TCP协议
- TCP 和 UDP 的区别?
- TCP 三次握手的过程?
- 为什么是三次而不是两次、四次?
- 三次握手过程中可以携带数据么?
- 说说 TCP 四次挥手的过程
- 为什么是四次挥手而不是三次?
- 半连接队列和 SYN Flood 攻击的关系
- 如何应对 SYN Flood 攻击?
- 介绍一下 TCP 报文头部的字段
- TCP 快速打开的原理(TFO)
- 说说TCP报文中时间戳的作用?
- TCP 的超时重传时间是如何计算的?
- TCP 的流量控制
- TCP 的拥塞控制
- 说说 Nagle 算法和延迟确认?
- 如何理解 TCP 的 keep-alive?
开源分享:【大厂前端面试题解析+核心总结学习笔记+真实项目实战+最新讲解视频】
浏览器篇
- 浏览器缓存?
- 说一说浏览器的本地存储?各自优劣如何?
- 说一说从输入URL到页面呈现发生了什么?
- 谈谈你对重绘和回流的理解
- XSS攻击
- CSRF攻击
- HTTPS为什么让数据传输更安全?
- 实现事件的防抖和节流?
- 实现图片懒加载?
let that = this;
if (that.points.length > 0) {
that.setDateByPoints(that.points);
}
},
methods: {
// 根据速度计算路线颜色
computePointsSpeed(points) {
let lineColor = '#ffd500'
let list = []
if (!points || !points.length) {
return list
}
let lastArr = []
let lastSpeed = 0
for (let i = 0; i < points.length; i++) {
let speed = this.covertSpeed(points[i].speed)
if (!this.maxSpeed) {
this.maxSpeed = points[i]
} else {
if (points[i].speed > this.maxSpeed.speed) {
this.maxSpeed = points[i]
}
}
if (i === points.length - 1 || !speed) {
// 还剩最后一个不计入
continue
}
let nextPoint = points[i + 1]
let nextSpeed = this.covertSpeed(points[i + 1].speed)
if (!nextSpeed) {
continue
}
lastSpeed = speed
if (!lastArr.length) {
lastArr.push(points[i], nextPoint)
} else {
lastArr.push(nextPoint)
}
if (speed <= 20) {
lineColor = '#ffd500'
if (nextSpeed > 20) {
// 清空
list.push({
points: lastArr,
color: lineColor,
arrowLine: true, //带箭头的线
width: 8,
})
lastArr = []
}
}
if (speed > 20 && speed <= 40) {
lineColor = '#ff8800'
if (nextSpeed <= 20 || nextSpeed > 40) {
// 清空
list.push({
points: lastArr,
color: lineColor,
arrowLine: true, //带箭头的线
width: 8,
})
lastArr = []
}
}
if (speed > 40 && speed <= 60) {
lineColor = '#ff5d00'
if (nextSpeed <= 40 || nextSpeed > 60) {
// 清空
list.push({
points: lastArr,
color: lineColor,
arrowLine: true, //带箭头的线
width: 8,
})
lastArr = []
}
}
if (speed > 60 && speed <= 80) {
lineColor = '#ff4d00'
if (nextSpeed <= 60 || nextSpeed > 80) {
// 清空
list.push({
points: lastArr,
color: lineColor,
arrowLine: true, //带箭头的线
width: 8,
})
lastArr = []
}
}
if (speed > 80 && speed <= 100) {
lineColor = '#ff3d00'
if (nextSpeed <= 80 || nextSpeed > 100) {
// 清空
list.push({
points: lastArr,
color: lineColor,
arrowLine: true, //带箭头的线
width: 8,
})
lastArr = []
}
}
if (speed > 100 && speed <= 120) {
lineColor = '#ff2d00'
if (nextSpeed <= 100 || nextSpeed > 120) {
// 清空
list.push({
points: lastArr,
color: lineColor,
arrowLine: true, //带箭头的线
width: 8,
})
lastArr = []
}
}
if (speed > 120) {
lineColor = '#ff1d00'
if (nextSpeed <= 120) {
// 清空
list.push({
points: lastArr,
color: lineColor,
arrowLine: true, //带箭头的线
width: 8,
})
lastArr = []
}
}
}
this.centerPoint = points[Math.round(points.length / 2)]
console.log("centerPoint", this.centerPoint)
if (!list.length && lastArr.length) {
list.push({
points: lastArr,
color: lineColor,
arrowLine: true, //带箭头的线
width: 8,
})
}
return list
},
// 设置路线和点
setDateByPoints(points) {
let that = this;
let color = "#ffd500"
// 标记点集合
that.polyline = this.computePointsSpeed(points)
if (!that.polyline.length) {
