Web前端最新html3D创意相册附源码_html相册源码(2),2024年最新前端面试题中高级

总结

=============================================================

从转行到现在,差不多两年的时间,虽不能和大佬相比,但也是学了很多东西。我个人在学习的过程中,习惯简单做做笔记,方便自己复习的时候能够快速理解,现在将自己的笔记分享出来,和大家共同学习。

开源分享:【大厂前端面试题解析+核心总结学习笔记+真实项目实战+最新讲解视频】

个人将这段时间所学的知识,分为三个阶段:

第一阶段:HTML&CSS&JavaScript基础

第二阶段:移动端开发技术

第三阶段:前端常用框架

  • 推荐学习方式:针对某个知识点,可以先简单过一下我的笔记,如果理解,那是最好,可以帮助快速解决问题;如果因为我的笔记太过简陋不理解,可以关注我以后我还会继续分享。

  • 大厂的面试难在,针对一个基础知识点,比如JS的事件循环机制,不会上来就问概念,而是换个角度,从题目入手,看你是否真正掌握。所以对于概念的理解真的很重要。

效果图如下:
请添加图片描述
请添加图片描述
文件目录:
在这里插入图片描述

图片名称(jpg)
在这里插入图片描述
index.html

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>HTML5 3D立体图片相册代码</title> 

<style type="text/css">
html {
	overflow:hidden; 
	-ms-touch-action:none;
	-ms-content-zooming:none;
}
body {
	position:absolute;
	margin:0px;
	padding:0px;
	background:#fff;
	width:100%;
	height:100%;
}
#canvas {
	position:absolute;
	width:100%;
	height:100%;
	background:#fff;
}
</style>

<script type="text/javascript" src="js/ge1doot.js"></script>
<script type="text/javascript">

"use strict";

