}
return 1.0f;
}
/**
-
@return The maximum amount this scroll view will scroll in response to an
-
arrow event.
*/
public int getMaxScrollAmountV() {
return (int) (MAX_SCROLL_FACTOR * (getBottom() - getTop()));
}
public int getMaxScrollAmountH() {
return (int) (MAX_SCROLL_FACTOR * (getRight() - getLeft()));
}
private void initScrollView() {
mScroller = new Scroller(getContext());
setFocusable(true);
setDescendantFocusability(FOCUS_AFTER_DESCENDANTS);
setWillNotDraw(false);
setFillViewport(true);//子布局fill有效,宽高可以设置为最大
final ViewConfiguration configuration = ViewConfiguration
.get(getContext());
mTouchSlop = configuration.getScaledTouchSlop();
mMinimumVelocity = configuration.getScaledMinimumFlingVelocity();
mMaximumVelocity = configuration.getScaledMaximumFlingVelocity();
}
@Override
public void addView(View child) {
if (getChildCount() > 0) {
throw new IllegalStateException(
“ScrollView can host only one direct child”);
}
super.addView(child);
}
@Override
public void addView(View child, int index) {
if (getChildCount() > 0) {
throw new IllegalStateException(
“ScrollView can host only one direct child”);
}
super.addView(child, index);
}
@Override
public void addView(View child, ViewGroup.LayoutParams params) {
if (getChildCount() > 0) {
throw new IllegalStateException(
“ScrollView can host only one direct child”);
}
super.addView(child, params);
}
@Override
public void addView(View child, int index, ViewGroup.LayoutParams params) {
if (getChildCount() > 0) {
throw new IllegalStateException(
“ScrollView can host only one direct child”);
}
super.addView(child, index, params);
}
/**
- @return Returns true this ScrollView can be scrolled
*/
private boolean canScrollV() {
View child = getChildAt(0);
if (child != null) {
int childHeight = child.getHeight();
return getHeight() < childHeight + getPaddingTop()
- getPaddingBottom();
}
return false;
}
private boolean canScrollH() {
View child = getChildAt(0);
if (child != null) {
int childWidth = child.getWidth();
return getWidth() < childWidth + getPaddingLeft()
- getPaddingRight();
}
return false;
}
/**
-
Indicates whether this ScrollView’s content is stretched to fill the
-
viewport.
-
@return True if the content fills the viewport, false otherwise.
*/
public boolean isFillViewport() {
return mFillViewport;
}
/**
-
Indicates this ScrollView whether it should stretch its content height to
-
fill the viewport or not.
-
@param fillViewport
-
True to stretch the content's height to the viewport's
-
boundaries, false otherwise.
*/
public void setFillViewport(boolean fillViewport) {
if (fillViewport != mFillViewport) {
mFillViewport = fillViewport;
requestLayout();
}
}
/**
- @return Whether arrow scrolling will animate its transition.
*/
public boolean isSmoothScrollingEnabled() {
return mSmoothScrollingEnabled;
}
/**
-
Set whether arrow scrolling will animate its transition.
-
@param smoothScrollingEnabled
-
whether arrow scrolling will animate its transition
*/
public void setSmoothScrollingEnabled(boolean smoothScrollingEnabled) {
mSmoothScrollingEnabled = smoothScrollingEnabled;
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
if (!mFillViewport) {
return;
}
final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
final int widthMode = MeasureSpec.getMode(widthMeasureSpec);
if (heightMode == MeasureSpec.UNSPECIFIED
&& widthMode == MeasureSpec.UNSPECIFIED) {
return;
}
if (getChildCount() > 0) {
final View child = getChildAt(0);
int height = getMeasuredHeight();
int width = getMeasuredWidth();
if (child.getMeasuredHeight() < height
|| child.getMeasuredWidth() < width) {
width -= getPaddingLeft();
width -= getPaddingRight();
int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(width,
MeasureSpec.EXACTLY);
height -= getPaddingTop();
height -= getPaddingBottom();
int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(
height, MeasureSpec.EXACTLY);
child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
}
}
}
@Override
public boolean dispatchKeyEvent(KeyEvent event) {
// Let the focused view and/or our descendants get the key first
return super.dispatchKeyEvent(event) || executeKeyEvent(event);
}
/**
-
You can call this function yourself to have the scroll view perform
-
scrolling from a key event, just as if the event had been dispatched to
-
it by the view hierarchy.
