前言
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正文
#include<iostream>
#include<conio.h>
#include<windows.h>
#include<stdlib.h>
#include<stdio.h>
#include<time.h>
#include<string.h>
using namespace std;
string name,wh,wh3,hsm;
int xthl=0;//先天魂力
int hldj=0;//魂力等级
int wh1=999;//武魂
int wh2=999;//武魂2
long long sxhl=20;//所需魂力
long long gj,fy,jy=0,hp,zdhp,ds=3;//属性
long long hj[9]={0};//九个魂环的年限
long long hj2[9]={0};//第二武魂九个魂环的年限
int hh=0;//第一武魂魂环数量
int hh2=0;//第二武魂魂环数量
int jl=0;//魂环吸收几率
int jhb=0;//金魂币
int zgn=0;//诸葛弩
int zmd=0;//子母胆
int ywt=0;//阎王帖
int bylh=0;//暴雨莲花
int fntl=0;//佛怒唐莲
long long nx;//魂兽年限
long long dfsh;//魂兽的伤害
long long dfsm;//魂兽的生命值
int n,a,p,jg,hs,ct,xs,zd,jn,sz,o,fh,pd,w=0,xlxl=100,syaq;//亿些变量
int main() {
srand(time(NULL));
cout<<"-------------------斗罗大陆-----------------------"<<endl;
cout<<"你好,欢迎来到斗罗陆,行走江湖,请留下你的大名:";
cin >> name;
cout<<name<<",你即将觉醒武魂,请做好准备"<<endl;
Sleep(3000);
n=rand()%5+1;
if(n>=0&&n<=4){
wh1=rand()%8;
if(wh1==0) {
wh="昊天锤";
}
if(wh1==1) {
wh="蓝电霸王龙";
}
if(wh1==2) {
wh="七杀剑";
}
if(wh1==3) {
wh="邪火凤凰";
}
if(wh1==4) {
wh="蓝银皇";
}
if(wh1==5) {
wh="六翼天使";
}
if(wh1==6) {
wh="邪眸白虎";
}
if(wh1==7){
wh="幽冥灵猫";
}
cout<<"你的武魂 :"<<wh<<endl;
}else {
pd=2;
wh1=rand()%8;
wh2=rand()%8;
if(wh1==0) {
wh="昊天锤";
}
if(wh1==1) {
wh="蓝电霸王龙";
}
if(wh1==2) {
wh="七杀剑";
}
if(wh1==3) {
wh="邪火凤凰";
}
if(wh1==4) {
wh="蓝银皇";
}
if(wh1==5) {
wh="六翼天使";
}
if(wh1==6) {
wh="邪眸白虎";
}
if(wh1==7){
wh="幽冥灵猫";
}
if(wh2==0) {
wh3="昊天锤";
}
if(wh2==1) {
wh3="蓝电霸王龙";
}
if(wh2==2) {
wh3="七杀剑";
}
if(wh2==3) {
wh3="邪火凤凰";
}
if(wh2==4) {
wh3="蓝银皇";
}
if(wh2==5) {
wh3="六翼天使";
}
if(wh2==6) {
wh3="邪眸白虎";
}
if(wh2==7){
wh3="幽冥灵猫";
}
cout<<"你的武魂 :"<<wh<<' '<<"第二武魂 :"<<wh3<<endl;
}
cout<<name<<",你即将进行魂力测评,请做好准备"<<endl;
Sleep(3000);
xthl=rand()%10+5;
if(pd==2){
xthl=10;
}
if(xthl>10){
xthl/=2;
}
if(xthl<=1) {
cout<<"你只是一个普通人,没有魂力,平凡的度过一生!!!"<<endl;
return 0;
}
else{
hldj=xthl;
cout<<"你的魂力为"<<hldj<<"级,请开始你的斗罗之旅"<<endl;
}
if(xthl==10){
cout<<"竟然是先天满魂力!!!将来必成封号斗罗!!!"<<endl;
}
cout<<"你来到了城镇"<<endl;
gj=xthl*6;
fy=xthl*2;
zdhp=xthl*10;
hp=zdhp;
goto cz;
cz:
system("color 0F");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE |
FOREGROUND_GREEN);
cout<<" -----------------------*城镇*--------------------------------------- \n";
cout<<" | 1.暗器店 2.魂兽森林 3.修炼 4.返回主菜单 注:有彩蛋 | \n";
cout<<" --------------------祝您玩的开心------------------------------------ \n";
cin>>a;
if(a==1)
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);
cout<<"\n电脑正在拼命加载中...\n\n\n";
Sleep(1000);
goto aqd;
}