(function () {
	/\* ==== definitions ==== \*/
	var diapo = [], layers = [], ctx, pointer, scr, camera, light, fps = 0, quality = [1,2],
	// ---- poly constructor ----
	Poly = function (parent, face) {
		this.parent = parent;
		this.ctx    = ctx;
		this.color  = face.fill || false;
		this.points = [];
		if (!face.img) {
			// ---- create points ----
			for (var i = 0; i < 4; i++) {
				this.points[i] = new ge1doot.transform3D.Point(
					parent.pc.x + (face.x[i] \* parent.normalZ) + (face.z[i] \* parent.normalX),
					parent.pc.y +  face.y[i],
					parent.pc.z + (face.x[i] \* parent.normalX) + (-face.z[i] \* parent.normalZ)
				);
			}
			this.points[3].next = false;
		}
	},
	// ---- diapo constructor ----
	Diapo = function (path, img, structure) {
		// ---- create image ----
		this.img = new ge1doot.transform3D.Image(
			this, path + img.img, 1, {
				isLoaded: function(img) {
					img.parent.isLoaded = true;
					img.parent.loaded(img);
				}
			}
		);
		this.visible  = false;
		this.normalX  = img.nx;
		this.normalZ  = img.nz;
		// ---- point center ----
		this.pc = new ge1doot.transform3D.Point(img.x, img.y, img.z);
		// ---- target positions ----
		this.tx = img.x + (img.nx \* Math.sqrt(camera.focalLength) \* 20);
		this.tz = img.z - (img.nz \* Math.sqrt(camera.focalLength) \* 20);
		// ---- create polygons ----
		this.poly = [];
		for (var i = -1, p; p = structure[++i];) {
			layers[i] = (p.img === true ? 1 : 2);
			this.poly.push(
				new Poly(this, p)
			);
		}
	},
	// ---- init section ----
	init = function (json) {
		// draw poly primitive
		Poly.prototype.drawPoly = ge1doot.transform3D.drawPoly;
		// ---- init screen ----
		scr = new ge1doot.Screen({
			container: "canvas"
		});
		ctx = scr.ctx;
		scr.resize();
		// ---- init pointer ----
		pointer = new ge1doot.Pointer({
			tap: function () {
				if (camera.over) {
					if (camera.over === camera.target.elem) {
						// ---- return to the center ----
						camera.target.x = 0;
						camera.target.z = 0;
						camera.target.elem = false;
					} else {
						// ---- goto diapo ----
						camera.target.elem = camera.over;
						camera.target.x = camera.over.tx;
						camera.target.z = camera.over.tz;
						// ---- adapt tesselation level to distance ----
						for (var i = 0, d; d = diapo[i++];) {
							var dx = camera.target.x - d.pc.x;
							var dz = camera.target.z - d.pc.z;
							var dist = Math.sqrt(dx \* dx + dz \* dz);
							var lev = (dist > 1500) ? quality[0] : quality[1];
							d.img.setLevel(lev);
						}
					}
				}
			}
		});
		// ---- init camera ----
		camera = new ge1doot.transform3D.Camera({
			focalLength: Math.sqrt(scr.width) \* 10,
			easeTranslation: 0.025,
			easeRotation: 0.06,
			disableRz: true
		}, {
			move: function () {
				this.over = false;
				// ---- rotation ----
				if (pointer.isDraging) {
					this.target.elem = false;
					this.target.ry = -pointer.Xi \* 0.01;
					this.target.rx = (pointer.Y - scr.height \* 0.5) / (scr.height \* 0.5);
				} else {
					if (this.target.elem) {
						this.target.ry = Math.atan2(
							this.target.elem.pc.x - this.x,
							this.target.elem.pc.z - this.z
						);
					}
				}
				this.target.rx \*= 0.9;
			}
		});
		camera.z  = -10000;
		camera.py = 0;
		// ---- create images ----
		for (var i = 0, img; img = json.imgdata[i++];) {
			diapo.push(
				new Diapo(
					json.options.imagesPath, 
					img, 
					json.structure
				)
			);
		}	
		// ---- start engine ---- >>>
		setInterval(function() {
			quality = (fps > 50) ? [2,3] : [1,2];
			fps = 0;
		}, 1000);
		run();
	},
	// ---- main loop ----
	run = function () {
		// ---- clear screen ----
		ctx.clearRect(0, 0, scr.width, scr.height);
		// ---- camera ----
		camera.move();
		// ---- draw layers ----
		for (var k = -1, l; l = layers[++k];) {
			light = false;
			for (var i = 0, d; d = diapo[i++];) {
				(l === 1 && d.draw()) || 
				(d.visible && d.poly[k].draw());
			}
		}
		// ---- cursor ----
		if (camera.over && !pointer.isDraging) {
			scr.setCursor("pointer");
		} else {
			scr.setCursor("move");
		}
		// ---- loop ----
		fps++;
		requestAnimFrame(run);
	};
	/\* ==== prototypes ==== \*/
	Poly.prototype.draw = function () {
		// ---- color light ----
		var c = this.color;
		if (c.light || !light) {
			var s = c.light ? this.parent.light : 1;
