JDK8-Object源码,2024年最新基于java的课程设计

  • @see java.lang.System#identityHashCode

*/

public native int hashCode(); //返回对象的散列码

/**

  • Indicates【表明】 whether some other object is “equal to” this one.

  • The {@code equals} method implements an equivalence relation

  • on non-null object references:

    • It is reflexive: 【自反性】for any non-null reference value
    • {@code x}, {@code x.equals(x)} should return
      
    • {@code true}.
      
    • It is symmetric: 【对称性】for any non-null reference values
    • {@code x} and {@code y}, {@code x.equals(y)}
      
    • should return {@code true} if and only if
      
    • {@code y.equals(x)} returns {@code true}.
      
    • It is transitive:【传递性】 for any non-null reference values
    • {@code x}, {@code y}, and {@code z}, if
      
    • {@code x.equals(y)} returns {@code true} and
      
    • {@code y.equals(z)} returns {@code true}, then
      
    • {@code x.equals(z)} should return {@code true}.
      
    • It is consistent:【一致性】 for any non-null reference values
    • {@code x} and {@code y}, multiple invocations of
      
    • {@code x.equals(y)} consistently return {@code true}
      
    • or consistently return {@code false}, provided no
      
    • information used in {@code equals} comparisons on the
      
    • objects is modified.在对象equals方法中所用信息没有被修改时,对于非空引用的多次比较返回始终或true或false
      
    • For any non-null reference value {@code x},
    • {@code x.equals(null)} should return {@code false}.非空引用x的x.equals(null)均返回false
      
    • The {@code equals} method for class {@code Object} implements

    • the most discriminating【差别】 possible equivalence relation on objects;

    • that is, for any non-null reference values {@code x} and

    • {@code y}, this method returns {@code true} if and only

    • if {@code x} and {@code y} refer to the same object

    • ({@code x == y} has the value {@code true}).

    • Note that it is generally necessary to override the {@code hashCode}

    • method whenever this method is overridden, so as to maintain the

    • general contract for the {@code hashCode} method, which states

    • that equal objects must have equal hash codes.

    • @param obj the reference object with which to compare.

    • @return {@code true} if this object is the same as the obj

    •      argument; {@code false} otherwise.
      
    • @see #hashCode()

    • @see java.util.HashMap

    • */

      public boolean equals(Object obj) {

      return (this == obj); //判断两个对象是否相等,而==是判断两个两个对象的引用是否相等(或者在一些其他如基本类型中被用来比较两个值是否相等)

      }

      /**

      • Creates and returns a copy of this object. The precise meaning

      • of “copy” may depend on the class of the object. The general

      • intent【目的】 is that, for any object {@code x}, the expression:

      • x.clone() != x

      • will be true, and that the expression:

      • x.clone().getClass() == x.getClass()

      • will be {@code true}, but these are not absolute requirements.

      • While it is typically the case that:

      • x.clone().equals(x)

      • will be {@code true}, this is not an absolute requirement.

      • By convention【约定】, the returned object should be obtained by calling

      • {@code super.clone}. If a class and all of its superclasses (except

      • {@code Object}) obey【服从】 this convention, it will be the case that

      • {@code x.clone().getClass() == x.getClass()}.

      • By convention, the object returned by this method should be independent

      • of this object (which is being cloned). To achieve this independence,

      • it may be necessary to modify one or more fields of the object returned

      • by {@code super.clone} before returning it. Typically, this means

      • copying any mutable【易变的】 objects that comprise【由…组成】 the internal “deep structure”

      • of the object being cloned and replacing the references to these

      • objects with references to the copies. If a class contains only

      • primitive fields or references to immutable objects, then it is usually

      • the case that no fields in the object returned by {@code super.clone}

      • need to be modified.

      • The method {@code clone} for class {@code Object} performs a

      • specific cloning operation. First, if the class of this object does

      • not implement the interface {@code Cloneable}, then a

      • {@code CloneNotSupportedException} is thrown. Note that all arrays

      • are considered to implement the interface {@code Cloneable} and that

      • the return type of the {@code clone} method of an array type {@code T[]}

      • is {@code T[]} where T is any reference or primitive type.

      • Otherwise, this method creates a new instance of the class of this

      • object and initializes all its fields with exactly the contents of

      • the corresponding fields of this object, as if by assignment; the

      • contents of the fields are not themselves cloned. Thus, this method

      • performs a “shallow copy” of this object, not a “deep copy” operation.

      • The class {@code Object} does not itself implement the interface

      • {@code Cloneable}, so calling the {@code clone} method on an object

      • whose class is {@code Object} will result in throwing an

      • exception at run time.

      • @return a clone of this instance.

      • @throws CloneNotSupportedException if the object’s class does not

      •           support the {@code Cloneable} interface. Subclasses
        
      •           that override the {@code clone} method can also
        
      •           throw this exception to indicate that an instance cannot
        
      •           be cloned.
        