if(a==2){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);
cout<<"\n电脑正在拼命加载中...\n\n\n";
Sleep(1000);
goto hssl;
}
if(a==3){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);
cout<<"\n电脑正在拼命加载中...\n\n\n";
Sleep(1000);
goto xl;
}
if(a==4){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);
cout<<"\n电脑正在拼命加载中...\n\n\n";
Sleep(1000);
goto zcd;
}
if(a==111028){
jhb=1000000;
goto cz;
}
if(a==888888){
jy+=999999999;
goto cz;
}
aqd:
system("color 0F");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE |
FOREGROUND_BLUE);
cout<<" -------------*暗器店*----------------------------------------------- \n";
cout<<" |1.诸葛弩箭矢5只 2.子母胆 3.阎王帖 4.暴雨莲花 5.佛怒唐莲 6.返回 | \n";
cout<<" | 500金魂币 1000金币 5000金币 10000金币 50000金币 | \n";
cout<<" -----------祝您玩的开心--------------------------------------------- \n";
cin>>p;
if(p==1){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);
cout<<"你有"<<jhb<<"元\n"<<endl;
cout<<"您购买了诸葛弩*5\n"<<endl;
cout<<"几个:\n";
cin>>jg;
if(jhb>=jg*500){
jhb-=jg*100;
zgn +=jg*5;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"购买成功!\n"<<endl;
cout<<"您还有"<<jhb<<"元"<<endl;
}else{ // 25045
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"余额不足!\n";
cout<<"您有"<<jhb<<"元"<<endl;
}
Sleep(800);
goto aqd;
}
if(p==2){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);
cout<<"你有"<<jhb<<"元\n"<<endl;
cout<<"您购买了子母胆*2\n"<<endl;
cout<<"几个:\n";
cin>>jg;
if(jhb>=jg*1000){
jhb-=jg*1000;
zgn +=jg*2;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"购买成功!\n"<<endl;
cout<<"您还有"<<jhb<<"元"<<endl;
}else{ // 25045
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"余额不足!\n";
cout<<"您有"<<jhb<<"元"<<endl;
}
Sleep(800);
goto aqd;
}
if(p==3){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);
cout<<"你有"<<jhb<<"元\n"<<endl;
cout<<"您购买了阎王帖\n"<<endl;
cout<<"几个:\n";
cin>>jg;
if(jhb>=jg*5000){
jhb-=jg*5000;
zgn +=jg;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"购买成功!\n"<<endl;
cout<<"您还有"<<jhb<<"元"<<endl;
}else{ // 25045
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"余额不足!\n";
cout<<"您有"<<jhb<<"元"<<endl;
}
Sleep(800);
goto aqd;
}
if(p==4){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);
cout<<"你有"<<jhb<<"元\n"<<endl;
cout<<"您购买了暴雨梨花\n"<<endl;
cout<<"几个:\n";
cin>>jg;
if(jhb>=jg*10000){
jhb-=jg*10000;
zgn +=jg;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"购买成功!\n"<<endl;
cout<<"您还有"<<jhb<<"元"<<endl;
}else{ // 25045
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"余额不足!\n";
cout<<"您有"<<jhb<<"元"<<endl;
}
Sleep(800);
goto aqd;
}
