Dev-C++小游戏大全(完结篇)(中)

作者十分推荐

1.哈利波特世界

#include <iostream>
#include <string>
#include <windows.h>
#include <conio.h>
#include <fstream>
#include <ctime>
#include <time.h>
#include <stdio.h>
using namespace std;
 
int D_Of_C, OK, ane, xy, D_Of_C1, OK1, ane1, xy1, nowM, MoralValue;
int ict = 0, nowlevel = 0;
int bag[44] = { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0};
//0抽奖券 1经验石R 2经验石SR 3经验石SSR 4经验石SSS 5经验石X
//6技能书快快复苏 7技能书铁甲咒 8技能书昏昏倒地 9技能书神锋无影 10技能书咒立停 11技能书石化咒 12技能书恢复咒 13技能书召唤咒 14技能书遗忘咒 15技能书万弹齐发 16技能书钻心咒 17技能书夺魂咒 18技能书死亡咒
//19生命药水 20防御药水 21攻击药水 22经验药水 23全幅药水 
//24猫狸子胡须 25媚娃头发 26马形水怪的鬃毛 27龙心腱 28雷鸟尾羽 29凤凰羽毛 30独角兽尾毛 31龙神经 32夜骐的尾羽
//33桦木 34紫衫木 35冬青木 36山楂木柳条 37橡木 38械木 39山毛榉木 40栗木 41樱桃木 42桃花心木
//43速度药水
string Material1name[9] = { "猫狸子胡须","媚娃头发","马形水怪的鬃毛","龙心腱","雷鸟尾羽","凤凰羽毛","独角兽尾毛","龙神经","夜骐的尾羽" };
string Material2name[10] = { "桦木","紫衫木","冬青木","山楂木柳条","橡木","械木","山毛榉木","栗木","樱桃木","桃花心木" };
int health = 1000, maxhealth = 1000, money=0, attack = 250, defense = 10, experience = 0, camp, level = 1, amm = 0, f = 0, speed = 0;
string Nwand = "空手";
int LE1 = 1, LE2 = 1, Sl[13];
bool dead = false;
string wandname[100] = { "柳条魔杖","胡桃魔杖","鹅耳枥木魔杖","柳条魔杖","花心木魔杖","冬青木魔杖","紫杉木魔杖","老魔杖" };
int wandpower[100] = { 200,500,1100,1300,2400,5000,9000,20000 }, wand[100], wandi = 8, wandnamei = 8, wandpoweri = 8;
string name, password;
int choose()
{
    system("cls");
    cout << "请选择您的阵营。" << endl;
    cout << "0, 哈利.HarryPotter" << endl;
    cout << "1, 伏地魔 LordVoldemort" << endl;
    cin >> camp;
    if (camp != 0 && camp != 1) {
        cout << "输入错误。";
        Sleep(250);
        choose();
    }
    else {
        if (MessageBox(0, TEXT("你确定?"), TEXT("请选择"), MB_OKCANCEL | MB_ICONINFORMATION) == IDOK) return 0; 
        choose();
    }
    return 0;
}
int login()
{
    string DN, DPW;
    bool isn = false;
    cout << "请输入账号和密码" << endl;
    cout << "账号:";
    cin >> name;
    cout << "密码:";
    cin >> password;
    ifstream fin("data2.txt");
    while(fin >> DN) {
        if (DN == name) {
            fin >> DPW;
            if (DPW != password) {
                cout << "密码错误!" << endl; isn = true;
                system("cls"); login();
            }
            else {
                fin >> money >> attack >> defense >> health >> level >> experience >> LE1 >> LE2  >> camp >> maxhealth;
                fin >> D_Of_C >> OK >> ane >> xy >> D_Of_C1 >> OK1 >> ane1 >> xy1 >> nowM;
                fin >> bag[0] >> bag[1] >> bag[2] >> bag[3] >> bag[4] >> bag[5] >> bag[6] >> bag[7];
                fin >> bag[8] >> bag[9] >> bag[10] >> bag[11] >> bag[12] >> bag[13] >> bag[14] >> bag[15];
                fin >> bag[16] >> bag[17] >> bag[18] >> bag[19] >> bag[20] >> bag[21] >> bag[22] >> bag[23];
                fin >> bag[24] >> bag[25] >> bag[26] >> bag[27] >> bag[28] >> bag[29] >> bag[30] >> bag[31];
                fin >> bag[32] >> bag[33] >> bag[34] >> bag[35] >> bag[36] >> bag[37] >> bag[38] >> bag[39];
                fin >> bag[40] >> bag[41] >> bag[42] >> bag[43];
                fin >> Sl[0] >> Sl[1] >> Sl[2] >> Sl[3] >> Sl[4] >> Sl[5] >> Sl[6] >> Sl[7] >> Sl[8] >> Sl[9] >> Sl[10] >> Sl[11] >> Sl[12];
                for (int i = 0; i < 100; i++) {
                    fin >> wandname[i];
                    fin >> wandpower[i];
                    fin >> wand[i];
                }           
                fin >> Nwand >> amm >> f >> wandi >> wandnamei >> wandpoweri >> ict >> speed >> nowlevel;
                isn = true;
            }
        }
    }
    if (!isn) {
        cout << "无此用户!" << endl;
        login();
    }
    cout << "登入成功!" << endl;
    Sleep(1000);
    return 0;
}
int save()
{
    ofstream outfile("data2.txt", ios::binary | ios::app | ios::in | ios::out);
    outfile << name << " " << password << " " << money << " " << attack << " " << defense << " " << health << " " << level << " " << experience << " " << LE1 << " " << LE2 << " " << camp << " " << maxhealth << " ";
    outfile << D_Of_C << " " << OK << " " << ane << " " << xy << " " << D_Of_C1 << " " << OK1 << " " << ane1 << " " << xy1 << " " << nowM << " ";
    outfile << bag[0] << " " << bag[1] << " " << bag[2] << " " << bag[3] << " " << bag[4] << " " << bag[5] << " " << bag[6] << " " << bag[7] << " ";
    outfile << bag[8] << " " << bag[9] << " " << bag[10] << " " << bag[11] << " " << bag[12] << " " << bag[13] << " " << bag[14] << " " << bag[15] << " ";
    outfile << bag[16] << " " << bag[17] << " " << bag[18] << " " << bag[19] << " " << bag[20] << " " << bag[21] << " " << bag[22] << " " << bag[23] << " ";
    outfile << bag[24] << " " << bag[25] << " " << bag[26] << " " << bag[27] << " " << bag[28] << " " << bag[29] << " " << bag[30] << " " << bag[31] << " ";
    outfile << bag[32] << " " << bag[33] << " " << bag[34] << " " << bag[35] << " " << bag[36] << " " << bag[37] << " " << bag[38] << " " << bag[39] << " ";
    outfile << bag[40] << " " << bag[41] << " " << bag[42] << " " << bag[43] << " ";
    outfile << Sl[0] << " " << Sl[1] << " " << Sl[2] << " " << Sl[3] << " " << Sl[4] << " " << Sl[5] << " " << Sl[6] << " " << Sl[7] << " " << Sl[8] << " " << Sl[9] << " " << Sl[10] << " " << Sl[11] << " " << Sl[12] << " ";
    for (int i = 0; i < 100; i++) {
        outfile << wandname[i] << " ";
        outfile << wandpower[i] << " ";
        outfile << wand[i] << " ";
    }
    outfile << Nwand << " " << amm << " " << f << " " << wandi << " " << wandnamei << " " << wandpoweri << " " << ict << " " << speed << " " << nowlevel << endl;
    outfile.close();
    return 0;
}
int Reg()
{
    string DN, DPW;
    cout << "请输入账号和密码  " << endl;
    cout << "账号:";
    cin >> name;
    cout << endl << "密码:";
    cin >> password;
    ifstream fin("data2.txt");
    while(fin >> DN) {
        if (DN == name) {
            cout << "用户名已被使用=====请重新起名";
            Reg();
        }
    }
    choose();
    return 0;
}
int monsterfight(string Hname, int hisH, int hisA, int hisD, int hisS, int hisSP)
{
    int mhealth = 10000, mdefense = 1000, mattack = 10000, mspeed = 500;
    int hfaint = 0;
    int mfaint = 0;
    dead = false;
    int ha = hisA;
    while (1) {
        if (hfaint > 0) hfaint -= 1; 
        if (mfaint > 0) {
            if (rand() % 3 == 0)
            {
                mfaint = 0;
                cout << "石怪使用技能咒立停,停止了魔咒!" << endl;
            }
            else mfaint -= 1;
        }
        if (mfaint <= 0) {
            if (rand() % 3) {
                cout << "石怪使用技能快快复苏 生命增加200" << endl;
                mhealth += 200;
            }
            if (rand() % 3) {
                cout << "石怪使用技能铁甲护身 生命增加100 防御增加50" << endl;
                mhealth += 100;
                mdefense += 50;
            }
            if (rand() % 3) {
                cout << "石怪使用技能神锋无影 攻击增加200 对方扣血200滴" << endl;
                hisH -= 200;
                mattack += 200;
            }
            Sleep(1000);
            int ran = rand() % 40 - 20;
            if (rand() % 10000 > hisSP) {
                if (attack + ran > hisD) {
                    cout << "石怪发起进攻 " << Hname << "扣血" << mattack - hisD + ran << "滴 剩余" << hisH - (mattack - hisD + ran) << "滴" << endl;
                    hisH -= mattack - hisD + ran;
                }
                else cout << "石怪发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; 
            }
            else {
                if (rand() % 2) cout << "石怪一脚踹了过去,但没有踢中" << endl; 
                else {
                    cout << "石怪一脚踹了过去,但只擦着了腰" << endl;
                    if ((mattack / 3) + ran > hisD) {
                        cout << Hname << "扣血" << (mattack / 3) + ran - hisD << "滴 剩余" << hisH - ((mattack / 3) + ran - hisD) << "滴" << endl;
                        hisH -= (mattack / 3) + ran - hisD;
                    }
                    else cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; 
                }
            }
        }
        Sleep(1000);
        if (hisH <= 0) {
            if (hisS == 20 && rand() % 3 == 0) {
                cout << "对方发动技能:恢复如初 满血复活" << endl;
                hisH = ha; Sleep(1000);
            }
            else {
                cout << "对方死亡" << endl;
                return 0;
            }
        }
        if (hfaint <= 0) {
            if (hisS != 0) {
                if (rand() % 3 == 0) {
                    if (hisS == 14) {
                        cout << "对方发动技能:快快复苏  生命加200" << endl;
                        hisH += 200;
                    }
                    if (hisS == 15) {
                        cout << "对方发动技能:盔甲护身  生命加50 防御增加50" << endl;
                        hisH += 50;
                        hisD += 50;
                    }
                    if (hisS == 17) {
                        cout << "对方发动技能神锋无影 攻击增加200 扣血200滴" << endl;
                        health -= 200;
                        hisA += 200;
                    }
                }
                Sleep(1000);
            }
            int ran = rand() % 40 - 20;
            if (rand() % 10000 > mspeed) {
                if (hisA + ran > defense) {
                    cout << Hname << "发起进攻 " << "石怪扣血" << hisA - defense + ran << "滴 剩余" << mhealth - (hisA - defense + ran) << "滴" << endl;
                    mhealth -= hisA - defense + ran;
                }
                else cout << Hname << "发起进攻 " << "石怪扣血0滴 剩余" << mhealth << "滴" << endl; 
            }
            else {
                if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl; 
                else {
                    cout << "对方一脚踹了过来,但只擦着了石怪的腰" << endl;
                    if ((hisA / 3) + ran > hisD) {
                        cout << "石怪扣血" << (hisA / 3) + ran - defense << "滴 剩余" << mhealth - ((hisA / 3) + ran - defense) << "滴" << endl;
                        mhealth -= ((hisA / 3) + ran - defense);
                    }
                    else cout << "石怪扣血0滴 剩余" << mhealth << "滴" << endl;
                }
            }
            Sleep(1000);
            if (mhealth <= 0) {
                cout << "石怪死亡" << endl;
                return hisH;
            }
        }
    }
    return 0;
}
int fight1(string Hname, int hisH, int hisA, int hisD, int hisS, int hisSP)
{
    int hfaint = 0, hhurt = 0, hbeat = 0;
    int mfaint = 0, mhurt = 0;
    dead = false;
    int ha = hisA;
    int his = hisA + hisD + hisH;
    while (1) {
        if (hfaint > 0) {
            if (rand() % 3 == 0) {
                cout << "对方使用技能:咒立停!停止了魔咒" << endl;
                hfaint = 1;
            }
            hfaint -= 1;
        }
        if (hbeat == 1) {
            if (rand() % 10 == 0) {
                cout << "对方一躲,躲过了你的石头" << endl;
                hbeat = 0;
            }
            else {
                cout << "对方躲闪不急,石头正好撞在他的鼻子上 扣血50滴" << endl;
                hisH -= 50;
            }
        }
        if (mfaint > 0) {
            if (Sl[6]) mfaint = 0; 
            else mfaint -= 1;
        }
        if (mhurt > 0) {
            if (Sl[6]) mhurt = 0; 
            else mhurt -= 1; 
            cout << "你的心像被一把刀刺穿了一样 扣血200滴" << endl;
            health -= 200;
        }
        if (mfaint <= 0) {
            if (rand() % 3 && Sl[0]) {
                cout << "你使用技能快快复苏 生命增加200" << endl;
                health += 200;
            }
            if (rand() % 3 && Sl[1]) {
                cout << "你使用技能铁甲护身 生命增加100 防御增加50" << endl;
                health += 100; defense += 50;
            }
            if (rand() % 3 && Sl[2]) {
                cout << "你使用技能昏昏倒地 " << Hname << "一回合之内不能攻击" << endl;
                hfaint += 1;
            }
            if (rand() % 3 && Sl[3]) {
                cout << "你使用技能神锋无影 攻击增加200 扣血200滴" << endl;
                hisH -= 200; attack += 200;
            }
            if (rand() % 3 && Sl[5]) {
                if (rand() % 10) {
                    cout << "你使用技能统统石化 " << Hname << "二回合之内不能攻击" << endl;
                    hfaint += 2;
                }
                else {
                    cout << "你使用技能统统石化 " << Hname << "十回合之内不能攻击" << endl;
                    hfaint += 10;
                }
            }
            if (rand() % 4 == 0 && Sl[7])
            {
                cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
                hisH = monsterfight(Hname, hisH, hisA, hisD, hisS, hisSP);
                if (hisH < 1) return 0;
                if (Sl[0]) {
                    cout << "在对方和石怪的战斗中,你已经恢复了2000生命" << endl;
                    if (maxhealth < health + 2000) health = maxhealth; 
                    else health += 2000; 
                }
            }
            if (rand() % 4 == 0 && Sl[8]) {
                cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
            }
            if (rand() % 3 && Sl[9]) {
                cout << "你使用技能万弹齐发!变出几十块石头" << endl;
                hbeat = 1;
            }
            if (rand() % 3 && Sl[10]) {
                cout << "你使用技能钻心咒!对方将疼痛5回合" << endl;
                hhurt += 5;
            }
            if (rand() % 3 && Sl[11]) {
                cout << "魂魄出窍!你使用夺魂咒,企图让" << Hname << "自己攻击自己!" << endl;
                Sleep((rand() % 1000) + 1000);
                cout << Hname << "被你控制了,开始攻击自己" << endl;
                Sleep(700);
                int ran = rand() % 40 - 20;
                if (hisA + ran > hisD) {
                    cout << "对方发起进攻 自己扣血" << hisH - hisD + ran << "滴 剩余" << hisH - (hisA - hisD + ran) << "滴" << endl;
                    hisH -= hisA - hisD + ran;
                }
                else cout << "对方发起进攻 自己扣血0滴 剩余" << hisH << "滴" << endl; 
            }
            if (rand() % 2 && Sl[12]) {
                cout << "你使用技能阿瓦达索命 " << Hname << "扣血" << hisH - hisH / 4 << "滴" << endl;
                hisH /= 4;
            }
            Sleep(1000);
            int ran = rand() % 40 - 20;
            if (rand() % 10000 > hisSP) {
                if (attack + ran > hisD) {
                    cout << "你发起进攻 " << Hname << "扣血" << attack - hisD + ran << "滴 剩余" << hisH - (attack - hisD + ran) << "滴" << endl;
                    hisH -= attack - hisD + ran;
                }
                else cout << "你发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; 
            }
            else {
                if (rand() % 2) cout << "你一脚踹了过去,但没有踢中" << endl; 
                else {
                    cout << "你一脚踹了过去,但只擦着了腰" << endl;
                    if ((attack / 3) + ran > hisD) {
                        cout << Hname << "扣血" << (attack / 3) + ran - hisD << "滴 剩余" << hisH - ((attack / 3) + ran - hisD) << "滴" << endl;
                        hisH -= (attack / 3) + ran - hisD;
                    }
                    else cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; 
                }
            }
        }
        Sleep(700);
        if (hhurt > 0) {
            hhurt -= 1;
            cout << "对方因中了你的钻心咒,正捂着心大叫呢 扣血200滴" << endl;
            hisH -= 200;
        }
        if (hisH <= 0) {
            if (hisS == 20 && rand() % 3 == 0) {
                cout << "对方发动技能:恢复如初 满血复活" << endl;
                hisH = ha;
                Sleep(1000);
            }
            else {
                cout << "对方死亡\n获得" << (his / 30) << "经验" << endl;
                experience += (his / 30);
                if (ane == 3) D_Of_C++;
                if (ane1 == 3) D_Of_C1++;
                return 0;
            }
        }
        if (hfaint <= 0) {
            if (rand() % 3 == 0) {
                if (hisS == 14) {
                    cout << "对方发动技能:快快复苏  生命加200" << endl;
                    hisH += 200;
                }
                if (hisS == 15) {
                    cout << "对方发动技能:盔甲护身  生命加50 防御增加50" << endl;
                    hisH += 50; hisD += 50;
                }
                if (hisS == 17) {
                    cout << "对方发动技能神锋无影 攻击增加200 扣血200滴" << endl;
                    health -= 200; hisA += 200;
                }
                Sleep(1000);
            }
            int ran = rand() % 40 - 20;
            if (rand() % 10000 > speed) {
                if (hisA + ran > defense) {
                    cout << Hname << "发起进攻 " << "你扣血" << hisA - defense + ran << "滴 剩余" << health - (hisA - defense + ran) << "滴" << endl;
                    health -= hisA - defense + ran;
                }
                else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl; 
            }
            else {
                if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl; 
                else {
                    cout << "对方一脚踹了过来,但只擦着了你的腰" << endl;
                    if ((hisA / 3) + ran > hisD) {
                        cout << "你扣血" << (hisA / 3) + ran - defense << "滴 剩余" << health - ((hisA / 3) + ran - defense) << "滴" << endl;
                        health -= ((hisA / 3) + ran - defense);
                    }
                    else cout << "你扣血0滴 剩余" << health << "滴" << endl; 
                }
            }
            Sleep(700);
            if (health <= 0) {
                if (Sl[6] && rand() % 2) {
                    cout << "你发动技能:恢复如初 满血复活" << endl;
                    health = maxhealth;
                    Sleep(1000);
                }
                else {
                    cout << "你死亡";
                    health = 20;
                    dead = true;
                    return 0;
                }
            }
        }
    }
    return 0;
}
int fight2(string Hname, int hisH, int hisA, int hisD, int hisS, int hisSP)
{
    int hfaint = 0, hhurt = 0, hbeat = 0;
    int mfaint = 0, mhurt = 0;
    dead = false;
    int ha = hisA;
    int his = hisA + hisD + hisH;
    while (1) {
        if (hfaint > 0) {
            if (rand() % 3 == 0) {
                cout << "对方使用技能:咒立停!停止了魔咒";
                hfaint = 1;
            }
            hfaint -= 1;
        }
        if (hbeat == 1) {
            if (rand() % 10 == 0) {
                cout << "对方一躲,躲过了你的石头" << endl;
                hbeat = 0;
            }
            else {
                cout << "对方躲闪不急,石头正好撞在他的鼻子上 扣血50滴" << endl;
                hisH -= 50;
            }
        }
        if (mfaint > 0) {
            if (Sl[6]) mfaint = 0; 
            else mfaint -= 1; 
        }
        if (mhurt > 0) {
            if (Sl[6]) mhurt = 0;
            else mhurt -= 1;
            cout << "你的心像被一把刀刺穿了一样 扣血200滴" << endl;
            health -= 200;
        }
        if (mfaint <= 0) {
            if (rand() % 3 && Sl[0]) {
                cout << "你使用技能快快复苏 生命增加200" << endl;
                health += 200;
            }
            if (rand() % 3 && Sl[1]) {
                cout << "你使用技能铁甲护身 生命增加100 防御增加50" << endl;
                health += 100;
                defense += 50;
            }
            if (rand() % 3 && Sl[2]) {
                cout << "你使用技能昏昏倒地 " << Hname << "一回合之内不能攻击" << endl;
                hfaint += 1;
            }
            if (rand() % 3 && Sl[3]) {
                cout << "你使用技能神锋无影 攻击增加200 扣血200滴" << endl;
                hisH -= 200;
                attack += 200;
            }
            if (rand() % 3 && Sl[5]) {
                if (rand() % 10) {
                    cout << "你使用技能统统石化 " << Hname << "二回合之内不能攻击" << endl;
                    hfaint += 2;
                }
                else {
                    cout << "你使用技能统统石化 " << Hname << "十回合之内不能攻击" << endl;
                    hfaint += 10;
                }
            }
            if (rand() % 4 == 0 && Sl[7]) {
                cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
                hisH = monsterfight(Hname, hisH, hisA, hisD, hisS, hisSP);
                if (hisH < 1) return 0;
                if (Sl[0]) {
                    cout << "在对方和石怪的战斗中,你已经恢复了2000生命" << endl;
                    if (maxhealth < health + 2000) health = maxhealth; 
                    else health += 2000; 
                }
                Sleep(1000);
            }
            if (rand() % 4 == 0 && Sl[8]) {
                cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
            }
            if (rand() % 3 && Sl[9]) {
                cout << "你使用技能万弹齐发!变出几十块石头" << endl;
                hbeat = 1;
            }
            if (rand() % 3 && Sl[10]) {
                cout << "你使用技能钻心咒!对方将疼痛5回合" << endl;
                hhurt += 5;
            }
            if (rand() % 3 && Sl[11]) {
                cout << "魂魄出窍!你使用夺魂咒,企图让" << Hname << "自己攻击自己!" << endl;
                Sleep((rand() % 1000) + 1000);
                cout << Hname << "被你控制了,开始攻击自己" << endl;
                Sleep(700);
                int ran = rand() % 40 - 20;
                if (hisA + ran > hisD) {
                    cout << "对方发起进攻 自己扣血" << hisH - hisD + ran << "滴 剩余" << hisH - (hisA - hisD + ran) << "滴" << endl;
                    hisH -= hisA - hisD + ran;
                }
                else cout << "对方发起进攻 自己扣血0滴 剩余" << hisH << "滴" << endl; 
            }
            if (rand() % 2 && Sl[12]) {
                cout << "你使用技能阿瓦达索命 " << Hname << "扣血" << hisH - hisH / 4 << "滴" << endl;
                hisH /= 4;
            }
            Sleep(1000);
            int ran = rand() % 40 - 20;
            if (rand() % 10000 > hisSP) {
                if (attack + ran > hisD) {
                    cout << "你发起进攻 " << Hname << "扣血" << attack - hisD + ran << "滴 剩余" << hisH - (attack - hisD + ran) << "滴" << endl;
                    hisH -= attack - hisD + ran;
                }
                else cout << "你发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; 
            }
            else {
                if (rand() % 2) cout << "你一脚踹了过去,但没有踢中" << endl; 
                else {
                    cout << "你一脚踹了过去,但只擦着了腰" << endl;
                    if ((attack / 3) + ran > hisD) {
                        cout << Hname << "扣血" << (attack / 3) + ran - hisD << "滴 剩余" << hisH - ((attack / 3) + ran - hisD) << "滴" << endl;
                        hisH -= (attack / 3) + ran - hisD;
                    }
                    else cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl;
                }
            }
        }
        Sleep(700);
        if (hhurt > 0) {
            hhurt -= 1;
            cout << "对方因中了你的钻心咒,正捂着心大叫呢 扣血200滴" << endl;
            hisH -= 200;
        }
        if (hisH <= 0) {
            if (hisS == 20 && rand() % 3 == 0) {
                cout << "对方发动技能:恢复如初 满血复活" << endl;
                hisH = ha;
                Sleep(1000);
            }
            else {
                cout << "对方死亡\n获得" << (his / 200) << "金币" << endl;
                money += (his / 200);
                if (ane == 3) D_Of_C++;
                if (ane1 == 3) D_Of_C1++;
                return 0;
            }
        }
        if (hfaint <= 0) {
            if (rand() % 3 == 0) {
                if (hisS == 14) {
                    cout << "对方发动技能:快快复苏  生命加200" << endl;
                    hisH += 200;
                }
                if (hisS == 15) {
                    cout << "对方发动技能:盔甲护身  生命加50 防御增加50" << endl;
                    hisH += 50; hisD += 50;
                }
                if (hisS == 17) {
                    cout << "对方发动技能神锋无影 攻击增加200 扣血200滴" << endl;
                    health -= 200; hisA += 200;
                }
                Sleep(1000);
            }
            int ran = rand() % 40 - 20;
            if (rand() % 10000 > speed) {
                if (hisA + ran > defense) {
                    cout << Hname << "发起进攻 " << "你扣血" << hisA - defense + ran << "滴 剩余" << health - (hisA - defense + ran) << "滴" << endl;
                    health -= hisA - defense + ran;
                }
                else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl; 
            }
            else {
                if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl; 
                else {
                    cout << "对方一脚踹了过来,但只擦着了你的腰" << endl;
                    if ((hisA / 3) + ran > hisD) {
                        cout << "你扣血" << (hisA / 3) + ran - defense << "滴 剩余" << health - ((hisA / 3) + ran - defense) << "滴" << endl;
                        health -= ((hisA / 3) + ran - defense);
                    }
                    else cout << "你扣血0滴 剩余" << health << "滴" << endl;
                }
            }
            Sleep(700);
            if (health <= 0) {
                if (Sl[6] && rand() % 2) {
                    cout << "你发动技能:恢复如初 满血复活" << endl;
                    health = maxhealth;
                    Sleep(1000);
                }
                else {
                    cout << "你死亡";
                    health = 20;
                    dead = true;
                    return 0;
                }
            }
        }
    }
    return 0;
}
int fight(string Hname, int hisH, int hisA, int hisD, int hisS, int hisSP)
{
    int hfaint = 0, hhurt = 0, hbeat = 0;
    int mfaint = 0, mhurt = 0;
    dead = false;
    int ha = hisA;
    int his = hisA + hisD + hisH;
    while (1)
    {
        if (hfaint > 0) {
            if (rand() % 3 == 0) {
                cout << "对方使用技能:咒立停!停止了魔咒" << endl;
                hfaint = 0;
            }
            else hfaint -= 1;
        }
        if (hbeat == 1) {
            if (rand() % 10 == 0) {
                cout << "对方一躲,躲过了你的石头" << endl;
                hbeat = 0;
            }
            else {
                cout << "对方躲闪不急,石头正好撞在他的鼻子上 扣血50滴" << endl;
                hisH -= 50;
            }
        }
        if (mfaint > 0) {
            if (Sl[6]) mfaint = 0; 
            else mfaint -= 1; 
        }
        if (mhurt > 0) {
            if (Sl[6]) mhurt = 0; 
            else mhurt -= 1;
            cout << "你的心像被一把刀刺穿了一样 扣血200滴" << endl;
            health -= 200;
        }
        if (mfaint <= 0) {
            if (rand() % 3 && Sl[0]) {
                cout << "你使用技能快快复苏 生命增加200" << endl;
                health += 200;
            }
            if (rand() % 3 && Sl[1]) {
                cout << "你使用技能铁甲护身 生命增加100 防御增加50" << endl;
                health += 100;
                defense += 50;
            }
            if (rand() % 3 && Sl[2]) {
                cout << "你使用技能昏昏倒地 " << Hname << "一回合之内不能攻击" << endl;
                hfaint += 1;
            }
            if (rand() % 3 && Sl[3]) {
                cout << "你使用技能神锋无影 攻击增加200 扣血200滴" << endl;
                hisH -= 200; attack += 200;
            }
            if (rand() % 3 && Sl[5]) {
                if (rand() % 10) {
                    cout << "你使用技能统统石化 " << Hname << "二回合之内不能攻击" << endl;
                    hfaint += 2;
                }
                else {
                    cout << "你使用技能统统石化 " << Hname << "十回合之内不能攻击" << endl;
                    hfaint += 10;
                }
            }
            if (rand() % 4 == 0 && Sl[7]) {
                cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
                hisH = monsterfight(Hname, hisH, hisA, hisD, hisS, hisSP);
                if (hisH < 1) return 0; 
                if (Sl[0]) {
                    cout << "在对方和石怪的战斗中,你已经恢复了2000生命" << endl;
                    if (maxhealth < health + 2000) health = maxhealth; 
                    else health += 2000; 
                }
            }
            if (rand() % 4 == 0 && Sl[8]) {
                cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
            }
            if (rand() % 3 && Sl[9]) {
                cout << "你使用技能万弹齐发!变出几十块石头" << endl;
                hbeat = 1;
            }
            if (rand() % 3 && Sl[10]) {
                cout << "你使用技能钻心咒!对方将疼痛5回合" << endl;
                hhurt += 5;
            }
            if (rand() % 3 && Sl[11]) {
                cout << "魂魄出窍!你使用夺魂咒,企图让" << Hname << "自己攻击自己!" << endl;
                Sleep((rand() % 1000) + 1000);
                cout << Hname << "被你控制了,开始攻击自己" << endl;
                Sleep(700);
                int ran = rand() % 40 - 20;
                if (hisA + ran > hisD) {
                    cout << "对方发起进攻 自己扣血" << hisH- hisD + ran << "滴 剩余" << hisH - (hisA - hisD + ran) << "滴" << endl;
                    hisH -= hisA - hisD + ran;
                }
                else cout << "对方发起进攻 自己扣血0滴 剩余" << hisH << "滴" << endl; 
            }
            if (rand() % 2 && Sl[12]) {
                cout << "你使用技能阿瓦达索命 " << Hname << "扣血" << hisH - hisH / 4 << "滴" << endl;
                hisH /= 4;
            }
            Sleep(1000);
            int ran = rand() % 40 - 20;
            if (rand() % 10000 > hisSP) {
                if (attack + ran > hisD) {
                    cout << "你发起进攻 " << Hname << "扣血" << attack - hisD + ran << "滴 剩余" << hisH - (attack - hisD + ran) << "滴" << endl;
                    hisH -= attack - hisD + ran;
                }
                else cout << "你发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; 
            }
            else {
                if (rand() % 2) cout << "你一脚踹了过去,但没有踢中" << endl; 
                else {
                    cout << "你一脚踹了过去,但只擦着了腰" << endl;
                    if ((attack / 3) + ran > hisD) {
                        cout << Hname << "扣血" << (attack / 3) + ran - hisD << "滴 剩余" << hisH - ((attack / 3) + ran - hisD) << "滴" << endl;
                        hisH -= (attack / 3) + ran - hisD;
                    }
                    else cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; 
                }
            }
        }
        Sleep(700);
        if (hhurt > 0) {
            hhurt -= 1;
            cout << "对方因中了你的钻心咒,正捂着心大叫呢 扣血200滴" << endl;
            hisH -= 200;
        }
        if (hisH <= 0) {
            if (hisS == 20 && rand() % 3 == 0) {
                cout << "对方发动技能:恢复如初 满血复活" << endl;
                hisH = ha;
                Sleep(1000);
            }
            else {
                cout << "对方死亡\n获得" << his / 30 << "元" << endl;
                money += his / 30;
                experience += (his / 30) * 10;
                if (ane == 3) D_Of_C++; 
                if (ane1 == 3) D_Of_C1++; 
                return 0;
            }
        }
        if (hfaint <= 0) {
            if (rand() % 3 == 0) {
                if (hisS == 14) {
                    cout << "对方发动技能:快快复苏  生命加200" << endl;
                    hisH += 200;
                }
                if (hisS == 15) {
                    cout << "对方发动技能:盔甲护身  生命加50 防御增加50" << endl;
                    hisH += 50;
                    hisD += 50;
                }
                if (hisS == 17)
                {
                    cout << "对方发动技能神锋无影 攻击增加200 扣血200滴" << endl;
                    health -= 200;
                    hisA += 200;
                }
                Sleep(1000);
            }
            int ran = rand() % 40 - 20;
            if (rand() % 10000 > speed) {
                if (hisA + ran > defense) {
                    cout << Hname << "发起进攻 " << "你扣血" << hisA - defense + ran << "滴 剩余" << health - (hisA - defense + ran) << "滴" << endl;
                    health -= hisA - defense + ran;
                }
                else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl; 
            }
            else {
                if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl; 
                else {
                    cout << "对方一脚踹了过来,但只擦着了你的腰" << endl;
                    if ((hisA / 3) + ran > hisD) {
                        cout <<"你扣血" << (hisA / 3) + ran - defense << "滴 剩余" << health - ((hisA / 3) + ran - defense) << "滴" << endl;
                        health -= ((hisA / 3) + ran - defense);
                    }
                    else cout << "你扣血0滴 剩余" << health << "滴" << endl; 
                }
            }
            Sleep(700);
            if (health <= 0) {
                if (Sl[6] && rand() % 2) {
                    cout << "你发动技能:恢复如初 满血复活" << endl;
                    health = maxhealth;
                    Sleep(1000);
                }
                else {
                    cout << "你死亡" << endl;
                    health = 20;
                    dead = true;
                    return 0;
                }
            }
        }
    }
    return 0;
}
int street()
{
    switch (rand() % 6)
    {
    case 0:
        if (camp) {
            int f;
            cout << "你遇到了一个路人" << endl;
            cout << "1进攻/2逃跑" << endl;
            cin >> f;
            if (f == 1) {
                fight("路人", 500, 110, 0, 14, 1000);
                if (!dead && rand() % 2) {
                    if (rand() % 4 == 0) {
                        cout << "获得一瓶经验药水" << endl;
                        bag[22] += 1;
                    }
                    else if (rand() % 4 == 1) {
                        cout << "获得一瓶攻击药水" << endl;
                        bag[21] += 1;
                    }
                    else if (rand() % 4 == 2) {
                        cout << "获得一瓶生命药水" << endl;
                        bag[19] += 1;
                    }
                    else {
                        cout << "获得一瓶防御药水" << endl;
                        bag[20] += 1;
                    }
                }
            }
        }
        else {
            int f;
            cout << "你遇到了一个小混混" << endl;
            cout << "1进攻/2逃跑" << endl;
            cin >> f;
            if (f == 1) {
                fight("小混混", 500, 110, 0, 15, 1000);
                if (!dead && rand() % 2) {
                    if (rand() % 4 == 0) {
                        cout << "获得一瓶经验药水" << endl;
                        bag[22] += 1;
                    }
                    else if (rand() % 4 == 1) {
                        cout << "获得一瓶攻击药水" << endl;
                        bag[21] += 1;
                    }
                    else if (rand() % 4 == 2) {
                        cout << "获得一瓶生命药水" << endl;
                        bag[19] += 1;
                    }
                    else {
                        cout << "获得一瓶防御药水" << endl;
                        bag[20] += 1;
                    }
                }
            }
        }
        break;
    case 1:
        if (camp) {
            int f;
            cout << "你遇到了一个警察" << endl;
            cout << "1进攻/2逃跑" << endl;
            cin >> f;
            if (f == 1) {
                fight("警察", 2000, 500, 15, 15, 1000);
                if (!dead && rand() % 3 != 0) {
                    if (rand() % 5 == 0) {
                        cout << "获得两瓶经验药水" << endl;
                        bag[22] += 2;
                    }
                    else if (rand() % 5 == 1) {
                        cout << "获得两瓶攻击药水" << endl;
                        bag[21] += 2;
                    }
                    else if (rand() % 5 == 2) {
                        cout << "获得两瓶生命药水" << endl;
                        bag[19] += 2;
                    }
                    else if (rand() % 5 == 3) {
                        cout << "获得一瓶全幅药水" << endl;
                        bag[23] += 1;
                    }
                    else {
                        cout << "获得两瓶防御药水" << endl;
                        bag[20] += 2;
                    }
                }
            }
        }
        else {
            int f;
            cout << "你遇到了一个小食死徒" << endl;
            cout << "1进攻/2逃跑" << endl;
            cin >> f;
            if (f == 1) {
                fight("食死徒", 2000, 500, 15, 15, 1000);
                if (!dead && rand() % 3 != 0) {
                    if (rand() % 5 == 0) {
                        cout << "获得两瓶经验药水" << endl;
                        bag[22] += 2;
                    }
                    else if (rand() % 5 == 1) {
                        cout << "获得两瓶攻击药水" << endl;
                        bag[21] += 2;
                    }
                    else if (rand() % 5 == 2) {
                        cout << "获得两瓶生命药水" << endl;
                        bag[19] += 2;
                    }
                    else if (rand() % 5 == 3) {
                        cout << "获得一瓶全幅药水" << endl;
                        bag[23] += 1;
                    }
                    else {
                        cout << "获得两瓶防御药水" << endl;
                        bag[20] += 2;
                    }
                }
            }
        }
        break;
    case 2:
        if (camp) {
            int f;
            cout << "你遇到了一个凤凰社成员" << endl;
            cout << "1进攻/2逃跑" << endl;
            cin >> f;
            if (f == 1) {
                fight("凤凰社成员", 5000, 700, 50, 16, 1500);
                if (!dead && rand() % 4 != 0) {
                    if (rand() % 5 == 0) {
                        cout << "获得三瓶经验药水" << endl;
                        bag[22] += 3;
                    }
                    else if (rand() % 5 == 1) {
                        cout << "获得三瓶攻击药水" << endl;
