悬浮窗的一种实现 _ Android悬浮窗Window应用

}.let { layoutParams->
//‘将视图添加到窗口’
windowManager.addView(windowView, layoutParams)
}

  • 上述代码在当前界面的左上角显示R.id.window_view.xml中定义的布局。
  • 为避免重复,将这段代码抽象成一个函数,其中窗口视图内容和展示位置会随着需求而变,遂将其参数化:

object FloatWindow{
private var context: Context? = null
//‘当前窗口参数’
var windowInfo: WindowInfo? = null

//‘把和Window布局有关的参数打包成一个内部类’
class WindowInfo(var view: View?) {
var layoutParams: WindowManager.LayoutParams? = null
//‘窗口宽’
var width: Int = 0
//‘窗口高’
var height: Int = 0
//‘窗口中是否有视图’
fun hasView() = view != null && layoutParams != null
//‘窗口中视图是否有父亲’
fun hasParent() = hasView() && view?.parent != null
}

//‘显示窗口’
fun show(
context: Context,
windowInfo: WindowInfo?,
x: Int = windowInfo?.layoutParams?.x.value(),
y: Int = windowInfo?.layoutParams?.y.value(),
) {
if (windowInfo
== null) { return }
if (windowInfo.view == null) { return }
this.windowInfo = windowInfo
this.context = context
//‘创建窗口布局参数’
windowInfo.layoutParams = createLayoutParam(x, y)
//‘显示窗口’
if (!windowInfo.hasParent().value()) {
val windowManager = this.context?.getSystemService(Context.WINDOW_SERVICE) as WindowManager
windowManager.addView(windowInfo.view, windowInfo.layoutParams)
}
}

//‘创建窗口布局参数’
private fun createLayoutParam(x: Int, y: Int): WindowManager.LayoutParams {
if (context == null) { return WindowManager.LayoutParams() }
return WindowManager.LayoutParams().apply {
//‘该类型不需要申请权限’
type = WindowManager.LayoutParams.TYPE_APPLICATION
format = PixelFormat.TRANSLUCENT
flags = WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE or WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS
gravity = Gravity.START or Gravity.TOP
width = windowInfo?.width.value()
height = windowInfo?.height.value()
this.x = x
this.y = y
}
}

//‘为空Int提供默认值’
fun Int?.value() = this ?: 0
}

  • FloatWindow声明成了单例,目的是在 app 整个生命周期,任何界面都可以方便地显示浮窗。
  • 为了方便统一管理窗口的参数,抽象了内部类WindowInfo
  • 现在就可以像这样在屏幕左上角显示一个浮窗了:

val windowView = LayoutInflater.from(context).inflate(R.id.window_view, null)
WindowInfo(windowView).apply{
width = 100
height = 100
}.let{ windowInfo ->
FloatWindow.show(context, windowInfo, 0, 0)
}

浮窗背景色

产品要求当浮窗显示时,屏幕变暗。设置WindowManager.LayoutParams.FLAG_DIM_BEHIND标签配合dimAmount就能轻松实现:

object FloatWindow{
//当前窗口参数
var windowInfo: WindowInfo? = null

private fun createLayoutParam(x: Int, y: Int): WindowManager.LayoutParams {
if (context == null) { return WindowManager.LayoutParams() }

return WindowManager.LayoutParams().apply {
type = WindowManager.LayoutParams.TYPE_APPLICATION
format = PixelFormat.TRANSLUCENT
flags =
WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE or
WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS or
//‘设置浮窗背景变暗’
WindowManager.LayoutParams.FLAG_DIM_BEHIND
//‘设置默认变暗程度为0,即不变暗,1表示全黑’
dimAmount = 0f
gravity = Gravity.START or Gravity.TOP
width = windowInfo?.width.value()
height = windowInfo?.height.value()
this.x = x
this.y = y
}
}

//‘供业务界面在需要的时候调整浮窗背景亮暗’
fun setDimAmount(amount:Float){
windowInfo?.layoutParams?.let { it.dimAmount = amount }
}
}