      • @see java.lang.Cloneable

      */

      protected native Object clone() throws CloneNotSupportedException;

      /**

      • Returns a string representation of the object. In general, the

      • {@code toString} method returns a string that

      • “textually represents” this object. The result should

      • be a concise but informative representation that is easy for a

      • person to read.

      • It is recommended that all subclasses override this method.

      • The {@code toString} method for class {@code Object}

      • returns a string consisting of the name of the class of which the

      • object is an instance, the at-sign character `{@code @}', and

      • the unsigned hexadecimal representation of the hash code of the

      • object. In other words, this method returns a string equal to the

      • value of:

      • getClass().getName() + ‘@’ + Integer.toHexString(hashCode())

      • @return a string representation of the object.

      */

      public String toString() {

      return getClass().getName() + “@” + Integer.toHexString(hashCode());

      }

      /**

      • Wakes up a single thread that is waiting on this object’s

      • monitor. If any threads are waiting on this object, one of them

      • is chosen to be awakened. The choice is arbitrary and occurs at

      • the discretion of the implementation. A thread waits on an object’s

      • monitor by calling one of the {@code wait} methods.

      • The awakened thread will not be able to proceed until the current

      • thread relinquishes the lock on this object. The awakened thread will

      • compete in the usual manner with any other threads that might be

      • actively competing to synchronize on this object; for example, the

      • awakened thread enjoys no reliable privilege or disadvantage in being

      • the next thread to lock this object.

      • This method should only be called by a thread that is the owner

      • of this object’s monitor. A thread becomes the owner of the

      • object’s monitor in one of three ways:

        • By executing a synchronized instance method of that object.
        • By executing the body of a {@code synchronized} statement
        • that synchronizes on the object.
          
        • For objects of type {@code Class,} by executing a
        • synchronized static method of that class.
          
      • Only one thread at a time can own an object’s monitor.

      • @throws IllegalMonitorStateException if the current thread is not

      •           the owner of this object's monitor.
        
      • @see java.lang.Object#notifyAll()

      • @see java.lang.Object#wait()

      • */

        public final native void notify();

        /**

        • Wakes up all threads that are waiting on this object’s monitor. A

        • thread waits on an object’s monitor by calling one of the

        • {@code wait} methods.

        • The awakened threads will not be able to proceed until the current

        • thread relinquishes the lock on this object. The awakened threads

        • will compete in the usual manner with any other threads that might

        • be actively competing to synchronize on this object; for example,

        • the awakened threads enjoy no reliable privilege or disadvantage in

        • being the next thread to lock this object.

        • This method should only be called by a thread that is the owner

        • of this object’s monitor. See the {@code notify} method for a

        • description of the ways in which a thread can become the owner of

        • a monitor.

        • @throws IllegalMonitorStateException if the current thread is not

        •           the owner of this object's monitor.
          
        • @see java.lang.Object#notify()

        • @see java.lang.Object#wait()

        */

        public final native void notifyAll();

        /**

        • Causes the current thread to wait until either another thread invokes the

        • {@link java.lang.Object#notify()} method or the

        • {@link java.lang.Object#notifyAll()} method for this object, or a

        • specified amount of time has elapsed.

        • The current thread must own this object’s monitor.

        • This method causes the current thread (call it T) to

        • place itself in the wait set for this object and then to relinquish

        • any and all synchronization claims on this object. Thread T

        • becomes disabled for thread scheduling purposes and lies dormant

        • until one of four things happens:

          • Some other thread invokes the {@code notify} method for this
          • object and thread T happens to be arbitrarily chosen as

          • the thread to be awakened.

          • Some other thread invokes the {@code notifyAll} method for this
          • object.

          • Some other thread {@linkplain Thread#interrupt() interrupts}
          • thread T.

          • The specified amount of real time has elapsed, more or less. If
          • {@code timeout} is zero, however, then real time is not taken into

          • consideration and the thread simply waits until notified.

        • The thread T is then removed from the wait set for this

        • object and re-enabled for thread scheduling. It then competes in the

        • usual manner with other threads for the right to synchronize on the

        • object; once it has gained control of the object, all its

        • synchronization claims on the object are restored to the status quo

        • ante - that is, to the situation as of the time that the {@code wait}

        • method was invoked. Thread T then returns from the

        • invocation of the {@code wait} method. Thus, on return from the

        • {@code wait} method, the synchronization state of the object and of

        • thread {@code T} is exactly as it was when the {@code wait} method

        • was invoked.

        • A thread can also wake up without being notified, interrupted, or

        • timing out, a so-called spurious wakeup. While this will rarely

        • occur in practice, applications must guard against it by testing for

        • the condition that should have caused the thread to be awakened, and

        • continuing to wait if the condition is not satisfied. In other words,

        • waits should always occur in loops, like this one:

        • synchronized (obj) {
          
        •     while (<condition does not hold>)
          
        •         obj.wait(timeout);
          
        •     ... // Perform action appropriate to condition
          
        • }
          
        • (For more information on this topic, see Section 3.2.3 in Doug Lea’s

        • “Concurrent Programming in Java (Second Edition)” (Addison-Wesley,

        • 2000), or Item 50 in Joshua Bloch’s "Effective Java Programming

        • Language Guide" (Addison-Wesley, 2001).

