Uniapp实现微信小程序跑步运动轨迹、历史轨迹和轨迹回放等功能

一、先看效果

【跑跑步】微信小程序


二、实现功能

        【跑跑步】是一款基于Uniapp开发的微信小程序,主要实现了跑步轨迹记录、历史轨迹、轨迹纠偏、轨迹回放和轨迹排名等功能。室内跑步记录正在开发,还没有发布,主要利用手机加速度传感器实现计步功能。更多干货请关注公众号:小蝇工作室

1、轨迹记录

        轨迹记录主要用到微信小程序的startLocationUpdateBackground和onLocationChange两个API接口,该接口实现了前后台GPS定位,连续采集用户的跑步定位信息,然后通过map组件把轨迹绘制出来。

//前后台定位接口
wx.startLocationUpdateBackground(callback) {
    var that = this;
    success(res) {
        //开始监听GPS数据
        that.onLocationChange();
    },
    fail(res) {
        //授权失败后引导用户打开定位信息
		...				
    }
})

//监听GPS数据的变化
onLocationChange() {
	var that = this;
	var points = [];
	var paths = [];
	wx.onLocationChange(function(res) {
		res.time = Date.now();
		points.push(res);
		that.latitude = res.latitude;
		that.longitude = res.longitude;
		if (that.scale = 3) {
			that.scale = 18;
		}

		paths = filterGPSPoints(points);
		paths = douglasPeucker(paths, 3);
		that.playRunAudio();
		uni.setStorage({
			key: 'gps',
			data: JSON.stringify(paths),
			success: function(e) {
				//console.log(e);
			},
			fail: function(e) {
				console.log(e)
			}
		});
	});
}

//绘制跑步轨迹
addLine(points) {
	var that = this;
	//计算距离
	function calculationDistance(ps) {
		var LC = 0;
		ps.forEach(function(f, index) {
			let lng1 = f.longitude;
			let lat1 = f.latitude;
			let lng2 = f.longitude;
			let lat2 = f.latitude;
			if (ps[index + 1]) {
				lng2 = ps[index + 1].longitude;;
				lat2 = ps[index + 1].latitude;
			}
			let radLat1 = lat1 * Math.PI / 180.0;
			let radLat2 = lat2 * Math.PI / 180.0;
			let a = radLat1 - radLat2;
			let b = (lng1 * Math.PI / 180.0) - (lng2 * Math.PI / 180.0);
			let s = 2 * Math.asin(Math.sqrt(Math.pow(Math.sin(a / 2), 2) +
				Math.cos(radLat1) * Math.cos(radLat2) * Math.pow(Math.sin(b / 2), 2)));
			LC = LC + s * 6370996.81
		})
		that.LC = (LC / 1000).toFixed(3);
		that.SD = (LC * 3.6 / (that.time)).toFixed(2);
	};

	calculationDistance(points);

	const taskLine = { //路线
		points: points, //经纬度数组
		color: '#00ff00', //线的颜色
		width: 5, //线的宽度
		borderWidth: 1, //线的厚度
		dottedLine: false, //是否虚线
		arrowLine: true //带箭头的线 开发者工具暂不支持该属性
	}
	this.polyline[0] = taskLine;
}

其中:filterGPSPoints方法用于过滤GPS飘逸点数据,douglasPeucker方法用于抽稀GPS数据,addLine方法绘制跑步轨迹。

2、轨迹回放

轨迹回放功能的实现主要通过moveAlong方法实现,设置的参数包括marker点的ID,轨迹线路和动画长度。本文实现了在轨迹回放时候切换三维场景,然后自动旋转等特效。

moveAlong() {
	var that = this;
	var duration = 10000;
	var durationMove = 50;
	var markerId = 10;

	var js = TimeTotimestamp(that.JS);
	var sd = that.SD;
	var lc = that.LC;

	that.startNum = 2;
	that.isShowMyRunRecord = false;
	that.isShowMyWeRun = false;

	if (this.MapContext) {
		this.MapContext.moveAlong({
			markerId: markerId,
			autoRotate: false,
			path: this.polyline[0].points,
			duration: duration, //假设动画执行5秒
			success(res) { // ios是开始动画就会执行,安卓手机是在动画结束后执行success 

				that.removeAlong();
				that.startName = "开始";
				that.startNum = 0;
				that.isShowMyRunRecord = true;
				that.isShowMyWeRun = true;
				that.isShowShare = true;
			}
		});

		var i = 0;
		var tt = 10;
		that.startName = tt;
		that.endS = setInterval(function() {
			tt--;
			that.startName = tt;
		}, 1000);

		var durationZH = duration / durationMove;
		that.rotateDH = setInterval(function() {
			i++;
			if (i < 40) {
				that.skew = i;
			}
			that.rotate = (270 / durationZH) * i;
			that.startName = tt;
			that.LC = ((js / durationZH) * i * (sd / 3600)).toFixed(3);
			that.JS = TimeToHFS((js / durationZH) * i);
		}, durationMove);
	}
}
3、核心算法

filterGPSPoints算法过滤GPS飘逸点数据:

// 定义阈值
const speedThreshold = 40; // 速度阈值,单位为m/s
const accelerationThreshold = 4; // 加速度阈值,单位为m/s^2

// 过滤GPS飘逸点的函数
function filterGPSPoints(points) {
	// 如果点的数量小于等于2,直接返回原始点集合
	if (points.length <= 2) {
		return points;
	}