设置浮窗点击事件

为浮窗设置点击事件等价于为浮窗视图设置点击事件,但如果直接对浮窗视图使用setOnClickListener()的话,浮窗的触摸事件就不会被响应,那拖拽就无法实现。所以只能从更底层的触摸事件着手:

object FloatWindow : View.OnTouchListener{
//‘显示窗口’
fun show(
context: Context,
windowInfo: WindowInfo?,
x: Int = windowInfo?.layoutParams?.x.value(),
y: Int = windowInfo?.layoutParams?.y.value(),
) {
if (windowInfo == null) { return }
if (windowInfo.view == null) { return }
this.windowInfo = windowInfo
this.context = context
//‘为浮窗视图设置触摸监听器’
windowInfo.view?.setOnTouchListener(this)
windowInfo.layoutParams = createLayoutParam(x, y)
if (!windowInfo.hasParent().value()) {
val windowManager = this.context?.getSystemService(Context.WINDOW_SERVICE) as WindowManager
windowManager.addView(windowInfo.view, windowInfo.layoutParams)
}
}

override fun onTouch(v: View, event: MotionEvent): Boolean {
return false
}
}

  • onTouch(v: View, event: MotionEvent)中可以拿到更详细的触摸事件,比如ACTION_DOWNACTION_MOVEACTION_UP。这方便了拖拽的实现,但点击事件的捕获变得复杂,因为需要定义上述三个 ACTION 以怎样的序列出现时才判定为点击事件。幸好GestureDetector为我们做了这件事:

public class GestureDetector {
public interface OnGestureListener {
//‘ACTION_DOWN事件’
boolean onDown(MotionEvent e);
//‘单击事件’
boolean onSingleTapUp(MotionEvent e);
//‘拖拽事件’
boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY);

}
}

构建GestureDetector实例并将MotionEvent传递给它就能将触摸事件解析成感兴趣的上层事件:

object FloatWindow : View.OnTouchListener{
private var gestureDetector: GestureDetector = GestureDetector(context, GestureListener())
private var clickListener: WindowClickListener? = null
private var lastTouchX: Int = 0
private var lastTouchY: Int = 0

//‘为浮窗设置点击监听器’
fun setClickListener(listener: WindowClickListener) {
clickListener = listener
}

override fun onTouch(v: View, event: MotionEvent): Boolean {
//‘将触摸事件传递给 GestureDetector 解析’
gestureDetector.onTouchEvent(event)
return true
}

//‘记忆起始触摸点坐标’
private fun onActionDown(event: MotionEvent) {
lastTouchX = event.rawX.toInt()
lastTouchY = event.rawY.toInt()
}

private class GestureListener : GestureDetector.OnGestureListener {
//‘记忆起始触摸点坐标’
override fun onDown(e: MotionEvent): Boolean {
onActionDown(e)
return false
}

override fun onSingleTapUp(e: MotionEvent): Boolean {
//‘点击事件发生时,调用监听器’
return clickListener?.onWindowClick(windowInfo) ?: false
}


}

//‘浮窗点击监听器’
interface WindowClickListener {
fun onWindowClick(windowInfo: WindowInfo?): Boolean
}
}

拖拽浮窗

ViewManager提供了updateViewLayout(View view, ViewGroup.LayoutParams params)用于更新浮窗位置,所以只需监听ACTION_MOVE事件并实时更新浮窗视图位置就可实现拖拽。ACTION_MOVE事件被GestureDetector解析成OnGestureListener.onScroll()回调:

object FloatWindow : View.OnTouchListener{
private var gestureDetector: GestureDetector = GestureDetector(context, GestureListener())
private var lastTouchX: Int = 0
private var lastTouchY: Int = 0

override fun onTouch(v: View, event: MotionEvent): Boolean {
//‘将触摸事件传递给GestureDetector解析’
gestureDetector.onTouchEvent(event)
return true
}

private class GestureListener : GestureDetector.OnGestureListener {
override fun onDown(e: MotionEvent): Boolean {
onActionDown(e)
return false
}

override fun onScroll(e1: MotionEvent,e2: MotionEvent,distanceX: Float,distanceY:Float): Boolean {
//‘响应手指滚动事件’
onActionMove(e2)
return true
}
}

private fun onActionMove(event: MotionEvent) {
//‘获取当前手指坐标’
val currentX = event.rawX.toInt()
val currentY = event.rawY.toInt()
//‘获取手指移动增量’
val dx = currentX - lastTouchX
val dy = currentY - lastTouchY
//‘将移动增量应用到窗口布局参数上’
windowInfo?.layoutParams!!.x += dx
windowInfo?.layoutParams!!.y += dy
val windowManager = context?.getSystemService(Context.WINDOW_SERVICE) as WindowManager
var rightMost = screenWidth - windowInfo?.layoutParams!!.width
var leftMost = 0
val topMost = 0
val bottomMost = screenHeight - windowInfo?.layoutParams!!.height - getNavigationBarHeight(context)
//‘将浮窗移动区域限制在屏幕内’
if (windowInfo?.layoutParams!!.x < leftMost) {
windowInfo?.layoutParams!!.x = leftMost
}
if (windowInfo?.layoutParams!!.x > rightMost) {
windowInfo?.layoutParams!!.x = rightMost
}
if (windowInfo?.layoutParams!!.y < topMost) {
windowInfo?.layoutParams!!.y = topMost
}
if (windowInfo?.layoutParams!!.y > bottomMost) {
windowInfo?.layoutParams!!.y = bottomMost
}
//‘更新浮窗位置’
windowManager.updateViewLayout(windowInfo?.view, windowInfo?.layoutParams)
lastTouchX = currentX
lastTouchY = currentY
}
}