if(p==5){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);
cout<<"你有"<<jhb<<"元\n"<<endl;
cout<<"您购买了佛怒唐莲\n"<<endl;
cout<<"几个:\n";
cin>>jg;
if(jhb>=jg*50000){
jhb-=jg*50000;
zgn +=jg;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"购买成功!\n"<<endl;
cout<<"您还有"<<jhb<<"元"<<endl;
}else{ // 25045
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_RED);
cout<<"余额不足!\n";
cout<<"您有"<<jhb<<"元"<<endl;
}
Sleep(800);
goto aqd;
}
if(p==6)
{
goto cz;
}
hssl:
cout<<"你正在寻找魂兽中…………"<<endl;
hs=rand()%10+1;
Sleep(3000);
switch(hs){
case 1: cout<<"你遇到了曼陀罗蛇"<<endl; break;
case 2: cout<<"你遇到了泰坦巨猿"<<endl; break;
case 3: cout<<"你遇到了柔骨兔"<<endl; break;
case 4: cout<<"你遇到了天青牛蟒"<<endl; break;
case 5: cout<<"你遇到了大地之王"<<endl; break;
case 6: cout<<"你遇到了人面魔蛛"<<endl; break;
case 7: cout<<"你遇到了粉红娘娘"<<endl; break;
case 8: cout<<"你遇到了鬼豹"<<endl; break;
case 9: cout<<"你遇到了暗魔邪神虎"<<endl; break;
case 10: cout<<"你遇到了暗金恐爪熊"<<endl; break;
}
if(hh<=2) nx=rand()%999+1;
else if(hh>=2||hh<=4) nx=rand()%8999+1001;
else nx=rand()%899999+10001;
cout<<nx<<"年"<<endl;
cout<<"战斗还是撤退(1 or 2)"<<endl;
cin>>ct;
if(ct==1){
dfsh=nx/100;
dfsm=nx/2;
hp=zdhp;
for(;;){
system("color 0F");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE |
FOREGROUND_GREEN);
cout<<"战斗开始 \n";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE |
FOREGROUND_BLUE);
cout<<"1.攻击 2.使用魂技 3.暗器"<<endl;
cin>>zd;
if(zd==1){
dfsm-=gj;
if(dfsh<=0){
hp-=0;
}else{
hp-=dfsh-fy/2;
}
cout<<"敌方生命"<<dfsm<<endl;
cout<<"我方生命"<<hp<<endl;
}else if(zd==2){
system("color 0F");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE |
FOREGROUND_BLUE);
cout<<" 第一武魂 第二武魂 \n";
cout<<" 1.第一魂技 10.第一魂技\n";
cout<<" 2.第二魂技 11.第二魂技\n";
cout<<" 3.第三魂技 12.第三魂技\n";
cout<<" 4.第四魂技 13.第四魂技\n";
cout<<" 5.第五魂技 14.第五魂技\n";
cout<<" 6.第六魂技 15.第六魂技\n";
cout<<" 7.第七魂技 16.第七魂技\n";
cout<<" 8.第八魂技 17.第八魂技\n";
cout<<" 9.第九魂技 18.第九魂技\n";
cin>>jn;
if(jn==1&&hh>=1){
cout<<"你使用了第一魂技"<<endl;
switch(wh1){
case 0: dfsm-=hj[0]*1.2; break;
case 1: dfsm-=hj[0]=1.2; break;
case 2: dfsm-=hj[0]*1.5; break;
case 3: dfsm-=hj[0]*1.3+hj[0]/10*5; break;
case 4: dfsm-=gj+ds*10;break;
case 5: dfsm-=gj*4;hp-=dfsh/2; break;
case 6: fy+=hj[0]/5;gj+=hj[0]/5;hp-=dfsh/2; break;
case 7: dfsm-=gj*3;hp-=dfsh/2; break;
}
}
if(jn==2&&hh>=2){
cout<<"你使用了第二魂技"<<endl;
switch(wh1){
case 0: gj*=1+hj[1]/100; break;
case 1: dfsm-=hj[1]/2; break;
case 2: fy+=hj[1]/10; break;
case 3: gj+=hj[1]/10;fy+=hj[1]/15; break;
case 4: dfsm-=ds*30; break;
case 5: dfsm-=hj[1]/1.5; break;
case 6: dfsm-=hj[1]/2; break;