-
@param event
-
The key event to execute.
-
@return Return true if the event was handled, else false.
*/
public boolean executeKeyEvent(KeyEvent event) {
mTempRect.setEmpty();
boolean handled = false;
if (event.getAction() == KeyEvent.ACTION_DOWN) {
switch (event.getKeyCode()) {
case KeyEvent.KEYCODE_DPAD_LEFT:
if (canScrollH()) {
if (!event.isAltPressed()) {
handled = arrowScrollH(View.FOCUS_LEFT);
} else {
handled = fullScrollH(View.FOCUS_LEFT);
}
}
break;
case KeyEvent.KEYCODE_DPAD_RIGHT:
if (canScrollH()) {
if (!event.isAltPressed()) {
handled = arrowScrollH(View.FOCUS_RIGHT);
} else {
handled = fullScrollH(View.FOCUS_RIGHT);
}
}
break;
case KeyEvent.KEYCODE_DPAD_UP:
if (canScrollV()) {
if (!event.isAltPressed()) {
handled = arrowScrollV(View.FOCUS_UP);
} else {
handled = fullScrollV(View.FOCUS_UP);
}
}
break;
case KeyEvent.KEYCODE_DPAD_DOWN:
if (canScrollV()) {
if (!event.isAltPressed()) {
handled = arrowScrollV(View.FOCUS_DOWN);
} else {
handled = fullScrollV(View.FOCUS_DOWN);
}
}
break;
}
}
return handled;
}
private boolean inChild(int x, int y) {
if (getChildCount() > 0) {
final int scrollX = getScrollX();
final int scrollY = getScrollY();
final View child = getChildAt(0);
return !(y < child.getTop() - scrollY
|| y >= child.getBottom() - scrollY
|| x < child.getLeft() - scrollX || x >= child.getRight()
- scrollX);
}
return false;
}
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
/*
-
This method JUST determines whether we want to intercept the motion.
-
If we return true, onMotionEvent will be called and we do the actual
-
scrolling there.
*/
/*
-
Shortcut the most recurring case: the user is in the dragging state
-
and he is moving his finger. We want to intercept this motion.
*/
final int action = ev.getAction();
if ((action == MotionEvent.ACTION_MOVE) && (mIsBeingDragged)) {
return true;
}
switch (action & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_MOVE: {
/*
-
mIsBeingDragged == false, otherwise the shortcut would have
-
caught it. Check whether the user has moved far enough from his
-
original down touch.
*/
/*
-
Locally do absolute value. mLastMotionY is set to the y value of
-
the down event.
*/
final int activePointerId = mActivePointerId;
if (activePointerId == INVALID_POINTER) {
// If we don’t have a valid id, the touch down wasn’t on
// content.
break;
}
final int pointerIndex = ev.findPointerIndex(activePointerId);
final float y = ev.getY(pointerIndex);
final int yDiff = (int) Math.abs(y - mLastMotionY);
if (yDiff > mTouchSlop) {
mIsBeingDragged = true;
mLastMotionY = y;
}
final float x = ev.getX(pointerIndex);
final int xDiff = (int) Math.abs(x - mLastMotionX);
if (xDiff > mTouchSlop) {
mIsBeingDragged = true;
mLastMotionX = x;
}
break;
}
case MotionEvent.ACTION_DOWN: {
final float x = ev.getX();
final float y = ev.getY();
if (!inChild((int) x, (int) y)) {
mIsBeingDragged = false;
break;
}
/*
-
Remember location of down touch. ACTION_DOWN always refers to
-
pointer index 0.
*/
mLastMotionY = y;
mLastMotionX = x;
mActivePointerId = ev.getPointerId(0);
/*
-
If being flinged and user touches the screen, initiate drag;
-
otherwise don’t. mScroller.isFinished should be false when being
-
flinged.
