/**
- 如果类型是圆形,则强制改变view的宽高一致,以小值为准;如果是圆角则不用管宽高问题
*/
if (type == TYPE_CIRCLE) {
mWidth = Math.min(getMeasuredWidth(), getMeasuredHeight());
mRadius = mWidth / 2;
setMeasuredDimension(mWidth, mWidth);
}
}
/**
-
- 设置BitmapShader
-
- 绘制
*/
@Override
protected void onDraw(Canvas canvas) {
if (getDrawable() == null) {
return;
}
setUpShader();
if (type == TYPE_ROUND) {
canvas.drawRoundRect(mRoundRect, mBorderRadius, mBorderRadius,
mBitmapPaint);
} else {
canvas.drawCircle(mRadius, mRadius, mRadius, mBitmapPaint);
// drawSomeThing(canvas);
}
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
// 圆角图片的范围
if (type == TYPE_ROUND)
mRoundRect = new RectF(0, 0, getWidth(), getHeight());
}
/**
-
初始化BitmapShader//给paint附加一个具有某种魔力(缩放)的shader
-
- drawable转化为我们的bitmap
-
- 设置shader 的mode
-
- 设置scale: 因为最终缩放完成的图片一定要大于我们的view的区域
-
- scale设置给matrix
-
- matrix设置给shader
-
- shader设置给paint
*/
private void setUpShader() {
Drawable drawable = getDrawable();
if (drawable == null) {
return;
}
Bitmap bmp = drawableToBitamp(drawable);
// 将bmp作为着色器,就是在指定区域内绘制bmp;此构造方法用的是拉伸mode: clamp
mBitmapShader = new BitmapShader(bmp, CLAMP, CLAMP);
float scale = 1.0f;
if (type == TYPE_CIRCLE) {
// 拿到bitmap宽或高的小值//我们需要画正方形
int bSize = Math.min(bmp.getWidth(), bmp.getHeight());
scale = mWidth * 1.0f / bSize;
} else if (type == TYPE_ROUND) {
// 如果图片的宽或者高与view的宽高不匹配,计算出需要缩放的比例;缩放后的图片的宽高,一定要大于我们view的宽高;所以我们这里取大值;//view的宽度/bitmap的宽度=缩放倍数
scale = Math.max(getWidth() * 1.0f / bmp.getWidth(), getHeight()
- 1.0f / bmp.getHeight());
}
// shader的变换矩阵,我们这里主要用于放大或者缩小
mMatrix.setScale(scale, scale);
// 设置变换矩阵
mBitmapShader.setLocalMatrix(mMatrix);
// 先给paint设置shader;然后画笔会有所不同哦,例如
mBitmapPaint.setShader(mBitmapShader);
}
/**
-
drawable转bitmap
-
@param drawable
-
@return
*/
private Bitmap drawableToBitamp(Drawable drawable) {
if (drawable instanceof BitmapDrawable) {
BitmapDrawable bd = (BitmapDrawable) drawable;
return bd.getBitmap();
}
//以下为drawable转bitmap的通用方法
int w = drawable.getIntrinsicWidth();
int h = drawable.getIntrinsicHeight();
Bitmap bitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, w, h);
drawable.draw(canvas);
return bitmap;
}
/**
-
添加一个方法
-
bitmap转drawable
*/
private Drawable bitmapToDrawable(Bitmap bitmap) {
Drawable drawable = new BitmapDrawable(null, bitmap);
return drawable;
}
//状态存储与恢复
private static final String STATE_INSTANCE = “state_instance”;
private static final String STATE_TYPE = “state_type”;
private static final String STATE_BORDER_RADIUS = “state_border_radius”;
@Override
protected Parcelable onSaveInstanceState() {
Bundle bundle = new Bundle();
bundle.putParcelable(STATE_INSTANCE, super.onSaveInstanceState());
bundle.putInt(STATE_TYPE, type);
bundle.putInt(STATE_BORDER_RADIUS, mBorderRadius);
return bundle;
}
@Override
protected void onRestoreInstanceState(Parcelable state) {
if (state instanceof Bundle) {
Bundle bundle = (Bundle) state;
super.onRestoreInstanceState(((Bundle) state)
.getParcelable(STATE_INSTANCE));
this.type = bundle.getInt(STATE_TYPE);
this.mBorderRadius = bundle.getInt(STATE_BORDER_RADIUS);
} else {
super.onRestoreInstanceState(state);
}
}
/**
-
动态修改圆角大小
-
*/
public void setBorderRadius(int borderRadius) {
int pxVal = dp2px(borderRadius);
if (this.mBorderRadius != pxVal) {
this.mBorderRadius = pxVal;
invalidate();
}
}
/**
-
动态设置type
-
*/
public void setType(int type) {
if (this.type != type) {
this.type = type;
if (this.type != TYPE_ROUND && this.type != TYPE_CIRCLE) {
this.type = TYPE_CIRCLE;
}
requestLayout();
}
}
private int dp2px(int dpVal) {
return (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP,
dpVal, getResources().getDisplayMetrics());
}
- 自定义控件属性
- 使用方式
<RelativeLayout xmlns:android=“http://schemas.android.com/apk/res/android”
xmlns:app=“http://schemas.android.com/apk/res-auto”
android:id=“@+id/relative_reconmmend”
android:layout_width=“wrap_content”
android:layout_height=“wrap_content”
android:orientation=“horizontal”>
<RoundImageView
android:id=“@+id/iv_grid_img”
android:layout_width=“120dp”
android:layout_height=“120dp”
android:scaleType=“fitXY”