        • If the current thread is {@linkplain java.lang.Thread#interrupt()

        • interrupted} by any thread before or while it is waiting, then an

        • {@code InterruptedException} is thrown. This exception is not

        • thrown until the lock status of this object has been restored as

        • described above.

        • Note that the {@code wait} method, as it places the current thread

        • into the wait set for this object, unlocks only this object; any

        • other objects on which the current thread may be synchronized remain

        • locked while the thread waits.

        • This method should only be called by a thread that is the owner

        • of this object’s monitor. See the {@code notify} method for a

        • description of the ways in which a thread can become the owner of

        • a monitor.

        • @param timeout the maximum time to wait in milliseconds.

        • @throws IllegalArgumentException if the value of timeout is

        •           negative.
          
        • @throws IllegalMonitorStateException if the current thread is not

        •           the owner of the object's monitor.
          
        • @throws InterruptedException if any thread interrupted the

        •         current thread before or while the current thread
          
        •         was waiting for a notification.  The <i>interrupted
          
        •         status</i> of the current thread is cleared when
          
        •         this exception is thrown.
          
        • @see java.lang.Object#notify()

        • @see java.lang.Object#notifyAll()

        • */

          public final native void wait(long timeout) throws InterruptedException;

          /**

          • Causes the current thread to wait until another thread invokes the

          • {@link java.lang.Object#notify()} method or the

          • {@link java.lang.Object#notifyAll()} method for this object, or

          • some other thread interrupts the current thread, or a certain

          • amount of real time has elapsed.

          • This method is similar to the {@code wait} method of one

          • argument, but it allows finer control over the amount of time to

          • wait for a notification before giving up. The amount of real time,

          • measured in nanoseconds, is given by:

          • 1000000*timeout+nanos

          • In all other respects, this method does the same thing as the

          • method {@link #wait(long)} of one argument. In particular,

          • {@code wait(0, 0)} means the same thing as {@code wait(0)}.

          • The current thread must own this object’s monitor. The thread

          • releases ownership of this monitor and waits until either of the

          • following two conditions has occurred:

            • Another thread notifies threads waiting on this object's monitor
            • to wake up either through a call to the {@code notify} method
              
            • or the {@code notifyAll} method.
              
            • The timeout period, specified by {@code timeout}
            • milliseconds plus {@code nanos} nanoseconds arguments, has
              
            • elapsed.
              
          • The thread then waits until it can re-obtain ownership of the

          • monitor and resumes execution.

          • As in the one argument version, interrupts and spurious wakeups are

          • possible, and this method should always be used in a loop:

          • synchronized (obj) {
            
          •     while (<condition does not hold>)
            
          •         obj.wait(timeout, nanos);
            
          •     ... // Perform action appropriate to condition
            
          • }
            
          • This method should only be called by a thread that is the owner

          • of this object’s monitor. See the {@code notify} method for a

          • description of the ways in which a thread can become the owner of

          • a monitor.

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            the {@code notify} method for a

            • description of the ways in which a thread can become the owner of

            • a monitor.

            自我介绍一下,小编13年上海交大毕业,曾经在小公司待过,也去过华为、OPPO等大厂,18年进入阿里一直到现在。

            深知大多数同学面临毕业设计项目选题时,很多人都会感到无从下手,尤其是对于计算机专业的学生来说,选择一个合适的题目尤为重要。因为毕业设计不仅是我们在大学四年学习的一个总结,更是展示自己能力的重要机会。

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          java jdk-8u202-linux-x64.tar是Java Development Kit(JDK)的一个版本。JDK开发和运行Java应用程序所需的软件包。这个版本是适用于64位Linux系统的。它提供了开发Java应用程序所需的工具和库。 这个版本的JDK-8u202是Java SE 8的更新版本,其中的“u202”表示更新编号。这个更新版本修复了之前版本中的安全漏洞并提供了一些性能改进。 使用该文件可以安装Java JDK到Linux系统中。首先,需要下载该文件并解压缩它。解压缩后,可以配置环境变量,将Java的可执行文件路径添加到系统的PATH变量中,以便在终端中能够直接使用Java命令。 安装完JDK后,可以使用Java命令编译和运行Java程序。JDK提供了编译器(javac)和解释器(java),可以将Java源代码编译为Java字节码,并在Java虚拟机(JVM)上运行。 除了编译和运行Java程序之外,JDK还提供了许多其他工具和库,用于开发Java应用程序。例如,它包含了Java API文档,可以帮助开发人员理解和使用Java库的各种功能。此外,JDK还包含了调试器(jdb)和性能分析工具(jconsole),用于调试和优化Java程序。 总之,java jdk-8u202-linux-x64.tar是Java Development Kit的一个版本,适用于64位Linux系统,提供了开发和运行Java程序所需的工具和库。它可以通过下载、解压缩和配置环境变量来安装到系统中,并通过Java命令编译和运行Java程序。

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