*/
mIsBeingDragged = !mScroller.isFinished();
break;
}
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP:
/* Release the drag */
mIsBeingDragged = false;
mActivePointerId = INVALID_POINTER;
break;
case MotionEvent.ACTION_POINTER_UP:
onSecondaryPointerUp(ev);
break;
}
/*
-
The only time we want to intercept motion events is if we are in the
-
drag mode.
*/
return mIsBeingDragged;
}
private boolean scrollableOutsideTouch = false;
/**
-
设置scroller是否可以滑动内容当触屏事件在chileview之外 default:false
-
@param b
-
true-可以,false-不可
*/
public void setScrollableOutsideChile(boolean b) {
scrollableOutsideTouch = b;
}
private boolean flexible = true;
/**
-
设置是否可有弹性效果
-
@param b
-
true-可以,false-不可
*/
public void setFlexible(boolean b) {
flexible = b;
}
private long lastEvenTime;
@Override
public boolean onTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN && ev.getEdgeFlags() != 0) {
// Don’t handle edge touches immediately – they may actually belong
// to one of our
// descendants.
return false;
}
if (mVelocityTracker == null) {
mVelocityTracker = VelocityTracker.obtain();
}
mVelocityTracker.addMovement(ev);
final int action = ev.getAction();
switch (action & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN: {
final float x = ev.getX();
final float y = ev.getY();
if (!(mIsBeingDragged = inChild((int) x, (int) y))
&& !scrollableOutsideTouch) {
return false;
}
// 阻止测试人员暴力测试
if (System.currentTimeMillis() - lastEvenTime < 200) {
ev.setAction(MotionEvent.ACTION_CANCEL);
}
lastEvenTime = System.currentTimeMillis();
/*
-
If being flinged and user touches, stop the fling. isFinished
-
will be false if being flinged.
*/
if (!mScroller.isFinished()) {
mScroller.abortAnimation();
}
// Remember where the motion event started
mLastMotionY = y;
mLastMotionX = x;
mActivePointerId = ev.getPointerId(0);
break;
}
case MotionEvent.ACTION_MOVE:
if (mIsBeingDragged || scrollableOutsideTouch) {
// Scroll to follow the motion event
final int activePointerIndex = ev
.findPointerIndex(mActivePointerId);
final float y = ev.getY(activePointerIndex);
final int deltaY = (int) (mLastMotionY - y);//恢复纵向滚动
// final int deltaY = 0;//禁止纵向滚动
mLastMotionY = y;
final float x = ev.getX(activePointerIndex);
// final int deltaX = (int) (mLastMotionX - x);//恢复横向滚动
final int deltaX = 0;//禁止横向滚动
mLastMotionX = x;
// 全方向滚动
scrollBy(deltaX, deltaY);
// 当滚动到边界时就不会再滚动,这时移动布局
if (isNeedMove() && flexible) {
if (normal.isEmpty()) {
// 保存正常的布局属性
normal.set(inner.getLeft(), inner.getTop(),
inner.getRight(), inner.getBottom());
}
// 移动布局
inner.layout(inner.getLeft() - deltaX / 2, inner.getTop()
- deltaY / 2, inner.getRight() - deltaX / 2,
inner.getBottom() - deltaY / 2);
}
}
break;
case MotionEvent.ACTION_UP:
if (mIsBeingDragged || scrollableOutsideTouch) {
if (mFlingEnabled) {
final VelocityTracker velocityTracker = mVelocityTracker;
velocityTracker.computeCurrentVelocity(1000,
mMaximumVelocity);
int initialVelocitx = (int) velocityTracker
.getXVelocity(mActivePointerId);
int initialVelocity = (int) velocityTracker
.getYVelocity(mActivePointerId);
if (getChildCount() > 0) {
if (Math.abs(initialVelocitx) > initialVelocitx
|| Math.abs(initialVelocity) > mMinimumVelocity) {
fling(-initialVelocitx, -initialVelocity);
}
}
}
if (isNeedAnimation()) {
animation();
}
mActivePointerId = INVALID_POINTER;
mIsBeingDragged = false;
if (mVelocityTracker != null) {
mVelocityTracker.recycle();
mVelocityTracker = null;
}
}
break;
case MotionEvent.ACTION_CANCEL:
if (mIsBeingDragged && getChildCount() > 0) {
mActivePointerId = INVALID_POINTER;
mIsBeingDragged = false;
if (mVelocityTracker != null) {
mVelocityTracker.recycle();
mVelocityTracker = null;
}
}
break;
case MotionEvent.ACTION_POINTER_UP:
onSecondaryPointerUp(ev);
break;
}
return true;
}
private void onSecondaryPointerUp(MotionEvent ev) {
final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
final int pointerId = ev.getPointerId(pointerIndex);
if (pointerId == mActivePointerId) {
// This was our active pointer going up. Choose a new
// active pointer and adjust accordingly.