			// ---- rgba color ----
			light = "rgba(" + 
				Math.round(c.r \* s) + "," +
				Math.round(c.g \* s) + "," + 
				Math.round(c.b \* s) + "," + (c.a || 1) + ")";
			ctx.fillStyle = light;
		}
		// ---- paint poly ----
		if (!c.light || this.parent.light < 1) {
			// ---- projection ----
			for (
				var i = 0; 
				this.points[i++].projection();
			);
			this.drawPoly();
			ctx.fill();
		}
	}
	/\* ==== image onload ==== \*/
	Diapo.prototype.loaded = function (img) {
		// ---- create points ----
		var d = [-1,1,1,-1,1,1,-1,-1];
		var w = img.texture.width  \* 0.5;
		var h = img.texture.height \* 0.5;
		for (var i = 0; i < 4; i++) {
			img.points[i] = new ge1doot.transform3D.Point(
				this.pc.x + (w \* this.normalZ \* d[i]),
				this.pc.y + (h \* d[i + 4]),
				this.pc.z + (w \* this.normalX \* d[i])
			);
		}
	}
	/\* ==== images draw ==== \*/
	Diapo.prototype.draw = function () {
		// ---- visibility ----
		this.pc.projection();
		if (this.pc.Z > -(camera.focalLength >> 1) && this.img.transform3D(true)) {
			// ---- light ----
			this.light = 0.5 + Math.abs(this.normalZ \* camera.cosY - this.normalX \* camera.sinY) \* 0.6;
			// ---- draw image ----
			this.visible = true;
			this.img.draw();
			// ---- test pointer inside ----
			if (pointer.hasMoved || pointer.isDown) {
				if (
					this.img.isPointerInside(
						pointer.X,
						pointer.Y
					)
				) camera.over = this;
			}
		} else this.visible = false;
		return true;
	}
	return {
		// --- load data ----
		load : function (data) {
			window.addEventListener('load', function () {
				ge1doot.loadJS(
					"js/imageTransform3D.js",
					init, data
				);
			}, false);
		}
	}
})().load({
	imgdata:[
		// north
		{img:'imgs/1.jpg', x:-1000, y:0, z:1500, nx:0, nz:1},
		{img:'imgs/2.jpg', x:0,     y:0, z:1500, nx:0, nz:1},
		{img:'imgs/3.jpg', x:1000,  y:0, z:1500, nx:0, nz:1},
		// east
		{img:'imgs/4.jpg', x:1500,  y:0, z:1000, nx:-1, nz:0},
		{img:'imgs/5.jpg', x:1500,  y:0, z:0, nx:-1, nz:0},
		{img:'imgs/6.jpg', x:1500,  y:0, z:-1000, nx:-1, nz:0},
		// south
		{img:'imgs/7.jpg', x:1000,  y:0, z:-1500, nx:0, nz:-1},
		{img:'imgs/8.jpg', x:0,     y:0, z:-1500, nx:0, nz:-1},
		{img:'imgs/9.jpg', x:-1000, y:0, z:-1500, nx:0, nz:-1},
		// west
		{img:'imgs/10.jpg', x:-1500, y:0, z:-1000, nx:1, nz:0},
		{img:'imgs/11.jpg', x:-1500, y:0, z:0, nx:1, nz:0},
		{img:'imgs/12.jpg', x:-1500, y:0, z:1000, nx:1, nz:0}
	],
	structure:[
		{
			// wall
			fill: {r:255, g:255, b:255, light:1},
			x: [-1001,-490,-490,-1001],
			z: [-500,-500,-500,-500],
			y: [500,500,-500,-500]
		},{
			// wall
			fill: {r:255, g:255, b:255, light:1},
			x: [-501,2,2,-500],
			z: [-500,-500,-500,-500],
			y: [500,500,-500,-500]
		},{
			// wall
			fill: {r:255, g:255, b:255, light:1},
			x: [0,502,502,0],
			z: [-500,-500,-500,-500],
			y: [500,500,-500,-500]
		},{
			// wall
			fill: {r:255, g:255, b:255, light:1},
			x: [490,1002,1002,490],
			z: [-500,-500,-500,-500],
			y: [500,500,-500,-500]
		},{
			// shadow
			fill: {r:0, g:0, b:0, a:0.2},
			x: [-420,420,420,-420],
			z: [-500,-500,-500,-500],
			y: [150, 150,-320,-320]
		},{
			// shadow
			fill: {r:0, g:0, b:0, a:0.2},
			x: [-20,20,20,-20],
			z: [-500,-500,-500,-500],
			y: [250, 250,150,150]
		},{
			// shadow
			fill: {r:0, g:0, b:0, a:0.2},
			x: [-20,20,20,-20],
			z: [-500,-500,-500,-500],
			y: [-320, -320,-500,-500]
		},{
			// shadow
			fill: {r:0, g:0, b:0, a:0.2},
			x: [-20,20,10,-10],
			z: [-500,-500,-100,-100],
			y: [-500, -500,-500,-500]
		},{
			// base
			fill: {r:32, g:32, b:32},
			x: [-50,50,50,-50],
			z: [-150,-150,-50,-50],
			y: [-500,-500,-500,-500]
		},{
			// support
			fill: {r:16, g:16, b:16},
			x: [-10,10,10,-10],
			z: [-100,-100,-100,-100],
			y: [300,300,-500,-500]
		},{
			// frame
			fill: {r:255, g:255, b:255},
			x: [-320,-320,-320,-320],
			z: [0,-20,-20,0],
			y: [-190,-190,190,190]
		},{
			// frame
			fill: {r:255, g:255, b:255},
			x: [320,320,320,320],
			z: [0,-20,-20,0],
			y: [-190,-190,190,190]
		},
		{img:true},
		{
			// ceilingLight
			fill: {r:255, g:128, b:0},
			x: [-50,50,50,-50],
			z: [450,450,550,550],
			y: [500,500,500,500]
		},{
			// groundLight
			fill: {r:255, g:128, b:0},
			x: [-50,50,50,-50],
			z: [450,450,550,550],
			y: [-500,-500,-500,-500]
		}
	],
	options:{
		imagesPath: ""
	}
});
</script>