                        bag[21] += 3;
                    }
                    else if (rand() % 5 == 2) {
                        cout << "获得三瓶生命药水" << endl;
                        bag[19] += 3;
                    }
                    else if (rand() % 5 == 3) {
                        cout << "获得两瓶全幅药水" << endl;
                        bag[23] += 2;
                    }
                    else {
                        cout << "获得三瓶防御药水" << endl;
                        bag[20] += 3;
                    }
                }
            }
        }
        else {
            int f;
            cout << "你遇到了一个真食死徒" << endl;
            cout << "1进攻/2逃跑" << endl;
            cin >> f;
            if (f == 1) {
                fight("食死徒", 5000, 700, 50, 15, 1500);
                if (!dead && rand() % 4 != 0) {
                    if (rand() % 5 == 0) {
                        cout << "获得三瓶经验药水" << endl;
                        bag[22] += 3;
                    }
                    else if (rand() % 5 == 1) {
                        cout << "获得三瓶攻击药水" << endl;
                        bag[21] += 3;
                    }
                    else if (rand() % 5 == 2) {
                        cout << "获得三瓶生命药水" << endl;
                        bag[19] += 3;
                    }
                    else if (rand() % 5 == 3) {
                        cout << "获得两瓶全幅药水" << endl;
                        bag[23] += 2;
                    }
                    else {
                        cout << "获得三瓶防御药水" << endl;
                        bag[20] += 3;
                    }
                }
            }
        }
        break;
    case 3:
        if (camp) {
            int f;
            cout << "你遇到了一个傲罗·穆迪" << endl;
            cout << "1进攻/2逃跑" << endl;
            cin >> f;
            if (f == 1) {
                fight("穆迪", 10000, 1200, 250, 17, 2000);
                if (!dead) {
                    if (rand() % 3) {
                        if (rand() % 2) {
                            cout << "获得技能书神锋无影" << endl;
                            bag[9]++;
                        }
                        else {
                            cout << "获得技能书快快复苏" << endl;
                            bag[6]++;
                        }
                    }
                    if (rand() % 4) {
                        if (rand() % 5 == 0) {
                            cout << "获得四瓶经验药水" << endl;
                            bag[22] += 4;
                        }
                        else if (rand() % 5 == 1) {
                            cout << "获得四瓶攻击药水" << endl;
                            bag[21] += 4;
                        }
                        else if (rand() % 5 == 2) {
                            cout << "获得四瓶生命药水" << endl;
                            bag[19] += 4;
                        }
                        else if (rand() % 5 == 3) {
                            cout << "获得三瓶全幅药水" << endl;
                            bag[23] += 3;
                        }
                        else {
                            cout << "获得四瓶防御药水" << endl;
                            bag[20] += 4;
                        }
                    }
                }
            }
        }
        else {
            int f;
            cout << "你遇到了卢修斯·马尔福" << endl;
            cout << "1进攻/2逃跑" << endl;
            cin >> f;
            if (f == 1) {
                fight("马尔福", 10000, 1200, 250, 17, 2000);
                if (!dead) {
                    if (rand() % 3) {
                        if (rand() % 2) {
                            cout << "获得技能书神锋无影" << endl;
                            bag[9]++;
                        }
                        else {
                            cout << "获得技能书快快复苏" << endl;
                            bag[6]++;
                        }
                    }
                    if (rand() % 4) {
                        if (rand() % 5 == 0) {
                            cout << "获得四瓶经验药水" << endl;
                            bag[22] += 4;
                        }
                        else if (rand() % 5 == 1) {
                            cout << "获得四瓶攻击药水" << endl;
                            bag[21] += 4;
                        }
                        else if (rand() % 5 == 2) {
                            cout << "获得四瓶生命药水" << endl;
                            bag[19] += 4;
                        }
                        else if (rand() % 5 == 3) {
                            cout << "获得三瓶全幅药水" << endl;
                            bag[23] += 3;
                        }
                        else {
                            cout << "获得四瓶防御药水" << endl;
                            bag[20] += 4;
                        }
                    }
                }
            }
        }
        if (!dead)
            if (ane1 == 2) D_Of_C1++;
        break;
    case 4:
        if (camp) {
            int f;
            cout << "你遇到了卢平" << endl;
            cout << "1进攻/2逃跑" << endl;
            cin >> f;
            if (f == 1) {
                fight("卢平", 100000, 12000, 2500, 17, 4000);
                if (!dead) {
                    if (rand() % 3) {
                        if (rand() % 2) {
                            cout << "获得技能书恢复如初" << endl;
                            bag[12]++;
                        }
                        else {
                            cout << "获得技能书阿瓦达索命" << endl;
                            bag[18]++;
                        }
                    }
                    if (rand() % 5) {
                        if (rand() % 5 == 0) {
                            cout << "获得四瓶经验药水" << endl;
                            bag[22] += 4;
                        }
                        else if (rand() % 5 == 1) {
                            cout << "获得四瓶攻击药水" << endl;
                            bag[21] += 4;
                        }
                        else if (rand() % 5 == 2) {
                            cout << "获得四瓶生命药水" << endl;
                            bag[19] += 4;
                        }
                        else if (rand() % 5 == 3) {
                            cout << "获得三瓶全幅药水" << endl;
                            bag[23] += 3;
                        }
                        else {
                            cout << "获得四瓶防御药水" << endl;
                            bag[20] += 4;
                        }
                    }
                }
            }
        }
        else {
            int f;
            cout << "你遇到了食死徒·卡卡洛夫" << endl;
            cout << "1进攻/2逃跑" << endl;
            cin >> f;
            if (f == 1) {
                fight("卡卡洛夫", 100000, 12000, 2500, 170, 4000);
                if (!dead) {
                    if (rand() % 3) {
                        if (rand() % 2) {
                            cout << "获得技能书恢复如初" << endl;
                            bag[12]++;
                        }
                        else {
                            cout << "获得技能书阿瓦达索命" << endl;
                            bag[18]++;
                        }
                    }
                    if (rand() % 5) {
                        if (rand() % 5 == 0) {
                            cout << "获得四瓶经验药水" << endl;
                            bag[22] += 4;
                        }
                        else if (rand() % 5 == 1) {
                            cout << "获得四瓶攻击药水" << endl;
                            bag[21] += 4;
                        }
                        else if (rand() % 5 == 2) {
                            cout << "获得四瓶生命药水" << endl;
                            bag[19] += 4;
                        }
                        else if (rand() % 5 == 3) {
                            cout << "获得三瓶全幅药水" << endl;
                            bag[23] += 3;
                        }
                        else {
                            cout << "获得四瓶防御药水" << endl;
                            bag[20] += 4;
                        }
                    }
                }
            }
        }
        break;
    case 5:
        if (camp) {
            int f;
            cout << "你遇到了邓布利多" << endl;
            cout << "1进攻/2逃跑" << endl;
            cin >> f;
            if (f == 1) {
                fight("邓布利多", 300000, 36000, 7500, 20, 5000);
                if (!dead) {
                    if (rand() % 3) {
                        if (rand() % 2) {
                            cout << "获得技能书恢复如初" << endl;
                            bag[12]++;
                        }
                        else {
                            cout << "获得技能书阿瓦达索命" << endl;
                            bag[18]++;
                        }
                    }
                    if (rand() % 5) {
                        if (rand() % 5 == 0) {
                            cout << "获得四瓶经验药水" << endl;
                            bag[22] += 4;
                        }
                        else if (rand() % 5 == 1) {
                            cout << "获得四瓶攻击药水" << endl;
                            bag[21] += 4;
                        }
                        else if (rand() % 5 == 2) {
                            cout << "获得四瓶生命药水" << endl;
                            bag[19] += 4;
                        }
                        else if (rand() % 5 == 3) {
                            cout << "获得三瓶全幅药水" << endl;
                            bag[23] += 3;
                        }
                        else {
                            cout << "获得四瓶防御药水" << endl;
                            bag[20] += 4;
                        }
                    }
                }
            }
        }
        else {
            int f;
            cout << "你遇到了纳尼吉" << endl;
            cout << "1进攻/2逃跑" << endl;
            cin >> f;
            if (f == 1) {
                fight("纳尼吉", 300000, 36000, 7500, 20, 5000);
                if (!dead) {
                    if (rand() % 3) {
                        if (rand() % 2) {
                            cout << "获得技能书恢复如初" << endl;
                            bag[12]++;
                        }
                        else {
                            cout << "获得技能书阿瓦达索命" << endl;
                            bag[18]++;
                        }
                    }
                    if (rand() % 5) {
                        if (rand() % 5 == 0) {
                            cout << "获得四瓶经验药水" << endl;
                            bag[22] += 4;
                        }
                        else if (rand() % 5 == 1) {
                            cout << "获得四瓶攻击药水" << endl;
                            bag[21] += 4;
                        }
                        else if (rand() % 5 == 2) {
                            cout << "获得四瓶生命药水" << endl;
                            bag[19] += 4;
                        }
                        else if (rand() % 5 == 3) {
                            cout << "获得三瓶全幅药水" << endl;
                            bag[23] += 3;
                        }
                        else {
                            cout << "获得四瓶防御药水" << endl;
                            bag[20] += 4;
                        }
                    }
                }
            }
        }
        if (!dead)
            if (ane1 == 0) D_Of_C1++;
        break;
    }
    Sleep(1000);
    return 0;
}
int buy(int p, int m)
{
    if (money < m) {
        cout << "没钱,打出去!" << endl;
        if (camp) {
            cout << "1抢劫 2逃离" << endl;
            int a;
            cin >> a;
            if (a == 1) {
                fight("员工", 1000, 100, 10, 0, 1000);
                if (dead) return 0;
                cout << "另外一个员工冲了过来" << endl;
                fight("员工", 1000, 100, 10, 14, 1000);
                if (dead) return 0;
                cout << "另外一个员工冲了过来" << endl;
                fight("员工", 1000, 100, 10, 14, 2000);
                if (dead) return 0; 
                cout << "员工头冲了过来" << endl;
                fight("员工头", 5000, 5000, 10, 14, 2000);
                if (dead) return 0; 
                cout << "店主冲了过来" << endl;
                fight("店主", 10000, 1000, 100, 15, 4000);
                if (dead) return 0; 
                cout << "获得100元" << endl;
                money += 100;
                if (rand() % 10 < 3) {
                    Sleep(3000);
                    cout << "你翻了半天,终于找到了你要卖的东西" << endl;
                    bag[p]++;
                }
                else {
                    Sleep(3000);
                    cout << "你翻了半天,还是没找到你要卖的东西" << endl;
                    cout << "你要不要到大街上消消气(杀人)" << endl;
                    cout << "1要! 2不必了" << endl;
                    int q;
                    cin >> q;
                    if (q == 1) street(); 
                }
            }
        }
    }
    else {
        cout << "购买成功" << endl;
        bag[p]++;
        money -= m;
        if (ane == 1) D_Of_C++; 
        if (ane1 == 1) D_Of_C1 += m; 
    }
    Sleep(1000);
    return 0;
}
int buywand(int p, int m)
{
    if (money < m) cout << "没钱,打出去!" << endl;
    else {
        cout << "购买成功" << endl;
        wand[p - 6]++;
        money -= m;
        if (ane == 1) D_Of_C++;
        if (ane1 == 1) D_Of_C1 += m;
    }
    Sleep(1000);
    return 0;
}
int make(int w1, int w2, int c1, int c2)
{
    if (w1 < 24 || w2 < 33) {
        cout << "根本就没有这种材料,你眼瞎啊!" << endl;
        Sleep(1000);
        return 0;
    }
    if (c1 == 0||c2 == 0) {
        cout << "你想拿0个材料来造魔杖!没门!" << endl;
        Sleep(1000);
        return 0;
    }
    if (bag[w1] < c1) {
        if (bag[w2] < c2) cout << "你木材和杖芯都不够"; 
        else cout << "杖芯不够"; 
    }
    else if (bag[w2] < c2) cout << "木材不够"; 
    else {
        cout << "制作成功" << endl;
        string wn;
        wn = Material1name[w1 - 24] + Material2name[w2 - 33] + "魔杖";
        bag[w1] -= c1;
        bag[w2] -= c2;
        wand[wandi++]++;
        wandpower[wandpoweri++] = c1 * 20 * (w1 - 4) + c1 * 10 * (w2 - 13);
        wandname[wandnamei++] = wn; 
    }
    Sleep(1000);
    return 0;
}
int levelup()
{
    if (experience >= level * 100) {
        experience -= level * 100;
        level++;
        maxhealth += 100; health += 100; attack += 10; defense += 5; speed += 10;
        if (rand() % 2 && level > 4) bag[0] += 1; 
        cout << "你升了1级" << endl;
        levelup();
        if (ane1 == 4) D_Of_C1++; 
    }
    return 0;
}
int Hos()
{
    int a;
    if (health < maxhealth) {
        cout << "剩余生命:(" << health << "/" << maxhealth << ")" << endl;
        cout << "需要" << ((maxhealth) - health) / 16 << "元 是否恢复. 等级小于等于10免费恢复" << endl;
        cout << "1,是 2,否" << endl;
        cin >> a;
        if (a == 1) {
            if (level > 10) {
                if (money >= ((maxhealth) - health) / 16) {
                    money -= ((maxhealth) - health) / 16;
                    cout << "恢复成功\n剩余:" << money << "元";
                    if (ane == 2) D_Of_C++; 
                    if (ane1 == 1) D_Of_C1 += ((maxhealth) - health) / 16;
                    health = maxhealth;
                }
                else cout << "钱不足" << endl; 
            }
            else {
                health = maxhealth;
                cout << "恢复成功" << endl;
                if (ane == 2) D_Of_C++; 
            }
        }
        else if (a == 2) return 0; 
        else {
            cout << "请别乱输";
            Hos();
        }
    }
    else {
        cout << "生命已满";
        Sleep(1000);
    }
    return 0;
}
int w()
{
    int aaaa = 1;
    while (aaaa) {
        for (int i = 0; i < wandi; i++) {
            if (wandname[i] == Nwand) cout << "o"; 
            else cout << " "; 
            cout << i + 1 << "," << wandname[i] << " " << wand[i] << "个" << "  力量:" << wandpower[i] << endl;
        }
        cout << "1,装备魔杖 2,卸下现有魔杖 0,退出" << endl;
        cin >> aaaa;
        if (aaaa == 1) {
            cout << "请输入魔杖编号" << endl;
            int bbbb;
            cin >> bbbb;
            if (wand[bbbb - 1]) {
                if (Nwand != "空手") {
                    cout << "已装备魔杖";
                    Sleep(1000);
                }
                else {
                    cout << "装备成功";
                    Nwand = wandname[bbbb - 1];
                    attack += wandpower[bbbb - 1];
                }
            }
            else {
                cout << "您还未拥有此魔杖";
            }
            Sleep(1000);
        }
        else if (aaaa == 2) {
            for (int ia = 0; ia < wandi - 1; ia++) {
                if (Nwand == wandname[ia]) {
                    cout << "成功卸下";
                    attack -= wandpower[ia];
                    break;
                }
            }
            Nwand = "空手";
            Sleep(1000);
        }
        else if (aaaa == 0) break; 
        else cout << "请别乱输"; 
        levelup();
        system("cls");
        cout << "魔法人士:" << name << endl;
        cout << "势力:";
        if (camp) cout << "伏地魔" << endl; 
        else cout << "哈利波特" << endl; 
        cout << "生命:" << health << "/" << maxhealth << endl;
        cout << "攻击:" << attack << endl;
        cout << "防御:" << defense << endl;
        cout << "速度:" << speed << endl;
        cout << "等级:" << level << endl;
        cout << "经验:" << experience << "/" << level * 100 << endl;
        cout << "金币:" << money << endl;
        cout << "1,魔法部(攻击即可占领) 2,大街(杀人/阻止食死徒) 3,";
        if (camp) cout << "霍格沃茨(哈利波特不在) "; 
        else cout << "伏地魔总部(伏地魔不在) "; 
        cout << "4,霍格沃茨(最后战场) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 ";
        if (camp) cout << "15, 医疗兵(伏地魔的)"; 
        else cout << "15, 庞弗雷女士 "; 
        cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl;
        cout << "8" << endl;
        cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl;
        cout << "1" << endl;
    }
    return 0;
}
int e()
{
    int bbbb = 1;
    while (bbbb) {
        cout << "1,经验石R " << bag[1] << "个" << endl;
        cout << "2,经验石SR " << bag[2] << "个" << endl;
        cout << "3,经验石SSR " << bag[3] << "个" << endl;
        cout << "4,经验石SSS " << bag[4] << "个" << endl;
        cout << "5,经验石X " << bag[5] << "个" << endl;
        cout << "0,退出 6,一键使用";
        int aaaa;
        cin >> bbbb;
        switch (bbbb)
        {
        case 1:
            cout << "几个?";
            cin >> aaaa;
            if (bag[1] >= aaaa) {
                cout << "服用成功";
                experience += aaaa * 100;
                bag[1] -= aaaa;
                Sleep(1000);
                break;
            }
            break;
        case 2:
            cout << "几个?";
            cin >> aaaa;
            if (bag[2] >= aaaa) {
                cout << "服用成功";
                experience += aaaa * 250;
                bag[2] -= aaaa;
                Sleep(1000);
                break;
            }
            break;
        case 3:
            cout << "几个?";
            cin >> aaaa;
            if (bag[3] >= aaaa) {
                cout << "服用成功";
                experience += aaaa * 500;
                bag[3] -= aaaa;
                Sleep(1000);
                break;
            }
            break;
        case 4:
            cout << "几个?";
            cin >> aaaa;
            if (bag[4] >= aaaa) {
                cout << "服用成功";
                experience += aaaa * 1200;
                bag[4] -= aaaa;
                Sleep(1000);
                break;
            }
            break;
        case 5:
            cout << "几个?";
            cin >> aaaa;
            if (bag[5] >= aaaa) {
                cout << "服用成功";
                experience += aaaa * 2500;
                bag[5] -= aaaa;
                Sleep(1000);
                break;
            }
            break;
        case 0:
            break;
        case 6:
            cout << "服用成功";
            experience += bag[1] * 100;
            experience += bag[2] * 250;
            experience += bag[3] * 500;
            experience += bag[4] * 1200;
            experience += bag[5] * 2500;
            bag[1] = bag[2] = bag[3] = bag[4] = bag[5] = 0;
            break;
        default:
            cout << "请别乱输";
            Sleep(1000);
            break;
        }
        levelup();
        system("cls");
        cout << "魔法人士:" << name << endl;
        cout << "势力:";
        if (camp) cout << "伏地魔" << endl; 
        else cout << "哈利波特" << endl; 
        cout << "生命:" << health << "/" << maxhealth << endl;
        cout << "攻击:" << attack << endl;
        cout << "防御:" << defense << endl;
        cout << "速度:" << speed << endl;
        cout << "等级:" << level << endl;
        cout << "经验:" << experience << "/" << level * 100 << endl;
        cout << "金币:" << money << endl;
        cout << "1,魔法部(攻击即可占领) 2,大街(杀人/阻止食死徒) 3,";
        if (camp) cout << "霍格沃茨(哈利波特不在) "; 
        else cout << "伏地魔总部(伏地魔不在) "; 
        cout << "4,霍格沃茨(最后战场) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 ";
        if (camp) cout << "15, 医疗兵(伏地魔的)"; 
        else cout << "15, 庞弗雷女士 ";
        cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl;
        cout << "8" << endl;
        cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl;
        cout << "3" << endl;
    }
    return 0;
}
int p()
{
    int bbbb = 1;
    while (bbbb) {
        cout << "1,生命药水 " << bag[19] << "个" << endl;
        cout << "2,防御药水 " << bag[20] << "个" << endl;
        cout << "3,攻击药水 " << bag[21] << "个" << endl;
        cout << "4,经验药水 " << bag[22] << "个" << endl;
        cout << "5,速度药水 " << bag[23] << "个" << endl;
        cout << "6,全幅药水 " << bag[23] << "个" << endl;
        cout << "0,退出 7,一键使用";
        cin >> bbbb;
        int aaaa;
        switch (bbbb)
        {
        case 1:
            cout << "几个?";
            cin >> aaaa;
            if (bag[19] >= aaaa) {
                cout << "服用成功";
                health += aaaa * 50;
                maxhealth += aaaa * 50;
                bag[19] -= aaaa;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 2:
            cout << "几个?";
            cin >> aaaa;
            if (bag[20] >= aaaa) {
                cout << "服用成功";
                defense += aaaa * 10;
                bag[20] -= aaaa;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 3:
            cout << "几个?";
            cin >> aaaa;
            if (bag[21] >= aaaa) {
                cout << "服用成功";
                attack += aaaa * 25;
                bag[21] -= aaaa;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 4:
            cout << "几个?";
            cin >> aaaa;
            if (bag[22] >= aaaa) {
                cout << "服用成功";
                experience += aaaa * 200;
                bag[22] -= aaaa;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 5:
            cout << "几个?";
            cin >> aaaa;
            if (bag[43] >= aaaa) {
                cout << "服用成功";
                speed += aaaa;
                bag[43] -= aaaa;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 6:
            cout << "几个?";
            cin >> aaaa;
            if (bag[23] >= aaaa) {
                cout << "服用成功";
                health += aaaa * 50;
                maxhealth += aaaa * 50;
                defense += aaaa * 10;
                attack += aaaa * 25;
                experience += aaaa * 200;
                speed += aaaa;
                bag[23] -= aaaa;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl;
            break;
        case 7:
            cout << "服用成功";
            health += bag[19] * 50;
            maxhealth += bag[19] * 50;
            defense += bag[20] * 10;
            attack += bag[21] * 25;
            experience += bag[22] * 200;
            speed += bag[43];
            health += bag[23] * 50;
            maxhealth += bag[23] * 50;
            defense += bag[23] * 10;
            attack += bag[23] * 25;
            experience += bag[23] * 200;
            speed += bag[23];
            bag[19] = 0;
            bag[20] = 0;
            bag[21] = 0;
            bag[22] = 0;
            bag[23] = 0;
            bag[43] = 0;
            break;
        case 0:
            break;
        default:
            cout << "请别乱输";
            Sleep(1000);
            break;
        }
        levelup();
        system("cls");
        cout << "魔法人士:" << name << endl;
        cout << "势力:";
        if (camp) cout << "伏地魔" << endl; 
        else cout << "哈利波特" << endl; 
        cout << "生命:" << health << "/" << maxhealth << endl;
        cout << "攻击:" << attack << endl;
        cout << "防御:" << defense << endl;
        cout << "速度:" << speed << endl;
        cout << "等级:" << level << endl;
        cout << "经验:" << experience << "/" << level * 100 << endl;
        cout << "金币:" << money << endl;
        cout << "1,魔法部(攻击即可占领) 2,大街(杀人/阻止食死徒) 3,";
        if (camp) cout << "霍格沃茨(哈利波特不在) "; 
        else cout << "伏地魔总部(伏地魔不在) "; 
        cout << "4,霍格沃茨(最后战场) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 ";
        if (camp) cout << "15, 医疗兵(伏地魔的)"; 
        else cout << "15, 庞弗雷女士 "; 
        cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl;
        cout << "8" << endl;
        cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl;
        cout << "2" << endl;
    }
    return 0;
}
int s()
{
    int bbbb = 1;
    while (bbbb) {
        cout << "1,快快复苏 " << bag[6] << "个" << endl;
        cout << "2,盔甲护身 " << bag[7] << "个" << endl;
        cout << "3,昏昏倒地 " << bag[8] << "个" << endl;
        cout << "4,神锋无影 " << bag[9] << "个" << endl;
        cout << "5,咒立停 " << bag[10] << "个" << endl;
        cout << "6,统统石化 " << bag[11] << "个" << endl;
        cout << "7,恢复如初 " << bag[12] << "个" << endl;
        cout << "8,召唤咒 " << bag[13] << "个" << endl;
        cout << "9,一忘皆空 " << bag[14] << "个" << endl;
        cout << "10,万箭齐发 " << bag[15] << "个" << endl;
        cout << "11,钻心剜骨 " << bag[16] << "个" << endl;
        cout << "12,魂魄出窍 " << bag[17] << "个" << endl;
        cout << "13,阿瓦达索命 " << bag[18] << "个" << endl;
        cout << "0,退出";
        cin >> bbbb;
        switch (bbbb)
        {
        case 1:
            if (bag[6] >= 1) {
                cout << "学习成功" << endl;
                cout << "能够恢复200滴血" << endl;
                bag[6] -= 1;
                Sl[0] = 1;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 2:
            if (bag[7] >= 1) {
                cout << "学习成功" << endl;
                cout << "能恢复100滴血并加50防御" << endl;
                bag[7] -= 1;
                Sl[1] = 1;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl;
            break;
        case 3:
            if (bag[8] >= 1) {
                cout << "学习成功" << endl;
                cout << "能使对方暂停一回合" << endl;
                bag[8] -= 1;
                Sl[2] = 1;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 4:
            if (bag[9] >= 1) {
                cout << "学习成功" << endl;
                cout << "攻击加250并扣对方500滴血" << endl;
                bag[9] -= 1;
                Sl[3] = 1;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 5:
            if (bag[10] >= 1) {
                cout << "学习成功" << endl;
                cout << "能使对方对你施加的状态没用" << endl;
                bag[10] -= 1;
                Sl[4] = 1;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 6:
            if (bag[11] >= 1) {
                cout << "学习成功" << endl;
                cout << "%10概率能事对方冻结10回合" << endl;
                cout << "%90概率能事对方冻结2回合" << endl;
                bag[11] -= 1;
                Sl[5] = 1;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 7:
            if (bag[12] >= 1) {
                cout << "学习成功" << endl;
                cout << "%50概率能起死回生" << endl;
                bag[12] -= 1;
                Sl[6] = 1;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 8:
            if (bag[13] >= 1) {
                cout << "学习成功" << endl;
                cout << "能召唤生物进攻" << endl;
                bag[13] -= 1;
                Sl[7] = 1;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 9:
            if (bag[14] >= 1) {
                cout << "学习成功" << endl;
                cout << "%90能使对方无技能" << endl;
                cout << "%10能使对方防御变为0" << endl;
                bag[14] -= 1;
                Sl[8] = 1;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 10:
            if (bag[15] >= 1) {
                cout << "学习成功" << endl;
                cout << "对方一直减10滴血直到对方躲过(%10躲过)" << endl;
                bag[15] -= 1;
                Sl[9] = 1;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 11:
            if (bag[16] >= 1) {
                cout << "学习成功" << endl;
                cout << "对方扣血5回合,每回合扣200滴" << endl;
                bag[16] -= 1;
                Sl[10] = 1;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 12:
            if (bag[17] >= 1) {
                cout << "学习成功" << endl;
                cout << "让对方自己攻击自己(当然不攻击你)" << endl;
                bag[17] -= 1;
                Sl[11] = 1;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 13:
            if (bag[18] >= 1) {
                cout << "学习成功" << endl;
                cout << "让对方直接扣3/4的血" << endl;
                bag[18] -= 1;
                Sl[12] = 1;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 0:
            break;
        default:
            cout << "请别乱输";
            Sleep(1000);
            break;
        }
        system("cls");
        cout << "魔法人士:" << name << endl;
        cout << "势力:";
        if (camp) cout << "伏地魔" << endl;
        else cout << "哈利波特" << endl; 
        cout << "生命:" << health << "/" << maxhealth << endl;
        cout << "攻击:" << attack << endl;
        cout << "防御:" << defense << endl;
        cout << "速度:" << speed << endl;
        cout << "等级:" << level << endl;
        cout << "经验:" << experience << "/" << level * 100 << endl;
        cout << "金币:" << money << endl;
        cout << "1,魔法部(攻击即可占领) 2,大街(杀人/阻止食死徒) 3,";
        if (camp) cout << "霍格沃茨(哈利波特不在) "; 
        else cout << "伏地魔总部(伏地魔不在) "; 
        cout << "4,霍格沃茨(最后战场) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 ";
        if (camp) cout << "15, 医疗兵(伏地魔的)"; 
        else cout << "15, 庞弗雷女士 "; 
        cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl;
        cout << "8" << endl;
        cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl;
        cout << "4" << endl;
    }
    return 0;
}
int LD()
{
    cout << "剩余抽奖券:" << bag[0] << "张" << endl;
    cout << "1,抽奖 2,退出" << endl;
    int a;
    cin >> a;
    if (a == 1) {
        cout << "抽几次?";
        int num;
        cin >> num;
        if (bag[0] >= num) {
            bag[0] -= num;
            int num1 = 0, num2 = 0, num3 = 0, num4 = 0, num5 = 0;
            int num6 = 0, num7 = 0, num8 = 0, num9 = 0, num10 = 0;
            int num11 = 0;
            for (int i = 0; i < num; i++)
            {
                switch (rand() % 20)
                {
                case 0:
                case 1:
                    num1++;
                    bag[1]++;
                    break;
                case 2:
                case 3:
                    num2++;
                    bag[2]++;
                    break;
                case 4:
                case 5:
                    num3++;
                    bag[3]++;
                    break;
                case 6:
                case 7:
                    num4++;
                    bag[4]++;
                    break;
                case 8:
                    num5++;
                    bag[5]++;
                    break;
                case 9:
                case 10:
                    num6++;
                    bag[19]++;
                    break;
                case 11:
                case 12:
                    num7++;
                    bag[20]++;
                    break;
                case 13:
                case 14:
                    num8++;
                    bag[21]++;
                    break;
                case 15:
                case 16:
                    num9++;
                    bag[22]++;
                    break;
                case 17:
                    num10++;
                    bag[23]++;
                    break;
                case 18:
                    num11 += 50;
                    money += 50;
                    break;
                case 19:
                    num11 += 100;
                    money += 100;
                    break;
                }
            }
            cout << "你获得了经验石R   " << num1 << "个" << endl;
            cout << "经验石SR         " << num2 << "个" << endl;
            cout << "经验石SSR        " << num3 << "个" << endl;
            cout << "经验石SSS        " << num4 << "个" << endl;
            cout << "经验石X          " << num5 << "个" << endl;
            cout << "生命药水         " << num6 << "个" << endl;
            cout << "防御药水         " << num7 << "个" << endl;
            cout << "攻击药水         " << num8 << "个" << endl;
            cout << "经验药水         " << num9 << "个" << endl;
            cout << "全幅药水         " << num10 << "个" << endl;
            cout << "金币             " << num11 << "个" << endl;
        }
        else cout << "您的抽奖券不足" << endl; 
    }
    else if (a == 2) return 0; 
    else {
        cout << "请别乱输。";
        system("cls");
        LD();
    }
    _getch();
    return 0;
}
int dig()
{
    cout << "进入挖矿状态";
    Sleep(1000);
    system("cls");
    int x = 0;
    while (1) {
        system("cls");
        cout << "挖";Sleep(200);
        cout << "矿";Sleep(200);
        cout << "中";Sleep(200);
        cout << ".";Sleep(100);
        cout << ".";Sleep(100);
        cout << "." << endl;
        x++;Sleep(500);
        int ad = rand() % 3;
        if (ad == 2) {
            ad = rand() % 100;
            if (ad < 6) {
                switch (rand() % 3)
                {
                case 0:
                    cout << "你挖到了技能书铁甲咒!!!" << endl;
                    bag[7]++;
                    break;
                case 1:
                    cout << "你挖到了技能书咒立停!!!" << endl;
                    bag[10]++;
                    break;
                case 2:
                    cout << "你挖到了技能书石化咒!!!" << endl;
                    bag[11]++;
                    break;
                }
                Sleep(500);
            }
            else if (ad >= 6 && ad < 20) {
                switch (rand() % 20)
                {
                case 0:
                    cout << "你挖到了夜琪的尾羽!!!" << endl;
                    bag[32]++;
                    break;
                case 1:
                case 2:
                    cout << "你挖到了独角兽尾毛!" << endl;
                    bag[30]++;
                    break;
                case 3:
                case 4:
                    cout << "你挖到了龙神经!" << endl;
                    bag[31]++;
                    break;
                case 5:
                case 6:
                    cout << "你挖到了凤凰羽毛!" << endl;
                    bag[29]++;
                    break;
                case 7:
                case 8:
                    cout << "你挖到了龙心腱" << endl;
                    bag[27]++;
                    break;
                case 9:
                case 10:
                    cout << "你挖到了雷鸟尾羽" << endl;
                    bag[28]++;
                    break;
                case 11:
                case 12:
                case 13:
                    cout << "你挖到了马形水怪的鬃毛" << endl;
                    bag[26]++;
                    break;
                case 14:
                case 15:
                case 16:
                    cout << "你挖到了猫狸子胡须" << endl;
                    bag[24]++;
                    break;
                case 17:
                case 18:
                case 19:
                    cout << "你挖到了媚娃头发" << endl;
                    bag[25]++;
                    break;
                }
                Sleep(500);
            }
            else if (ad >= 20 && ad < 50) {
                switch (rand() % 10)
                {
                case 0:
                    cout << "你挖到了桦木" << endl;
                    bag[33]++;
                    break;
                case 1:
                    cout << "你挖到了紫衫木" << endl;
                    bag[34]++;
                    break;
                case 2:
                    cout << "你挖到了冬青木" << endl;
                    bag[35]++;
                    break;
                case 3:
                    cout << "你挖到了山楂木柳条" << endl;
                    bag[36]++;
                    break;
                case 4:
                    cout << "你挖到了橡木" << endl;
                    bag[37]++;
                    break;
                case 5:
                    cout << "你挖到了械木" << endl;
                    bag[38]++;
                    break;
                case 6:
                    cout << "你挖到了山毛榉木" << endl;
                    bag[39]++;
                    break;
                case 7:
                    cout << "你挖到了栗木" << endl;
                    bag[40]++;
                    break;
                case 8:
                    cout << "你挖到了樱桃木" << endl;
                    bag[41]++;
                    break;
                case 9:
                    cout << "你挖到了桃花心木" << endl;
                    bag[42]++;
                    break;
                }
                Sleep(500);
            }
            else if (ad >= 50 && ad <= 100) {
                int as = rand() % 20 + 30;
                cout << "你挖到了" << as << "金币" << endl;
                money += as;
                Sleep(500);
            }
        }
        else if (ad == 1) {
            ad = rand() % 3;
            if (ad == 0) {
                cout << "你遇到了大老鼠" << endl;
                fight("大老鼠", 5000, 500, 50, 20, 1000);
                if (dead)
                {
                    cout << "你死了" << endl;
                    return 0;
                }
            }
            if (ad == 1) {
                cout<<"你遇到了食死徒" << endl;
                fight("食死徒", 10000, 1000, 100, 17, 1000);
                if (dead)
                {
                    cout << "你死了" << endl;
                    return 0;
                }
            }
            if (ad == 2) {
                cout << "你遇到了坏矿工" << endl;
                fight("矿工", 5000, 2000, 200, 17, 1000);
                if (dead)
                {
                    cout << "你死了" << endl;
                    return 0;
                }
            }
            cout << "是否继续挖矿?" << endl;
            cout << "1,是 2,否" << endl;
            int ans;
            cin >> ans;
            if (ans == 2) return 0;
        }
    }
    return 0;
}
int clearance()
{
    system("cls");
    cout << "你在出口处发现了一张纸条,上面写着:";
    if (camp) {
        cout << "伏地魔,我知道你在找我...我就告诉你吧,我在霍格沃茨等你!" << endl;
        cout << "                                           ————哈利·波特" << endl;
    }
    else {
        cout << "哈利·波特, 你看到这张纸条的时候, 你们的校已经掌握在我手中, 要么你前来送死,要么我就会把你的同们统统杀死!!!"<<endl;
        cout << "                                                                                               ——伏地魔" << endl;
    }
    _getch();
    f = 1;
    return 0;
}
int maze()
{
    bool is[101][101];
    for (int i = 0; i < 100; i++)
        for (int j = 0; j < 100; j++)
            is[i][j] = false;  
    int x = 8, y = 1;
    string a[100] = { 
        "##################################################",
        "# 1   #   2  2 3#  #  1 #89#1#1# 1 1  #12  #3  #1#",
        "#2#1#5  # #1# #   ## # ##91  6   #9#7#11## # # 11#",
        "#   ## ## # # # #### # #####  # ####5##  # # #####",
        "#2########### # 4 #      ##  #####4    5##1# #189o",
        "# 1  1#     #2# ##  # ##   5#    ######### # #7#8#",
        "#1# #1 2# #     #  #9 # ### # ##2## #   ##  5#167#",
        "#  1## ## # # ### #4##  ##  6 #  3  ###   #####5##",
        "I 2 #### #### #  1 6   #1# ##  5###6##  # #11134##",
        "I  1  #      7 # # # #   227# #  #   # #2 #2#21#5#",
        "##1 #1  #1# ## 5 #   # #3####  #  1#5# # 1 111#6 #",
        "#  2##3##1# ### ## ### #    ## ####  # #1####### #",
        "# ##3  ##1###7#    ##### ##  #   ###3  4## 9   # #",
        "#23   #    3   # ##9 ##6 6##   ### 9## ##1 # #3  #",
        "# # #   # # ## # ##    ##7 ## # 9  ###9#11##2## ##",
        "### # #######  # 2 # #3 # # #  1## 1 1## ##1 #3  #",
        "#5  #2   ## # #### # #5#  # ### #8###1   #1# #1# #",
        "# # # #   # # 4 5  # #  # 7   # # #   ####  8  #9#",
        "#   2 # #42   # ##    # 11#2#3   9  # ##9  # #999#",
        "##################################################",
        };
    while (1) {
        is[x - 1][y - 1] = true;
        is[x - 1][y] = true;
        is[x - 1][y + 1] = true;
        is[x][y - 1] = true;
        is[x][y] = true;
        is[x][y + 1] = true;
        is[x + 1][y - 1] = true;
        is[x + 1][y] = true;
        is[x + 1][y + 1] = true;
        system("cls");
        cout << "生命:" << health << "/" << maxhealth << endl;
        for (int i = 0; i < 20; i++) {
            for (int j = 0; j < 50; j++) {
                if (is[i][j]) cout << a[i][j]; 
                else cout << "0"; 
            }
            cout << endl;
        }
        int ch;
        ch = _getch();
        if (ch == 'a') {
            if (a[x][y - 1] == ' ')
            {
                a[x][y - 1] = '@';
                a[x][y] = ' ';
                y -= 1;
            }
            else if ('0' <= a[x][y - 1] && a[x][y - 1] <= '9')
            {
                cout << "你遇到了" << (int)(a[x][y - 1] - '0') << "级怪物,迎战吧!";
                fight("怪物", 10000 * (a[x][y - 1] - '0'), 2500 * (a[x][y - 1] - '0'), 100 * (a[x][y - 1] - '0'), 20, 500 * (a[x][y - 1] - '0'));
                if (dead)
                {
                    Sleep(1000);
                    return 0;
                }
                a[x][y - 1] = '@';
                a[x][y] = ' ';
                y -= 1;
                a[x][y] = ' ';
            }
            else if (a[x][y - 1] == 'I')
            {
                cout << "你是否要退出这个奇怪的世界,如果退出,你现在闯下的江湖都会重置" << endl;
                cout << "1确定 2取消" << endl;
                int num;
                cin >> num;
                if (num == 1)
                {
                    break;
                }
            }
            else if (a[x][y - 1] == 'o')
            {
                cout << "你通关了" << endl;
                _getch();
                clearance();
            }
        }
        if (ch == 'd') {
            if (a[x][y + 1] == ' ')
            {
                a[x][y + 1] = '@';
                a[x][y] = ' ';
                y += 1;
            }
            else if ('0' <= a[x][y + 1] && a[x][y + 1] <= '9')
            {
                cout << "你遇到了" << (int)(a[x][y + 1] - '0') << "级怪物,迎战吧!";
                fight("怪物", 10000 * (a[x][y + 1] - '0'), 2500 * (a[x][y + 1] - '0'), 100 * (a[x][y + 1] - '0'), 20, 500 * (a[x][y + 1] - '0'));
                if (dead)
                {
                    Sleep(1000);
                    return 0;
                }
                a[x][y + 1] = '@';
                a[x][y] = ' ';
                y += 1;
                a[x][y] = ' ';
            }
            else if (a[x][y + 1] == 'I')
            {
                cout << "你是否要退出这个奇怪的世界,如果退出,你现在闯下的江湖都会重置" << endl;
                cout << "1确定 2取消" << endl;
                int num;
                cin >> num;
                if (num == 1)
                {
                    break;
                }
            }
            else if (a[x][y + 1] == 'o')
            {
                cout << "你通关了" << endl;
                _getch();
                clearance();
            }
        }
        if (ch == 'w') {
            if (a[x - 1][y] == ' ')
            {
                a[x - 1][y] = '@';
                a[x][y] = ' ';
                x -= 1;
            }
            else if ('0' <= a[x - 1][y] && a[x - 1][y] <= '9')
            {
                cout << "你遇到了" << (int)(a[x - 1][y] - '0') << "级怪物,迎战吧!";
                fight("怪物", 10000 * (a[x - 1][y] - '0'), 2500 * (a[x - 1][y] - '0'), 100 * (a[x - 1][y] - '0'), 20, 500 * (a[x - 1][y] - '0'));
                if (dead)
                {
                    Sleep(1000);
                    return 0;
                }
                a[x - 1][y] = '@';
                a[x][y] = ' ';
                x -= 1;
                a[x][y] = ' ';
            }
            else if (a[x - 1][y] == 'I')
            {
                cout << "你是否要退出这个奇怪的世界,如果退出,你现在闯下的江湖都会重置" << endl;
                cout << "1确定 2取消" << endl;
                int num;
                cin >> num;
                if (num == 1)
                {
                    break;
                }
            }
            else if (a[x - 1][y] == 'o')
            {
                cout << "你通关了" << endl;
                _getch();
                clearance();
            }
        }
        if (ch == 's') {
            if (a[x + 1][y] == ' ')
            {
                a[x + 1][y] = '@';
                a[x][y] = ' ';
                x += 1;
            }
            else if ('0' <= a[x + 1][y] && a[x + 1][y] <= '9')
            {
                cout << "你遇到了" << (int)(a[x + 1][y] - '0') << "级怪物,迎战吧!";
                fight("怪物", 10000 * (a[x + 1][y] - '0'), 2500 * (a[x + 1][y] - '0'), 100 * (a[x + 1][y] - '0'), 20, 500 * (a[x + 1][y] - '0'));
                if (dead)
                {
                    Sleep(1000);
                    return 0;
                }
                a[x + 1][y] = '@';
                a[x][y] = ' ';
                x += 1;
                a[x][y] = ' ';
            }
            else if (a[x + 1][y] == 'I')
            {
                cout << "你是否要退出这个奇怪的世界,如果退出,你现在闯下的江湖都会重置" << endl;
                cout << "1确定 2取消" << endl;
                int num;
                cin >> num;
                if (num == 1)
                {
                    break;
                }
            }
            else if (a[x + 1][y] == 'o')
            {
                cout << "你通关了" << endl;
                _getch();
                clearance();
            }
        }
    }
    return 0;
}
int DriveOut()
{
    switch (rand() % 3)
    {
    case 1:
        cout << "店主:没钱还敢卖!!!打出去!!!" << endl;
        break;
    case 2:
        cout << "店主:什么!没钱!!!" << endl;
        break;
    case 3:
        cout << "你:可不可以降一降价?" << endl;
        cout << "店主:不行!哪有那么简单!" << endl;
        break;
    }
    Sleep(1000);
    return 0;
}
int poisonshop()
{
    system("cls");
    cout << "店主:这位客人,您要卖什么?" << endl;
    cout << "1,购买      |小生命药水+200|     100元" << endl;
    cout << "2,购买     ||大生命药水+500||    200元" << endl;
    cout << "3,购买      |小防御药水 +20|     100元" << endl;
    cout << "4,购买     ||大防御药水 +50||    200元" << endl;
    cout << "5,购买      |小攻击药水+100|     100元" << endl;
    cout << "6,购买     ||大攻击药水+250||    200元" << endl;
    cout << "7,购买        |小全幅药水|       500元" << endl;
    cout << "8,购买       ||中全幅药水||      1000元" << endl;
    cout << "9,购买      |||大全幅药水|||     2000元" << endl;
    cout << "10,购买 *|||||极·全幅药水|||||*  10000元" << endl;
    cout << "你掏了掏自己的钱包,发现有" << money << "元" << endl;
    int which;
    cin >> which;
    switch (which)
    {
    case 1:
        if (money < 100) DriveOut(); 
        else {
            money -= 100;
            cout << "店主:一路走好!" << endl;
            cout << "你拿起药水就喝了下去。" << endl;
            health += 200;
            maxhealth += 200;
        }
        break;
    case 2:
        if (money < 200) DriveOut(); 
        else {
            money -= 200;
            cout << "店主:一路走好!" << endl;
            cout << "你拿起药水就喝了下去。" << endl;
            health += 500;
            maxhealth += 500;
        }
        break;
    case 3:
        if (money < 100) DriveOut(); 
        else {
            money -= 100;
            cout << "店主:一路走好!" << endl;
            cout << "你拿起药水就喝了下去。" << endl;
            defense += 20;
        }
        break;
    case 4:
        if (money < 200) DriveOut(); 
        else {
            money -= 200;
            cout << "店主:一路走好!" << endl;
            cout << "你拿起药水就喝了下去。" << endl;
            defense += 50;
        }
        break;
    case 5:
        if (money < 100) DriveOut(); 
        else {
            money -= 100;
            cout << "店主:一路走好!" << endl;
            cout << "你拿起药水就喝了下去。" << endl;
            attack += 100;
        }
        break;
    case 6:
        if (money < 200) DriveOut(); 
        else {
            money -= 200;
            cout << "店主:一路走好!" << endl;
            cout << "你拿起药水就喝了下去。" << endl;
            attack += 250;
        }
        break;
    case 7:
        if (money < 500) DriveOut(); 
        else {
            money -= 500;
            cout << "店主:一路走好!" << endl;
            cout << "你拿起药水就喝了下去。" << endl;
            health += 50;
            defense += 5;
            attack += 25;
            experience += 1000;
        }
        break;
    case 8:
        if (money < 1000) DriveOut(); 
        else {
            money -= 1000;
            cout << "店主:一路走好!" << endl;
            cout << "你拿起药水就喝了下去。" << endl;
            health += 150;
            defense += 15;
            attack += 75;
            experience += 3000;
        }
        break;
    case 9:
        if (money < 2000) DriveOut(); 
        else {
            money -= 2000;
            cout << "店主:一路走好!" << endl;
            cout << "你拿起药水就喝了下去。" << endl;
            health += 450;
            defense += 45;
            attack += 225;
            experience += 9000;
        }
        break;
    case 10:
        if (money < 10000) DriveOut(); 
        else {
            money -= 10000;
            cout << "店主:一路走好!" << endl;
            cout << "你拿起药水就喝了下去。" << endl;
            health += 2500;
            defense += 250;
            attack += 1250;
            experience += 50000;
        }
        break;
    default:
        break;
    }
    Sleep(1000);
    return 0;
}
int bookshop()
{
    system("cls");
    cout << "店主:这里是巫师们卖书的地方,您要卖什么?" << endl;
    cout << "1,购买  ||||恢复如初技能书||||   40000元  现货大量供应" << endl;
    cout << "2,购买     ||遗忘咒技能书||      10000元  已经售完" << endl;
    cout << "3,购买    |||钻心咒技能书|||     15000元  现货大量供应" << endl;
    cout << "4,购买    |||召唤咒技能书|||     20000元  现货大量供应" << endl;
    cout << "5,购买 *|||||咒立停技能书|||||*  25000元  现货大量供应" << endl;
    cout << "6,购买   ||||夺魂咒技能书||||    20000元  现货大量供应" << endl;
    cout << "7,购买    ||万弹齐发技能书||     15000元  现货大量供应" << endl;
    cout << "你掏了掏自己的钱包,发现有" << money << "元" << endl;
    int which;
    cin >> which;
    switch (which)
    {
    case 1:
        if (money < 40000) DriveOut(); 
        else {
            money -= 40000;
            cout << "店主:一路走好!" << endl;
            bag[12]++;
        }
        break;
    case 2:
        cout << "店主:对不起,本书已经售完" << endl;
        break;
    case 3:
        if (money < 20000) DriveOut(); 
        else {
            money -= 20000;
            cout << "店主:一路走好!" << endl;
            bag[16]++;
        }
        break;
    case 4:
        if (money < 20000) DriveOut(); 
        else {
            money -= 20000;
            cout << "店主:一路走好!" << endl;
            bag[13]++;
        }
        break;
    case 5:
        if (money < 25000) DriveOut(); 
        else {
            money -= 25000;
            cout << "店主:一路走好!" << endl;
            bag[10]++;
        }
        break;
    case 6:
        if (money < 20000) DriveOut(); 
        else {
            money -= 20000;
            cout << "店主:一路走好!" << endl;
            bag[17]++;
        }
        break;
    case 7:
        if (money < 15000) DriveOut(); 
        else {
            money -= 15000;
            cout << "店主:一路走好!" << endl;
            bag[15]++;
        }
        break;
    default:
        break;
    }
    return 0;
}
int NoticeBoard(int l, int x, int y)
{
    if (l == 10 && x == 6 && y == 1) {
        system("cls");
        cout << "跟着'*'走" << endl;
        cout << "     ——作者" << endl;
        _getch();
    }
    if (l == 10 && x == 8 && y == 12) {
        system("cls");
        cout << "走吧,谁叫你不听命令呢..." << endl;
        cout << "                  ——作者" << endl;
        _getch();
    }
    if (l == 12 && x == 3 && y == 1) {
        system("cls");
        cout << "杀出重围!" << endl;
        cout << "      ——作者" << endl;
        _getch();
    }
    if (l == 12 && x < 4 && y == 20) {
        system("cls");
        cout << "恭喜通过一半!往下走继续..." << endl;
        cout << "       ——作者" << endl;
        _getch();
    }
    if (l == 12 && x > 4 && y == 20) {
        system("cls");
        cout << "恭喜通过一半!往上走继续..." << endl;
        cout << "       ——作者" << endl;
        _getch();
    }
    if (l == 12 && x == 10) {
        system("cls");
        cout << "拿走全部奖励吧!" << endl;
        cout << "       ——作者" << endl;
        _getch();
    }
    else {
        system("cls");
        cout << "回去吧,你来错地方了..." << endl;
        _getch();
    }
    return 0;
}
int checkpoint(int l)
{
    bool is[101][101];
    for (int i = 0; i < 100; i++) 
        for (int j = 0; j < 100; j++) 
            is[i][j] = false;
    int x = 1, y = 1;
    string a[100];
    if (l == 1) {
        a[0] = "######";
        a[1] = "I    o";
        a[2] = "######";
    }
    else if (l == 2) {
        a[0] = "#######";
        a[1] = "I    1#";
        a[2] = "#### ##";
        a[3] = "##1  ##";
        a[4] = "#### ##";
        a[5] = "#P    o";
        a[6] = "#######";
    }
    else if (l == 3) {
        a[0] = "#########";
        a[1] = "I #  1#S#";
        a[2] = "# ## ##1#";
        a[3] = "# 2     #";
        a[4] = "#### ## #";
        a[5] = "#P1  #o #";
        a[6] = "#########";
    }
    else if (l == 4) {
        a[0] = "#######o#######";
        a[1] = "I       #P3   #";
        a[2] = "#       ##### #";
        a[3] = "#         1P  #";
        a[4] = "#       ##### #";
        a[5] = "#S      #    2#";
        a[6] = "######### #####";
        a[7] = "#P121 2 1  11P#";
        a[8] = "###############";
    }
    else if (l == 5) {
        a[0] = "###############";
        a[1] = "I 3     #P3   #";
        a[2] = "# 3 #   ##### #";
        a[3] = "# 2 #     1   #";
        a[4] = "# 2 # # ##### #";
        a[5] = "# 1 # #P#    2#";
        a[6] = "#####2S## ###o#";
        a[7] = "#P1 1 # 1   1P#";
        a[8] = "###############";
    }
    else if (l == 6) {
        a[0] = "###############";
        a[1] = "#   11  2  6PP#";
        a[2] = "#2# #P#########";
        a[3] = "#2##### #S#   o";
        a[4] = "I       #2# ###";
        a[5] = "# #####  11 ###";
        a[6] = "# #P##### #####";
        a[7] = "#1112       4P#";
        a[8] = "###############";
        x = 4;
    }
    else if (l == 7) {
        a[0] = "###############";
        a[1] = "#3 4#  P#  # B#";
        a[2] = "#1# #9## 1#  3#";
        a[3] = "#1#6# 9#  # ###";
        a[4] = "I #7   94 # # o";
        a[5] = "# #1 3 ##  P# #";
        a[6] = "# ########### #";
        a[7] = "#       1  P  #";
        a[8] = "###############";
        x = 4;
    }
    else if (l == 8) {
        a[0]  = "#################";
        a[1]  = "#PPPPPPPPPPPPPPP#";
        a[2]  = "#P#############P#";
        a[3]  = "#PPPP 9999999 PP#";
        if (rand() % 100 < 7) a[4] = "#################"; 
        else a[4] = "######### #######"; 
        a[5]  = "#2 2#2 2#9##2  P#";
        a[6]  = "# # # # # #22#  #";
        a[7]  = "# # # # # # #22##";
        a[8]  = "I # # # # # # # o";
        a[9]  = "##22# # # # # # #";
        a[10] = "#  #22# #3# # # #";
        a[11] = "#P  2##2 5 2#2 2#";
        a[12] = "#################";
        x = 8;
    }
    else if (l == 9) {
        a[0] = "#################";
        a[1] = "I     9###9     I";
        a[2] = "#      # #      #";
        a[3] = "#    ##P9P##    #";
        a[4] = "#   9# 9o9 #9   #";
        a[5] = "#    ##P9P##    #";
        a[6] = "#      # #      #";
        a[7] = "I     9###9     I";
        a[8] = "#################";
        if (rand() % 2) x = 7;
        if (rand() % 2) y = 15;
    }
    else if (l == 10) {
        a[0] = "#############################";
        a[1] = "#00*****009***P0000000000000#";
        a[2] = "#0*9000*00*000*0**P000000000#";
        a[3] = "#0*000**00*0#0*0900*****00**o";
        a[4] = "#0*00**00*90#0******000****0#";
        a[5] = "#0*00*00**00#0000000***00000#";
        a[6] = "#T*00*90*00##################";
        a[7] = "I**000***00#================I";
        a[8] = "############T################";
        x = 7;
        y = 1;
    }
    else if (l == 11) {
        a[0] = "#############################";
        a[1] = "#        33344555#P         #";
        a[2] = "#22222P  33344566#P         ##";
        a[3] = "#11   2  33344567#7 8 8 8 8 9######################";
        a[4] = "I 1   2  33344567           999999999999999  PPPPo#";
        a[5] = "#11   2  33344567#7 8 8 8 8 9######################";
        a[6] = "#22222P  33344566#P         ##";
        a[7] = "#        33344555#P         #";
        a[8] = "#############################";
        x = 4;
        y = 1;
    }
    else if (l == 12) {
        a[0] = "###################################################";
        a[1] = "#999999999999999999.T.999999999P999999999999999999#";
        a[2] = "#9999999999.99.99.99T.999999999P999999999999999999#";
        a[3] = "#T9...99.99999999999T.999999999P9999999999999999..#";
        a[4] = "I...9.9.9999.999.99...999999999P9999999999999999.X#";
        a[5] = "#T9...99999999.99999T.999999999P9999999999999999..#";
        a[6] = "#9999999.99.999.99.9T.999999999P999999999999999999#";
        a[7] = "#99999.9999999999999T.999999999P999999999999999999#";
        a[8] = "###################################################";
        a[9] = "#oPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP #";
        a[10] = "#################################################T#";
        x = 4;
        y = 1;
    }
    else {
        a[0] = "#############################";
        a[1] = "#T                         T#";
        a[2] = "#                           #";
        a[3] = "#                           #";
        a[4] = "#                           #";
        a[5] = "#                           #";
        a[6] = "#                           #";
        a[7] = "I                          T#";
        a[8] = "#############################";
        x = 7;
        y = 1;
        for (int i = 0; i < 100; i++)
            for (int j = 0; j < 100; j++) is[i][j] = true;
    }
    a[x][y] = '@';
    while (1) {
        is[x - 1][y - 1] = true;
        is[x - 1][y] = true;
        is[x - 1][y + 1] = true;
        is[x][y - 1] = true;
        is[x][y] = true;
        is[x][y + 1] = true;
        is[x + 1][y - 1] = true;
        is[x + 1][y] = true;
        is[x + 1][y + 1] = true;
        system("cls");
        cout << "生命:" << health << "/" << maxhealth << endl;
        cout << "攻击:" << attack << endl;
        cout << "防御:" << defense << endl;
        for (int i = 0; i < 25; i++) {
            for (int j = 0; j < 50; j++) {
                if (is[i][j]) cout << a[i][j]; 
                else cout << "0"; 
            }
            cout << endl;
        }
        int ch;
        ch = _getch();
        if (ch == 'a') {
            if ('0' < a[x][y - 1] && a[x][y - 1] <= '9')
            {
                cout << "你遇到了" << (int)(a[x][y - 1] - '0') << "级怪物,迎战吧!";
                fight("怪物", 1000 * (a[x][y - 1] - '0'), 250 * (a[x][y - 1] - '0'), 10 * (a[x][y - 1] - '0'), 12, 50 * (a[x][y - 1] - '0'));
                if (dead)
                {
                    Sleep(1000);
                    return 0;
                }
                a[x][y - 1] = '@';
                a[x][y] = ' ';
                y--;
                a[x][y] = ' ';
            }
            else if (a[x][y - 1] == 'I')
            {
                cout << "你是否要退出?" << endl;
                cout << "1确定 2取消" << endl;
                int num;
                cin >> num;
                if (num == 1)
                {
                    break;
                }
            }
            else if (a[x][y - 1] == 'o')
            {
                cout << "你通关了" << endl;
                if (nowlevel + 1 == l)
                {
                    nowlevel++;
                }
                _getch();
                return 0;
            }
            else if (a[x][y - 1] == 'P')
            {
                int m1 = rand() % 50;
                int m2 = rand() % 2;
                int m3 = rand() % 2;
                int m4 = rand() % 2;
                int m5 = rand() % 2;
                int m6 = rand() % 2;
                cout << "你获得了:" << endl;
                cout << m1 << "元" << endl;
                cout << m2 << "瓶生命药水" << endl;
                cout << m3 << "瓶防御药水" << endl;
                cout << m4 << "瓶攻击药水" << endl;
                cout << m5 << "瓶经验药水" << endl;
                cout << m6 << "瓶全幅药水" << endl;
                money += m1;
                bag[19] += m2;
                bag[20] += m3;
                bag[21] += m4;
                bag[22] += m5;
                bag[23] += m6;
                _getch();
                a[x][y - 1] = '@';
                a[x][y] = ' ';
                y--;
            }
            else if (a[x][y - 1] == 'S')
            {
                poisonshop();
            }
            else if (a[x][y - 1] == 'B')
            {
                bookshop();
            }
            else if (a[x][y - 1] == 'T')
            {
                NoticeBoard(l, x, y - 1);
            }
            else if (a[x][y - 1] == '0' && l == 10)
            {
                a[x][y] = '0';
                x = 7;
                y = 12;
                a[x][y] = '@';
            }
            else if (a[x][y - 1] == 'X' && l == 12)
            {
                a[x][y] = ' ';
                x = 9;
                y = 49;
                a[x][y] = '@';
            }
            else if (a[x][y - 1] != '#')
            {
                a[x][y - 1] = '@';
                a[x][y] = ' ';
                y -= 1;
            }
            if (l == 9 && x == 4 && y == 12)
            {
                a[x][y - 2] = '@';
                a[x][y] = ' ';
                y -= 2;
            }
        }
        if (ch == 'd') {
            if ('0' < a[x][y + 1] && a[x][y + 1] <= '9')
            {
                cout << "你遇到了" << (int)(a[x][y + 1] - '0') << "级怪物,迎战吧!";
                fight("怪物", 1000 * (a[x][y + 1] - '0'), 250 * (a[x][y + 1] - '0'), 10 * (a[x][y + 1] - '0'), 12, 50 * (a[x][y + 1] - '0'));
                if (dead)
                {
                    Sleep(1000);
                    return 0;
                }
                a[x][y + 1] = '@';
                a[x][y] = ' ';
                y++;
                a[x][y] = ' ';
            }
            else if (a[x][y + 1] == 'I')
            {
                cout << "你是否要退出?" << endl;
                cout << "1确定 2取消" << endl;
                int num;
                cin >> num;
                if (num == 1)
                {
                    break;
                }
            }
            else if (a[x][y + 1] == 'o')
            {
                cout << "你通关了" << endl;
                if (nowlevel + 1 == l)
                {
                    nowlevel++;
                }
                _getch();
                return 0;
            }
            else if (a[x][y + 1] == 'P')
            {
                int m1 = rand() % 50;
                int m2 = rand() % 2;
                int m3 = rand() % 2;
                int m4 = rand() % 2;
                int m5 = rand() % 2;
                int m6 = rand() % 2;
                cout << "你获得了:" << endl;
                cout << m1 << "元" << endl;
                cout << m2 << "瓶生命药水" << endl;
                cout << m3 << "瓶防御药水" << endl;
                cout << m4 << "瓶攻击药水" << endl;
                cout << m5 << "瓶经验药水" << endl;
                cout << m6 << "瓶全幅药水" << endl;
                money += m1;
                bag[19] += m2;
                bag[20] += m3;
                bag[21] += m4;
                bag[22] += m5;
                bag[23] += m6;
                _getch();
                a[x][y + 1] = '@';
                a[x][y] = ' ';
                y++;
            }
            else if (a[x][y + 1] == 'S')
            {
                poisonshop();
            }
            else if (a[x][y + 1] == 'B')
            {
                bookshop();
            }
            else if (a[x][y + 1] == 'T')
            {
                NoticeBoard(l, x, y + 1);
            }
            else if (a[x][y + 1] == '0' && l == 10)
            {
                a[x][y] = '0';
                x = 7;
                y = 12;
                a[x][y] = '@';
            }
            else if (a[x][y + 1] == 'X' && l == 12)
            {
                a[x][y] = ' ';
                x = 9;
                y = 49;
                a[x][y] = '@';
            }
            else if (a[x][y + 1] != '#')
            {
                a[x][y + 1] = '@';
                a[x][y] = ' ';
                y++;
            }
            if (l == 9 && x == 4 && y == 4)
            {
                a[x][y + 2] = '@';
                a[x][y] = ' ';
                y += 2;
            }
        }
        if (ch == 'w') {
            if ('0' < a[x - 1][y] && a[x - 1][y] <= '9')
            {
                cout << "你遇到了" << (int)(a[x - 1][y] - '0') << "级怪物,迎战吧!";
                fight("怪物", 1000 * (a[x - 1][y] - '0'), 250 * (a[x - 1][y] - '0'), 10 * (a[x - 1][y] - '0'), 12, 50 * (a[x - 1][y] - '0'));
                if (dead)
                {
                    Sleep(1000);
                    return 0;
                }
                a[x - 1][y] = '@';
                a[x][y] = ' ';
                x--;
                a[x][y] = ' ';
            }
            else if (a[x - 1][y] == 'I')
            {
                cout << "你是否要退出?" << endl;
                cout << "1确定 2取消" << endl;
                int num;
                cin >> num;
                if (num == 1)
                {
                    break;
                }
            }
            else if (a[x - 1][y] == 'o')
            {
                cout << "你通关了" << endl;
                if (nowlevel + 1 == l)
                {
                    nowlevel++;
                }
                _getch();
                return 0;
            }
            else if (a[x - 1][y] == 'P')
            {
                int m1 = rand() % 50;
                int m2 = rand() % 2;
                int m3 = rand() % 2;
                int m4 = rand() % 2;
                int m5 = rand() % 2;
                int m6 = rand() % 2;
                cout << "你获得了:" << endl;
                cout << m1 << "元" << endl;
                cout << m2 << "瓶生命药水" << endl;
                cout << m3 << "瓶防御药水" << endl;
                cout << m4 << "瓶攻击药水" << endl;
                cout << m5 << "瓶经验药水" << endl;
                cout << m6 << "瓶全幅药水" << endl;
                money += m1;
                bag[19] += m2;
                bag[20] += m3;
                bag[21] += m4;
                bag[22] += m5;
                bag[23] += m6;
                _getch();
                a[x - 1][y] = '@';
                a[x][y] = ' ';
                x--;
            }
            else if (a[x - 1][y] == 'S')
            {
                poisonshop();
            }
            else if (a[x - 1][y] == 'B')
            {
                bookshop();
            }
            else if (a[x - 1][y] == 'T')
            {
                NoticeBoard(l, x - 1, y);
            }
            else if (a[x - 1][y] == '0' && l == 10)
            {
                a[x][y] = '0';
                x = 7;
                y = 12;
                a[x][y] = '@';
            }
            else if (a[x - 1][y] == 'X' && l == 12)
            {
                a[x][y] = ' ';
                x = 9;
                y = 49;
                a[x][y] = '@';
            }
            else if (a[x - 1][y] != '#')
            {
                a[x - 1][y] = '@';
                a[x][y] = ' ';
                x -= 1;
            }
        }
        if (ch == 's') {
            if (a[x + 1][y] == ' ')
            {
                a[x + 1][y] = '@';
                a[x][y] = ' ';
                x += 1;
            }
            else if ('0' < a[x + 1][y] && a[x + 1][y] <= '9')
            {
                cout << "你遇到了" << (int)(a[x + 1][y] - '0') << "级怪物,迎战吧!";
                fight("怪物", 1000 * (a[x + 1][y] - '0'), 250 * (a[x + 1][y] - '0'), 10 * (a[x + 1][y] - '0'), 12, 50 * (a[x + 1][y] - '0'));
                if (dead)
                {
                    Sleep(1000);
                    return 0;
                }
                a[x + 1][y] = '@';
                a[x][y] = ' ';
                x++;
                a[x][y] = ' ';
            }
            else if (a[x + 1][y] == 'I')
            {
                cout << "你是否要退出?" << endl;
                cout << "1确定 2取消" << endl;
                int num;
                cin >> num;
                if (num == 1)
                {
                    break;
                }
            }
            else if (a[x + 1][y] == 'o')
            {
                cout << "你通关了" << endl;
                if (nowlevel + 1 == l)
                {
                    nowlevel++;
                }
                _getch();
                return 0;
            }
            else if (a[x + 1][y] == 'P')
            {
                int m1 = rand() % 50;
                int m2 = rand() % 2;
                int m3 = rand() % 2;
                int m4 = rand() % 2;
                int m5 = rand() % 2;
                int m6 = rand() % 2;
                cout << "你获得了:" << endl;
                cout << m1 << "元" << endl;
                cout << m2 << "瓶生命药水" << endl;
                cout << m3 << "瓶防御药水" << endl;
                cout << m4 << "瓶攻击药水" << endl;
                cout << m5 << "瓶经验药水" << endl;
                cout << m6 << "瓶全幅药水" << endl;
                money += m1;
                bag[19] += m2;
                bag[20] += m3;
                bag[21] += m4;
                bag[22] += m5;
                bag[23] += m6;
                _getch();
                a[x + 1][y] = '@';
                a[x][y] = ' ';
                x++;
            }
            else if (a[x + 1][y] == 'S')
            {
                poisonshop();
            }
            else if (a[x + 1][y] == 'B')
            {
                bookshop();
            }
            else if (a[x + 1][y] == 'T')
            {
                NoticeBoard(l, x + 1, y);
            }
            else if (a[x + 1][y] == '0' && l == 10)
            {
                a[x][y] = '0';
                x = 7;
                y = 12;
                a[x][y] = '@';
            }
            else if (a[x + 1][y] == 'X' && l == 12)
            {
                a[x][y] = ' ';
                x = 9;
                y = 49;
                a[x][y] = '@';
            }
            else if (a[x + 1][y] != '#')
            {
                a[x + 1][y] = '@';
                a[x][y] = ' ';
                x++;
            }
        }
    }
    return 0;
}
int MM()
{
    if (amm == 0) {
        int lie = 0;
        cout << "....建议45级打,飘升80级...." << endl;
        cout << "攻击即可获得:" << endl;
        cout << "抽奖券*100 技能书昏昏倒地或技能书铁甲咒 全幅药水*50";
        cout << " 金币*2000 经验石X*50" << endl;
        cout << " 1攻击 2变强后再来" << endl;
        int a;
        cin >> a;
        if (a == 1) {
            cout << "你来到了魔法部大门" << endl;
            Sleep(1000);
            cout << "魔法部大门看守:你来这干嘛!" << endl;
            Sleep(1000);
            cout << "1抢劫! 2办事的。" << endl;
            cin >> a;
            if (a == 1) cout << "魔法部大门看守:拦下他!" << endl;
            else {
                if (camp) cout << "魔法部大门看守:不可能,你是伏地魔的人!" << endl; 
                else {
                    cout << "魔法部大门看守仔细一看。" << endl;
                    Sleep(1000);
                    cout << "魔法部大门看守:他是哈利波特的人,抓了他问哈利波特下落!" << endl;
                }
            }
            Sleep(1000);
            fight("大门看守", 2000, 200, 20, 0, 1000);
            if (dead) return 0; 
            fight("大门看守", 2000, 200, 20, 0, 1000);
            if (dead) return 0; 
            cout << "增加100滴血" << endl;
            health += 100;
            Sleep(1000);
            cout << "你踢开了大门" << endl;
            Sleep(1000);
            cout << "里面的几个雕像活了" << endl;
            Sleep(1000);
            fight("雕像", 10000, 200, 20, 0, 500);
            if (dead) return 0; 
            fight("雕像", 10000, 200, 20, 0, 500);
            if (dead) return 0; 
            fight("雕像", 10000, 200, 20, 0, 500);
            if (dead) return 0; 
            cout << "增加500滴血" << endl;
            health += 500;
            cout << "你杀死了雕像后, 正准备往楼上走" << endl;
            Sleep(1000);
            cout << "突然一群员工跑了过来" << endl;
            Sleep(1000);
            cout << "员工:这是你干你的吗" << endl;
            Sleep(1000);
            cout << "1,撒谎  其他,是!" << endl;
            cin >> a;
            if (a == 1) {
                cout << "员工:是谁干的?" << endl;
                Sleep(1000);
                cout << "你随便指了一个员工" << endl;