final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
mLastMotionX = ev.getX(newPointerIndex);
mLastMotionY = ev.getY(newPointerIndex);
mActivePointerId = ev.getPointerId(newPointerIndex);
if (mVelocityTracker != null) {
mVelocityTracker.clear();
}
}
}
/**
-
-
Finds the next focusable component that fits in the specified bounds.
-
@param topFocus
-
look for a candidate is the one at the top of the bounds if
-
topFocus is true, or at the bottom of the bounds if topFocus
-
is false
-
@param top
-
the top offset of the bounds in which a focusable must be
-
found
-
@param bottom
-
the bottom offset of the bounds in which a focusable must be
-
found
-
@return the next focusable component in the bounds or null if none can be
-
found
*/
private View findFocusableViewInBoundsV(boolean topFocus, int top,
int bottom) {
List focusables = getFocusables(View.FOCUS_FORWARD);
View focusCandidate = null;
/*
-
A fully contained focusable is one where its top is below the bound’s
-
top, and its bottom is above the bound’s bottom. A partially
-
contained focusable is one where some part of it is within the
-
bounds, but it also has some part that is not within bounds. A fully
-
contained focusable is preferred to a partially contained focusable.
*/
boolean foundFullyContainedFocusable = false;
int count = focusables.size();
for (int i = 0; i < count; i++) {
View view = focusables.get(i);
int viewTop = view.getTop();
int viewBottom = view.getBottom();
if (top < viewBottom && viewTop < bottom) {
/*
-
the focusable is in the target area, it is a candidate for
-
focusing
*/
final boolean viewIsFullyContained = (top < viewTop)
&& (viewBottom < bottom);
if (focusCandidate == null) {
/* No candidate, take this one */
focusCandidate = view;
foundFullyContainedFocusable = viewIsFullyContained;
} else {
final boolean viewIsCloserToBoundary = (topFocus && viewTop < focusCandidate
.getTop())
|| (!topFocus && viewBottom > focusCandidate
.getBottom());
if (foundFullyContainedFocusable) {
if (viewIsFullyContained && viewIsCloserToBoundary) {
/*
-
We’re dealing with only fully contained views, so
-
it has to be closer to the boundary to beat our
-
candidate
*/
focusCandidate = view;
}
} else {
if (viewIsFullyContained) {
/*
-
Any fully contained view beats a partially
-
contained view
*/
focusCandidate = view;
foundFullyContainedFocusable = true;
} else if (viewIsCloserToBoundary) {
/*
-
Partially contained view beats another partially
-
contained view if it’s closer
*/
focusCandidate = view;
}
}
}
}
}
return focusCandidate;
}
private View findFocusableViewInBoundsH(boolean leftFocus, int left,
int right) {
List focusables = getFocusables(View.FOCUS_FORWARD);
View focusCandidate = null;
/*
-
A fully contained focusable is one where its left is below the
-
bound’s left, and its right is above the bound’s right. A partially
-
contained focusable is one where some part of it is within the
-
bounds, but it also has some part that is not within bounds. A fully
-
contained focusable is preferred to a partially contained focusable.