case 7: dfsm-=hj[1]/1.2; break;
}
}
if(jn==3&&hh>=3){
cout<<"你使用了第三魂技"<<endl;
switch(wh1){
case 0: dfsm-=gj*3; break;
case 1: gj*=hj[2]/50;fy+=10; break;
case 2: gj+=hj[2]/40;break;
case 3: gj+=hj[2]/45;fy+=2; break;
case 4: dfsm-=gj*2+ds*10; break;
case 5: dfsm-=hj[2]/3; break;
case 6: gj+=hj[2]/50;fy+=hldj*2; break;
case 7: dfsm-=gj*3; break;
}
}
if(jn==4&&hh>=4){
cout<<"你使用了第四魂技"<<endl;
switch(wh1){
case 0: dfsm-=hj[3]/10*2; break;
case 1: fy+=hj[3]/45; break;
case 2: dfsm-=gj*5*0.9; break;
case 3: dfsm-=hj[3]/3+gj*1.5; break;
case 4: dfsh-=ds*3; break;
case 5: dfsm-=gj*3; break;
case 6: dfsm-=gj/2*10; break;
case 7: dfsm-=gj*3.5; break;
}
}
if(jn==5&&hh>=5){
cout<<"你使用了第五魂技"<<endl;
switch(wh1){
case 0: dfsm-=hj[4]/3; break;
case 1: dfsm-=hj[4]/3; break;
case 2: dfsh-=hldj/5; break;
case 3: dfsm-=hldj*30*2; break;
case 4: dfsh-=hj[4]/3.5+ds*10;break;
case 5: dfsm-=gj*3; break;
case 6: dfsm-=gj/2*10; break;
case 7: dfsm-=gj*3.5; break;
}
}
if(jn==6&&hh>=6){
cout<<"你使用了第六魂技"<<endl;
switch(wh1){
case 0: dfsm-=hj[5]/3.5;gj+=hldj/2; break;
case 1: dfsm-=hj[5]/2;break;
case 2: dfsm-=hldj*100; break;
case 3: dfsm-=hj[5]/2.5; break;
case 4: fy+=hldj; break;
case 5: dfsh*=0.9;gj*=1.1;fy*=1.1; break;
case 6: dfsm-=hj[5]/2.3; break;
case 7: fy*=1.1;gj*=1.5; break;
}
}
if(jn==7&&hh>=7){
cout<<"你使用了第七魂技"<<endl;
switch(wh1){
case 0: gj*=1.5;fy*=1.2; break;
case 1: gj*=1.5;fy*=1.2; break;
case 2: gj*=1.5;fy*=1.2; break;
case 3: gj*=1.5;fy*=1.2; break;
case 4: gj*=1.5;fy*=1.2; break;
case 5: gj*=1.5;fy*=1.2; break;
case 6: gj*=1.5;fy*=1.2; break;
case 7: gj*=1.5;fy*=1.2; break;
}
}
if(jn==8&&hh>=8){
cout<<"你使用了第八魂技"<<endl;
switch(wh1){
case 0: fy*=1.2;hp-=0; break;
case 1: dfsh-=hj[7]/1.5;gj*=1.2; break;
case 2: gj*=1.5;dfsm-=hj[7]/1.5; break;
case 3: dfsm-=hj[7]/1.5; break;
case 4: dfsm-=hj[7]/2.0+ds*10; break;
case 5: dfsm*=0.9;gj*=1.6;fy*=1.5; break;
case 6: dfsm-=hj[7]/1.5; break;
case 7: dfsm-=(gj+fy)*20;fy=0; break;
}
}
if(jn==9&&hh>=9){
cout<<"你使用了第九魂技"<<endl;
switch(wh1){
case 0: dfsh*=0.8;dfsm*=0.9;gj*=1.8;fy*=1.5; break;
case 1: dfsh-=hj[8]/1.2; break;
case 2: dfsm-=hj[8]/1.2; break;
case 3: dfsm-=hj[8]/1.1; break;
case 4: dfsm-=hj[8]/1.5+gj/2+ds*3; break;
case 5: dfsm-=hj[8]/1.3;gj*=1.8;fy*=1.6; break;
case 6: dfsm-=hj[8]/1.1; break;
case 7: dfsm-=hj[8]/1.2+gj*2; break;
}
}
if(jn==10&&hh2>=1){
cout<<"你使用了第一魂技"<<endl;
switch(wh2){
case 0: dfsm-=hj2[0]*1.2; break;
case 1: dfsm-=hj2[0]=1.2; break;
case 2: dfsm-=hj2[0]*1.5; break;
case 3: dfsm-=hj2[0]*1.3+hj2[0]/10*5; break;