浮窗自动贴边

新的需求来了,拖拽浮窗松手后,需要自动贴边。

把贴边理解成一个水平位移动画。在松手时求出动画起点和终点横坐标,利用动画值不断更新浮窗位置::

object FloatWindow : View.OnTouchListener{
private var gestureDetector: GestureDetector = GestureDetector(context, GestureListener())
private var lastTouchX: Int = 0
private var lastTouchY: Int = 0
//‘贴边动画’
private var weltAnimator: ValueAnimator? = null

override fun onTouch(v: View, event: MotionEvent): Boolean {
//‘将触摸事件传递给GestureDetector解析’
gestureDetector.onTouchEvent(event)
//‘处理ACTION_UP事件’
val action = event.action
when (action) {
MotionEvent.ACTION_UP -> onActionUp(event, screenWidth, windowInfo?.width ?: 0)
else -> {
}
}
return true
}

private fun onActionUp(event: MotionEvent, screenWidth: Int, width: Int) {
if (!windowInfo?.hasView().value()) { return }
//‘记录抬手横坐标’
val upX = event.rawX.toInt()
//‘贴边动画终点横坐标’
val endX = if (upX > screenWidth / 2) {
screenWidth - width
} else {
0
}

//‘构建贴边动画’
if (weltAnimator == null) {
weltAnimator = ValueAnimator.ofInt(windowInfo?.layoutParams!!.x, endX).apply {
interpolator = LinearInterpolator()
duration = 300
addUpdateListener { animation ->
val x = animation.animatedValue as Int
if (windowInfo?.layoutParams != null) {
windowInfo?.layoutParams!!.x = x
}
val windowManager = context?.getSystemService(Context.WINDOW_SERVICE) as WindowManager
//‘更新窗口位置’
if (windowInfo?.hasParent().value()) {
windowManager.updateViewLayout(windowInfo?.view, windowInfo?.layoutParams)
}
}
}
}
weltAnimator?.setIntValues(windowInfo?.layoutParams!!.x, endX)
weltAnimator?.start()
}

//为空Boolean提供默认值
fun Boolean?.value() = this ?: false
}

  • GestureDetector解析后ACTION_UP事件被吞掉了,所以只能在onTouch()中截获它。
  • 根据抬手横坐标和屏幕中点横坐标的大小关系,来决定浮窗贴向左边还是右边。

管理多个浮窗

若 app 的不同业务界面同时需要显示浮窗:进入 界面A 时显示 浮窗A,然后它被拖拽到右下角,退出 界面A 进入 界面B,显示浮窗B,当再次进入 界面A 时,期望还原上次离开时的浮窗A的位置。

当前FloatWindow中用windowInfo成员存储单个浮窗参数,为了同时管理多个浮窗,需要将所有浮窗参数保存在Map结构中用 tag 区分:

object FloatWindow : View.OnTouchListener {
//‘浮窗参数容器’
private var windowInfoMap: HashMap<String, WindowInfo?> = HashMap()
//‘当前浮窗参数’
var windowInfo: WindowInfo? = null

//‘显示浮窗’
fun show(
context: Context,
//‘浮窗标签’
tag: String,
//‘若不提供浮窗参数则从参数容器中获取该tag上次保存的参数’
windowInfo: WindowInfo? = windowInfoMap[tag],
x: Int = windowInfo?.layoutParams?.x.value(),
y: Int = windowInfo?.layoutParams?.y.value()
) {
if (windowInfo == null) { return }
if (windowInfo.view == null) { return }
//‘更新当前浮窗参数’
this.windowInfo = windowInfo
//‘将浮窗参数存入容器’
windowInfoMap[tag] = windowInfo
windowInfo.view?.setOnTouchListener(this)
this.context = context
windowInfo.layoutParams = createLayoutParam(x, y)
if (!windowInfo.hasParent().value()) {
val windowManager =this.context?.getSystemService(Context.WINDOW_SERVICE) as WindowManager
windowManager.addView(windowInfo.view, windowInfo.layoutParams)
}
}
}