                Sleep(1000);
                cout << "他!" << endl;
                Sleep(1000);
                cout << "那群员工匆匆跑了过去" << endl;
                Sleep(1000);
                cout << "你赶快跑上楼梯" << endl;
                Sleep(1000);
                lie = 1;
            }
            else {
                cout << "员工:干掉他!" << endl;
                Sleep(1000);
                fight("员工", 3000, 200, 100, 14, 1000);
                if (dead) return 0; 
                fight("员工", 3000, 200, 100, 14, 1000);
                if (dead) return 0; 
                fight("员工", 3000, 200, 100, 14, 1000);
                if (dead) return 0; 
                fight("员工", 3000, 200, 100, 15, 1000);
                if (dead) return 0; 
                fight("员工", 3000, 200, 100, 17, 1000);
                if (dead) return 0; 
                if (rand() % 3 == 0) {
                    cout << "你获得了技能书铁甲咒" << endl;
                    bag[7]++;
                    Sleep(1000);
                }
                cout << "你赶快跑上楼梯" << endl;
                health += 500;
            }
            Sleep(1000);
            cout << "你遇到了副部长" << endl;
            Sleep(1000);
            fight("副部长", 10000, 1000, 100, 20, 3000);
            health += 5000;
            if (dead) return 0; 
            if (lie) {
                cout << "上次的员工跑了过来" << endl;
                Sleep(1000);
                cout << "员工:你,你骗了我们!" << endl;
                Sleep(1000);
                fight("员工", 3000, 200, 100, 14, 1000);
                if (dead) return 0; 
                fight("员工", 3000, 200, 100, 14, 1000);
                if (dead) return 0; 
                fight("员工", 3000, 200, 100, 14, 1000);
                if (dead) return 0; 
                fight("员工", 3000, 200, 100, 15, 1500);
                if (dead) return 0; 
                fight("员工", 3000, 200, 100, 17, 2000);
                if (dead) return 0;
                if (rand() % 3 == 0){
                    cout << "你获得了技能书铁甲咒" << endl;
                    bag[7]++;
                    Sleep(1000);
                }
                health += 500;
            }
            cout << "你遇到了部长";
            fight("部长", 15000, 1500, 150, 20, 4000);
            if (dead) return 0;
            cout << "你获得:" << endl;
            cout << "抽奖券*100 技能书昏昏倒地或技能书铁甲咒 全幅药水*50";
            cout << " 金币*2000 经验石X*50" << endl;
            bag[0] += 100; bag[8]++; bag[23] += 50; money += 2000; bag[5] += 50; amm = 1;
            Sleep(3000);
        }
        else if (a == 2) return 0;
        else {
            cout << "请勿乱输";
            Sleep(1000);
        }
    }
    else {
        cout << "你已占领魔法部 可以进入以下地方" << endl;
        cout << "0,退出 1,泡温泉 2,矿洞" << endl;
        int b;
        cin >> b;
        switch (b)
        {
        case 0:
            break;
        case 1:
            time_t c_start, t_start, c_end, t_end;
            c_start = clock();
            t_start = time(NULL);
            cout << "正在泡温泉 按下任意键停止" << endl;
            _getch();
            c_end = clock();
            t_end = time(NULL);
            cout << "你获得" << (int)difftime(c_end, c_start) / 100 << "元" << endl;
            cout << "你获得" << (int)difftime(c_end, c_start) / 10 << "经验" << endl;
            experience += (int)difftime(c_end, c_start) / 10;
            money += (int)difftime(c_end, c_start) / 100;
            _getch();
            break;
        case 2:
            cout << "你走进矿洞" << endl;
            Sleep(1000);
            ict++;
            if (ict == 5) cout << "你不小心靠在墙上,触发了机关" << endl;
            else if (ict > 5) cout << "你找到原来触发机关的地方,按下那块岩石,密道又出现了" << endl;
            cout << "0,退出 1,挖矿";
            if (ict > 4) cout << " 2,暗道";
            cout << endl;
            int c;
            cin >> c;
            if (c == 1) dig();
            else if (c == 2 && ict > 4) {
                cout << "你走进暗道" << endl;
                _getch();
                cout << "你发现了一个完全不同的世界,里面充满了怪物" << endl;
                _getch();
                cout << "每去一个地方都有可能遇到他们" << endl;
                _getch();
                cout << "但你有一种直觉,穿过这个森林,就能找到某些东西" << endl;
                _getch();
                MessageBox(0, TEXT("建议 生命>60000 攻击>20000 防御>2000 速度>1000 时来打"), TEXT("重要提示"), MB_OK);
                if (MessageBox(0, TEXT("用 wasd 移动,o出口,I入口,@你"), TEXT("重要提示"), MB_OKCANCEL | MB_ICONINFORMATION) != IDOK){
                    MessageBox(0, TEXT("下次再来吧!"), TEXT("重要提示"), MB_OK);
                    return 0;
                };
                cout << "开始吧!" << endl;
                maze();
            }
            else cout << "请勿乱输" << endl; 
            Sleep(1000);
            break;
        }
    }
    return 0;
}
int finalfight(string Hname)
{
    int hisH = 1000000000, hisA = 1000000, hisD = 500000, hisSP = 5000;
    int hfaint = 0, hhurt = 0, hbeat = 0;
    int mfaint = 0, mhurt = 0;
    dead = false;
    int ha = hisA;
    int his = hisA + hisD + hisH;
    while (1)
    {
        if (hfaint > 0) {
            if (rand() % 3 == 0) {
                cout << "对方使用技能:咒立停!停止了魔咒" << endl;
                hfaint = 1;
            }
            hfaint -= 1;
        }
        if (hbeat == 1) {
            if (rand() % 10 == 0) {
                cout << "对方一躲,躲过了你的石头" << endl;
                hbeat = 0;
            }
            else {
                cout << "对方躲闪不急,石头正好撞在他的鼻子上 扣血50滴" << endl;
                hisH -= 50;
            }
        }
        if (mfaint > 0) {
            if (Sl[6]) mfaint = 0; 
            else mfaint -= 1; 
        }
        if (mhurt > 0) {
            if (Sl[6]) mhurt = 0; 
            else {
                mhurt -= 1;
                cout << "你的心像被一把刀刺穿了一样 扣血200滴" << endl;
                health -= 200;
            }
        }
        if (mfaint <= 0) {
            if (rand() % 3 && Sl[0]) {
                cout << "你使用技能快快复苏 生命增加200" << endl;
                health += 200;
            }
            if (rand() % 3 && Sl[1]) {
                cout << "你使用技能铁甲护身 生命增加100 防御增加50" << endl;
                health += 100;
                defense += 50;
            }
            if (rand() % 3 && Sl[2]) {
                cout << "你使用技能昏昏倒地 " << Hname << "一回合之内不能攻击" << endl;
                hfaint += 1;
            }
            if (rand() % 3 && Sl[3]) {
                cout << "你使用技能神锋无影 攻击增加200 对方扣血200滴" << endl;
                hisH -= 200;
                attack += 200;
            }
            if (rand() % 3 && Sl[5]) {
                if (rand() % 10) {
                    cout << "你使用技能统统石化 " << Hname << "二回合之内不能攻击" << endl;
                    hfaint += 2;
                }
                else {
                    cout << "你使用技能统统石化 " << Hname << "十回合之内不能攻击" << endl;
                    hfaint += 10;
                }
            }
            if (rand() % 4 == 0 && Sl[7]) {
                cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
                hisH = monsterfight(Hname, hisH, hisA, hisD, 23, hisSP);
                if (hisH < 1)
                {
                    cout << "对方死亡" << endl; Sleep(1000);
                    cout << "全部人都来庆祝你" << endl; Sleep(1000);
                    cout << "突然," << Hname << "的魔杖一转,指向了你。" << endl; Sleep(1000);
                    cout << "里面发出一束红色的光柱" << endl; Sleep(1000);
                    cout << "你连忙拿魔杖一挡" << endl; Sleep(1000);
                    cout << "那光柱击中你的魔杖,爆炸了" << endl; Sleep(1000);
                    cout << "你的魔杖断了" << endl; Sleep(1000);
                    cout << "你被炸出20多米" << endl; Sleep(1000);
                    cout << "未完待续..." << endl; Sleep(10000);
                    return 0;
                }
                if (Sl[0]) {
                    cout << "在对方和石怪的战斗中,你已经恢复了2000生命" << endl;
                    if (maxhealth < health + 2000) health = maxhealth; 
                    else  health += 2000; 
                }
            }
            if (rand() % 4 == 0 && Sl[8]) {
                cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
            }
            if (rand() % 3 && Sl[9]) {
                cout << "你使用技能万弹齐发!变出几十块石头" << endl;
                hbeat = 1;
            }
            if (rand() % 3 && Sl[10]) {
                cout << "你使用技能钻心咒!对方将疼痛5回合" << endl;
                hhurt += 5;
            }
            if (rand() % 3 && Sl[11]) {
                cout << "魂魄出窍!你使用夺魂咒,企图让" << Hname << "自己攻击自己!" << endl;
                Sleep((rand() % 2000) + 1000);
                cout << Hname << "被你控制了,开始攻击自己" << endl;
                Sleep(700);
                int ran = rand() % 40 - 20;
                if (hisA + ran > hisD) {
                    cout << "对方发起进攻 自己扣血" << hisH - hisD + ran << "滴 剩余" << hisH - (hisA - hisD + ran) << "滴" << endl;
                    hisH -= hisA - hisD + ran;
                }
                else cout << "对方发起进攻 自己扣血0滴 剩余" << hisH << "滴" << endl; 
            }
            if (rand() % 2 && Sl[12]) {
                cout << "你使用技能阿瓦达索命 " << Hname << "扣血" << hisH - hisH / 4 << "滴" << endl;
                hisH /= 4;
            }
            Sleep(1000);
            int ran = rand() % 40 - 20;
            if (rand() % 10000 > hisSP) {
                if (attack + ran > hisD) {
                    cout << "你发起进攻 " << Hname << "扣血" << attack - hisD + ran << "滴 剩余" << hisH - (attack - hisD + ran) << "滴" << endl;
                    hisH -= attack - hisD + ran;
                }
                else cout << "你发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; 
            }
            else
            {
                if (rand() % 2) cout << "你一脚踹了过去,但没有踢中" << endl; 
                else {
                    cout << "你一脚踹了过去,但只擦着了腰" << endl;
                    if ((attack / 3) + ran > hisD) {
                        cout << Hname << "扣血" << (attack / 3) + ran - hisD << "滴 剩余" << hisH - ((attack / 3) + ran - hisD) << "滴" << endl;
                        hisH -= (attack / 3) + ran - hisD;
                    }
                    else  cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; 
                }
            }
        }
        Sleep(700);
        if (hhurt > 0) {
            hhurt -= 1;
            cout << "对方因中了你的钻心咒,正捂着心大叫呢 扣血200滴" << endl;
            hisH -= 200;
        }
        if (hisH <= 0) {
            if (rand() % 3 == 0) {
                cout << "对方发动技能:恢复如初 满血复活" << endl;
                hisH = ha;
                Sleep(1000);
            }
            else {
                cout << "对方死亡"<< endl; Sleep(1000);
                cout << "全部人都来庆祝你" << endl; Sleep(1000);
                cout << "突然," << Hname << "的魔杖一转,指向了你。" << endl; Sleep(1000);
                cout << "里面发出一束红色的光柱" << endl; Sleep(1000);
                cout << "你连忙拿魔杖一挡" << endl; Sleep(1000);
                cout << "那光柱击中你的魔杖,爆炸了" << endl; Sleep(1000);
                cout << "你的魔杖断了" << endl; Sleep(1000);
                cout << "你被炸出20多米" << endl; Sleep(1000);
                cout << "未完待续..." << endl; Sleep(10000);
                return 0;
            }
        }
        if (rand() % 3 == 0) {
            cout << "对方发动技能:快快复苏  生命加200" << endl;
            hisH += 200; 
        }
        if (rand() % 3 == 0) {
            cout << "对方发动技能:盔甲护身  生命加50 防御增加50" << endl;
            hisH += 50;
            hisD += 50; 
        }
        if (rand() % 3 == 0) {
            cout << "对方使用技能神锋无影 攻击增加200 扣血200滴" << endl;
            health -= 200;
            hisA += 200; 
        }
        if (rand() % 3 == 0) {
            cout << "对方使用技能昏昏倒地 " << name << "一回合之内不能攻击" << endl;
            mfaint += 1; 
        }
        if (rand() % 3 == 0)
        {
            if (rand() % 10) {
                cout << "对方使用技能统统石化 " << name << "二回合之内不能攻击" << endl;
                mfaint += 2;
            }
            else {
                cout << "对方使用技能统统石化 " << name << "十回合之内不能攻击" << endl;
                mfaint += 10;
            }
        }
        if (rand() % 3 == 0) {
            cout << "对方使用技能阿瓦达索命 " << name << "扣血" << health - health / 4 << "滴" << endl;
            health /= 4;
        }
        Sleep(1000);
        if (hfaint <= 0) {
            int ran = rand() % 40 - 20;
            if (rand() % 10000 > speed) {
                if (hisA + ran > defense) {
                    cout << Hname << "发起进攻 " << "你扣血" << hisA - defense + ran << "滴 剩余" << health - (hisA - defense + ran) << "滴" << endl;
                    health -= hisA - defense + ran;
                }
                else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl; 
            }
            else {
                if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl; 
                else {
                    if ((hisA / 3) + ran > hisD) {
                        cout << Hname << "发起进攻 你扣血" << (hisA / 3) + ran - defense << "滴 剩余" << health - ((hisA / 3) + ran - defense) << "滴" << endl;
                        health -= ((hisA / 3) + ran - defense);
                    }
                    else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl; 
                }
            }
            Sleep(1000);
            if (health <= 0) {
                if (Sl[6] && rand() % 2) {
                    cout << "你发动技能:恢复如初 满血复活" << endl;
                    health = maxhealth;
                    Sleep(1000);
                }
                else {
                    cout << "你死亡";
                    health = 20;
                    dead = true;
                    return 0;
                }
            }
        }
    }
    return 0;
}
int main()
{
    int isbreak;
    isbreak = false;
    if (MessageBox(0, TEXT("除输入名字外,请不要输入任何字符,否则将导致游戏崩溃!"), TEXT("重要提示"), MB_OKCANCEL | MB_ICONINFORMATION) != IDOK)
    {
        MessageBox(0, TEXT("既然你不同意,那就别玩了"), TEXT("重要提示"), MB_OK);
        return 0;
    };
    srand((unsigned)time(NULL));
    cout << "                              1.2.9 \n";
    cout << "      MagicWorld--HarryPotter       \n";
    cout << "                                    \n";
    cout << "         / >                        \n";
    cout << "        /    >          /           \n";
    cout << "       < _____ >       /            \n";
    cout << "        |-O--O-|      /             \n";
    cout << "       /   == - .    /              \n";
    cout << "     /           . [  ]             \n";
    cout << "       /      /` ___/               \n";
    cout << "                                    \n";
    cout << "                             by evan\n";
    cout << "输入‘start’开始游戏                  \n";
    string start;
    cin >> start;
    for (int i = 8; i < 100; i++) wandname[i] = "1";
    if (start == "start") {
        int i;
        system("cls");
        for (i = 0; i < 20; i++) {
            cout << "loading..." << endl << "--------------------------" << endl << "   ";
            for (int j = 0; j <= i % 5; j++) cout << "+==+";
            cout << "   " << endl << "--------------------------" << endl;
            switch (rand() % 4)
            {
            case 0:
                cout << "打怪是升级和提升战力的好方法。" << endl;
                break;
            case 1:
                cout << "开始游戏时记得选择阵营。" << endl;
                break;
            case 2:
                cout << "退出时要保存。" << endl;
                break;
            case 3:
                cout << "新手开始游戏时会有3瓶经验药水1张抽奖券。" << endl;
                break;
            }
            Sleep(250);
            system("cls");
        }
        while (1)
        {
            isbreak = false;
            cout << "1,登录 2,注册";
            int a;
            cin >> a;
            if (a == 1) login();
            else Reg();
            while (1) {
                if (isbreak)
                {
                    break;
                }
                system("cls");
                cout << "魔法人士:" << name << endl;
                cout << "势力:";
                if (camp) cout << "伏地魔" << endl;
                else cout << "哈利波特" << endl;
                cout << "生命:" << health << "/" << maxhealth << endl;
                cout << "攻击:" << attack << endl;
                cout << "防御:" << defense << endl;
                cout << "速度:" << speed << endl;
                cout << "等级:" << level << endl;
                cout << "经验:" << experience << "/" << level * 100 << endl;
                cout << "金币:" << money << endl;
                cout << "1,魔法部(攻击即可占领) 2,大街(杀人/阻止食死徒) 3,";
                if (camp) cout << "霍格沃茨(哈利波特不在) ";
                else cout << "伏地魔总部(伏地魔不在) ";
                cout << "4,霍格沃茨(最后战场) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 ";
                if (camp) cout << "15, 医疗兵(伏地魔的)";
                else cout << "15, 庞弗雷女士 ";
                cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl;
                cin >> a;
                switch (a)
                {
                case 1:
                    MM();
                    break;
                case 2:
                    street();
                    break;
                case 3:
                    for (int i = 1; i < 100; i++) {
                        cout << "|";
                        for (int j = 0; j < 10 && i < 100; j++, i++) {
                            if (nowlevel + 1 < i) cout << " " << i << " |";
                            else cout << ":" << i << ":|";
                        }
                        cout << endl;
                    }
                    int num;
                    cin >> num;
                    if (nowlevel + 1 < num) cout << "你未解锁这关" << endl;
                    else checkpoint(num);
                    Sleep(1000);
                    break;
                case 4:
                    if (camp) {
                        if (f) finalfight("哈利·波特");
                        else cout << "你需要先寻找哈利波特的下落" << endl;
                    }
                    else {
                        if (f) finalfight("伏地魔");
                        else cout << "你需要先寻找伏地魔的下落" << endl;
                    }
                    Sleep(1000);
                    break;
                case 5:
                    cout << "1 柳条独角兽尾毛魔杖   100元" << endl;
                    cout << "2 胡桃木龙神经魔杖     200元" << endl;
                    cout << "3 鹅耳枥木魔杖        550元" << endl;
                    cout << "4 柳条魔杖            1200元" << endl;
                    cout << "5 花心木魔杖          3650元" << endl;
                    cout << "6 冬青木凤凰羽毛魔杖   5780元" << endl;
                    cout << "7 紫杉木凤凰羽毛魔杖   7120元" << endl;
                    cout << "8 老魔杖              50000元" << endl;
                    cout << "0 退出              0元" << endl;
                    int b;
                    cin >> b;
                    switch (b)
                    {
                    case 1:
                        buywand(6, 100);
                        system("cls");
                        break;
                    case 2:
                        buywand(7, 200);
                        system("cls");
                        break;
                    case 3:
                        buywand(8, 550);
                        system("cls");
                        break;
                    case 4:
                        buywand(9, 1200);
                        system("cls");
                        break;
                    case 5:
                        buywand(10, 3650);
                        system("cls");
                        break;
                    case 6:
                        buywand(11, 5780);
                        system("cls");
                        break;
                    case 7:
                        buywand(12, 7120);
                        system("cls");
                        break;
                    case 8:
                        buywand(13, 50000);
                        system("cls");
                        break;
                    default:
                        break;
                    }
                    break;
                case 6:
                    LD();
                    break;
                case 7:
                    cout << "1 经验石R      100元    100经验" << endl;
                    cout << "2 经验石SR     200元    250经验" << endl;
                    cout << "3 经验石SSR    400元    500经验" << endl;
                    cout << "4 经验石SSS    1000元   1200经验" << endl;
                    cout << "5 经验石X      2000元   2500经验" << endl;
                    cout << "0 退出         0元      0经验" << endl;
                    int c;
                    cin >> c;
                    switch (c)
                    {
                    case 1:
                        buy(1, 100);
                        system("cls");
                        break;
                    case 2:
                        buy(2, 200);
                        system("cls");
                        break;
                    case 3:
                        buy(3, 550);
                        system("cls");
                        break;
                    case 4:
                        buy(4, 1200);
                        system("cls");
                        break;
                    case 5:
                        buy(5, 3650);
                        system("cls");
                        break;
                    default:
                        break;
                    }
                    break;
                case 8:
                    cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl;
                    cin >> b;
                    if (b == 1) w();
                    else if (b == 2) p();
                    else if (b == 3) e();
                    else if (b == 4) s();
                    else {
                        cout << "请勿乱输" << endl;
                        Sleep(1000);
                    }
                    break;
                case 9:
                    int material1, material2, mn1, mn2;
                    cout << "1,制作 2,查看材料";
                    cin >> material1;
                    if (material1 == 1) {
                        cout << "你要用什么杖芯?" << endl;
                        for (int ij = 0; ij < 9; ij++) cout << ij + 1 << "," << Material1name[ij] << " " << bag[ij + 24] << "个" << endl;
                        cin >> material1;
                        cout << "几个?" << endl;
                        cin >> mn1;
                        cout << "你要用什么木材?" << endl;
                        for (int ij = 0; ij < 10; ij++) cout << ij + 1 << "," << Material2name[ij] << " " << bag[ij + 33] << "个" << endl;
                        cin >> material2;
                        cout << "几个?" << endl;
                        cin >> mn2;
                        make(material1 + 23, material2 + 32, mn1, mn2);
                        break;
                    }
                    else if (material1 == 2) {
                        cout << "杖芯:" << endl;
                        for (int ij = 0; ij < 9; ij++) cout << ij + 1 << "," << Material1name[ij] << " " << bag[ij + 24] << "个" << endl;
                        cout << "木材:" << endl;
                        for (int ij = 0; ij < 10; ij++) cout << ij + 1 << "," << Material2name[ij] << " " << bag[ij + 33] << "个" << endl;
                        _getch();
                    }
                    else cout << "请勿乱输";
                    break;
                case 10:
                    break;
                case 11:
                    if (xy == 1) {
                        if (ane == 0) cout << "再闯 1 关副本";
                        else if (ane == 1) cout << "买两件商品";
                        else if (ane == 2) cout << "回血一次";
                        else if (ane == 3) cout << "杀死10个人";
                        cout << "(" << D_Of_C << "/" << OK << ")" << endl;
                        if (D_Of_C >= OK) {
                            cout << "任务完成!!"; maxhealth += 200; health += 200; defense += 20; xy = 0; bag[43]++;
                        }
                        Sleep(1000);
                    }
                    else {
                        ane = rand() % 4;
                        D_Of_C = 0;
                        xy = 1;
                        if (ane == 0) {
                            cout << "再闯 1 关副本"; OK = 1;
                        }
                        else if (ane == 1) {
                            cout << "买两件商品"; OK = 2;
                        }
                        else if (ane == 2) {
                            cout << "回血一次"; OK = 1;
                        }
                        else if (ane == 3) {
                            cout << "杀死10个人"; OK = 10;
                        }
                        Sleep(1000);
                    }
                    break;
                case 12:
                    if (xy1 == 1) {
                        if (ane1 == 0) {
                            if (camp)  cout << "杀死1个邓布利多";
                            else cout << "杀死1个纳尼吉";
                        }
                        else if (ane1 == 1) cout << "消耗5000元";
                        else if (ane1 == 2) {
                            if (camp) cout << "杀死5个穆迪";
                            else cout << "杀死5个卢修斯·马尔福";
                        }
                        else if (ane1 == 3) cout << "杀死100个生物";
                        else if (ane1 == 4) cout << "再升10级";
                        cout << "(" << D_Of_C1 << "/" << OK1 << ")" << endl;
                        if (D_Of_C1 >= OK1) {
                            cout << "任务完成!!" << endl;
                            xy1 = 0;
                            cout << "增加500元 攻击力+10 防御力+10 生命+500" << endl;
                            money += 500; attack += 200; health += 1000; maxhealth += 1000; defense += 150; bag[43] += 5;
                        }
                        Sleep(1000);
                    }
                    else {
                        ane1 = rand() % 5;
                        D_Of_C1 = 0;
                        xy1 = 1;
                        if (ane1 == 0) {
                            if (camp) cout << "杀死1个邓布利多";
                            else cout << "杀死1个纳尼吉";
                            OK1 = 1;
                        }
                        else if (ane1 == 1) {
                            cout << "消耗5000元"; OK1 = 5000;
                        }
                        else if (ane1 == 2) {
                            if (camp) cout << "杀死5个穆迪";
                            else cout << "杀死5个卢修斯·马尔福";
                            OK1 = 5;
                        }
                        else if (ane1 == 3) {
                            cout << "杀死100个生物"; OK1 = 100;
                        }
                        else if (ane1 == 4) {
                            cout << "再升10级"; OK1 = 10;
                        }
                        Sleep(1000);
                    }
                    break;
                case 13:
                    cout << "1 金钱副本" << LE1 << "级  2 经验副本" << LE2 << "级" << endl;
                    int y;
                    cin >> y;
                    if (y == 1) {
                        for (int i = 0; i < LE1 % 5; i++) {
                            if (rand() % 3 == 0) fight2("木人桩", 1500, 100, 10, 0, 1000);
                            else if (rand() % 3 == 1) fight2("沙包", 3000, 50, 20, 0, 1000);
                            else fight2("木板", 1000, 100, 10, 0, 1000);
                            if (dead) break;
                        }
                        for (int i = 0; i < (LE1 / 5) % 25; i++) {
                            if (dead) break;
                            if (rand() % 3 == 0) fight2("石人桩(这有吗)", 3000, 200, 20, 0, 2000);
                            else if (rand() % 3 == 1) fight2("石包(这有吗)", 6000, 100, 60, 0, 2000);
                            else fight2("石板", 3000, 300, 30, 0, 2000);
                        }
                        for (int i = 0; i < (LE1 / 25) % 125; i++) {
                            if (dead) break;
                            if (rand() % 3 == 0) fight2("铁人桩(这有吗)", 6000, 400, 40, 0, 4000);
                            else if (rand() % 3 == 1) fight2("铁包(这有吗)", 12000, 200, 120, 0, 4000);
                            else fight2("铁板", 6000, 400, 40, 0, 4000);
                        }
                        for (int i = 0; i < (LE1 / 125) % 625; i++) {
                            if (dead) break;
                            if (rand() % 3 == 0) fight2("金人桩(这有吗)", 12000, 800, 80, 0, 6500);
                            else if (rand() % 3 == 1) fight2("金包(这有吗)", 24000, 400, 240, 0, 6500);
                            else fight2("金板", 12000, 800, 80, 0, 6500);
                        }
                        if (!dead) {
                            LE1++;
                            if (ane == 0) D_Of_C++;
                        }
                    }
                    if (y == 2) {
                        for (int i = 0; i < LE2 % 5; i++) {
                            if (rand() % 3 == 0) fight1("木人桩", 1500, 100, 10, 0, 1000);
                            else if (rand() % 3 == 1) fight1("沙包", 3000, 50, 20, 0, 1000);
                            else fight1("木板", 1000, 100, 10, 0, 1000);
                            if (dead) break;
                        }
                        for (int i = 0; i < (LE2 / 5) % 25; i++) {
                            if (dead) break;
                            if (rand() % 3 == 0) fight1("石人桩(这有吗)", 3000, 200, 20, 0, 1000);
                            else if (rand() % 3 == 1) fight1("石包(这有吗)", 6000, 100, 60, 0, 1000);
                            else fight1("石板", 3000, 300, 30, 0, 1000);
                        }
                        for (int i = 0; i < (LE2 / 25) % 125; i++) {
                            if (dead) break;
                            if (rand() % 3 == 0) fight1("铁人桩(这有吗)", 6000, 400, 40, 0, 4000);
                            else if (rand() % 3 == 1) fight1("铁包(这有吗)", 12000, 200, 120, 0, 4000);
                            else fight1("铁板", 6000, 400, 40, 0, 4000);
                        }
                        for (int i = 0; i < (LE2 / 125) % 625; i++) {
                            if (dead) break;
                            if (rand() % 3 == 0) fight1("金人桩(这有吗)", 12000, 800, 80, 0, 6500);
                            else if (rand() % 3 == 1) fight1("金包(这有吗)", 24000, 400, 240, 0, 6500);
                            else fight1("金板", 12000, 800, 80, 0, 6500);
                        }
                        if (!dead) {
                            LE2++;
                            if (ane == 0) D_Of_C++;
                        }
                    }
                    break;
                case 14:
                    save();
                    cout << "保存成功!";
                    Sleep(1000);
                    break;
                case 15:
                    Hos();
                    Sleep(1000);
                    break;
                case 16:
                    int pw;
                    cout << "密码:";
                    cin >> pw;
                    if (pw == 1212) {
                        cout << "0~42,改变背包 43,金币 44,等级 45,经验 46,生命 47,防御 48,攻击 49,最大生命 50,进入魔法部权力(0没有 0<有) 51,速度" << endl;
                        int num1, num2;
                        cout << "几号:";
                        cin >> num1;
                        cout << "改变成:";
                        cin >> num2;
                        if (num1 <= 42) bag[num1] = num2;
                        else {
                            switch (num1)
                            {
                            case 43:
                                money = num2;
                                break;
                            case 44:
                                level = num2;
                                break;
                            case 45:
                                experience = num2;
                                break;
                            case 46:
                                health = num2;
                                break;
                            case 47:
                                defense = num2;
                                break;
                            case 48:
                                attack = num2;
                                break;
                            case 49:
                                maxhealth = num2;
                                break;
                            case 50:
                                amm = num2;
                                break;
                            case 51:
                                speed = num2;
                                break;
                            default:
                                break;
                            }
                        }
                        levelup();
                        cout << "改变成功";
                    }
                    else cout << "密码错误" << endl;
                    Sleep(1000);
                    break;
                case 17:
                    cout << "1,关卡攻略 2,关卡功能" << endl;
                    int xd;
                    cin >> xd;
                    if (xd == 1) system("start https://paste.ubuntu.com/p/2YQBCmYvSb/");
                    if (xd == 2) {
                        cout << "我们先介绍一下图标" << endl;
                        cout << "╔═══╗  ╔═══╗  ╔═══╗  ╔═══╗" << endl;
                        cout << "║ @ ║  ║ I ║  ║ o ║  ║ # ║" << endl;
                        cout << "╚═══╝  ╚═══╝  ╚═══╝  ╚═══╝" << endl;
                        cout << "你自己   出口    入口    墙" << endl;
                        cout << "╔═══╗  ╔═══╗  ╔═══╗  ╔═══╗" << endl;
                        cout << "║ 1 ║  ║ 2 ║  ║ 3 ║  ║ 4 ║" << endl;
                        cout << "╚═══╝  ╚═══╝  ╚═══╝  ╚═══╝" << endl;
                        cout << "1级怪   2级怪   3级怪  4级怪" << endl;
                        cout << "命1000 命2000  命3000 命4000" << endl;
                        cout << "攻250  攻500   攻750  攻1000" << endl;
                        cout << "防10   防20    防30   防40" << endl;
                        cout << "速50   速100   速150  速200" << endl;
                        cout << "╔═══╗  ╔═══╗  ╔═══╗  ╔═══╗" << endl;
                        cout << "║ 5 ║  ║ 6 ║  ║ 7 ║  ║ 8 ║" << endl;
                        cout << "╚═══╝  ╚═══╝  ╚═══╝  ╚═══╝" << endl;
                        cout << "5级怪   6级怪   7级怪  8级怪" << endl;
                        cout << "命5000 命6000  命7000 命8000" << endl;
                        cout << "攻1250 攻1500  攻1750 攻2000" << endl;
                        cout << "防50   防60    防70   防80" << endl;
                        cout << "速250  速300   速350  速400" << endl;
                        cout << "╔═══╗  ╔═══╗  ╔═══╗  ╔═══╗" << endl;
                        cout << "║ 9 ║  ║ S ║  ║ B ║  ║ T ║" << endl;
                        cout << "╚═══╝  ╚═══╝  ╚═══╝  ╚═══╝" << endl;
                        cout << "9级怪  药水商店  书店   告示牌" << endl;
                        cout << "命9000" << endl;
                        cout << "攻2250" << endl;
                        cout << "防90" << endl;
                        cout << "速450" << endl;
                        cout << "╔═══╗" << endl;
                        cout << "║ X ║" << endl;
                        cout << "╚═══╝" << endl;
                        cout << "传送机" << endl;
                        cout << "输入图标了解详细,0退出" << endl;
                        string st;
                        cin >> st;
                        if (st == "@") system("start https://paste.ubuntu.com/p/cdJPnhXddT/");
                        else if (st == "I" || st == "i") system("start https://paste.ubuntu.com/p/h5npMzvDBX/");
                        else if (st == "o" || st == "O") system("start https://paste.ubuntu.com/p/By6Fdyq9wq/");
                        else if (st == "#") system("start https://paste.ubuntu.com/p/DswXYhVGFn/");
                        else if (st <= "9" && st >= "1") system("start https://paste.ubuntu.com/p/4vZDjY7fX4/");
                        else if (st == "S" || st == "s") system("start https://paste.ubuntu.com/p/SvSTDGrcD3/");
                        else if (st == "B" || st == "b") system("start https://paste.ubuntu.com/p/MMqwYn63N9/");
                        else if (st == "T" || st == "t") system("start https://paste.ubuntu.com/p/mXgfbyhGGJ/");
                        else if (st == "X" || st == "x") system("start https://paste.ubuntu.com/p/M6svDYryGt/");
                        else if (st == "0");
                        else cout << "请勿乱输" << endl;
                        Sleep(1000);
                    }
                    break;
                case 18:
                    isbreak = true;
                }
                levelup();
            }
        }
    }
}