case 4: dfsm-=gj+ds*10; break;
case 5: dfsm-=gj*4;hp-=dfsh/2; break;
case 6: fy+=hj2[0]/5;gj+=hj2[0]/5;hp-=dfsh/2; break;
case 7: dfsm-=gj*3;hp-=dfsh/2; break;
}
}
if(jn==11&&hh2>=2){
cout<<"你使用了第二魂技"<<endl;
switch(wh2){
case 0: gj*=1+hj2[1]/100; break;
case 1: dfsm-=hj2[1]/2; break;
case 2: fy+=hj2[1]/10; break;
case 3: gj+=hj2[1]/10;fy+=hj2[1]/15; break;
case 4: dfsm-=ds*30; break;
case 5: dfsm-=hj2[1]/1.5; break;
case 6: dfsm-=hj2[1]/2; break;
case 7: dfsm-=hj2[1]/1.2; break;
}
}
if(jn==12&&hh2>=3){
cout<<"你使用了第三魂技"<<endl;
switch(wh2){
case 0: dfsm-=gj*3; break;
case 1: gj*=hj2[2]/50;fy+=10; break;
case 2: gj+=hj2[2]/40; break;
case 3: gj+=hj2[2]/45;fy+=2; break;
case 4: dfsm-=gj*2+ds*10; break;
case 5: dfsm-=hj2[2]/3; break;
case 6: gj+=hj2[2]/50;fy+=hldj*2; break;
case 7: dfsm-=gj*3; break;
}
}
if(jn==13&&hh2>=4){
cout<<"你使用了第四魂技"<<endl;
switch(wh2){
case 0: dfsm-=hj2[3]/10*2; break;
case 1: fy+=hj2[3]/45; break;
case 2: dfsm-=gj*5*0.9; break;
case 3: dfsm-=hj2[3]/3+gj*1.5; break;
case 4: dfsh-=ds*3; break;
case 5: dfsm-=gj*3; break;
case 6: dfsm-=gj/2*10; break;
case 7: dfsm-=gj*3.5; break;
}
}
if(jn==14&&hh2>=5){
cout<<"你使用了第五魂技"<<endl;
switch(wh2){
case 0: dfsm-=hj2[4]/3; break;
case 1: dfsm-=hj2[4]/3; break;
case 2: dfsh-=hldj/5; break;
case 3: dfsm-=hldj*30*2; break;
case 4: dfsh-=hj2[4]/3.5+ds*10;break;
case 5: dfsm-=gj*3; break;
case 6: dfsm-=gj/2*10; break;
case 7: dfsm-=gj*3.5; break;
}
}
if(jn==15&&hh2>=6){
cout<<"你使用了第六魂技"<<endl;
switch(wh2){
case 0: dfsm-=hj2[5]/3.5;gj+=hldj/2; break;
case 1: dfsm-=hj2[5]/2; break;
case 2: dfsm-=hldj*100; break;
case 3: dfsm-=hj2[5]/2.5; break;
case 4: fy+=hldj; break;
case 5: dfsh*=0.9;gj*=1.1;fy*=1.1; break;
case 6: dfsm-=hj2[5]/2.3; break;
case 7: fy*=1.1;gj*=1.5; break;
}
}
if(jn==16&&hh2>=7){
cout<<"你使用了第七魂技"<<endl;
switch(wh2){
case 0: gj*=1.5;fy*=1.2; break;
case 1: gj*=1.5;fy*=1.2; break;
case 2: gj*=1.5;fy*=1.2; break;
case 3: gj*=1.5;fy*=1.2; break;
case 4: gj*=1.5;fy*=1.2; break;
case 5: gj*=1.5;fy*=1.2; break;
case 6: gj*=1.5;fy*=1.2; break;
case 7: gj*=1.5;fy*=1.2; break;
}
}
if(jn==17&&hh2>=8){
cout<<"你使用了第八魂技"<<endl;
switch(wh2){
case 0: fy*=1.2;hp-=0; break;
case 1: dfsh-=hj2[7]/1.5;gj*=1.2; break;
case 2: gj*=1.5;dfsm-=hj2[7]/1.5; break;
case 3: dfsm-=hj2[7]/1.5; break;
case 4: dfsm-=hj2[7]/2.0+ds*10; break;
case 5: dfsm*=0.9;gj*=1.6;fy*=1.5; break;
case 6: dfsm-=hj2[7]/1.5; break;
case 7: dfsm-=(gj+fy)*20;fy=0; break;
}
}
if(jn==18&&hh2>=9){
cout<<"你使用了第九魂技"<<endl;
switch(wh2){