在显示浮窗时,增加tag标签参数用以唯一标识浮窗,并且为windowInfo提供默认参数,当恢复原有浮窗时,可以不提供windowInfo参数,FloatWindow就会去windowInfoMap中根据给定tag寻找对应windowInfo

监听浮窗界外点击事件

新的需求来了,点击浮窗时,贴边的浮窗像抽屉一样展示,点击浮窗以外区域时,抽屉收起。

刚开始接到这个新需求时,没什么思路。转念一想PopupWindow有一个setOutsideTouchable()

public class PopupWindow {
/**

  • Controls whether the pop-up will be informed of touch events outside

  • of its window.
  • @param touchable true if the popup should receive outside
  • touch events, false otherwise
    */
    public void setOutsideTouchable(boolean touchable) {
    mOutsideTouchable = touchable;
    }
    }

该函数用于设置是否允许 window 边界外的触摸事件传递给 window。跟踪mOutsideTouchable变量应该就能找到更多线索:

public class PopupWindow {
private int computeFlags(int curFlags) {
curFlags &= ~(
WindowManager.LayoutParams.FLAG_IGNORE_CHEEK_PRESSES |
WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE |
WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE |
WindowManager.LayoutParams.FLAG_WATCH_OUTSIDE_TOUCH |
WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS |
WindowManager.LayoutParams.FLAG_ALT_FOCUSABLE_IM |
WindowManager.LayoutParams.FLAG_SPLIT_TOUCH);

//‘如果界外可触摸,则将FLAG_WATCH_OUTSIDE_TOUCH赋值给flag’
if (mOutsideTouchable) {
curFlags |= WindowManager.LayoutParams.FLAG_WATCH_OUTSIDE_TOUCH;
}

}
}

继续往上跟踪computeFlags()调用的地方:

public class PopupWindow {
protected final WindowManager.LayoutParams createPopupLayoutParams(IBinder token) {
final WindowManager.LayoutParams p = new WindowManager.LayoutParams();

p.gravity = computeGravity();
//‘计算窗口布局参数flag属性并赋值’
p.flags = computeFlags(p.flags);
p.type = mWindowLayoutType;
p.token = token;

}
}

createPopupLayoutParams()会在窗口显示的时候被调用:

public class PopupWindow {
public void showAtLocation(IBinder token, int gravity, int x, int y) {
if (isShowing() || mContentView == null) { return; }
TransitionManager.endTransitions(mDecorView);
detachFromAnchor();
mIsShowing = true;
mIsDropdown = false;
mGravity = gravity;

//‘构建窗口布局参数’
final WindowManager.LayoutParams p = createPopupLayoutParams(token);
preparePopup§;
p.x = x;
p.y = y;
invokePopup§;
}
}

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对于 Android 悬浮窗实现,可以使用 WindowManager 来实现。但是在实现过程中,可能会遇到 WindowManager 无法传递事件的问题。 这个问题的原因可能是因为 WindowManager 的类型不正确。在创建 WindowManager 的时候,需要指定正确的类型,例如 TYPE_APPLICATION_OVERLAY 类型。 下面是一个基本的悬浮窗实现示例: ```java public class FloatingWindowService extends Service { private WindowManager mWindowManager; private View mFloatingView; public FloatingWindowService() { } @Override public IBinder onBind(Intent intent) { return null; } @Override public void onCreate() { super.onCreate(); // 创建一个 WindowManager mWindowManager = (WindowManager) getSystemService(WINDOW_SERVICE); // 创建一个悬浮窗 View mFloatingView = LayoutInflater.from(this).inflate(R.layout.floating_window, null); // 设置悬浮窗的类型为 TYPE_APPLICATION_OVERLAY WindowManager.LayoutParams params = new WindowManager.LayoutParams( WindowManager.LayoutParams.WRAP_CONTENT, WindowManager.LayoutParams.WRAP_CONTENT, Build.VERSION.SDK_INT >= Build.VERSION_CODES.O ? WindowManager.LayoutParams.TYPE_APPLICATION_OVERLAY : WindowManager.LayoutParams.TYPE_PHONE, WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE, PixelFormat.TRANSLUCENT); // 将悬浮窗添加到 WindowManager 中 mWindowManager.addView(mFloatingView, params); } @Override public void onDestroy() { super.onDestroy(); if (mFloatingView != null) { // 从 WindowManager 中移除悬浮窗 mWindowManager.removeView(mFloatingView); } } } ``` 在这个示例中,我们通过创建一个 WindowManager,并将悬浮窗 View 添加到 WindowManager 中来实现悬浮窗。同时,我们还需要设置悬浮窗的类型为 TYPE_APPLICATION_OVERLAY 类型,以确保能够正常接收事件。

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