2.欢乐斗地主

#include<bits/stdc++.h>
#define PLAYERCOUNT 3
#define CARDSCOUNT 54
#define CURRENTPLAYER 0
#define VALUECOUNT 17
#define ERROR -1
using namespace std;
const char toFigure[]="34567890JQKA 2YZ";
enum COLOR{  //花色显示ASCII: 3~6
    eHEART=3,//红桃
    eDIAMOND,//方片
    eCLUB,   //草花
    eSPADE   //黑桃
};
 
class Card;
class CardsType;
class CardGroup;
class Player;
class Landlords;
class LastCards;
bool makeChoice(string tip);
bool cmp(Card* a,Card* b);
 
class Card{
  public:
    char figure;
    COLOR color;
    int value;
    Card(char _figure,COLOR _color){
        figure=_figure;
        color=_color;
        value=calValue();
    }
    int calValue(){
        for(int i=0;toFigure[i];i++){
            if(toFigure[i]==figure){
                return i;
            }
        }
        return ERROR;
    }
    void print(){
        assert(value!=ERROR);
        if(figure=='Z'){
            cout<<"ZZ";
        }else if(figure=='Y'){
            cout<<"YY";
        }else{
            cout<<figure<<(char)color;
        }
        cout<<' ';
    }
};
 
class CardsType{
  public:
    //为了规范查找对应牌的方法
    //统一为3个参数cnt1、isContinuous、cnt2
    int typeId;
    string typeStr;
    int cnt1,cnt2;
    bool isContinuous;
    CardsType(){
        typeId=ERROR;
    }
    bool operator ==(const CardsType& other)const{
        return this->typeId==other.typeId;
    }
    void init(char* _typeStr,int _typeId,int _cnt1,bool _isContinuous,int _cnt2){
        cnt1=_cnt1;
        isContinuous=_isContinuous;
        cnt2=_cnt2;
        typeStr=_typeStr;
        typeId=_typeId;
    }
};
 
class CardGroup{
  public:
    vector<Card*> cards;
    CardsType type;
    void calType(){
        int i,n=cards.size();
        //init(typeStr,typeId,cnt1,isContinuous,cnt2)
        if(n==0){
            type.init("不出",14,0,0,0);
            return;
        }
        if(n==2&&cards[0]->value==15&&cards[1]->value==14){
            type.init("王炸",0,0,0,0);
            return;
        }
        //统计同点数牌有多少张
        int cntFlag[VALUECOUNT]={0};
        for(i=0;i<n;i++){
            cntFlag[cards[i]->value]++;
        }
        //统计点数最多和最少的牌
        int maxCnt=0,minCnt=4;
        for(i=0;i<VALUECOUNT;i++){
            if(maxCnt<cntFlag[i]){
               maxCnt=cntFlag[i];
            }
            if(cntFlag[i]&&minCnt>cntFlag[i]){
               minCnt=cntFlag[i];
            }
        }
        if(n==4&&maxCnt==4){
            type.init("炸弹",1,4,0,0);
            return;
        }
        if(n==1){
            type.init("单牌",2,1,0,0);
            return;
        }
        if(n==2&&maxCnt==2){
            type.init("对子",3,2,0,0);
            return;
        }
        if(n==3&&maxCnt==3){
            type.init("三张 ",4,3,0,0);
            return;
        }
        if(n==4&&maxCnt==3){
            type.init("三带一",5,3,0,1);
            return;
        }
        if(n==5&&maxCnt==3&&minCnt==2){
            type.init("三带一对",6,3,0,2);
            return;
        }
        if(n==6&&maxCnt==4){
            type.init("四带二",7,4,0,1);
            return;
        }
        if(n==8&&maxCnt==4&&minCnt==2){
            type.init("四带二",8,4,0,2);
            return;
        }
        if(n>=5&&maxCnt==1&&cards[0]->value==cards[n-1]->value+n-1){
            type.init("顺子",9,1,1,0);
            return;
        }
        if(n>=6&&maxCnt==2&&minCnt==2&&cards[0]->value==cards[n-1]->value+n/2-1){
            type.init("连对",10,2,1,0);
            return;
        }
        int fjCnt;//统计连续且大于3三张的牌
        for(i=0;i<VALUECOUNT &&cntFlag[i]<3;i++);
        for(fjCnt=0;i<VALUECOUNT &&cntFlag[i]>=3;i++,fjCnt++);
        if(fjCnt>1){
            if(n==fjCnt*3)
                type.init("飞机",11,3,1,0);
            else if(n==fjCnt*4)
                type.init("飞机",12,3,1,1);
            else if(n==fjCnt*5&&minCnt==2)
                type.init("飞机",13,3,1,2);
        }
    }
    void init(string inputStr, vector<Card*> &cardsHolded){
        this->cards.clear();
        //不出
        if(inputStr=="N"){
            this->calType();
            return;
        }
        int i,j;
        //输入合法性判断
        for(i=0;i<inputStr.size();i++){
            bool find=false;
            for(j=0;toFigure[j];j++){
                if(inputStr[i]==toFigure[j]){
                    find=true;
                    break;
                }
            }
            if(find==false){
                //输入字符不在toFigure中
                return;
            }
        }
        //查找手中有没有这些牌
        int visitFlag[20]={0};
        for(i=0;i<inputStr.size();i++){
            Card *find=NULL;
            for(j=0;j<cardsHolded.size();j++){
                if(!visitFlag[j]&&cardsHolded[j]->figure==inputStr[i]){
                    visitFlag[j]=1;
                    find=cardsHolded[j];
                    break;
                }
            }
            if(find){
                this->cards.push_back(find);
            }else{
                cout<<inputStr[i];
                cout<<"没有找到\t";
                this->cards.clear();
                return;
            }
        }//end for(i=0;i<inputStr.size();i++)
        this->arrange();
    }
    void init(vector<Card*> newCards){
        this->cards=newCards;
        this->arrange();
    }
    bool isCanBeat(CardGroup &cardGroup){
        if(cardGroup.type.typeStr=="王炸"){
            return false;
        }else if(this->type.typeStr=="王炸"){
            return true;
        }else if(cardGroup.type==this->type &&this->type.typeStr=="炸dan"){
            return value()>cardGroup.value();
        }else if(cardGroup.type.typeStr=="炸dan"){
            return false;
        }else if(this->type.typeStr=="炸dan"){
            return true;
        }else if(cardGroup.type==this->type &&this->cards.size()==cardGroup.cards.size()){
            return this->value()>cardGroup.value();
        }else{
            return false;
        }
    }
    int value(){
        //计算牌组权值
        int i;
        if(type.typeStr=="三带一"||type.typeStr=="三带一对"||type.typeStr=="飞机"){
            for(i=2;i<cards.size();i++){
                if(cards[i]->value==cards[i-2]->value){
                    return cards[i]->value;
                }
            }
        }
        if(type.typeStr=="四带二"){
            for(i=3;i<cards.size();i++){
                if(cards[i]->value==cards[i-3]->value){
                    return cards[i]->value;
                }
            }
        }
        return cards[0]->value;
    }
    void arrange(){
        //整理:排序、计算类型
        sort(this->cards.begin(),this->cards.end(),cmp);
        this->calType();
    }
};
class LastCards{
    static LastCards *lastCards;
  public:
    Player *player;
    CardGroup cardGroup;
    static LastCards* inst(){//单例模式
        if(lastCards==NULL){
            lastCards=new LastCards();
        }
        return lastCards;
    }
    vector<Card*> findCanBeatFrom(vector<Card*> &cardsHolded){
        //查找能打得过的牌
        int i,j,k,n=cardsHolded.size(),m=cardGroup.cards.size();
        string typeStr=cardGroup.type.typeStr;
        vector<Card*> ret;
        if(typeStr=="王炸"||n<m){
            //打不过,返回空数组
            return ret;
        }
        int value=cardGroup.value();
        //统计各点牌出现的次数
        int cntFlag[VALUECOUNT]={0};
        for(i=0;i<n;i++){
            cntFlag[cardsHolded[i]->value]++;
        }
        int continuousCount=1;
        if(cardGroup.type.isContinuous){
            continuousCount=m/(cardGroup.type.cnt1+cardGroup.type.cnt2);
        }
        bool findFirstFigure;
        //cout<<"continuousCount="<<continuousCount<<endl;
        for(i=value+1;i<VALUECOUNT;i++){
            findFirstFigure=true;
            for(j=0;j<continuousCount;j++){
                if(cntFlag[i-j]<cardGroup.type.cnt1){
                    findFirstFigure=false;
                    break;
                }
            }
            if(findFirstFigure){
                ret.clear();
                int firstFigure=i;
                //cout<<"查找"<<cardGroup.type.cnt1<<"个"<<firstFigure+3<<endl;
                for(k=0,j=0;k<cardsHolded.size() &&j<continuousCount;k++){
                    if(cardsHolded[k]->value==firstFigure-j){
                        for(int kk=0;j>=0&&kk<cardGroup.type.cnt1;kk++){
                            ret.push_back(cardsHolded[k+kk]);
                        }
                        j++;
                    }
                }
                if(cardGroup.type.cnt2>0){
                    int SecondFigures[5];
                    int SecondCount=continuousCount;
                    if(cardGroup.type.typeStr=="四带二")
                        SecondCount=2;
                    bool findSecondFigure=true;
                    for(j=0,k=-1;j<SecondCount &&findSecondFigure;j++){
                        findSecondFigure=false;
                        for(k++;k<VALUECOUNT;k++){
                            SecondFigures[j]=k;
                            if(cntFlag[k]>=cardGroup.type.cnt2 &&cntFlag[k]<cardGroup.type.cnt1){
                                findSecondFigure=true;
                                break;
                            }
                        }
                    }
                    if(findSecondFigure){
                        //cout<<"查找SecondFigure "<<cardGroup.type.cnt2<<"个"<<SecondFigures[0]+3<<endl;
                        //cout<<"SecondCount= "<<SecondCount<<endl;
                        //for(i=0;i<SecondCount;i++)cout<<"SecondFigures["<<i<<"]="<<SecondFigures[i]<<endl;
                        for(i=0;i<SecondCount;i++){
                            for(j=0;j<cardsHolded.size();){
                                if(cardsHolded[j]->value==SecondFigures[i]){
                                    for(k=0;k<cardGroup.type.cnt2;k++){
                                        //cout<<"添加"<<cardsHolded[j]->value+3<<endl;
                                        ret.push_back(cardsHolded[j+k]);
                                    }
                                    do{
                                        j++;
                                    }while(j<cardsHolded.size()&&cardsHolded[j]->value==SecondFigures[i]);
                                }else{
                                    j++;
                                }
                            }
                        }
                        return ret;
                    }//if(findSecondFigure)
                }//end if(cardGroup.type.cnt2>0)
                else{
                    return ret;
                }
            }//end if(findFirstFigure)
        }//end for(i=value+1;i<VALUECOUNT;i++)
        ret.clear();
        //没牌打得过时查找有没有炸dan
        if(typeStr!="炸dan"){
            for(i=cardsHolded.size()-1;i>=3;i--){
                if(cardsHolded[i]->value==cardsHolded[i-3]->value){
                    for(j=0;j<4;j++){
                        ret.push_back(cardsHolded[i-j]);
                    }
                    break;
                }
            }
        }
        return ret;  
    }//end vector<Card*> findCanBeatFrom()
};
LastCards* LastCards::lastCards = NULL;
 