	// 过滤后的点集合
	const filteredPoints = [points[0]];

	// 遍历原始点集合
	for (let i = 1; i < points.length - 1; i++) {
		const prevPoint = points[i - 1];
		const currentPoint = points[i];
		const nextPoint = points[i + 1];
		// 计算当前点的速度和加速度
		const speed = calculateSpeed(prevPoint, currentPoint);
		const acceleration = calculateAcceleration(prevPoint, currentPoint, nextPoint);

		// 如果速度和加速度都低于阈值,认为是有效点,加入过滤后的点集合
		if (speed <= speedThreshold && acceleration <= accelerationThreshold) {
			filteredPoints.push(currentPoint);
		}
	}

	// 加入最后一个点
	filteredPoints.push(points[points.length - 1]);

	return filteredPoints;
}

// 计算两个点之间的速度
function calculateSpeed(prevPoint, currentPoint) {
	const distance = calculateDistance(prevPoint, currentPoint);
	const time = (currentPoint.time - prevPoint.time)/1000; // 假设timestamp是时间戳
	return distance / time;
}

// 计算三个点之间的加速度
function calculateAcceleration(prevPoint, currentPoint, nextPoint) {
	const speed1 = calculateSpeed(prevPoint, currentPoint);
	const speed2 = calculateSpeed(currentPoint, nextPoint);
	const time = (nextPoint.time - prevPoint.time)/1000; // 假设timestamp是时间戳

	return (speed2 - speed1) / time;
}

// 计算两个点之间的距离
function calculateDistance(point1, point2) {
	const lat1 = point1.latitude;
	const lon1 = point1.longitude;
	const lat2 = point2.latitude;
	const lon2 = point2.longitude;

	const R = 6371; // 地球半径,单位为km

	const dLat = deg2rad(lat2 - lat1);
	const dLon = deg2rad(lon2 - lon1);

	const a =
		Math.sin(dLat / 2) * Math.sin(dLat / 2) +
		Math.cos(deg2rad(lat1)) * Math.cos(deg2rad(lat2)) * Math.sin(dLon / 2) * Math.sin(dLon / 2);

	const c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));

	const distance = R * c * 1000; // 转换为米
	
	return distance;
}

// 将角度转换为弧度
function deg2rad(deg) {
	return deg * (Math.PI / 180);
}

module.exports = filterGPSPoints;

抽稀GPS数据:

//计算距离
function calculationDistance(point1, point2) {

	let lat1 = point1.latitude;
	let lat2 = point2.latitude;
	let lng1 = point1.longitude;
	let lng2 = point2.longitude;
	let radLat1 = lat1 * Math.PI / 180.0;
	let radLat2 = lat2 * Math.PI / 180.0;
	let a = radLat1 - radLat2;
	let b = (lng1 * Math.PI / 180.0) - (lng2 * Math.PI / 180.0);
	let s = 2 * Math.asin(Math.sqrt(Math.pow(Math.sin(a / 2), 2) +
		Math.cos(radLat1) * Math.cos(radLat2) * Math.pow(Math.sin(b / 2), 2)));
	return s * 6370996.81;
};
//计算垂距
function distToSegment(start, end, center) {
	//下面用海伦公式计算面积
	let a = Math.abs(calculationDistance(start, end));
	let b = Math.abs(calculationDistance(start, center));
	let c = Math.abs(calculationDistance(end, center));
	let p = (a + b + c) / 2.0;
	let s = Math.sqrt(Math.abs(p * (p - a) * (p - b) * (p - c)));
	return s * 2.0 / a;
};
//递归方式压缩轨迹
function compressLine(coordinate, result, start, end, dMax) {
	if (start < end) {
		let maxDist = 0;
		let currentIndex = 0;
		let startPoint = coordinate[start];
		let endPoint = coordinate[end];
		for (let i = start + 1; i < end; i++) {
			let currentDist = distToSegment(startPoint, endPoint, coordinate[i]);
			if (currentDist > maxDist) {
				maxDist = currentDist;
				currentIndex = i;
			}
		}
		if (maxDist >= dMax) {
			//将当前点加入到过滤数组中
			result.push(coordinate[currentIndex]);
			//将原来的线段以当前点为中心拆成两段,分别进行递归处理
			compressLine(coordinate, result, start, currentIndex, dMax);
			compressLine(coordinate, result, currentIndex, end, dMax);
		}
	}
	return result;
};
/**
 *
 *@param coordinate 原始轨迹Array<{latitude,longitude}>
 *@param dMax 允许最大距离误差
 *@return douglasResult 抽稀后的轨迹
 *
 */
function douglasPeucker(coordinate, dMax) {
	if (!coordinate || !(coordinate.length > 2)) {
		return null;
	}
	coordinate.forEach((item, index) => {
		item.key = index;
	});
	let result = compressLine(coordinate, [], 0, coordinate.length - 1, dMax);
	result.push(coordinate[0]);
	result.push(coordinate[coordinate.length - 1]);
	let resultLatLng = result.sort((a, b) => {
		if (a.key < b.key) {
			return -1;
		} else if (a.key > b.key)
			return 1;
		return 0;
	});
	resultLatLng.forEach((item) => {
		item.key = undefined;
	});
	return resultLatLng;
}

module.exports = douglasPeucker;

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