</head> 
<body>
<div style="text-align:center;clear:both;">
<script src="/gg\_bd\_ad\_720x90.js" type="text/javascript"></script>
<script src="/follow.js" type="text/javascript"></script>
</div>

<canvas id="canvas">你的浏览器不支持HTML5画布技术,请使用谷歌浏览器。</canvas>


</body>
</html>


js文件目录:
在这里插入图片描述
ge1doot.js



var ge1doot = ge1doot || {
	json: null,
	screen: null,
	pointer: null,
	camera: null,
	loadJS: function (url, callback, data) {
		if (typeof url == "string") url = [url];
		var load = function (src) {
			var script = document.createElement("script");
				if (callback) {
					if (script.readyState){
						script.onreadystatechange = function () {
							if (script.readyState == "loaded" || script.readyState == "complete"){
								script.onreadystatechange = null;
								if (--n === 0) callback(data || false);
							}
						}
					} else {
						script.onload = function() {
							if (--n === 0) callback(data || false);
						}
					}
				}
				script.src = src;
				document.getElementsByTagName("head")[0].appendChild(script);
		}
		for (var i = 0, n = url.length; i < n; i++) load(url[i]);
	}
}

// ===== html/canvas container =====

ge1doot.Screen = function (setup) {
	ge1doot.screen = this;
	this.elem = document.getElementById(setup.container) || setup.container;
	this.ctx = this.elem.tagName == "CANVAS" ? this.elem.getContext("2d") : false;
	this.style = this.elem.style;
	this.left = 0;
	this.top = 0;
	this.width = 0;
	this.height = 0;
	this.cursor = "default";
	this.setup = setup;
	this.resize = function () {
		var o = this.elem;
		this.width  = o.offsetWidth;
		this.height = o.offsetHeight;
		for (this.left = 0, this.top = 0; o != null; o = o.offsetParent) {
			this.left += o.offsetLeft;
			this.top  += o.offsetTop;
		}
		if (this.ctx) {
			this.elem.width  = this.width;
			this.elem.height = this.height;
		}
		this.setup.resize && this.setup.resize();
	}
	this.setCursor = function (type) {
		if (type !== this.cursor && 'ontouchstart' in window === false) {
			this.cursor = type;
			this.style.cursor = type;
		}
	}
	window.addEventListener('resize', function () {
		ge1doot.screen.resize();
	}, false);
	!this.setup.resize && this.resize();
}