class Player{
  public:
    string name;
    vector<Card*> cards;
    void arrange(){
        sort(cards.begin(),cards.end(),cmp);
    }
    void print(){
        cout<<this->name<<":\t";
        for(int i=0;i<cards.size();i++){
            cards[i]->print();
        }
        cout<<"["<<cards.size()<<"]\n";
    }
    vector<Card*> tip(){
        //提示功能,使自己最小一张连最长
        CardGroup ret;
        string temp;
        int j,k,m=cards.size();
        for(j=0;j<m;j++){
            temp="";
            for(k=j;k<m;k++){
                temp+=cards[k]->figure;
            }
            ret.init(temp,cards);
            if(ret.type.typeId!=ERROR){
                return ret.cards;
            }
        }
        ret.cards.clear();
        return ret.cards;
    }
    void chupai(CardGroup &cardGroup){
        //出牌
        cout<<this->name<<":\t";
        cout<<cardGroup.type.typeStr<<' ';
        for(int i=0;i<cardGroup.cards.size();i++){
            cardGroup.cards[i]->print();
            this->cards.erase(find(this->cards.begin(),this->cards.end(),cardGroup.cards[i]));
        }
        cout<<"\t["<<this->cards.size()<<"]\n";
        if(cardGroup.type.typeStr!="不出"){
            //记录到 LastCards 中
            LastCards::inst()->player=this;
            LastCards::inst()->cardGroup.init(cardGroup.cards);
        }
    }
};
 
class Landlords{
    Player *player[PLAYERCOUNT];
    bool finished,youWin,landlordWin;
    int landlordIndex;
    Card *cards[CARDSCOUNT];
  public:
    Landlords(){
        int i,j,k;
        for(i=0;i<PLAYERCOUNT;i++){
            this->player[i]=new Player();
        }
        //54张牌初始化
        for(k=i=0;i<14;i++){
            if(toFigure[i]==' '){
                continue;
            }
            for(COLOR color=eHEART;color<=eSPADE;color=(COLOR)(color+1)){
                this->cards[k++]=new Card(toFigure[i],color);
            }
        }
        this->cards[k++]=new Card('Y',eSPADE);
        this->cards[k]=new Card('Z',eHEART);
    }
    ~Landlords(){
        for(int i=0;i<PLAYERCOUNT;i++){
            delete this->player[i];
        }
        for(int i=0;i<CARDSCOUNT;i++){
            delete this->cards[i];
        }
    }
    void init(){
        player[CURRENTPLAYER]->name="Bice";
        player[1]->name="玩家2";
        player[2]->name="玩家3";
        finished=false;
        youWin=false;
        landlordWin=false;
        //抢地主
        landlordIndex=ERROR;
        while(landlordIndex==ERROR){
            srand((int)time(0));
            shuffle();
            landlordIndex=chooseLandlord();
        }
        cout<<player[landlordIndex]->name<<"\t成为地主\n\n";
        this->add3Cards();
        LastCards::inst()->player=player[landlordIndex];
    }
    void startGame(){
        string inputSrt;
        CardGroup inputCards;
        for(int iTurns=landlordIndex;!finished;iTurns++){
            if(iTurns>=PLAYERCOUNT){
                iTurns=0;
            }
            if(iTurns==CURRENTPLAYER){
                cout<<endl;
                player[iTurns]->print();
                cout<<"输入提示:Z=大王 Y=小王 0=10 输入可无序 N=不出 例如:JKQ0A9\n请出牌:\t";
                do{
                    cin>>inputSrt;
                    inputCards.init(inputSrt,player[iTurns]->cards);
                }while(check(&inputCards)==false);
            }else{
                if(player[iTurns]==LastCards::inst()->player){
                    //若是上次出牌的是自己,启用提示功能
                    inputCards.init(player[iTurns]->tip());
                }else{
                    //查找能打得过上家的牌
                    inputCards.init(LastCards::inst()->findCanBeatFrom(player[iTurns]->cards));
                }
            }
            player[iTurns]->chupai(inputCards);//出牌
           
            if(player[iTurns]->cards.size()==0){
                //玩家手中没牌了,游戏结束
                finished=true;
                landlordWin=iTurns==landlordIndex;
                if(landlordWin){
                    youWin=landlordIndex==CURRENTPLAYER;
                }else{
                    youWin=landlordIndex!=CURRENTPLAYER;
                }
            }
        }
        cout<<"\n_________________________ "<<(youWin?"You Win!":"You Lose!")<<" _________________________\n\n";
    }
    void add3Cards(){
        cout<<"地主3张牌:\t";
        for(int i=PLAYERCOUNT*17;i<CARDSCOUNT;i++){
            this->cards[i]->print();
            player[landlordIndex]->cards.push_back(cards[i]);
        }
        cout<<endl;
        player[landlordIndex]->arrange();
    }
    int chooseLandlord(){
        cout<<"\n_________________________ 抢地主 _________________________\n\n";
        int first=-1,last,cnt=0,i,j=rand()%PLAYERCOUNT;
        bool decision;
        for(i=0;i<PLAYERCOUNT;i++,j==2?j=0:j++){
            if(j==CURRENTPLAYER){
                decision=makeChoice("是否抢地主?(Y=抢/N=不抢):");
            }else{
                decision=rand()%2;
            }
            if(decision){
                cnt++;
                last=j;
                if(first==-1){
                    first=j;
                }
                cout<<this->player[j]->name<<"\t抢地主\n";
            }else{
                cout<<this->player[j]->name<<"\t没有抢\n";
            }
        }
        if(cnt==0){
            cout<<"没人抢,重新发牌\n";
            return ERROR;
        }
        if(cnt==1){
            //第一轮只有一人抢地主
            return first;
        }
        else{
            //最后一次争抢
            if(first==CURRENTPLAYER){
                decision=makeChoice("是否抢地主?(Y=抢/N=不抢):");
            }else{
                decision=rand()%2;
            }
            if(decision){
                cout<<this->player[first]->name<<"\t抢地主\n";
                return first;
            }else{
                cout<<this->player[first]->name<<"\t没有抢\n";
                return last;
            }
        }
    }
    void shuffle(){
        int i,j,k;    
        //洗牌
        for(i=0;i<CARDSCOUNT;i++){
            swap(this->cards[i],this->cards[rand()%CARDSCOUNT]);
        }
       
        //分牌
        for(k=i=0;i<PLAYERCOUNT;i++){
            this->player[i]->cards.clear();
            for(j=0;j<17;j++){
                this->player[i]->cards.push_back(this->cards[k++]);
            }
            this->player[i]->arrange();//整理
            this->player[i]->print();
        }
    }
    
    bool check(CardGroup *cardGroup){
        if(cardGroup->type.typeId==ERROR){
            cout<<"出牌错误,重新输入\n";
            return false;
        }else if(cardGroup->type.typeStr=="不出"){
            return true;
        }else if(LastCards::inst()->player!=player[CURRENTPLAYER]&&!cardGroup->isCanBeat(LastCards::inst()->cardGroup)){
            cout<<"打不过,重新输入\n";
            return false;
        }else{
            return true;
        }
    }
};

int main(){
    Landlords *landlords=new Landlords();
    do{
        landlords->init();//发牌、抢地主
        landlords->startGame();//游戏开始
    }while(makeChoice("\n是否继续游戏?(Y=继续/N=结束): "));
    delete landlords;
    return 0;
}

bool makeChoice(string tip){
    cout<<tip;
    string input;
    cin>>input;
    return input=="Y"||input=="y";
}
 
bool cmp(Card* a,Card* b){
    //比较两张牌大小
    if(a->value==b->value){
        return a->color>b->color;
    }else{
        return a->value>b->value;
    }
}

3.荒岛求生

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <iostream>

#define MAX_NAME_LEN 20    // 最大名字长度
#define INITIAL_HEALTH 100 // 初始健康值
#define INITIAL_HUNGER 50  // 初始饥饿度
#define INITIAL_THIRST 50  // 初始口渴度

// 荒岛地图结构体
typedef struct {
    int hasShelter; // 是否有避难所
    int hasFood;    // 是否有食物
    int hasWater;   // 是否有水源
    int hasDanger;  // 是否存在危险
} Map;

// 幸存者状态结构体
typedef struct {
    char name[MAX_NAME_LEN]; // 名字
    int health;              // 健康值
    int hunger;              // 饥饿度
    int thirst;              // 口渴度
} Survivor;

// 显示帮助信息
void displayHelp() {
    printf("你被困在了荒岛上,请尽力寻找资源保持生机并最终生还。\n");
    printf("以下是每个命令的含义:\n");
    printf("h - 帮助\n");
    printf("s - 显示幸存者当前状态\n");
    printf("m - 搜索周围的地图资源\n");
    printf("r - 休息\n");
    printf("f - 查找食物\n");
    printf("w - 查找水源\n");
    printf("e - 进入避难所\n");
    printf("c - 与其他幸存者合作\n");
    printf("a - 与其他幸存者对抗\n");
    printf("q - 退出游戏\n");
}

// 显示幸存者状态
void printSurvivorStatus(Survivor* survivor) {
    printf("名字:%s\n", survivor->name);
    printf("健康值:%d\n", survivor->health);
    printf("饥饿度:%d\n", survivor->hunger);
    printf("口渴度:%d\n", survivor->thirst);
}

// 搜索资源
void searchResources(Map* map, Survivor* survivor) {
    int randFind = rand() % 2;   // 模拟搜索结果

    if (randFind == 0) {
        printf("很遗憾,你没有发现任何资源。\n");
    } else {
        printf("恭喜你,你发现了一些资源!\n");

        int randResource = rand() % 3;  // 模拟资源类型

        switch (randResource) {
            case 0:
                printf("你发现了一些果子,你的饥饿度下降了10!\n");
                survivor->hunger -= 10;
                map->hasFood = 1;
                break;
            case 1:
                printf("你找到了一处小溪流,你的口渴度下降了10!\n");
                survivor->thirst -= 10;
                map->hasWater = 1;
                break;
            case 2:
                printf("你发现了一个避难所,可能是躲避危险的好地方!\n");
                map->hasShelter = 1;
                break;
        }
    }

    int randDanger = rand() % 2;   // 模拟危险出现概率

    if (randDanger == 0) {
        printf("很不幸,你碰到了危险!\n");
        map->hasDanger = 1;
    }
}

// 查找食物
void findFood(Map* map, Survivor* survivor) {
    if (!map->hasFood) {
        printf("很遗憾,你没有找到任何食物。\n");
        return;
    }

    printf("你找到了一些水果,你的饥饿度下降了20。\n");
    survivor->hunger -= 20;
    map->hasFood = 0;
}

// 查找水源
void findWater(Map* map, Survivor* survivor) {
    if (!map->hasWater) {
        printf("很遗憾,你没有找到任何水源。\n");
        return;
    }

    printf("你找到了一些清水,你的口渴度下降了20。\n");
    survivor->thirst -= 20;
    map->hasWater = 0;
}

// 进入避难所
void enterShelter(Map* map, Survivor* survivor) {
    if (!map->hasShelter) {
        printf("很遗憾,你还没有找到避难所。\n");
        return;
    }

    printf("你找到了避难所,可以好好休息一下!\n");
    survivor->health = 100;
}

// 回避危险
void avoidDanger(Map* map, Survivor* survivor) {
    if (!map->hasDanger) {
        printf("现在岛上很平静,没有什么可担心的。\n");
        return;
    }

    int randEscape = rand() % 2;  // 模拟逃脱概率

    if (randEscape == 0) {
        printf("很遗憾,你被困住了,受到了伤害!\n");
        survivor->health -= 20;
    } else {
        printf("你成功逃脱了危险!\n");
    }
}

// 显示遇到的其他幸存者
void showSurvivorsEncountered(Survivor* player, Survivor* stranger) {
    printf("你遇到了一个幸存者:%s\n", stranger->name);
    printf("他的状态是:\n");
    printSurvivorStatus(stranger);

    printf("是否与他合作?(y/n)");

    char choice;
    getchar();
    scanf("%c", &choice);

    if (choice == 'y') {
        // 计算合作效果
        int randCoop = rand() % 2;

        if (randCoop == 0) {
            printf("很遗憾,你们一起搜索时没有找到任何资源。\n");
        } else {
            printf("你们成功找到了一些资源!\n");

            int randResource = rand() % 3;

            switch (randResource) {
                case 0:
                    printf("你们找到了一些香蕉,你的饥饿度下降了10!\n");
                    player->hunger -= 10;
                    stranger->hunger -= 10;
                    break;
                case 1:
                    printf("你们找到了一口井,你的口渴度下降了10!\n");
                    player->thirst -= 10;
                    stranger->thirst -= 10;
                    break;
                case 2:
                    printf("你们发现了一处废弃宿舍,可以休息片刻!\n");
                    player->health += 20;
                    stranger->health += 20;
                    break;
            }
        }
    } else {
        // 计算对抗结果
        int randVs = rand() % 2;

        if (randVs == 0) {
            printf("很遗憾,你被幸存者%s打败了!\n", stranger->name);
            player->health -= 30;
        } else {
            printf("你成功击败了幸存者%s,但也受到了一些伤害。\n", stranger->name);
            player->health -= 20;
        }
    }
}

int main() {
    srand(time(NULL));  // 用当前时间初始化随机数种子

    Survivor player = {"玩家", INITIAL_HEALTH, INITIAL_HUNGER, INITIAL_THIRST};
    Map map = {0, 0, 0, 0};  // 初始化荒岛地图

    printf("欢迎来到荒岛求生游戏!输入'h'查看帮助信息。\n");

    while (1) {
        char choice;
        std::cin>>choice;

        switch (choice) {
            case 'h':
                displayHelp();
                break;
            case 's':
                printSurvivorStatus(&player);
                break;
            case 'm':
                searchResources(&map, &player);
                break;
            case 'r':
                printf("你摆开行囊好好休息了一下,健康值回复了20点。\n");
                player.health += 20;
                break;
            case 'f':
                findFood(&map, &player);
                break;
            case 'w':
                findWater(&map, &player);
                break;
            case 'e':
                enterShelter(&map, &player);
                break;
            case 'c': {
                Survivor stranger = {"陌生人", INITIAL_HEALTH, INITIAL_HUNGER, INITIAL_THIRST};
                showSurvivorsEncountered(&player, &stranger);
                break;
            }
            case 'a': {
                Survivor enemy = {"敌人", INITIAL_HEALTH, INITIAL_HUNGER, INITIAL_THIRST};
                showSurvivorsEncountered(&player, &enemy);
                break;
            }
            case 'q':
                printf("游戏结束,再见!\n");
                return 0;
            default:
                printf("无效的命令,请查看帮助信息。\n");
                break;
        }

        // 幸存者状态检查
        if (player.hunger <= 0 || player.thirst <= 0 || player.health <= 0) {
            printf("很遗憾,你已经死亡了。\n");
            return 0;
        }
    }