that.polyline = [{
points: points,
color: color,
arrowLine: true, //带箭头的线
width: 8,
}]
}
if (that.maxSpeed) {
that.maxSpeed.iconPath = '../../static/icon/map/flash.png'
that.maxSpeed.width = 24
that.maxSpeed.height = 24
that.maxSpeed.id = 2
that.maxSpeed.callout = {
color: '#5d5d5d',
fontSize: 14,
borderRadius: 6,
padding: 8,
bgColor: '#fff',
content: `极速 ${this.covertSpeed(this.maxSpeed.speed)} km/h`
}
that.markers.push(this.maxSpeed)
}
let start = points[0]
let end = points[points.length - 1]
start.id = 1
start.width = 35
start.height = 35
start.iconPath = '../../static/icon/map/start.png'
end.id = 3
end.width = 35
end.height = 35
end.iconPath = '../../static/icon/map/end.png'
that.markers.push(start, end);
this.setCenterPoint(start, end)
},
// 地图中心点 (计算3个点的中心点)
setCenterPoint(start, end) {
this.longitude = (start.longitude + this.centerPoint.longitude + end.longitude) / 3
this.latitude = (start.latitude + this.centerPoint.latitude + end.latitude) / 3
let distance1 = this.getDistance(start.latitude, start.longitude, this.centerPoint.latitude, this.centerPoint.longitude)
let distance2 = this.getDistance(this.centerPoint.latitude, this.centerPoint.longitude, end.latitude, end.longitude)
const distance = Number(distance1) + Number(distance2)
console.log('计算两点之间的距离', distance1, distance2, distance)
if (distance < 200) {
this.scale = 17
}
if (distance >= 200 && distance < 1000) {
this.scale = 15
}
if (distance >= 1000 && distance < 5000) {
this.scale = 13
}
if (distance >= 5000 && distance < 10000) {
this.scale = 12
}
if (distance >= 10000 && distance < 15000) {
this.scale = 11
}
if (distance >= 15000 && distance < 50000) {
this.scale = 10
}
if (distance >= 50000 && distance < 200000) {
this.scale = 8
}
if (distance > 200000) {
this.scale = 5
}
},
// 速度转换 m/s -> km/h
covertSpeed(ms) {
if (ms <= 0) {
return 0.00
}
const kmh = ms \* (60 \* 60)
return parseFloat(String(kmh / 1000)).toFixed(2)
},
// 计算两坐标点之间的距离
getDistance: function (lat1, lng1, lat2, lng2) {
let rad1 = lat1 \* Math.PI / 180.0;
let rad2 = lat2 \* Math.PI / 180.0;
let a = rad1 - rad2;
let b = lng1 \* Math.PI / 180.0 - lng2 \* Math.PI / 180.0;
let r = 6378137;
return (r \* 2 \* Math.asin(Math.sqrt(Math.pow(Math.sin(a / 2), 2) + Math.cos(rad1) \* Math.cos(rad2) \* Math.pow(Math
.sin(b / 2), 2)))).toFixed(0)
},
TCP协议
- TCP 和 UDP 的区别?
- TCP 三次握手的过程?
- 为什么是三次而不是两次、四次?
- 三次握手过程中可以携带数据么?
- 说说 TCP 四次挥手的过程
- 为什么是四次挥手而不是三次?
- 半连接队列和 SYN Flood 攻击的关系
- 如何应对 SYN Flood 攻击?
- 介绍一下 TCP 报文头部的字段
- TCP 快速打开的原理(TFO)
- 说说TCP报文中时间戳的作用?
- TCP 的超时重传时间是如何计算的?
- TCP 的流量控制
- TCP 的拥塞控制
- 说说 Nagle 算法和延迟确认?
- 如何理解 TCP 的 keep-alive?
开源分享:【大厂前端面试题解析+核心总结学习笔记+真实项目实战+最新讲解视频】
浏览器篇
- 浏览器缓存?
- 说一说浏览器的本地存储?各自优劣如何?
- 说一说从输入URL到页面呈现发生了什么?
- 谈谈你对重绘和回流的理解
- XSS攻击
- CSRF攻击
- HTTPS为什么让数据传输更安全?
- 实现事件的防抖和节流?
- 实现图片懒加载?
871)]
开源分享:【大厂前端面试题解析+核心总结学习笔记+真实项目实战+最新讲解视频】
浏览器篇
- 浏览器缓存?
- 说一说浏览器的本地存储?各自优劣如何?
- 说一说从输入URL到页面呈现发生了什么?
- 谈谈你对重绘和回流的理解
- XSS攻击
- CSRF攻击
- HTTPS为什么让数据传输更安全?
- 实现事件的防抖和节流?
- 实现图片懒加载?
[外链图片转存中…(img-HMlCEojj-1715796308872)]