// ==== unified touch events handler ====

ge1doot.Pointer = function (setup) {
	ge1doot.pointer = this;
	var self        = this;
	var body        = document.body;
	var html        = document.documentElement;
	this.setup      = setup;
	this.screen     = ge1doot.screen;
	this.elem       = this.screen.elem;
	this.X          = 0;
	this.Y          = 0;
	this.Xi         = 0;
	this.Yi         = 0;
	this.bXi        = 0;
	this.bYi        = 0;
	this.Xr         = 0;
	this.Yr         = 0;
	this.startX     = 0;
	this.startY     = 0;
	this.scale      = 0;
	this.wheelDelta = 0;
	this.isDraging  = false;
	this.hasMoved   = false;
	this.isDown     = false;
	this.evt        = false;
	var sX          = 0;
	var sY          = 0;
	// prevent default behavior
	if (setup.tap) this.elem.onclick = function () { return false; }
	if (!setup.documentMove) {
		document.ontouchmove = function(e) { e.preventDefault(); }
	}
	document.addEventListener("MSHoldVisual", function(e) { e.preventDefault(); }, false);
	if (typeof this.elem.style.msTouchAction != 'undefined') this.elem.style.msTouchAction = "none";

	this.pointerDown = function (e) {
		if (!this.isDown) {
			if (this.elem.setCapture) this.elem.setCapture();
			this.isDraging = false;
			this.hasMoved = false;
			this.isDown = true;
			this.evt = e;
			this.Xr = (e.clientX !== undefined ? e.clientX : e.touches[0].clientX);
			this.Yr = (e.clientY !== undefined ? e.clientY : e.touches[0].clientY);
			this.X  = sX = this.Xr - this.screen.left;
			this.Y  = sY = this.Yr - this.screen.top + ((html && html.scrollTop) || body.scrollTop);
			this.setup.down && this.setup.down(e);
		}
	}
	this.pointerMove = function(e) {
		this.Xr = (e.clientX !== undefined ? e.clientX : e.touches[0].clientX);
		this.Yr = (e.clientY !== undefined ? e.clientY : e.touches[0].clientY);
		this.X  = this.Xr - this.screen.left;
		this.Y  = this.Yr - this.screen.top + ((html && html.scrollTop) || body.scrollTop);
		if (this.isDown) {
			this.Xi = this.bXi + (this.X - sX);
			this.Yi = this.bYi - (this.Y - sY);
		}
		if (Math.abs(this.X - sX) > 11 || Math.abs(this.Y - sY) > 11) {
			this.hasMoved = true;
			if (this.isDown) {
				if (!this.isDraging) {
					this.startX = sX;
					this.startY = sY;
					this.setup.startDrag && this.setup.startDrag(e);
					this.isDraging = true;
				} else {
					this.setup.drag && this.setup.drag(e);
				}
			} else {
				sX = this.X;
				sY = this.Y;
			}
		}
		this.setup.move && this.setup.move(e);
	}
	this.pointerUp = function(e) {
		this.bXi = this.Xi;
		this.bYi = this.Yi;
		if (!this.hasMoved) {
			this.X = sX;
			this.Y = sY;
			this.setup.tap && this.setup.tap(this.evt);
		} else {
			this.setup.up && this.setup.up(this.evt);
		}
		this.isDraging = false;
		this.isDown = false;
		this.hasMoved = false;
		this.setup.up && this.setup.up(this.evt);
		if (this.elem.releaseCapture) this.elem.releaseCapture();
		this.evt = false;
	}
	this.pointerCancel = function(e) {
		if (this.elem.releaseCapture) this.elem.releaseCapture();
		this.isDraging = false;
		this.hasMoved = false;
		this.isDown = false;
		this.bXi = this.Xi;
		this.bYi = this.Yi;
		sX = 0;
		sY = 0;
	}
	if ('ontouchstart' in window) {
		this.elem.ontouchstart      = function (e) { self.pointerDown(e); return false;  }
		this.elem.ontouchmove       = function (e) { self.pointerMove(e); return false;  }
		this.elem.ontouchend        = function (e) { self.pointerUp(e); return false;    }
		this.elem.ontouchcancel     = function (e) { self.pointerCancel(e); return false;}
	}
	document.addEventListener("mousedown", function (e) {
		if (
			e.target === self.elem || 
			(e.target.parentNode && e.target.parentNode === self.elem) || 
			(e.target.parentNode.parentNode && e.target.parentNode.parentNode === self.elem)
		) {
			if (typeof e.stopPropagation != "undefined") {
				e.stopPropagation();
			} else {
				e.cancelBubble = true;
			}
			e.preventDefault();
			self.pointerDown(e); 
		}
	}, false);
#### 总结