case 0: dfsh*=0.8;dfsm*=0.9;gj*=1.8;fy*=1.5; break;
case 1: dfsh-=hj2[8]/1.2; break;
case 2: dfsm-=hj2[8]/1.2; break;
case 3: dfsm-=hj2[8]/1.1; break;
case 4: dfsm-=hj2[8]/1.5+gj/2+ds*3; break;
case 5: dfsm-=hj2[8]/1.3;gj*=1.8;fy*=1.6; break;
case 6: dfsm-=hj2[8]/1.1; break;
case 7: dfsm-=hj2[8]/1.2+gj*2; break;
}
}
}else if(zd==3){
cout<<"1.诸葛弩 2.子母胆 3.阎王帖 4.暴雨梨花 5.佛怒唐莲"<<endl;
cin>>syaq;
if(syaq==1){
dfsm-=100;
zgn-=1;
}
if(syaq==2){
dfsm-=250;
zmd-=1;
}
if(syaq==3){
dfsm-=550;
ywt-=1;
}
if(syaq==4){
dfsm-=1000;
bylh-=1;
}
if(syaq==5){
dfsm-=5000;
fntl-=1;
}
}
if(dfsm<=0){
cout<<"成功击杀!"<<endl;
cout<<"奖励"<<nx<<"年魂环"<<endl;
jhb+=nx/20;
jy+=nx/15;
if(hldj%10!=0){
if(jy>=sxhl){
while(jy>=sxhl){
hldj+=1;
cout<<"恭喜"<<name<<"升级,当前魂力"<<hldj<<"级!!!"<<endl;
cout<<"攻击力加6,防御力加2,HP值加10"<<endl;
gj+=6;
fy+=2;
zdhp+=10;
hp=zdhp;
jy-=sxhl;
sxhl*=1.5;
}
cout<<"未达到要求,魂环已自动化为魂力"<<endl;
cout<<' '<<endl;
jy+=nx/50;
goto cksx;
}
if(hldj%10==0){
cout<<"魂力达到瓶颈,请吸收魂环"<<endl;
cout<<' '<<endl;
goto cksx;
}
}
if(hldj%10==0){
cout<<"是否吸收(1 or 2)"<<endl;
cin>>xs;
if(xs==1){
if(wh1>=0&&wh1<=9){
cout<<"吸收成功!!!"<<endl;
cout<<' '<<endl;
hh+=1;
hldj+=1;
gj+=6;
fy+=2;
zdhp+=10;
hp=zdhp;
for(int i=hh;i<hh+1;i++)
hj[i]+=nx;
nx=0;
jl=0;
goto cksx;
}else if(wh2>=0&&wh2<=9){
cout<<"魂环给哪个武魂吸收 (1 or 2)"<<endl;
cin>>sz ;
if(sz==1){
cout<<"吸收成功!!!"<<endl;
cout<<' '<<endl;
hh+=1;
hldj+=1;
gj+=6;
fy+=2;
zdhp+=10;
hp=zdhp;
for(int i=hh;i<hh+1;i++)
hj[i]+=nx;
nx=0;
jl=0;
goto cksx;
}else {
cout<<"吸收成功!!!"<<endl;
cout<<' '<<endl;
hh2+=1;
hldj+=1;
gj+=6;
fy+=2;
zdhp+=10;
hp=zdhp;
for(int i=hh2;i<hh2+1;i++)
hj2[i]+=nx;
nx=0;
jl=0;
goto cksx;
}
}
}else {
goto cksx;
}
}
}
if(hp<=0){
cout<<"你死了!"<<endl;
cout<<' '<<endl;
goto cksx;
}
}
}else {
goto cz;
}
zcd:
system("color 0F");
cout<<" \n";
cout<<" ----------*主菜单*------------ \n";
cout<<" |1.城镇 2.查看属性 3.其他 | \n";
cout<<" ---------祝您玩的开心--------- \n";
cout<<" \n";
cout<<" \n";
cin>>o;
if(o==1){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);
cout<<"\n电脑正在拼命加载中...\n\n\n";
Sleep(1000);
goto cz;
}
if(o==2){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);
cout<<"\n电脑正在拼命加载中...\n\n\n";
Sleep(1000);
goto cksx;
}
if(o==3){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);
cout<<"\n电脑正在拼命加载中...\n\n\n";
Sleep(1000);
goto qt;
}
cksx:
zdhp=0;
hp=zdhp;
gj=0;
fy=0;
ds=3;
sxhl=20;
xlxl=200;
w=0;
while(w<hldj){
w++;
zdhp+=10;
hp=zdhp;
gj+=6;
fy+=2;
sxhl*=1.2;
ds+=1;
xlxl+=10;
}
cout<<"你的武魂是:"<<wh<<' '<<"第二武魂"<<' '<<wh3<<endl<<" 攻击力:"<<gj<<" 防御力:"<<fy<<endl<<" 经验值:"<<jy<<"/"<<sxhl<<' '<<"等级 :"<<hldj<<' '<<" HP:"<<zdhp<<endl<<"修炼效率 :"<<xlxl<<endl;