    return 0;
}

4.火柴人跑酷

#include<bits/stdc++.h>    
#include<windows.h>
#include<stdio.h>
#include<conio.h>
#include<time.h>
#define Nor if(B[b].x<5) B[b].x=5;
#define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
#define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
#define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
#define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
#define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
using namespace std;
int ti(float a) {return ((int)(a*10+5))/10;}
void Setpos(float x,float y){COORD pos;pos.X=ti(y*4)/2;pos.Y=ti(x);SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);}
void Color(int a){if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);}
int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4];
float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2];
struct bullet{float x,y,vx,vy;int what;int a,t,How;int life;bool kill;}B[100001];
void Map(int a,int b);
void Pan(int a,float x,float y,int b){
    float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y;
    if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
    for(int i=0;i<3;i++){
        if(a==-1){if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {if(B[b].what==-10)Exp+=2;if(B[b].what==-11)Exp+=1;B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}
        if(a==-2){if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what==-2)Exp+=5,Biao+=5;if(B[b].what==-3)Fire=300,Ice=0,Fir=3;if(B[b].what==-4)Water=200;if(B[b].what==-5){Wind=70;Ding=28.25;Ice=0;if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(B[b].what==-6){Thun=200;system("color 1F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");}if(B[b].what==-7)Magne=300;if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}
    }if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return;
    for(int i=0;i<3;i++){
        if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}
        if(a==1) {if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {if(B[b].what>=99)Blo-=10;if(B[b].what==14)Blo-=15,Ice=100,B[b].life=0;else if(B[b].what==15)Blo-=20,Ice=0,B[b].life=0;else if(B[b].what==17)Blo-=5,Drug=100,B[b].life=0;else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0;else Blo-=15;B[b].kill=1,Killb=20;Kill=1;Map(3,b);break;}}
        if (a==2||a==6||a==8||a==9||a==10||a==11||a==12) {
            if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
                if(a==2)Blo-=20;
                else if(a==8)Blo-=10;
                else Blo-=15;B[b].kill=1,Killb=20;Kill=1;if(a!=2){B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}}
        if(a==4) {if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-10) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {Blo-=25,B[b].kill=1,Killb=20;Kill=1;Vy=-1;Y-=0.5;break;}}
    }
}
void Map(int a,int b){
    Color(0);
    if(a==-1){
        if(Boss==1||Boss==6){if(Bwhat1==5){if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"==";else Setpos(Bx1,By1),cout<<"  ";}else{Setpos(Bx1-1,By1-0.5),cout<<"    ";Setpos(Bx1,By1-1),cout<<"      ";Setpos(Bx1+1,By1-0.5),cout<<"    ";if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======";}}
        if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);cout<<"    ";Setpos(Bx2,By2-1);cout<<"      ";Setpos(Bx2+1,By2-1),cout<<"      ";Color(0);if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======";}
        if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);cout<<"     ";Setpos(Bx3,By3);cout<<"  ";Setpos(Bx3+1,By3-1),cout<<"      ";Color(0);if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=======";}
        if(X<0)return;if(X>=17&&X<=19){Setpos(X-1,Y);cout<<"  ";Setpos(X,Y-1);cout<<"   ";Setpos(X+1,Y-1),cout<<"   ";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<"  ";Setpos(X,Y-1);cout<<"   ";Setpos(X-1,Y-1),cout<<"    ";}else if(X>23){Setpos(X,Y-1);cout<<"    ";Setpos(X-1,Y-0.5),cout<<"   ";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<"    ";Setpos(X+1,Y-1.5),cout<<"    ";}else if(X<17){Setpos(X,Y-1);cout<<"    ";Setpos(X+1,Y-0.5),cout<<"   ";}if(Thun>0){Setpos(X-2,Y-1),cout<<"    ";Setpos(X+2,Y-1),cout<<"    ";Setpos(X,Y+2),cout<<"  ";Setpos(X,Y-2.5),cout<<"  ";Setpos(X-1,Y+1),cout<<"  ";Setpos(X+1,Y+1),cout<<"  ";Setpos(X-1,Y-2),cout<<"  ";Setpos(X+1,Y-2),cout<<"  ";Setpos(20,Y-2.5),cout<<"============";}if(Wind!=0){Setpos(X+1,Y-5);cout<<"        ";Setpos(X,Y-5);cout<<"        ";Setpos(X-1,Y-5);cout<<"        ";Setpos(20,Y-5),cout<<"========";}if(Water!=0){Setpos(X,Y-4);cout<<"       ";Setpos(X+2,Y-3.5);cout<<"     ";Setpos(X-2,Y-3.5);cout<<"     ";Setpos(X+1,Y-3.5);cout<<"     ";Setpos(X-1,Y-3.5);cout<<"     ";Setpos(20,Y-5),cout<<"========";}if(Fire!=0){Setpos(X,Y+1),cout<<"  ";Setpos(X+1,Y),cout<<"  ";Setpos(X-1,Y-1),cout<<"  ";Setpos(20,Y-1);cout<<"======";}
    }
    if(a==0){
        if(Boss==1||Boss==6){if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);else{Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";Setpos(Bx1,By1-1);if(Bwhat1==2&&Bgo1[1]<=5)Color(1);else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);else if(Bwhat1==6&&Bgo1[1]<=5)Color(8); else Color(4);if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██(";else cout<<")██(";Setpos(Bx1+1,By1-0.5),cout<<"……";Color(0);}}
        if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);Color(0),cout<<"\\ ";Color(0);cout<<"●";Setpos(Bx2,By2-1);Color(3);cout<<"◥";Color(5),cout<<"JJJ";Color(0),cout<<">";Color(3);Setpos(Bx2+1,By2-1),cout<<"◢█◣";Color(0);}
        if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);if(Bwhat3==3||Bwhat3==9) Color(1);else if(Bwhat3==4||Bwhat3==10) Color(4);else if(Bwhat3==5||Bwhat3==11) Color(5);if(Bwhat3==11)cout<<' ';else if(Bwhat3==6) Color(3);else Color(2);cout<<"●-";Setpos(Bx3,By3);if(Bwhat3==11)cout<<"/";else cout<<"┃";Color(0);Setpos(Bx3+1,By3-1),cout<<"●●●";}
        if(X<0)return;if(Ren==2) Color(12);if(Ren==3) Color(1);if(Ren==4) Color(3);if(Ren==5) Color(4);if(Ren==6) Color(2);if(Drug!=0&&T%5!=0) Color(11);if(Drug!=0&&T%5==0) Color(11);if(Ice!=0) Color(6);if(b==1) Color(8);if(Li!=0) Color(5);if(Ren==1&&Killb>0&&T%4<2) Color(13);if(Wind>0&&T%4<=1) Color(1);if(Wind>0&&T%4>=2) Color(0);if(Thun>0&&T%4<=1) Color(1);if(Thun>0&&T%4>=2) Color(6);
        if(X>=17&&X<=19){Setpos(X-1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━/";if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";else Setpos(X+1,Y-1),cout<<"╯>";if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲";else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ ";else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━\\";if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";else Setpos(X-1,Y-1),cout<<"╮>";if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱";else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ ";else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>";}else if(X>23){Setpos(X,Y-1);cout<<"━ ●";Setpos(X-1,Y-0.5),cout<<"│>";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-1.5),cout<<"╱ >";}else if(X<17){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-0.5),cout<<"│>";}if(Thun>0){Setpos(X-2,Y-1),cout<<"▄▄";Setpos(X+2,Y-1),cout<<"▄▄";Setpos(X,Y+2),cout<<"▌";Setpos(X,Y-2.5),cout<<"▌";Setpos(X-1,Y+1),cout<<"█";Setpos(X+1,Y+1),cout<<"█";Setpos(X-1,Y-2),cout<<"█";Setpos(X+1,Y-2),cout<<"█";}if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";if(Wind>1){if(T%6<2)Color(1);else Color(0);if(T%8<=1){Setpos(X+1,Y-5);cout<<"----  --";Setpos(X,Y-5);cout<<"-  --- -";Setpos(X-1,Y-5);cout<<"--- - --";}else if(T%8<=3){Setpos(X+1,Y-5);cout<<"------  ";Setpos(X,Y-5);cout<<" --  ---";Setpos(X-1,Y-5);cout<<"----- - ";}else if(T%8<=5){Setpos(X+1,Y-5);cout<<"  ------";Setpos(X,Y-5);cout<<"-- --  -";Setpos(X-1,Y-5);cout<<"- ----- ";}else if(T%8<=7){Setpos(X+1,Y-5);cout<<"--  ----";Setpos(X,Y-5);cout<<" --- -- ";Setpos(X-1,Y-5);cout<<"- - ----";}}if(Water!=0){Color(1);if(T%20<5){Setpos(X+2,Y-3);cout<<"■";Setpos(X+1,Y-3.5);cout<<"■";Setpos(X-1,Y-2.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}else if(T%20<10||T%20>=15){Setpos(X+2,Y-3);cout<<"■";Setpos(X,Y-4);cout<<"■■";Setpos(X-2,Y-3);  cout<<"■";}else if(T%20<15){Setpos(X+2,Y-3.5);cout<<"■";Setpos(X+1,Y-3);cout<<"■";Setpos(X-1,Y-3.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}}if(Fire!=0){if(T%6<3)Color(4);else Color(5);if(Fir>=1)Setpos(X,Y+1),cout<<"●";if(Fir>=2)Setpos(X+1,Y),cout<<"●";if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";}
    }
    if(a==1||a==3){
        if(B[b].what==1){Nor;Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].How<=1) Color(13);else Color(4);cout<<"●";if(a==1) Pan(1,B[b].x,B[b].y,b);}}
        if(B[b].what==2){Nor;Setpos(B[b].x-1,B[b].y-1);if(ti(B[b].x-1)==20)cout<<"======";else cout<<"      ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";Setpos(B[b].x+1,B[b].y-1);if(ti(B[b].x+1)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].How==0){Setpos(B[b].x-1,B[b].y),cout<<"↑";Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";Setpos(B[b].x+1,B[b].y),cout<<"↓";}else if(B[b].How==1){Setpos(B[b].x-1,B[b].y-1),cout<<"↖  ↗";Setpos(B[b].x,B[b].y),cout<<"╳";Setpos(B[b].x+1,B[b].y-1),cout<<"↙  ↘";} if(a==1) Pan(2,B[b].x,B[b].y,b);}}
        if(B[b].what==3||B[b].what==5){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y);if(B[b].How==1) Color(5);else Color(4);cout<<"◎";}}
        if(B[b].what==4){Nor;Setpos(B[b].x,fmax((float)0,B[b].y-8));if(ti(B[b].x)==20){for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"==";}else {for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"  ";}if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,fmax((float)0,B[b].y-8));Color(6); for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"═"; if(a==1) Pan(4,B[b].x,B[b].y,b);}}
        if(B[b].what==6||B[b].what==8||B[b].what==9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y-1);if(B[b].what==6){if(B[b].How<=1) Color(1); else Color(6);}if(B[b].what==9){if(B[b].How<=1) Color(4); else Color(8);}if(B[b].what==8)Color(5);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].How%2==1) cout<<"〔●〕"; else cout<<"﹝○﹞"; if(a==1) Pan(6,B[b].x,B[b].y,b);}}
        if(B[b].what==7){Nor;Setpos(B[b].x,B[b].y);if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<"  ";}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<"  ";}if(B[b].life!=0){B[b].y-=B[b].vy;if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}}}
        if(B[b].what==10||B[b].what==11||B[b].what==12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;if(B[b].How==1){B[b].vy-=0.2;}else B[b].vx-=0.35;if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;Setpos(B[b].x,B[b].y);if(B[b].what==11)Color(1);else if(B[b].what==12)Color(5);else Color(0);if(B[b].t%4<2)cout<<"▃";else cout<<"▍";if(a==1) Pan(B[b].what,B[b].x,B[b].y,b);}}
        if(B[b].what>=13&&B[b].what<=17){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"====";else cout<<"    ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==14) Color(1);else if(B[b].what==15) Color(4);else if(B[b].what==16) Color(5);else if(B[b].what==17) Color(3);else Color(2);cout<<"●";if(B[b].what==14)cout<<"*";if(B[b].what==15)cout<<"";if(B[b].what==16)cout<<"<";if(B[b].what==17)cout<<"X";} if(a==1) Pan(1,B[b].x,B[b].y,b);}
        if(B[b].what==98&&B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(ti(B[b].x==20))cout<<"==";else cout<<"  ";if(B[b].y<=3)B[b].life=0;} 
        if(B[b].what>=99){if(B[b].y<=3)B[b].life=0;if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].what==99)cout<<"█";if(B[b].what>=100&&B[b].what<200){if(B[b].what%5==0)cout<<"我";if(B[b].what%5==1)cout<<"是";if(B[b].what%5==2)cout<<"最";if(B[b].what%5==3)cout<<"强";if(B[b].what%5==4)cout<<"的";}if(B[b].what>=200&&B[b].what<300){if(B[b].what%6==0)cout<<"神";if(B[b].what%6==1)cout<<"级";if(B[b].what%6==2)cout<<"怪";if(B[b].what%6==3)cout<<"物";if(B[b].what%6==4)cout<<"之";if(B[b].what%6==5)cout<<"光";}if(B[b].what>=300&&B[b].what<400){if(B[b].what%8==0)cout<<"颤";if(B[b].what%8==1)cout<<"抖";if(B[b].what%8==2)cout<<"吧";if(B[b].what%8==3)cout<<"无";if(B[b].what%8==4)cout<<"能";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"人";if(B[b].what%8==7)cout<<"类";}if(B[b].what>=400&&B[b].what<500){if(B[b].what%8==0)cout<<"还";if(B[b].what%8==1)cout<<"不";if(B[b].what%8==2)cout<<"快";if(B[b].what%8==3)cout<<"跪";if(B[b].what%8==4)cout<<"倒";if(B[b].what%8==5)cout<<"在";if(B[b].what%8==6)cout<<"朕";if(B[b].what%8==7)cout<<"前";}if(B[b].what>=500&&B[b].what<600){if(B[b].what%8==0)cout<<"看";if(B[b].what%8==1)cout<<"懂";if(B[b].what%8==2)cout<<"这";if(B[b].what%8==3)cout<<"句";if(B[b].what%8==4)cout<<"话";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"是";if(B[b].what%8==7)cout<<"猪";} if(a==1) Pan(1,B[b].x,B[b].y,b);}}
        if(B[b].what==-1){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;Setpos(B[b].x,B[b].y);Color(7);if(B[b].t%2==0) cout<<"+";else cout<<"×";}}
        if(B[b].what<=-2&&B[b].what>=-9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;if(B[b].what<=-3&&B[b].what>=-7){if(B[b].x<=7)B[b].x=7;if(B[b].x>=28)B[b].x=28;else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;}if(B[b].what==-2) Color(3);if(B[b].what==-3) Color(4);if(B[b].what==-4) Color(1);if(B[b].what==-5) Color(0);if(B[b].what==-6) Color(6);if(B[b].what==-7) Color(5);if(B[b].what==-8) Color(2);if(B[b].what==-9) Color(14);if(T%7<=1&&B[b].what==-5)Color(1);else if(T%7<=1)Color(0);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].what==-2) cout<<"﹝镖﹞";if(B[b].what==-3) cout<<"﹝火﹞";if(B[b].what==-4) cout<<"﹝水﹞";if(B[b].what==-5) cout<<"﹝风﹞";if(B[b].what==-6) cout<<"﹝雷﹞";if(B[b].what==-7) cout<<"﹝磁﹞";if(B[b].what==-8) cout<<"﹝血﹞";if(B[b].what==-9) cout<<"﹝忍﹞"; if(a==1) Pan(-2,B[b].x,B[b].y,b);}}
        if(B[b].what==-11||B[b].what==-12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(B[b].life!=0){if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==-10) Color(5);if(B[b].what==-11) Color(7);if(T%7<=1)Color(0);cout<<"◆"; if(a==1) Pan(-1,B[b].x,B[b].y,b);}}
        if(B[b].what==-13){Nor;Setpos(B[b].x,B[b].y-0.5);if(ti(B[b].x)==20)cout<<"==";else cout<<"   ";if(B[b].life!=0){if(B[b].a==13880086){if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;}}else{if(B[B[b].a].life==0) B[b].life=0;else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;if(B[b].life!=0){B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;}}Setpos(B[b].x,B[b].y-0.5);if(T%6<3)Color(5);else Color(4);cout<<"●";}}
    }if(br<bl) {br=-1,bl=0;memset(B,0,sizeof(B));}Color(0);
}
void Move(){
    if(X<3) X=3;if(Y<1) Y=1,Vy=0;if(Y>29) Y=29,Vy=0;
    if(Ice!=0){X-=Vx/2.0;Y+=Vy/2.0;Vy=fmax(Vy-0.025,(float)0);if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;if(Up==0&&Y<=Ding-1.25) Vy=0.25;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.175;else if(Up>0&&Upt==0) Vx-=0.175;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.125,(float)0);if(Upt==1&&T%2==0)Map(-1,0);if(T%2==0)Upt--;}}
    else{X-=Vx;Y+=Vy;Vy=fmax(Vy-0.05,(float)0);if(Wind==0){if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;}else{if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;}if(Up==0&&Y<=Ding-1.25) Vy=0.5;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.35;else if(Up>0&&Upt==0) Vx-=0.35;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.25,(float)0);if(Upt==1)Map(-1,0); Upt--;}}
    for(int i=bl;i<=br;i++){
        if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30){B[i].life=0;Map(1,i);}
        for(int j=0;j<20;j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;B[i].life=0;Exp+=2;}
        if(B[i].t>=100)B[i].life=0;if(B[i].life==0&&i==bl) bl++;
        Map(1,i);if(B[i].life==0) continue;
        else{B[i].t++;
            if(B[i].what==1){if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;if(B[i].t==30) B[i].y+=1.5,B[i].How=2;if(B[i].t==35) B[i].vy=1.5,B[i].How=3;}
            if(B[i].what==2){if(B[i].t%3==0) B[i].How=!B[i].How;} 
            if(B[i].what==3||B[i].what==5){if(B[i].what==3&&B[i].y<=20) B[i].vy=0;if(B[i].what==5&&B[i].y<=21) B[i].vy=0;if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;else B[i].vx=0;if(B[i].t==45){B[i].life=0;br++;B[br].what=4;B[br].x=B[i].x;B[br].y=32;B[br].vy=3;B[br].life=1;}}
            if(B[i].what==6||B[i].what==8||B[i].what==9){if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50){B[i].life=0;if(B[i].life==0&&i==bl) bl++;Map(1,i);break;}if(B[i].t%5==0) B[i].How=rand()%4;if(B[i].what==9){if(B[i].t==7){X9:float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;if(xx<=0.5&&yy<=0.5) goto X9;for(int j=1;j<=4;j++){br++,B[br].what=9;B[br].t=11;B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;if(j<=2)B[br].vx*=-1,B[br].vy*=-1;B[br].life=1;}B[i].life=0;}}if(B[i].what==8){if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);}}
            if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0){if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;}
            if(B[i].what==16){if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;}
        }
        if(B[i].life==1&&B[i].a==0&&B[i].what>0){if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;}
    }
}
void Guai(int R,int r){
    if(R==-1){br++;B[br].what=-1;B[br].x=X+rand()%3-1;B[br].y=Y+rand()%3-1;B[br].life=1;}
    if(R<=-2&&R>=-11){br++;B[br].what=R;B[br].x=B[br].a=r;B[br].y=29;if(R<=-3&&R>=-7)B[br].vx=-1;B[br].vy=1;B[br].life=1;}
    if(R==0){br++;B[br].what=1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
    if(R==1){br++;B[br].what=2;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
    if(R==2||R==3){br++;B[br].what=2*R-1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
    if(R==4){br++;B[br].what=6;if(r<5)r=5;if(r>30)r=30;B[br].x=r;if(r==11||r==25) B[br].y=29-(rand()%20);else B[br].y=29;X4:B[br].vx=(rand()%21-10)/30.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}
    if(R==5){br++;B[br].How=r;B[br].what=7;if(B[br].How<0) B[br].x=19;if(B[br].How>0) B[br].x=21;B[br].y=29;B[br].vy=1;B[br].life=1;}
}
void CpGuai(int R,float x,float y,float xx,float yy){
    if(R==4){br++;B[br].what=6;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;}
    if(R==6||R==7||R==8){br++;B[br].what=4+R;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;}
}
void MesGuai(int a,int rr){
    int R=rand()%rr,r=-10086;
    if(R==0){if(a==1) r=(5+rand()%8)*2;if(a<=3&&a!=1) r=10+rand()%16;if(a==4) r=rand()%75-20;if(a==5) r=2+rand()%4;if(r!=-10086) Guai(a,r);}
}
void NorGuai(int a,int b){    
    if(a==1) {if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);if(b>=1000&&b<=1300) MesGuai(0,30-b/50);}
    if(a==2) {if(b<=200&&b%30==1) {int r=rand()%4;if(r==1) r=0;for(int i=0;i<4;i++) if(i!=r) Guai(1,i*4+9);}if(b>200&&b<=220&&b%5==1) Guai(1,18);if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);if(b>350&&b<=370&&b%5==1) Guai(1,22);if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);if(b>=801&&b<=961&&b%15==1) Guai(1,20);if(b>=1000&&b<=1300) MesGuai(1,30-b/50);}
    if(a==3) {if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);if(b>=600&&b<750&&b%30==0) {for(int i=0;i<5;i++) Guai(3,i*3+10);}if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);if(b>=830&&b<910&&b%20==0) Guai(2,X);if(b>=910&&b<980&&b%10==0) Guai(2,X);if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);}
    if(a==4) {if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b>=200&&b<=500&&b%40==1) {float r=0,rr;for(int i=1;i<=5;i++){X5:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X5;r=rr;CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);}}if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);if(b>=750&&b<=950&&b%20==1) {float r=0,rr;for(int i=1;i<=3;i++){X6:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X6;r=rr;CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);}}if(b>=1000&&b<=1300) MesGuai(4,5);}
}
void RandGood(){
    if(Biao>0){Biao--;Guai(-1,0);}
    if(Gd[1]==0){Gd[1]=rand()%1000+1;if(Win==7)Gd[1]=10086;Gd[3]=rand()%16+8;}
    else if(Gd[1]<=5){Guai(-2-Gd[1],Gd[3]);memset(Gd,0,sizeof(Gd));}
    else if(Gd[1]>=20&&Gd[1]<27){Guai(-8,Gd[3]);memset(Gd,0,sizeof(Gd));}
    else if(Gd[1]>=30&&Gd[1]<37){Guai(-9,Gd[3]);memset(Gd,0,sizeof(Gd));}
    else if(Gd[1]>=40&&Gd[1]<70){Gd[2]++;if(Gd[2]%2==1)Guai(-10,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));}
    else if(Gd[1]>=70&&Gd[1]<100){Gd[2]++;if(Gd[2]%2==1)Guai(-11,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));}
    else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500){Guai(-2,Gd[3]);memset(Gd,0,sizeof(Gd));}
    else Gd[1]=0;
    for(int i=0;i<20;i++){if(I[i][0]==-1) continue;Setpos(I[i][0],I[i][1]);Color(0);if(I[i][0]==20) cout<<"===";else cout<<"   ";I[i][1]++;if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";Color(0);}
}
void Panboss(int bx,int by){
    float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y;
    if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
    else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
    else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
    else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
    for(int i=0;i<3;i++){if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;}
}
void Boss1(){
    for(int j=0;j<20;j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
    if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
    for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<"  ";Bbr++;}
    if(Bwhat1==5){int bx,by;Color(5);for(int i=0;i<10;i++){bx=Bx1-i*Bvx1/10.0;by=By1-i*Bvy1/10.0;Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);}
    Bx1-=Bvx1;By1-=Bvy1;
    if(Bwhat1==0){X2:Bwhat1=rand()%7;if(Bwhat1==2||Bwhat1==3){if(By1<=10||By1>25) goto X2;}if(Bwhat1==4){if(By1<=15||Bx1<20) goto X2;Bgo1[2]=Bx1;Bgo1[3]=By1-1;}if(Bwhat1==5) {X0:Bgo1[3]=rand()%4+1;Bvx1=(rand()%101)/20.0;Bvy1=(rand()%101)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;}if(Bwhat1==6){if(By1<=17||By1>25) goto X2;}}
    if(Bwhat1==1){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;Bvx1=(rand()%101-20)/50.0;Bvy1=(rand()%101-20)/50.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(Out1) r=0;} if(r==0) Chang1 }
    if(Bwhat1==2){Bgo1[1]++;if(Bgo1[1]>6){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=6;X3:B[br].vx=(rand()%21-10)/40.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}if(Bgo1[1]>8) Chang1}
    if(Bwhat1==3){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%3==0){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=8;B[br].life=1;}if(Bgo1[1]>15) Chang1}
    if(Bwhat1==4){Bgo1[1]++;if(Bgo1[1]<=8){Setpos(Bgo1[2],Bgo1[3]);if(Bgo1[1]==1)cout<<" ";else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";else cout<<"  ";Bgo1[2]--;Setpos(Bgo1[2],Bgo1[3]);int r=rand()%4;if(r%2==0) Color(6);else Color(9);if(r<2) cout<<") ";else cout<<"】";Color(0);}if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;if(Bgo1[1]==11){Map(0,(bool)Kill);Setpos(Bgo1[5],Bgo1[6]+1),cout<<"  ";Setpos(Bgo1[5],Bgo1[6]-1),cout<<"  ";Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"  ";Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"  ";int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];Color(6);int i=0;while(1){bx=Bgo1[2]-i*bvx/30.0;by=Bgo1[3]-i*bvy/30.0;if(bx<=5||bx>=30||by<0||by>=29) break;Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;i++;}Color(0);Map(-1,0);Chang1}}
    if(Bwhat1==5){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;X1:Bvx1=(rand()%101-20)/20.0;Bvy1=(rand()%101-20)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;if(Out1) r=0;} if(r==0) Chang1 }
    if(Bwhat1==6){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%10==0){By1-=1;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=9;X30:B[br].vy=1;B[br].life=1;}if(Bgo1[1]>31) Chang1}
}
void Boss2(){
    for(int j=0;j<20;j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
    if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
    for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<"  ";Bbr++;}
    Bx2-=Bvx2;By2-=Bvy2;
    if(Bwhat2==0){X21:Bwhat2=rand()%7;if(Bwhat2==2){X31:for(int i=1;i<=3;i++){Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;}if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;}if(Bwhat2==3){Bgo2[2]=rand()%2;}if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bvy2=-1.5;Bvx2=-0.5;}}
    if(Bwhat2==1){Bgo2[1]++,Bgo2[2]++;int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);if(Out2) R=0;if(R==0) {int vx=Bvx2,vy=Bvy2;Bgo2[1]=0;Bvx2=(rand()%101-20)/50.0;Bvy2=(rand()%101-20)/50.0;if(Bgo2[3]<=2) Bvx2*=-1;if(Bgo2[3]%2==1) Bvy2*=-1;if(Out2) r=0;} if(r==0) Chang2 }
    if(Bwhat2==2){Bgo2[1]++;float bx,by,bvx,bvy;if(Bgo2[1]<21){for(int i=1;i<=3;i++){bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;if(Bgo2[1]<=10){Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";else cout<<"  ";bx=Bx2+Bgo2[1]*bvx/10.0;by=By2+Bgo2[1]*bvy/10.0;Setpos(bx,by);}else Setpos(Bgo2[i*2],Bgo2[i*2+1]);int r=rand()%4;if(r%2==0) Color(3);else Color(10);if(r<=1) cout<<"×";else cout<<"+";Color(0);}}if(Bgo2[1]==21){Map(0,(bool)Kill);Color(3);int j=0;for(int j=0;j<=30;j++)for(int i=1;i<=3;i++)for(int k=1;k<=4;k++){if(k==1) bvx=j,bvy=0;if(k==2) bvx=-j,bvy=0;if(k==3) bvx=0,bvy=j;if(k==4) bvx=0,bvy=-j;bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;if(bx<=5||bx>=30||by<0||by>=30) {continue;}Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);Map(-1,0);Chang2}}
    if(Bwhat2==3){Bgo2[1]++;if(Bgo2[1]<=18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];if(Bgo2[1]%6<3)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);Color(0);}if(Bgo2[1]==18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";}if(Bgo2[1]>18&&Bgo2[1]<=25){Bgo2[3]=Bgo2[2];if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4<2)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";Color(0);}if(Bgo2[1]==25){if(Bgo2[2]==0){Color(3);for(int i=4;i<=29;i++){Setpos(i,Bgo2[5]),cout<<"█";Bbl++;Panboss(i,Bgo2[5]);Bway[Bbl][0]=i;Bway[Bbl][1]=Bgo2[5];}}if(Bgo2[2]==1){Color(3);for(int i=0;i<=28;i++){Setpos(Bgo2[4],i),cout<<"█";Bbl++;Panboss(Bgo2[4],i);Bway[Bbl][0]=Bgo2[4];Bway[Bbl][1]=i;}}Chang2}}
    if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bgo2[1]++;if(By2>27)Bvy2=0;if(Bx2>23)Bvx2=0;if(Bgo2[1]>13&&Bgo2[1]%3==0){float t=By2-Y,g=0.35;if(Boss==6) t/=2.0;CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);}if(Bgo2[1]>20) Chang2}
}
void Boss3(){
    #define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
    for(int j=0;j<20;j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
    Bx3-=Bvx3;By3-=Bvy3;
    if(Bwhat3<=8){if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;}
    if(Bwhat3==0){X22:Bwhat3=rand()%12;if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;if(Bwhat3==11)Bgo3[2]=rand()%5;}
    if(Bwhat3==1){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
    if(Bwhat3>=2&&Bwhat3<=6){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].what=11+Bwhat3;B[br].vy=0.5+(rand()%100)/80.0;if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;B[br].life=1;Chang3}}
    if(Bwhat3==7){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
    if(Bwhat3==8){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
    if(Bwhat3==9){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8){Bean}if(Bgo3[1]>=8)Chang3}
    if(Bwhat3==10){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12){Bean}if(Bgo3[1]>=12)Chang3}
    if(Bwhat3==11){Bvx3=0;Bgo3[1]++;if(Bgo3[1]>=8)for(int i=1;i<=4;i++){br++;B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}if(Bgo3[1]>=20){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}Chang3}}
}
void Ball(int ball){
    if(ball==1){if(Fir<3&&T%8==0) Fir++;if(Fir>0){br++;B[br].what=-13;B[br].x=X;B[br].y=Y+rand()%3-1;B[br].life=1;if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Boss!=0) B[br].a=13880086,Fir--;else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;else B[br].life=0;Dis=Dis1=13880087;}}
    if(ball==2){if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;if(T%16==0)I[ib][0]=X;if(T%16==4)I[ib][0]=X-1;if(T%16==8)I[ib][0]=X+1;if(T%16==12)I[ib][0]=X-2;if(T%12==9)I[ib][0]=X+2;if(Water==1){for(int i=X-6;i<=X+6;i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);}}
    if(ball==3){if(Wind>5){if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind<5){if(Y>Ding-1)Vy=-5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind==5){if(Boss==2) Ding=12.25;else Ding=6.25;if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}}
    if(ball==4){if(Thun==1){if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}}
    if(ball==5){system("cls"); Color(5);Setpos(10,10);cout<<"新天赋!";Y:int rr=rand()%4+2;Setpos(12,10);if(rr==Ren) goto Y;if(rr==2)cout<<"瞬跳";if(rr==3)cout<<"空之舞";if(rr==4)cout<<"三段跳";if(rr==5)cout<<"反重力跳跃";Setpos(14,10);cout<<"当前天赋:";if(Ren==1)cout<<"小无敌";if(Ren==2)cout<<"瞬跳";if(Ren==3)cout<<"空之舞";if(Ren==4)cout<<"三段跳";if(Ren==5)cout<<"反重力跳跃";Setpos(16,10);cout<<"换否?(y/n)";G:char g=_getch();if(g=='y')Ren=rr;else if(g!='n')goto G;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");}
    if(ball==6){Color(4);for(float i=1;i<=Bblo;i+=Bblomax/20.0)cout<<"▄";Color(0);cout<<' '<<Bblo<<"                              ";Color(0);}
    if(ball==7){Color(1);if(Win==7&&T%6<3)Color(3);for(float i=1;i<=Blo;i+=Blomax/20.0)cout<<"▄";Color(0);if(Win==7&&T%6<3)Color(3);printf(" %0.1f                              ",Blo);}
}
int main(){
    system("mode con cols=60 lines=37");CONSOLE_CURSOR_INFO cursor_info={1,0};SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);srand((unsigned)time(NULL));
    Win=0;Ren=1;Lv=1;Blo=Blomax=100;Expmax=300;Hui=15;X=18,Y=6;
    ReStart:system("cls");memset(B,0,sizeof(B));memset(I,-1,sizeof(I));T=0;bl=0;br=-1;Upt=0;
    Start:Blo=Blomax * 100;Ding=6.25;
    memset(Bgo1,0,sizeof(Bgo1));memset(Bgo2,0,sizeof(Bgo2));memset(Bgo3,0,sizeof(Bgo3));
    if(Win%2==0) T=0;if(Win%2==0&&D==0){if(Win>0)Ball(5);Boss=0;lL:L=rand()%4+1;for(int i=0;i<=Win/2-1;i++)if(L==Ll[i]) goto lL;Ll[Win/2]=L;}if(Win%2==1&&D==0){if(Win==7)Boss=6,T=0,Blomax+=100;else{bl:Boss=rand()%3+1;for(int i=0;i<=3;i++)if(Boss==Bl[i]) goto bl;}Bl[Win/2]=Boss;Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;system("color 4C");Sleep(20);system("color 0F");Map(0,1);Sleep(1000);}if(Win%2==1){Bblomax=500+(Win/2)*500;Bblo=Bblomax;if(Boss==2) Ding=12.25;}
    while(1){
        T++;
        if(Wind==0){if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;}if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {u1++;if(Down==1){Down=0;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;else Vx=7,Vy=0.3;}else if(Up==0&&Wind==0) {Down=0;Up=1;if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;else Vx=2,Vy=0.1;}else if(Up==1&&Wind==0) {Down=0;Up=2;if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;else Vx=1.5,Vy=0.1;}else if(Ren==3&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1;Vy=0.5;Upt=30;}else if(Ren==4&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1.8;Vy=0.1;}}if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {u2++;if(Down==1&&Ren==5){Down=2;Up=0;Vx=-1.7;}else {Down=1;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;else {if(Upt!=0) Map(-1,0),Upt=0;Vx=-7;}}}if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;if(kbhit()){char g=_getch();if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");}if(Sy==1) Setpos(4,1),printf("                           "),Sy--;
        if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0);else if(T%10==0)Blo--;if(T%20==0) {if(Kill!=0) Kill=0;if(Lvl!=0) Lvl=0;}if(Killb>0) Killb--;if(Li>0) Li--;if(Ice>0) Ice--;if(Drug>0) Drug--;if(Magne>0) Magne--;
        if(Fire>0) Ball(1),Fire--;if(Water>0) Ball(2),Water--;if(Wind>0) Ball(3),Wind--;if(Thun>0) Ball(4),Thun--;
        if(Boss==0) NorGuai(L,T%1500);RandGood();if(T%20==1)Exp++;
        if(T%50==1){Exp++;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");if(Win==0&&T<300){Setpos(4,6);cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)"; Setpos(8,6);cout<<"球可以开启特殊效果,经验积满(300)可提升级别。";Setpos(8,6);cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";Setpos(10,15);cout<<"空格可以暂停。";}}
        Map(-1,0);
        if(Boss==1) Boss1();if(Boss==2) Boss2();if(Boss==3) Boss3();if(Boss==6) Boss1(),Boss2(),Boss3();
        Move();Map(0,(bool)Kill);Color(0);
        Setpos(1,1);Blo=fmin(Blo,(float)Blomax);if(Boss==0)cout<<"血量: "<<(int)Blo<<"  ";Color(0);Setpos(1,9),cout<<"死亡次数: "<<D<<"  ";Setpos(2,1);Exp=min(Exp,Expmax);if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;if(Lvl>0)Color(5);cout<<"级别: "<<Lv;Color(0);Setpos(2,9);cout<<"经验: "<<Exp<<"  ";if(Boss>0) Setpos(3,1),cout<<"血量     : ",Ball(7);if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6);if(Boss==6) Setpos(1,9),printf("时间: %0.1f s  ",T/15.0);
        if(Win==0) Sleep(55);if(Win==1) Sleep(50);if(Win==2) Sleep(35);if(Win==3) Sleep(40);if(Win==4) Sleep(25);if(Win==5) Sleep(30);if(Win==6) Sleep(20);if(Win>=7) Sleep(17);
        if(Boss==3&&Bblo<=0){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}}
        if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {Map(-1,0);break;}
    }
    if(Blo<=0){
        Sleep(1000);
        D++;
        system("color 7F");
        Setpos(15,11);
        Color(4);
        cout<<"youxijieshu";
        Sleep(2000);
        goto ReStart;
    }
    else if(Win==6){
        system("color 7F");
        Setpos(15,11);
        Color(4);
        cout<<"坚持30秒 !";
        Sleep(2000);
        Setpos(3,0);
        Win++;
        D=0;
    }
    else if(Win==7){
        Sleep(1000);
        system("color 6E");
        Setpos(15,11);
        Color(5);
        cout<<"YOU WIN !";
        Sleep(2000);
        Setpos(3,0);
        return 0;
    }else Sleep(1000),Win++,D=0;
    goto Start;
} 

5.开局一个卒

//开局一个卒//
 
#include <bits/stdc++.h>
#include <windows.h> 
#include <conio.h>
 
using namespace std;
 
void ccc(); // 匀速输出 
void c_slow(); // 缓慢输出 
void cls(); // 清屏 
void Error(); // 输出"Input Error" 
void zhuye(); // 主界面 
void inti(); // 初始化 
 
long long money;
long long bing_1,bing_2 = 1,bing_3;
long long my_shili;
 
void ccc(string s) { // 匀速输出 
	for(int i = 0; i < s.size(); i++) {
		cout << s[i];
		Sleep(25);
	}
	printf("\n");
}
 
void c_slow(string s) { // 缓慢输出 
	for(int i = 0; i < s.size(); i++) {
		cout << s[i];
		Sleep(444);
	}
	printf("\n");
}
 
void cls() { // 清屏 
	system("cls");
}
 
void Error() { // 输出"Input Error" 
	cls();
	c_slow("Input Error!");
	zhuye();
}
 
void zhuye() { // 主界面 
	cls();
	ccc("1.说明 2.商店 3.征战 4.我的资料 5.礼包码");
	char s = getch();
	if(s == '1') {
		cls();
		ccc("版本号: v.1.06 ");
		ccc("征战获得钱");
		ccc("钱买士兵");
		ccc("按任意键继续");
		char a = getch();
		zhuye();
	} else if(s == '2') {
		cls();
		ccc("1.普通士兵 10 元 一个 2. 中级士兵 66 元一个 3.高级士兵 111元一个 4.返回");
		char a = getch();
		if(a == '4') zhuye();
		if(a == '1') {
			ccc("输入个数");
			printf("你有%lld元",money);
			int num;
			cin >> num;
			if(money >= num * 10) {
				money -= num * 10;
				bing_1 += num;
				ccc("购买成功!");
				zhuye();
			} else Error(); 
		}
		if(a == '3') {
			ccc("输入个数");
			printf("你有%lld元",money);
			int num;
			cin >> num;
			if(money >= num * 111) {
				money -= num * 111;
				bing_3 += num;
				ccc("购买成功!");
				zhuye();
			} else Error();
		}
		if(a == '2') {
			ccc("输入个数");
			printf("你有%lld元",money);
			int num;
			cin >> num;
			if(money >= num * 66) {
				money -= num * 66;
				bing_2 += num;
				ccc("购买成功!");
				zhuye();
			} else Error();
		}
	} else if(s == '3') {
		cls(); 
		my_shili = bing_1 * 3 + bing_2 * 10 + bing_3 * 30; 
		printf("我方战力:%lld\n",my_shili);
		ccc("输入敌人等级(1 ~ 50)");
		int num; cin >> num;
		if(num < 1 || num > 50) Error();
		long long di_shili = pow(2,num);
		while(1){
			if(di_shili <= 0) {
				cls();
				ccc("You Win!");
				money += pow(3,num);
				printf("你获得了");
				cout << pow(3,num);
				printf("元!\n");
				Sleep(1000);
				zhuye(); 
			} if(my_shili <= 0) {
				cls(); 
				ccc("你全军覆没了!");
				Sleep(1000);
				ccc("你在混乱中被杀");
				cls();
				c_slow("You Are Die!");
				Sleep(500);
				inti();
			}
			printf("敌方战力:%lld\n",di_shili);
			printf("我方战力:%lld\n",my_shili);
			ccc("1.攻击 2.逃跑");
			char a = getch();
			if(a == '2') zhuye();
			if(a == '1') {
				if(my_shili >= di_shili) {
					bing_1 = ceil(bing_1 * 1.0 / 1.5);
					bing_2 = ceil(bing_2 * 1.0 / 1.25);
					bing_3 = ceil(bing_3 * 1.0 / 1.125);
					my_shili = bing_1 * 3 + bing_2 * 10 + bing_3 * 30;
					di_shili /= 3;
				} else {
					bing_1 /= 2.5;
					bing_2 /= 2;
					bing_3 /= 1.5;
					my_shili = bing_1 * 3 + bing_2 * 10 + bing_3 *30;
					di_shili /= 1.5;
				}
			}
		}
	} else if(s == '4') {
		cls();
		printf("金币:%lld\n", money);
		printf("普通士兵:%lld\n", bing_1);
		printf("中级士兵:%lld\n", bing_2);
		printf("高级士兵:%lld\n", bing_3);
		printf("战力值:%lld\n", bing_1 * 3 + bing_2 * 10 + bing_3 * 30);
		ccc("按任意键继续");
		char a = getch(); zhuye();
	} else if(s == '5') {
		cls();
		ccc("输入兑换码");
		string a; getline(cin,a);
		if(a == "HAPPY666") {
			cls();
			ccc("恭喜获得:2000000000000000000000元");
			money += 2000000000000000000000;
			Sleep(500);
			zhuye();
		} if(a == "School666") {
			cls();
			ccc("恭喜获得:999999名中级士兵");
			bing_2 += 999999;
			Sleep(500);
			zhuye(); 
		} if(a == "C++666") {
			cls();
			ccc("恭喜获得:666666666666名高级士兵");
			bing_3 += 6666666666666;
			Sleep(500);
			zhuye();
		} if(a == "DevC++666") {
			cls();
			ccc("恭喜获得:100000000000000名低级士兵");
			bing_1 += 100000000000000;
			Sleep(500);
			zhuye(); 
		} else Error();
	} else Error();
}
 
void inti() { // 初始化 
	cls();
	system("color 09");
	c_slow("By School");
	Sleep(500);
	cls();
	c_slow("Loading……");
	Sleep(500);
	zhuye();
} 
 