*/
boolean foundFullyContainedFocusable = false;
int count = focusables.size();
for (int i = 0; i < count; i++) {
View view = focusables.get(i);
int viewLeft = view.getLeft();
int viewRight = view.getRight();
if (left < viewRight && viewLeft < right) {
/*
-
the focusable is in the target area, it is a candidate for
-
focusing
*/
final boolean viewIsFullyContained = (left < viewLeft)
&& (viewRight < right);
if (focusCandidate == null) {
/* No candidate, take this one */
focusCandidate = view;
foundFullyContainedFocusable = viewIsFullyContained;
} else {
final boolean viewIsCloserToBoundary = (leftFocus && viewLeft < focusCandidate
.getLeft())
|| (!leftFocus && viewRight > focusCandidate
.getRight());
if (foundFullyContainedFocusable) {
if (viewIsFullyContained && viewIsCloserToBoundary) {
/*
-
We’re dealing with only fully contained views, so
-
it has to be closer to the boundary to beat our
-
candidate
*/
focusCandidate = view;
}
} else {
if (viewIsFullyContained) {
/*
-
Any fully contained view beats a partially
-
contained view
*/
focusCandidate = view;
foundFullyContainedFocusable = true;
} else if (viewIsCloserToBoundary) {
/*
-
Partially contained view beats another partially
-
contained view if it’s closer
*/
focusCandidate = view;
}
}
}
}
}
return focusCandidate;
}
/**
-
-
Handles scrolling in response to a “home/end” shortcut press. This method
-
will scroll the view to the top or bottom and give the focus to the
-
topmost/bottommost component in the new visible area. If no component is
-
a good candidate for focus, this scrollview reclaims the focus.
-
@param direction
-
the scroll direction: {@link android.view.View#FOCUS_UP} to go
-
the top of the view or {@link android.view.View#FOCUS_DOWN} to
-
go the bottom
-
@return true if the key event is consumed by this method, false otherwise
*/
public boolean fullScrollV(int direction) {
boolean down = direction == View.FOCUS_DOWN;
int height = getHeight();
mTempRect.top = 0;
mTempRect.bottom = height;
if (down) {
int count = getChildCount();
if (count > 0) {
View view = getChildAt(count - 1);
mTempRect.bottom = view.getBottom();
mTempRect.top = mTempRect.bottom - height;
}
}
return scrollAndFocusV(direction, mTempRect.top, mTempRect.bottom);
}
public boolean fullScrollH(int direction) {
boolean right = direction == View.FOCUS_RIGHT;
int width = getWidth();
mTempRect.left = 0;
mTempRect.right = width;
if (right) {
int count = getChildCount();
if (count > 0) {
View view = getChildAt(0);
mTempRect.right = view.getRight();
mTempRect.left = mTempRect.right - width;
}
}
return scrollAndFocusH(direction, mTempRect.left, mTempRect.right);
}
/**
-
-
Scrolls the view to make the area defined by
top
and -
bottom
visible. This method attempts to give the focus to a -
component visible in this area. If no component can be focused in the new
-
visible area, the focus is reclaimed by this scrollview.
-
@param direction
-
the scroll direction: {@link android.view.View#FOCUS_UP} to go
-
upward {@link android.view.View#FOCUS_DOWN} to downward
-
@param top
-
the top offset of the new area to be made visible
-
@param bottom
-
the bottom offset of the new area to be made visible
-
@return true if the key event is consumed by this method, false otherwise
*/
private boolean scrollAndFocusV(int direction, int top, int bottom) {
boolean handled = true;
int height = getHeight();
int containerTop = getScrollY();
int containerBottom = containerTop + height;
boolean up = direction == View.FOCUS_UP;
View newFocused = findFocusableViewInBoundsV(up, top, bottom);
if (newFocused == null) {
newFocused = this;
}
if (top >= containerTop && bottom <= containerBottom) {
handled = false;
} else {
int delta = up ? (top - containerTop) : (bottom - containerBottom);
doScrollY(delta);
}
if (newFocused != findFocus() && newFocused.requestFocus(direction)) {
mScrollViewMovedFocus = true;
mScrollViewMovedFocus = false;
}
return handled;
}
private boolean scrollAndFocusH(int direction, int left, int right) {
boolean handled = true;
int width = getWidth();
int containerLeft = getScrollX();
int containerRight = containerLeft + width;
boolean goLeft = direction == View.FOCUS_LEFT;
View newFocused = findFocusableViewInBoundsH(goLeft, left, right);
if (newFocused == null) {
newFocused = this;
}
if (left >= containerLeft && right <= containerRight) {
handled = false;
} else {
-
int delta = goLeft ? (left - containerLeft)
- (right - containerRight);
doScrollX(delta);
}
if (newFocused != findFocus() && newFocused.requestFocus(direction)) {
mScrollViewMovedFocus = true;
mScrollViewMovedFocus = false;
}
return handled;
}
/**
-
Handle scrolling in response to an up or down arrow click.