=============================================================

从转行到现在,差不多两年的时间,虽不能和大佬相比,但也是学了很多东西。我个人在学习的过程中,习惯简单做做笔记,方便自己复习的时候能够快速理解,现在将自己的笔记分享出来,和大家共同学习。

**[开源分享:【大厂前端面试题解析+核心总结学习笔记+真实项目实战+最新讲解视频】](https://bbs.csdn.net/forums/4304bb5a486d4c3ab8389e65ecb71ac0)**

个人将这段时间所学的知识,分为三个阶段:

第一阶段:HTML&CSS&JavaScript基础



![](https://img-blog.csdnimg.cn/img_convert/3e0d5b0f6a97b823cc1ef22ff1a18191.png)

第二阶段:移动端开发技术



![](https://img-blog.csdnimg.cn/img_convert/fc21db0a800494796dc6408ce1486031.png)



第三阶段:前端常用框架



![](https://img-blog.csdnimg.cn/img_convert/644efd4ddd0f8d43535f1982ec0da6e4.png)



*   推荐学习方式:针对某个知识点,可以先简单过一下我的笔记,如果理解,那是最好,可以帮助快速解决问题;如果因为我的笔记太过简陋不理解,可以关注我以后我还会继续分享。



*   大厂的面试难在,针对一个基础知识点,比如JS的事件循环机制,不会上来就问概念,而是换个角度,从题目入手,看你是否真正掌握。所以对于概念的理解真的很重要。



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Spring源码面试题涉及到对Spring框架的原理和核心组件的理解。以下是一些可能的面试题: 1. 请解释一下Spring框架的IoC容器是什么? 引用中提到,Spring的IoC容器是用来管理和组织对象及其依赖关系的容器。它负责创建、配置和管理应用程序中的对象,并将它们装配在一起。通过IoC容器,我们可以将对象之间的依赖关系委托给容器来处理,而不是在代码中显式地进行依赖关系的管理。 2. 请描述一下Spring Bean的生命周期。 引用中提到,Spring Bean的生命周期包括以下几个阶段: - 实例化:创建Bean的实例。 - 属性填充:将Bean的属性值通过依赖注入的方式填充到Bean中。 - 初始化:调用Bean的初始化方法,可以在配置文件中定义或使用注解标记。 - 销毁:当容器关闭时,调用Bean的销毁方法进行清理工作。 3. 请解释一下Spring中的事件传播器是什么? 引用中提到,Spring的事件传播器是一个组件,它可以接受特定的事件并将其传播给对应的监听器。当某个事件发生时,通过事件传播器,我们可以方便地将事件通知多个监听器,以便它们做出相应的处理。 4. 请解释一下BeanFactory和ApplicationContext的区别是什么? BeanFactory是Spring框架的根接口,它定义了IoC容器的基本功能。它提供了创建、配置和管理Bean的能力。而ApplicationContext是BeanFactory的子接口,扩展了更多的功能,如国际化、事件传播器、资源加载等。ApplicationContext是更高级、更全面的容器。 以上是一些可能的面试题,希望能对你有所帮助。<span class="em">1</span><span class="em">2</span><span class="em">3</span> #### 引用[.reference_title] - *1* [SSM框架的学习与应用-Java EE企业级应用开发学习记录-(第六天)初识Spring框架](https://download.csdn.net/download/m0_53659738/88275704)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v93^chatsearchT3_2"}}] [.reference_item style="max-width: 33.333333333333336%"] - *2* [spring相关的源码面试题](https://blog.csdn.net/weixin_56993128/article/details/125944512)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v93^chatsearchT3_2"}}] [.reference_item style="max-width: 33.333333333333336%"] - *3* [Spring常见面试题(源码)](https://blog.csdn.net/qq_46312987/article/details/118068743)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v93^chatsearchT3_2"}}] [.reference_item style="max-width: 33.333333333333336%"] [ .reference_list ]

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