cout<<"金额 :"<<jhb<<endl;
cout<<"魂环数"<<hh<<endl;
cout<<"第二武魂魂环数"<<hh2<<endl;
if(wh1==0){
cout<<' '<<endl;
cout<<"1.泰坦之锤"<<endl;
cout<<"3.狂暴之锤"<<endl;
cout<<"2.定力之破."<<endl;
cout<<"4.混沌黑洞"<<endl;
cout<<"5.绚烂之爆"<<endl;
cout<<"6.昊天森罗雷狱"<<endl;
cout<<"7.昊天真身"<<endl;
cout<<"8.千钧壁垒"<<endl;
cout<<"9.湮灭结界"<<endl;
}
if(wh1==1){
cout<<' '<<endl;
cout<<"1.雷霆龙爪"<<endl;
cout<<"2.神龙摆尾"<<endl;
cout<<"3.雷霆万钧"<<endl;
cout<<"4.雷霆龙甲"<<endl;
cout<<"5.蓝电霸王枪"<<endl;
cout<<"6.雷霆审判"<<endl;
cout<<"7.蓝电霸王龙真身"<<endl;
cout<<"8.蓝电龙皇傲"<<endl;
cout<<"9.蓝电神龙破"<<endl;
}
if(wh1==2){
cout<<' '<<endl;
cout<<"1.长剑出锋"<<endl;
cout<<"2.灵剑守护"<<endl;
cout<<"3.剑翼如飞"<<endl;
cout<<"4.剑影重重"<<endl;
cout<<"5.威震四方"<<endl;
cout<<"6.万剑归宗"<<endl;
cout<<"7.七杀真身"<<endl;
cout<<"8.移山填海"<<endl;
cout<<"9.神魔两斩"<<endl;
}
if(wh1==3){
cout<<' '<<endl;
cout<<"1.凤凰火线"<<endl;
cout<<"2.浴火凤凰"<<endl;
cout<<"3.凤翼天翔"<<endl;
cout<<"4.凤凰啸天击"<<endl;
cout<<"5.凤凰流星雨"<<endl;
cout<<"6.凤凰穿天击"<<endl;
cout<<"7.凤凰真身"<<endl;
cout<<"8.凤凰裂地舞"<<endl;
cout<<"9.凤凰霸天舞"<<endl;
}
if(wh1==4){
cout<<' '<<endl;
cout<<"1.缠绕"<<endl;
cout<<"2.寄生"<<endl;
cout<<"3.蛛网束缚"<<endl;
cout<<"4.蓝银囚笼"<<endl;
cout<<"5.蓝银霸王枪"<<endl;
cout<<"6.无敌金身"<<endl;
cout<<"7.蓝银真身"<<endl;
cout<<"8.蓝银邪魔镜之灭"<<endl;
cout<<"9.蓝银天青龙之魂"<<endl;
}
if(wh1==5){
cout<<' '<<endl;
cout<<"1.天使神光"<<endl;
cout<<"2.圣光审判"<<endl;
cout<<"3.天使圣斩"<<endl;
cout<<"4.圣剑"<<endl;
cout<<"5.天堂法律"<<endl;
cout<<"6.圣域五芒星"<<endl;
cout<<"7.天使真身"<<endl;
cout<<"8.太阳炽天使"<<endl;
cout<<"9. 神圣 裁决 七天使之舞"<<endl;
}
if(wh1==6){
cout<<' '<<endl;
cout<<"1.白虎护身障"<<endl;
cout<<"2.白虎烈光波"<<endl;
cout<<"3.白虎金刚变"<<endl;
cout<<"4.白虎流星雨"<<endl;
cout<<"5.白虎魔神变"<<endl;
cout<<"6.白虎破灭杀"<<endl;
cout<<"7.白虎真身"<<endl;
cout<<"8.白虎凌风灭"<<endl;
cout<<"9.白虎天雷灭"<<endl;
}
if(wh1==7){
cout<<' '<<endl;
cout<<"1.幽冥突刺"<<endl;
cout<<"2.幽冥百爪"<<endl;
cout<<"3.幽冥斩"<<endl;
cout<<"4.幽冥影分身"<<endl;
cout<<"5.幽冥影相连"<<endl;
cout<<"6.幽冥附体"<<endl;
cout<<"7.幽冥真身"<<endl;
cout<<"8.幽冥舍身击"<<endl;
cout<<"9.幽冥邪眸杀"<<endl;
}
if(wh2==0){
cout<<' '<<endl;
cout<<"1.泰坦之锤"<<endl;
cout<<"3.狂暴之锤"<<endl;
cout<<"2.定力之破."<<endl;
cout<<"4.混沌黑洞"<<endl;
cout<<"5.绚烂之爆"<<endl;
cout<<"6.昊天森罗雷狱"<<endl;
cout<<"7.昊天真身"<<endl;
cout<<"8.千钧壁垒"<<endl;
cout<<"9.湮灭结界"<<endl;
}
if(wh2==1){
cout<<' '<<endl;
cout<<"1.雷霆龙爪"<<endl;
cout<<"2.神龙摆尾"<<endl;
cout<<"3.雷霆万钧"<<endl;
cout<<"4.雷霆龙甲"<<endl;
cout<<"5.蓝电霸王枪"<<endl;
cout<<"6.雷霆审判"<<endl;
cout<<"7.蓝电霸王龙真身"<<endl;
cout<<"8.蓝电龙皇傲"<<endl;
cout<<"9.蓝电神龙破"<<endl;
}
if(wh2==2){