-
@param direction
-
The direction corresponding to the arrow key that was pressed
-
@return True if we consumed the event, false otherwise
*/
public boolean arrowScrollV(int direction) {
View currentFocused = findFocus();
if (currentFocused == this)
currentFocused = null;
View nextFocused = FocusFinder.getInstance().findNextFocus(this,
currentFocused, direction);
final int maxJump = getMaxScrollAmountV();
if (nextFocused != null
&& isWithinDeltaOfScreenV(nextFocused, maxJump, getHeight())) {
nextFocused.getDrawingRect(mTempRect);
offsetDescendantRectToMyCoords(nextFocused, mTempRect);
int scrollDelta = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);
doScrollY(scrollDelta);
nextFocused.requestFocus(direction);
} else {
// no new focus
int scrollDelta = maxJump;
if (direction == View.FOCUS_UP && getScrollY() < scrollDelta) {
scrollDelta = getScrollY();
} else if (direction == View.FOCUS_DOWN) {
if (getChildCount() > 0) {
int daBottom = getChildAt(0).getBottom();
int screenBottom = getScrollY() + getHeight();
if (daBottom - screenBottom < maxJump) {
scrollDelta = daBottom - screenBottom;
}
}
}
if (scrollDelta == 0) {
return false;
}
doScrollY(direction == View.FOCUS_DOWN ? scrollDelta : -scrollDelta);
}
if (currentFocused != null && currentFocused.isFocused()
&& isOffScreenV(currentFocused)) {
// previously focused item still has focus and is off screen, give
// it up (take it back to ourselves)
// (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we
// are sure to get it)
final int descendantFocusability = getDescendantFocusability(); // save
setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);
requestFocus();
setDescendantFocusability(descendantFocusability); // restore
}
return true;
}
public boolean arrowScrollH(int direction) {
View currentFocused = findFocus();
if (currentFocused == this)
currentFocused = null;
View nextFocused = FocusFinder.getInstance().findNextFocus(this,
currentFocused, direction);
final int maxJump = getMaxScrollAmountH();
if (nextFocused != null && isWithinDeltaOfScreenH(nextFocused, maxJump)) {
nextFocused.getDrawingRect(mTempRect);
offsetDescendantRectToMyCoords(nextFocused, mTempRect);
int scrollDelta = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);
doScrollX(scrollDelta);
nextFocused.requestFocus(direction);
} else {
// no new focus
int scrollDelta = maxJump;
if (direction == View.FOCUS_LEFT && getScrollX() < scrollDelta) {
scrollDelta = getScrollX();
} else if (direction == View.FOCUS_RIGHT && getChildCount() > 0) {
int daRight = getChildAt(0).getRight();
int screenRight = getScrollX() + getWidth();
if (daRight - screenRight < maxJump) {
scrollDelta = daRight - screenRight;
}
}
if (scrollDelta == 0) {
return false;
}
-
doScrollX(direction == View.FOCUS_RIGHT ? scrollDelta
- -scrollDelta);
}
if (currentFocused != null && currentFocused.isFocused()
&& isOffScreenH(currentFocused)) {
// previously focused item still has focus and is off screen, give
// it up (take it back to ourselves)
// (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we
// are sure to get it)
final int descendantFocusability = getDescendantFocusability(); // save
setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);
requestFocus();
setDescendantFocusability(descendantFocusability); // restore
}
return true;
}
/**
-
@return whether the descendant of this scroll view is scrolled off
-
screen.
