神变"<<endl;
		cout<<"6.白虎破灭杀"<<endl;
		cout<<"7.白虎真身"<<endl;
		cout<<"8.白虎凌风灭"<<endl;
		cout<<"9.白虎天雷灭"<<endl;
	}
	if(wh1==7){
		cout<<' '<<endl;
		cout<<"1.天使神光"<<endl;
		cout<<"2.圣光审判"<<endl;
		cout<<"3.天使圣斩"<<endl;
		cout<<"4.圣剑"<<endl;
		cout<<"5.天堂法律"<<endl;
		cout<<"6.圣域五芒星"<<endl;
		cout<<"7.天使真身"<<endl;
		cout<<"8.太阳炽天使"<<endl;
		cout<<"9. 神圣 裁决 七天使之舞"<<endl;
	}
	
	cout<<"输入 1返回主菜单"<<endl;
	cin>>fh;
	if(fh==1){
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
			FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);
		cout<<"\n电脑正在拼命加载中...\n\n\n";
		Sleep(1000);
		goto zcd;
	}else {
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
			FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);
		cout<<"\n电脑正在拼命加载中...\n\n\n";
		Sleep(1000);
		goto cksx;
	}
	qt:
	system("color 0F");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
		FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE |
		FOREGROUND_GREEN);
	cout<<"--------------------制作相关信息--------------------\n";
	Sleep(300);
	cout<<"                 制作者:古拉尔周某                 \n";
	Sleep(300);
	cout<<"                   制作时间:天                    \n";
	Sleep(300);
	cout<<"         制作日期:2024年8月7日-2024年8月日        \n";
	Sleep(300);
	cout<<"                   可以自己修改                     \n";
	cout<<"输入 1返回主菜单"<<endl;
	cin>>fh;
	if(fh==1){
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
			FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);
		cout<<"\n电脑正在拼命加载中...\n\n\n";
		Sleep(1000);
		goto zcd;
	}else {
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
			FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);
		cout<<"\n电脑正在拼命加载中...\n\n\n";
		Sleep(1000);
		goto qt;
	}
	return 0;
}

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