cout<<' '<<endl;
cout<<"1.长剑出锋"<<endl;
cout<<"2.灵剑守护"<<endl;
cout<<"3.剑翼如飞"<<endl;
cout<<"4.剑影重重"<<endl;
cout<<"5.威震四方"<<endl;
cout<<"6.万剑归宗"<<endl;
cout<<"7.七杀真身"<<endl;
cout<<"8.移山填海"<<endl;
cout<<"9.神魔两斩"<<endl;
}
if(wh2==3){
cout<<' '<<endl;
cout<<"1.凤凰火线"<<endl;
cout<<"2.浴火凤凰"<<endl;
cout<<"3.凤翼天翔"<<endl;
cout<<"4.凤凰啸天击"<<endl;
cout<<"5.凤凰流星雨"<<endl;
cout<<"6.凤凰穿天击"<<endl;
cout<<"7.凤凰真身"<<endl;
cout<<"8.凤凰裂地舞"<<endl;
cout<<"9.凤凰霸天舞"<<endl;
}
if(wh2==4){
cout<<' '<<endl;
cout<<"1.缠绕"<<endl;
cout<<"2.寄生"<<endl;
cout<<"3.蛛网束缚"<<endl;
cout<<"4.蓝银囚笼"<<endl;
cout<<"5.蓝银霸王枪"<<endl;
cout<<"6.无敌金身"<<endl;
cout<<"7.蓝银真身"<<endl;
cout<<"8.蓝银邪魔镜之灭"<<endl;
cout<<"9.蓝银天青龙之魂"<<endl;
}
if(wh2==5){
cout<<' '<<endl;
cout<<"1.天使神光"<<endl;
cout<<"2.圣光审判"<<endl;
cout<<"3.天使圣斩"<<endl;
cout<<"4.圣剑"<<endl;
cout<<"5.天堂法律"<<endl;
cout<<"6.圣域五芒星"<<endl;
cout<<"7.天使真身"<<endl;
cout<<"8.太阳炽天使"<<endl;
cout<<"9. 神圣 裁决 七天使之舞"<<endl;
}
if(wh2==6){
cout<<' '<<endl;
cout<<"1.白虎护身障"<<endl;
cout<<"2.白虎烈光波"<<endl;
cout<<"3.白虎金刚变"<<endl;
cout<<"4.白虎流星雨"<<endl;
cout<<"5.白虎魔神变"<<endl;
cout<<"6.白虎破灭杀"<<endl;
cout<<"7.白虎真身"<<endl;
cout<<"8.白虎凌风灭"<<endl;
cout<<"9.白虎天雷灭"<<endl;
}
if(wh2==7){
cout<<' '<<endl;
cout<<"1.幽冥突刺"<<endl;
cout<<"2.幽冥百爪"<<endl;
cout<<"3.幽冥斩"<<endl;
cout<<"4.幽冥影分身"<<endl;
cout<<"5.幽冥影相连"<<endl;
cout<<"6.幽冥附体"<<endl;
cout<<"7.幽冥真身"<<endl;
cout<<"8.幽冥舍身击"<<endl;
cout<<"9.幽冥邪眸杀"<<endl;
}
cout<<"输入 1返回主菜单"<<endl;
cin>>fh;
if(fh==1){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);
cout<<"\n电脑正在拼命加载中...\n\n\n";
Sleep(1000);
goto zcd;
}else {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);
cout<<"\n电脑正在拼命加载中...\n\n\n";
Sleep(1000);
goto cksx;
}
qt:
system("color 0F");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE |
FOREGROUND_GREEN);
cout<<"--------------------制作相关信息--------------------\n";
Sleep(300);
cout<<" 制作者:古拉尔周某 \n";
Sleep(300);
cout<<" 制作时间:天 \n";
Sleep(300);
cout<<" 制作日期:2024年8月7日-2024年8月日 \n";
Sleep(300);
cout<<" 可以自己修改 \n";
cout<<"输入 1返回主菜单"<<endl;
cin>>fh;
if(fh==1){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);
cout<<"\n电脑正在拼命加载中...\n\n\n";
Sleep(1000);
goto zcd;
}else {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);
cout<<"\n电脑正在拼命加载中...\n\n\n";
Sleep(1000);
goto qt;
}
xl:
cout<<"你正在修炼…………"<<endl;
Sleep(30000);
jy+=hldj*xlxl;
while(jy>=sxhl){
if(hldj%10==0){
cout<<"魂力达到瓶颈,请吸收魂环"<<endl;
break;
}
hldj+=1;
cout<<"恭喜"<<name<<"升级,当前魂力"<<hldj<<"级!!!"<<endl;
jy-=sxhl;
sxhl*=1.2;
}
goto cz;
return 0;
}//点个赞,维护一下作者的肝。
马上开学了,作者的更新速度会下降很多.