*/
private boolean isOffScreenV(View descendant) {
return !isWithinDeltaOfScreenV(descendant, 0, getHeight());
}
private boolean isOffScreenH(View descendant) {
return !isWithinDeltaOfScreenH(descendant, 0);
}
/**
-
@return whether the descendant of this scroll view is within delta pixels
-
of being on the screen.
*/
private boolean isWithinDeltaOfScreenV(View descendant, int delta,
int height) {
descendant.getDrawingRect(mTempRect);
offsetDescendantRectToMyCoords(descendant, mTempRect);
return (mTempRect.bottom + delta) >= getScrollY()
&& (mTempRect.top - delta) <= (getScrollY() + height);
}
private boolean isWithinDeltaOfScreenH(View descendant, int delta) {
descendant.getDrawingRect(mTempRect);
offsetDescendantRectToMyCoords(descendant, mTempRect);
return (mTempRect.right + delta) >= getScrollX()
&& (mTempRect.left - delta) <= (getScrollX() + getWidth());
}
/**
-
Smooth scroll by a Y delta
-
@param delta
-
the number of pixels to scroll by on the Y axis
*/
private void doScrollY(int delta) {
if (delta != 0) {
if (mSmoothScrollingEnabled) {
smoothScrollBy(0, delta);
} else {
scrollBy(0, delta);
}
}
}
private void doScrollX(int delta) {
if (delta != 0) {
if (mSmoothScrollingEnabled) {
smoothScrollBy(delta, 0);
} else {
scrollBy(delta, 0);
}
}
}
/**
-
Like {@link View#scrollBy}, but scroll smoothly instead of immediately.
-
@param dx
-
the number of pixels to scroll by on the X axis
-
@param dy
-
the number of pixels to scroll by on the Y axis
*/
public void smoothScrollBy(int dx, int dy) {
if (getChildCount() == 0) {
// Nothing to do.
return;
}
long duration = AnimationUtils.currentAnimationTimeMillis()
- mLastScroll;
if (duration > ANIMATED_SCROLL_GAP) {
final int height = getHeight() - getPaddingBottom()
- getPaddingTop();
final int bottom = getChildAt(0).getHeight();
final int maxY = Math.max(0, bottom - height);
final int scrollY = getScrollY();
dy = Math.max(0, Math.min(scrollY + dy, maxY)) - scrollY;
final int width = getWidth() - getPaddingRight() - getPaddingLeft();
final int right = getChildAt(0).getWidth();
final int maxX = Math.max(0, right - width);
final int scrollX = getScrollX();
dx = Math.max(0, Math.min(scrollX + dx, maxX)) - scrollX;
mScroller.startScroll(scrollX, scrollY, dx, dy);
invalidate();
} else {
if (!mScroller.isFinished()) {
mScroller.abortAnimation();
}
scrollBy(dx, dy);
}
mLastScroll = AnimationUtils.currentAnimationTimeMillis();
}
/**
-
Like {@link #scrollTo}, but scroll smoothly instead of immediately.
-
@param x
-
the position where to scroll on the X axis
-
@param y
-
the position where to scroll on the Y axis
*/
public final void smoothScrollTo(int x, int y) {
smoothScrollBy(x - getScrollX(), y - getScrollY());
}
/**
-
-
The scroll range of a scroll view is the overall height of all of its
-
children.
*/
@Override
protected int computeVerticalScrollRange() {
final int count = getChildCount();
final int contentHeight = getHeight() - getPaddingBottom()
- getPaddingTop();
if (count == 0) {
return contentHeight;
}
return getChildAt(0).getBottom();
}
@Override
protected int computeHorizontalScrollRange() {
final int count = getChildCount();
final int contentWidth = getWidth() - getPaddingLeft()
- getPaddingRight();
if (count == 0) {
return contentWidth;
}
return getChildAt(0).getRight();
}
@Override
protected int computeVerticalScrollOffset() {
return Math.max(0, super.computeVerticalScrollOffset());
}
@Override
protected int computeHorizontalScrollOffset() {
return Math.max(0, super.computeHorizontalScrollOffset());
}
@Override
protected void measureChild(View child, int parentWidthMeasureSpec,
int parentHeightMeasureSpec) {
int childWidthMeasureSpec;
int childHeightMeasureSpec;
总结
写到这里也结束了,在文章最后放上一个小小的福利,以下为小编自己在学习过程中整理出的一个关于Flutter的学习思路及方向,从事互联网开发,最主要的是要学好技术,而学习技术是一条慢长而艰苦的道路,不能靠一时激情,也不是熬几天几夜就能学好的,必须养成平时努力学习的习惯,更加需要准确的学习方向达到有效的学习效果。
由于内容较多就只放上一个大概的大纲,需要更及详细的学习思维导图的
还有高级UI、性能优化、架构师课程、NDK、混合式开发(ReactNative+Weex)微信小程序、Flutter全方面的Android进阶实践技术资料,并且还有技术大牛一起讨论交流解决问题。
网上学习资料一大堆,但如果学到的知识不成体系,遇到问题时只是浅尝辄止,不再深入研究,那么很难做到真正的技术提升。
一个人可以走的很快,但一群人才能走的更远!不论你是正从事IT行业的老鸟或是对IT行业感兴趣的新人,都欢迎加入我们的的圈子(技术交流、学习资源、职场吐槽、大厂内推、面试辅导),让我们一起学习成长!
stScroll = AnimationUtils.currentAnimationTimeMillis();
}
/**
-
Like {@link #scrollTo}, but scroll smoothly instead of immediately.
-
@param x
-
the position where to scroll on the X axis
-
@param y
-
the position where to scroll on the Y axis
*/
public final void smoothScrollTo(int x, int y) {
smoothScrollBy(x - getScrollX(), y - getScrollY());
}
/**
-
-
The scroll range of a scroll view is the overall height of all of its
-
children.
*/
@Override
protected int computeVerticalScrollRange() {
final int count = getChildCount();
final int contentHeight = getHeight() - getPaddingBottom()
- getPaddingTop();
if (count == 0) {
return contentHeight;
}
return getChildAt(0).getBottom();
}
@Override
protected int computeHorizontalScrollRange() {
final int count = getChildCount();
final int contentWidth = getWidth() - getPaddingLeft()
- getPaddingRight();
if (count == 0) {
return contentWidth;
}
return getChildAt(0).getRight();
}
@Override
protected int computeVerticalScrollOffset() {
return Math.max(0, super.computeVerticalScrollOffset());
}
@Override
protected int computeHorizontalScrollOffset() {
return Math.max(0, super.computeHorizontalScrollOffset());
}
@Override
protected void measureChild(View child, int parentWidthMeasureSpec,
int parentHeightMeasureSpec) {
int childWidthMeasureSpec;
int childHeightMeasureSpec;
总结
写到这里也结束了,在文章最后放上一个小小的福利,以下为小编自己在学习过程中整理出的一个关于Flutter的学习思路及方向,从事互联网开发,最主要的是要学好技术,而学习技术是一条慢长而艰苦的道路,不能靠一时激情,也不是熬几天几夜就能学好的,必须养成平时努力学习的习惯,更加需要准确的学习方向达到有效的学习效果。
由于内容较多就只放上一个大概的大纲,需要更及详细的学习思维导图的
还有高级UI、性能优化、架构师课程、NDK、混合式开发(ReactNative+Weex)微信小程序、Flutter全方面的Android进阶实践技术资料,并且还有技术大牛一起讨论交流解决问题。
[外链图片转存中…(img-39bxWeRf-1714301226439)]
网上学习资料一大堆,但如果学到的知识不成体系,遇到问题时只是浅尝辄止,不再深入研究,那么很难做到真正的技术提升。
一个人可以走的很快,但一群人才能走的更远!不论你是正从事IT行业的老鸟或是对IT行业感兴趣的新人,都欢迎加入我们的的圈子(技术交流、学习资源、职场吐槽、大厂内推、面试辅导),让我们一起学习成长!