int main() { inti(); } // main()函数好像没用…… 

6.狼人杀

#include <iostream>//C++输入输出流库
#include <cstdlib>//使用srand函数要用到这个库
#include <ctime>//使用time函数要用到这个库
#include <Windows.h>
#include <conio.h>
long long sr=0;
using namespace std;
void brc()
{
	system("cls");
	long long jy=1,wd=3;
	long long sy=3,wj=3;
	srand((int)time(0));
	long long n=rand()%15+1;
	cout<<"                                你是"<<n<<"号"<<endl;
	cout<<"                               正在分配身份"<<endl;
	Sleep(1500);
	long long m[20];
	for(long long i=1;i<=15;i++)
		m[i]=1;
	long long s[20]={0};
	long long yy[20]={0};
	long long l=0,w=0,j=0,p=0;
	for(long long i=1;i<=15;i++)
	{
		do
		{
			long long a=rand()%4+1;
			if(a==1&&l<1)
			{
				l++;
				s[i]=1;
				sr=i;
			}
			else if(a==2&&w<2)
			{
				w++;
				s[i]=2;
			}
			else if(a==4&&p<3)
			{
				p++;
				s[i]=4;
			}
			else if(a==3&&j<9
			)
			{
				j++;
				s[i]=3;
			}
		}
		while(s[i]==0);
	}
	if(s[n]==1)
		cout<<"                               你是>>杀手<<"<<endl;
	else if(s[n]==2)
		cout<<"                               你是>>预言家<<"<<endl;
	else if(s[n]==3)
		cout<<"                               你是>>平民<<"<<endl;
	else
		cout<<"                               你是>>法师<<"<<endl;
	cout<<"                             游戏将在5秒后开始"<<endl; 
	Sleep(5000);
	long long c=15;
	long long f=0,flag=0;
	long long day=1;
	long long lr;
	long long tp[20]={0};
	do
	{
		lr=0;
		system("cls");
		cout<<"                                 第"<<day<<"晚开始"<<endl;
		cout<<"你是"<<n<<"号"<<endl;
		long long x;
		for(long long i=1;i<=15;i++) 
		{
			if(i==n&&m[n]==1)
			{
				if(s[n]==1)
				{
					cout<<"                                 你是杀手"<<endl;
					for(long long j=1;j<=15;j++)
						if(m[j]==1&&s[j]!=1)
							cout<<j<<" ";
					cout<<endl;
					cout<<"                                 你选择杀掉"<<endl; 
					long long a;
					cin>>a;
					m[a]=0;
					cout<<endl;
					cout<<"                                 杀手杀了"<<a<<"号"; 
					if(s[a]==1)
						cout<<"(杀手)"<<endl;
					else if(s[a]==2)
						cout<<"(预言家)"<<endl;
					else if(s[a]==3)
						cout<<"(平民)"<<endl;
					else
						cout<<"(法师)"<<endl;
					c--;
				}	
				else
				if(s[n]==2)
				{
					cout<<"                                 你是预言家"<<endl;
					cout<<"                               ";
					for(long long j=1;j<=15;j++)
						if(m[j]==1)
							cout<<j<<" ";
					cout<<endl<<"                              你选择预言谁的身份"<<endl;
					long long a;
					cin>>a;
					if(s[a]==1)
					{
						cout<<"                        "<<a<<"号是杀手,请注意"<<endl;
						Sleep(1000);
					}
					else
						cout<<"                            "<<a<<"号是好人"<<endl; 
				}
			}
			else if(s[i]==1&&m[i]==1)
			{
				long long a;
				do
				{
					a=rand()%15+1;
				}
				while(a==i||m[a]==0||s[a]==1);
				cout<<"                           杀手杀掉了"<<a<<"号"; 
				if(s[a]==1)
					cout<<"(杀手)"<<endl;
				else if(s[a]==2)
					cout<<"(预言家)"<<endl;
				else if(s[a]==3)
					cout<<"(平民)"<<endl;
				else
					cout<<"(法师)"<<endl;
				m[a]=0;
				c--;
				break;//
			}
			else if(s[i]==2)
			{
				if(flag==0||m[flag]==0)
				{
					long long a;
					do
					{
						a=rand()%15+1;
					}
					while(a==i||m[a]==0);
					if(s[a]==1)
						yy[a]=1;	
					else if(s[a]==3)
						yy[a]=3;
				}	
			}
			else if(s[i]==4)
			{
				f=0;
				while(f==0)
				{
					long long a;
					a=rand()%3+1;
					if(a==3)break;
					if(a==1)
					{
						if(sy>0)
						{
							sy--;
							f=1; 
							long long b;
							do
							{
								b=rand()%15+1;
								b=rand()%15+1;
							}
							while(b==i||m[b]==0);
							m[b]=0;
							cout<<"                           法师毒死了"<<b<<"号"; 
							if(s[b]==1)
								cout<<"(杀手)"<<endl;
							else if(s[b]==2)
								cout<<"(预言家)"<<endl;
							else if(s[b]==3)
								cout<<"(平民)"<<endl;
							c--;
							if(s[b]==1&&n!=sr)
							{
								cout<<endl<<"							   "<<sr<<"号是杀手!"; 
								cout<<endl<<"								杀手已死亡!"<<endl;
								cout<<"                          	游戏结束"<<endl;
								return ;
							}
							break;//
						}
					}
					else if(a==2&&day>1)
					{
						if(jy>0)
						{
							jy--;
							f=1; 
							long long b;
							do
							{
								b=rand()%15+1;
							}
							while(b==i||m[b]==1);
							c++;
							cout<<"                           法师复活了"<<b<<"号"<<endl;
							m[b]=1;
							if(m[sr]==0&&n!=sr)
							{
								cout<<endl<<"							   "<<sr<<"号是杀手!"; 
								cout<<endl<<"						杀手已死亡!"<<endl;
								cout<<"                          	游戏结束"<<endl;
								return ;
							}
							break;//
						}
					}
					
				}
			}
		}
		if(s[n]==4)
		{
			cout<<"                                 你是法师"<<endl;
			cout<<"存活状况:"<<endl; 
			for(long long j=1;j<=15;j++)
				if(m[j]==1)
					cout<<j<<" ";
			cout<<endl;
			cout<<"                        你选择 1.* 杀 *还是 2.* 救 * 3.* 啥都不做 *"<<endl;
			long long a,f=0;
			while(f==0)
			{
				cin>>a;
				if(a==3) break;
				if(a==1)
				{
					if(wd>0)
					{
						wd--;
						f=1; 
						cout<<"                                你选择了杀人"<<endl;
						for(long long i=1;i<=15;i++)
							if(m[i]==1)
								cout<<i<<" ";
						cout<<endl; 
						long long b;
						cin>>b;
						if(s[b]==1)
							cout<<"(杀手)"<<endl;
						else if(s[b]==2)
							cout<<"(预言家)"<<endl;
						else if(s[b]==3)
							cout<<"(平民)"<<endl;
						else
							cout<<"(法师)"<<endl;
						m[b]=0;
						c--; 
						if(m[sr]==0&&n!=sr)
						{
							cout<<endl<<"							   "<<sr<<"号是杀手!"; 
							cout<<endl<<"						杀手已死亡!"<<endl;
							cout<<"                          	游戏结束"<<endl;
							return ;
						}
					}
					else
					{
						cout<<">>毒药<<不足"<<endl; 
					}
				}
				else if(a==2)
				{
					if(wj>0)
					{
						wj--;
						f=1; 
						cout<<"你选择了复活"<<endl;
						cout<<"阵亡名单:"<<endl;
						for(long long i=1;i<=15;i++)
							if(m[i]==0)
								cout<<i<<"号,身份:"<<s[i]<<" "<<endl;;
						long long b;
						cin>>b;
						m[b]=1;
						c++;
					}
					else
					{
						cout<<">>复活药水<<不足"<<endl; 
					}
				}
			}
		}
		Sleep(1000);
		long double p[20]={0};
		cout<<"                                 第"<<day<<"晚结束"<<endl;
		cout<<endl;
		if(m[n]==0)
		{
			cout<<"                             你已经>>死<<了";	
			break;
		}
		
		cout<<"                                    存活:"<<endl;
		cout<<"                       ";
		for(long long i=1;i<=15;i++)
			if(m[i]==1)
				cout<<i<<" ";
		cout<<endl;
		cout<<"                                    请投票...."<<endl;
		for(long long i=1;i<=15;i++)
		{
			if(i==n&&m[n]==1)
			{
				cout<<endl;
				cout<<"                                 你选择投几号"<<endl; 
				long long a=99;
				while(a==99) 
				{
					cin>>a;
					if(a==99)
						for(long long i=1;i<=15;i++)
							if(m[i]==1)
								cout<<"                                    "<<i<<"."<<s[i]<<endl;
				}
				if(s[i]==3&&day>4)
					p[a]+=1.5;
				else
					p[a]++;	
				cout<<endl;
				cout<<"                                    "<<i<<"->"<<a<<endl;
				if(s[a]==3)
				{
					tp[a]=i;
				}
			}
			else if(s[i]==1&&m[i]==1)
			{
				long long a;
				do
				{
					a=rand()%15+1;	
				}
				while(m[a]==0||a==i||s[a]==1);
				p[a]++;
				cout<<"                                    "<<i<<"->"<<a<<endl;
				if(s[a]==3)
				{
					tp[a]=i;
				}
			}
			else if(s[i]==2&&m[i]==1)
			{
				if(flag!=0)
				{
					p[f]++;
					cout<<"                                    "<<i<<"->"<<flag<<endl;
				}
				else
				{
					long long a;
					do
					{
						a=rand()%15+1;	
					}
					while(m[a]==0||a==i||yy[a]==3);
					p[a]++;
					if(s[a]==3)	
					{
						tp[a]=i;
					}
					cout<<"                                    "<<i<<"->"<<a<<endl;
				}
			} 
			else if(s[i]==3&&m[i]==1)
			{
				if(tp[i]==0)
				{
					long long a;
					do
					{
						a=rand()%15+1;	
					}
					while(m[a]==0||a==i);
					p[a]++;
					cout<<"                                    "<<i<<"->"<<a<<endl;
				}
				else
				{
					if(m[tp[i]]==1)
					{
						p[tp[i]]++;
						cout<<"                                    "<<i<<"->"<<tp[i]<<endl;
					}
					else
					{
						long long a;
						do
						{
							a=rand()%15+1;	
						}
						while(m[a]==0||a==i);
						p[a]++;
						cout<<"                                    "<<i<<"->"<<a<<endl;
					}
				}
			}
			else if(s[i]==4&&m[i]==1)
			{
				long long a;
				do
				{
					a=rand()%15+1;	
				}
				while(m[a]==0||a==i);
				p[a]++;
				cout<<"                                    "<<i<<"->"<<a<<endl;
			}
		}
		system("cls");
		cout<<"                                 投票情况:"<<endl;
		for(long long i=1;i<=15;i++)
			if(m[i]==1)
				cout<<"                                 "<<i<<"号"<<"  票数:"<<p[i]<<endl; 
		long long sw,max=-100; 
		for(long long i=1;i<=15;i++)
		{
			if(p[i]>max)
			{
				sw=i;
				max=p[i];
			}
		}
		m[sw]=0;
		cout<<"                                  "<<sw<<"死了"<<endl;
		c--;
		cout<<"                              "<<sw<<"号的身份是"; 
		if(s[sw]==1)
			cout<<"杀手"<<endl;
		else if(s[sw]==2)
			cout<<"预言家"<<endl;
		else if(s[sw]==3)
			cout<<"平民"<<endl;
		else 
			cout<<"法师"<<endl; 
		if(s[sw]==1&&n!=sr)
		{
			cout<<endl<<"							   "<<sr<<"号是杀手!"; 
			cout<<endl<<"						杀手已死亡!"<<endl;
			cout<<"                          	游戏结束"<<endl;
			return ;
		}
		day++;  
		if(s[n]!=1)   
		{
			for(long long i=1;i<=15;i++)
			if(s[i]==1&&m[i]==1)
				lr=1;
		}
		else
		{
			if(s[n]==1&&c==2)
				lr=0;
		}
		system("pause"); 
		cout<<endl;
		if(m[sr]==0&&n!=sr)
		{
			cout<<endl<<"							   "<<sr<<"号是杀手!"<<endl; 
			cout<<endl<<"						杀手已死亡!"<<endl;
			cout<<"                          	游戏结束"<<endl;
			return ;
		}
	}
	while(m[n]==1&&c>1);
	if(sr==n&&m[n]==1)
	{
		cout<<"								你杀掉了所有人!!!"<<endl;
	}
	cout<<"                          	游戏结束"<<endl;
	return ;
}
int main()
{
    srand((int)time(0));  
	char a='1';
	while(1)
	{
		system("cls");
		cout<<"                                   			杀手游戏"<<endl;
		cout<<"------------------------------------------------------------------------------------------------------------------------";
		cout<<"                                 		   1.开始游戏"<<endl;
		cout<<"                                		  2.查看游戏规则"<<endl;
		a=getch();
		if(a=='1')
		{
			cout<<"                                 		   1. 15人场"<<endl;
			cout<<"                          			2. 30人娱乐战(10猎人)<敬请期待>"<<endl;
			a='2';
			while(a=='2')
			{
				a=getch();
				switch(a)
				{
					case '1':
						brc();
					break;
				}
				if(a=='1')
					break;
			}
			if(a=='1')
				break;
		}
		else if(a=='2')
		{
			cout<<"杀手:每当晚上的时候可使用杀人权杀掉一人"<<endl;//1
			cout<<"预言家:每天晚上可以知道一个人的身份"<<endl;//2 
			cout<<"平民:无技能,当玩家是平民时,在第5天拥有1.5票的投票权"<<endl;//3
			cout<<"猎人:此身份仅限于30人娱乐局中,死亡后可带走一人"<<endl; 
			cout<<"投票细则:\n(游戏中除了你以外全是由超级AI人工代替)"<<endl;
			cout<<"预言家如果预言到杀手将一直对他投票,如果预言到好人将永远不会对他投票"<<endl;
			cout<<"平民将投上一个晚上对他投票他的人"<<endl;
			cout<<"********利用好超级AI游戏规则找出杀手**********"<<endl;
			system("pause");
		}
	}
	return 0;
}

7.迷宫

#include<bits/stdc++.h>
#include<windows.h>
#include<conio.h>
using namespace std;
const long long n=29,jg=25;
string p=" *!|-=.<^>1234567890@$%?&_~";
long long r=1;
char f='y';
void print(string a[n])
{
    system("cls");
    for(long long i=0;i<n;i++)
    cout<<a[i]<<endl;
}
void tc()
{
	system("cls");
	cout<<"\n\n\n\n\n                    欢迎下次再玩,拜拜!!!\n";
	cout<<"                    制作:谢铭轩\n";
	cout<<"                  (按空格结束)";
	long long ok='\0';
	while(ok=getch(),ok!=' ');
	system("cls");
	return ;
}
void hf()
{
	char t='\0';
	while(t!=' ')
	{
		system("cls");
		cout<<"\n\n\n\n	    			   	A D键换皮肤    空格确定\n\n";
		cout<<"\n\n\n\n						  "<<p[r]<<"\n";
		t=getch();
		if(t=='a')r--;
		else
		if(t=='d')r++;
		if(r<1)r=jg;
		if(r>jg)r=1;
	}
	system("cls");
	return ;
}
void sm()
{
	system("cls");
	cout<<"\n\n		说明:\n\n\n";
	cout<<"					按空格开始游戏后\n";
	cout<<"					  W\n";
	cout<<"					A S D\n";
	cout<<"					移动\n";
	cout<<"			   		按R键返回起点\n";
	cout<<"			   		按P键返回主界面\n";
	cout<<"			   		按Q键设立传送点\n";
	cout<<"			   		按E键返回传送点\n";
	cout<<"			   		+号处为终点\n\n\n";
	cout<<"			按空格继续···";
	long long ok='\0';
	while(ok=getch(),ok!=' ');
	system("cls");
	return ;
}
int main()
{
	while(1)
	{
		long long xx=1,yy=1;
		system("cls");
		f='y';
		cout<<"\n\n\n\n\n\n\n\n\n\n\n";
		cout<<"                                                      迷宫游戏\n";
		cout<<"                                                   按空格开始游戏\n";
		cout<<"						    按0退出游戏\n";
		cout<<"						    按1换皮肤\n";
		cout<<"						    按2游戏说明\n";
		cout<<"\n\n\n\n\n\n\n";
		cout<<"                                                     制作:谢铭轩";
		long long ok=getch();
		while(ok!='0'&&ok!='1'&&ok!='2'&&ok!=' ')ok=getch();
		switch(ok)
		{
			case ' ':
				break;
			case '0':
				tc();
				return 0;
				break;
			case '1':
				hf();
				f='n';
				break;
			case '2':
				sm();
				f='n';
				break;
		}
		while(f=='y')
		{
			system("cls");
			string a[n];
		    long long x,y,qx,qy;
		    long long ch;
			srand(time(0));
			long long s=rand()%6+1;
			switch(s)
			{
				case 1:
					qx=1;
					qy=1;
					a[0]="###########";
		    	    a[1]="#   #   # #";
		    	    a[2]="# #   #   #";
					a[3]="# ##### ###";
					a[4]="# #   ###+#";
					a[5]="#   #     #";
					a[6]="###########";
		    		break;
		    	case 2:
					qx=8;
					qy=12;
					a[0]="####################";
					a[1]="#+   #       #     #";
					a[2]="# ##   #### ###  # #";
					a[3]="#  ####      ##### #";
					a[4]="###   # # ##       #";
					a[5]="##### ########## # #";
					a[6]="#     ## ###   ##  #";
					a[7]="## ###   ### # ## ##";
					a[8]="#      #     #     #";
					a[9]="####################";
					break;
				case 3:
					qx=1;
					qy=1; 
					a[0]="###################";
					a[1]="# #   #   #   #   #";
					a[2]="# # # # # # # # # #";
					a[3]="# # # # # # # # # #";
					a[4]="# # # # # # # # # #";
					a[5]="# # # # # # # # # #";
					a[6]="# # # # # # # # # #";
					a[7]="# # # # # # # # # #";
					a[8]="# # # # # # # # # #";
					a[9]="# # # # # # # # # #";
				   a[10]="#   #   #   #   #+#";
				   a[11]="####################";
					break;
				case 4:
					qx=1;
					qy=1;
					a[0]="########################################";
					a[1]="#                                      #";
					a[2]="# #################################### #";
					a[3]="# #                                  # #";
					a[4]="# # ###################### ##### #######";
					a[5]="# # #+        #     #    # ###         #";
					a[6]="# # # # # ######### # #### ##  #### ## #";
					a[7]="# # # # # ##        #      ## ##  #  # #";
					a[8]="# # # ### ## # # ########### ##  ##  # #";
					a[9]="# # # # #    # # # #        #    #   # #";
				   a[10]="# # ### ###### ### # ######## ##### ## #";
				   a[11]="# # # #            #              #  # #";
				   a[12]="# # # ######## ############## #####  # #";
				   a[13]="# # #                                # #";
				   a[14]="# # ################################## #";
				   a[15]="# #                                  # #";
				   a[16]="# #################################### #";
				   a[17]="#                                      #";
				   a[18]="########################################";
				    break;
				case 5:
					qx=1;
					qy=1;
					a[0]="########################################";
					a[1]="#                      #               #";
					a[2]="# ########### ################# ###### #";
					a[3]="# #         # #               # ##   # #";
					a[4]="# # # #### ## # ## # #### ##### ## # # #";
					a[5]="# # # #       #  # #    #        # # # #";
					a[6]="# # #  #### ###### ############### #   #";
					a[7]="# # ##    #      # #               # # #";
					a[8]="# #  #### ######## ################# # #";
					a[9]="# ##    #      # # #       #####   # # #";
				   a[10]="#   ########## #   #       #     ### # #";
				   a[11]="###     #        # #       # ##### # # #";
				   a[12]="#   ######################## #     # # #";
				   a[13]="# # #                        # ## #  ###";
				   a[14]="# ### #### ####### ########### #### ## #";
				   a[15]="#     #    #                      #   +#";
				   a[16]="########################################";
					break;
				case 6:
					qx=1;
					qy=1;
					a[0]="##################################################################################################################";
					a[1]="#                                                                                                                #";
					a[2]="# # ############################################################################################################ #";
					a[3]="# #  ###       #############                                                                           ###       #";
					a[4]="# ##  ## ######           +# ######################################################################### # # ### # #";
					a[5]="# ###  # ################### # # # # #                                                               # # # #   # #";
					a[6]="# ####           #                     ############################################################# # #   # # # #";
					a[7]="# #####################################         ##################                               ##  # ##### # # #";
					a[8]="# ######                                # #####   ##########       + ########################### ## ##       # # #";
					a[9]="# #      ######### ############## ###### #     ##          # #####################     ############  ######### # #";
				   a[10]="# # #####        # ######       #        # #######  ######## #                     ###                       # # #";
				   a[11]="# #     # ###### # ####   ##### ##########       # #         # ##### ##############   ###################### # ###";
				   a[12]="# ##### # #   ## # #### ##            #    ##### ############# #######              #     #                  # # #";
				   a[13]="# #   # #   # ## # ##   #  ############ ## #   # #        #            ############# ###### ################ # # #";
				   a[14]="# # # # ##### ## # ## ##  #   #   #   # ##   # # # ###### # ######### #              #############  ######## ### #";
				   a[15]="# # # #       ## # #  #     #   #   #   #####  #       #  # #         ###############             #            # #";
				   a[16]="# ### ########## # # #################################### # #####################################  ############# #";
				   a[17]="# #              #       ##                               #                                   ####               #";
				   a[18]="# # ####################### ################################################################# ################## #";
				   a[19]="#                         #  #                                                                                  +#";
				   a[20]="##################################################################################################################";
					break;
			}
			xx=x=qx,yy=y=qy;
			a[x][y]=p[r];
		    print(a);
		    while(a[x][y]!='+')
		    {
		        ch=getch();
		        if(ch=='q')
		        {
		        	xx=x;
		        	yy=y;
				}
				if(ch=='e')
				{
					a[x][y]=' ';
					a[xx][yy]=p[r];
					x=xx;
					y=yy;
				}
		        if(ch=='r')
		        {
		        	a[x][y]=' ';
		        	a[qx][qy]=p[r];
		        	x=qx;
		        	y=qy;
				}
		        if(ch=='p')
		        {
		        	f='n';
		        	break;
				}
		        if((ch=='a'&&a[x][y-1]=='+')||(ch=='d'&&a[x][y+1]=='+')||(ch=='s'&&a[x+1][y]=='+')||(ch=='w'&&a[x-1][y]=='+'))
		        {
		        	break;
				}
		        if(ch==27)break;
		        if(ch==97&&a[x][y-1]==' '||a[x][y-1]=='|')
				{
		            a[x][y]=' ';
		            y--;
		            a[x][y]=p[r];
		        }
		        if(ch==100&&a[x][y+1]==' '||a[x][y+1]=='|')
				{
		            a[x][y]=' ';
		            y++;
		            a[x][y]=p[r];
		        }
		        if(ch==115&&a[x+1][y]==' '||a[x+1][y]=='|')
				{
		            a[x][y]=' ';
		            x++;
		            a[x][y]=p[r];
		        }
		        if(ch==119&&a[x-1][y]==' '||a[x-1][y]=='|')
				{
		            a[x][y]=' ';
		            x--;
		            a[x][y]=p[r];
		        }
		        print(a);
		    }
		    system("cls");
		    if(f=='n')break;
		    cout<<"you win!!!"<<endl;
		    cout<<"按空格继续···";
		    ok='\0';
		    while(ok=getch(),ok!=' ');
			system("cls");
		    cout<<"是否继续(y/n)";
		    while(f=getch(),f!='y'&&f!='n');
		}
	}
    return 0;
} 

8.迷你世界

#include <bits/stdc++.h>
#include <windows.h>
#include <unistd.h>
#include <conio.h>
#define LIFE 15
#define HUNGRY 100
#define SPEED 1000
using namespace std;
//hamburger是汉堡,为迷你世界里的麦包什么的 , hungryl剩余饥饿 , speed玩家移动速度,暂时不使用
//wood木头物资 , stone石头物资 , metal金属物资 , diamond钻石物资
//und是当前玩家所在高度,便于判断一些稀有矿石出现点
//stoneAX、metalAX、diamondAX和goldAX各类斧头和镐子,需要合成
//undergroundMAP是当前底下矿洞可视区域,一旦移动,如不在map内,则重新随机
unsigned long long hamburger=10000, hungryl=100, speed=100;
long long life=9999;
unsigned long long wood=10, stone=10, metal=10, diamond=10, misterystone=100, jstone=100;
long long und=-2;
bool stoneAX=true, metalAX=true, diamondAX=true, goldAX=true, jstoneAX=true;
bool tl=true;
int undergroundMAP[10][10]= {0,0,0,0,0,0,0,0,0,0,
                             0,0,0,0,0,0,0,0,0,0,
                             0,0,0,0,0,0,0,0,0,0,
                             0,0,0,0,0,0,0,0,0,0,
                             0,0,0,0,0,0,0,0,0,0,
                             0,0,0,0,0,0,0,0,0,0,
                             0,0,0,0,0,0,0,0,0,0,
                             0,0,0,0,0,0,0,0,0,0,
                             0,0,0,0,0,0,0,0,0,0,
                             0,0,0,0,0,0,0,0,0,0
                            };
int nowp;//判断当前位置,更利于底下矿洞探索
unsigned long long x, y;//位置判断,便于输出
 
void HIDE() {
	CONSOLE_CURSOR_INFO cursor_info= {1,0};
	SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
}
void SetPos(int x,int y) {
	COORD pos;
	pos.X=y*2-1,pos.Y=x+1;
	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
}
void stoDIG() {
	if(stoneAX==true&&metalAX==false) Sleep(50);
	else;
	SetPos(35,1);
	cout<<"你拾取了1个石头";
}
void metDIG() {
	if(stoneAX==true&&metalAX==false) Sleep(111);
	else if(metalAX=true&&diamondAX==false) Sleep(65);
	else;
	SetPos(35,1);
	cout<<"你拾取了1块铁块";
}
void diaDIG() {
	if(metalAX==true&&diamondAX==false) Sleep(210);
	else if(diamondAX==true&&goldAX==false) Sleep(80);
	else if(jstoneAX==true);
	else;
	SetPos(35,1);
	cout<<"你拾取了1个钻石";
}
void misDIG() {
	Sleep(10);
}
void jstAX() {
	for(int i=0; i<8; i++) {
		for(int j=0; j<8; j++) {
			switch(undergroundMAP[i][j]) {
				case 1:
					wood++;
					SetPos(35,1);
					cout<<"你拾取了1块木头";
					break;
				case 2:
					stone++;
					SetPos(35,1);
					cout<<"你拾取了1个石头";
					break;
				case 3:
					metal++;
					SetPos(35,1);
					cout<<"你拾取了1块铁块";
					break;
				case 4:
					diamond++;
					SetPos(35,1);
					cout<<"你拾取了1个钻石";
					break;
				case 5:
					diamond*=100;
					SetPos(35,1);
					cout<<"你拾取了n个钻石";
					break;
				case 6:
					metal*=1000;
					SetPos(35,1);
					cout<<"你拾取了n块铁块";
					break;
				case 7:
					if( !tl ) life--;
					break;
			}
			undergroundMAP[i][j]=0;
		}
	}
}
void golAX() {
	for(int i=0; i<10; i++) {
		for(int j=0; j<10; j++) {
			switch(undergroundMAP[i][j]) {
				case 1:
					wood++;
					SetPos(35,1);
					cout<<"你拾取了1块木头";
					break;
				case 2:
					stone++;
					SetPos(35,1);
					cout<<"你拾取了1个石头";
					break;
				case 3:
					metal++;
					SetPos(35,1);
					cout<<"你拾取了1块铁块";
					break;
				case 4:
					diamond++;
					SetPos(35,1);
					cout<<"你拾取了1个钻石";
					break;
				case 7:
					if( !tl ) life--;
					break;
			}
			undergroundMAP[i][j]=0;
		}
	}
}
void diaAX() {
	for(int i=x-2; i<=x+2; i++) {
		for(int j=y-2; j<=y+2; j++) {
			switch(undergroundMAP[i][j]) {
				case 1:
					wood++;
					break;
				case 2:
					stone++;
					stoDIG();
					break;
				case 3:
					metal++;
					metDIG();
					break;
				case 4:
					diamond++;
					diaDIG();
					break;
				case 7:
					if( !tl ) life--;
					break;
			}
			undergroundMAP[i][j]=0;
		}
	}
}
void metAX() {
	for(int i=x-1; i<=x+1; i++) {
		for(int j=y; j<=y+1; j++) {
			switch(undergroundMAP[i][j]) {
				case 1:
					wood++;
					break;
				case 2:
					stone++;
					stoDIG();
					break;
				case 3:
					metal++;
					metDIG();
					break;
				case 4:
					diamond++;
					diaDIG();
					break;
				case 7:
					if( !tl ) life--;
					break;
			}
			undergroundMAP[i][j]=0;
		}
	}
}
bool canGO(bool a1,bool a2,bool a3,bool a4,int pla) {
	if(pla<=3) {
		return 1;
	} else if(pla==4&&a2==true) {
		return 1;
	} else {
		return 0;
	}
}
void make() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE);
	cout<<" ____________________________________________________________________ "<<endl;
	cout<<"|                       合                 成                        |"<<endl;
	cout<<"|                                                                    |"<<endl;
	cout<<"|                              1. 铁斧                               |"<<endl;
	cout<<"|                             2. 钻石斧                              |"<<endl;
	cout<<"|                            3. 荒芜神斧                             |"<<endl;
	cout<<"|                           4. 神秘基岩斧                            |"<<endl;
	cout<<"|                             5. 不死药                              |"<<endl;
	cout<<"| 铁斧:有99.8%的概率挖掘3 ×3方格                                    |"<<endl;
	cout<<"| 钻石斧:有99.9%的概率挖掘5 ×5方格                                  |"<<endl;
	cout<<"| 荒芜神斧:有100%的概率挖掘全屏方格                                  |"<<endl;
	cout<<"| 神秘基岩斧:无可奉告                                                |"<<endl;
	cout<<"|  ________________________________________________________________  |"<<endl;
	cout<<"| |备注:请确认背包已有所有所需物品且斧子合成不需要使用已合成的斧子| |"<<endl;
	cout<<"|_|________________________________________________________________|_|"<<endl;
	cout<<"请输入:";
	char input=getch();
	switch(input) {
		case '1':
			if(metal>=4&&stoneAX!=false&&metalAX==false) {
				cout<<endl<<"已合成"<<endl;
				metalAX=true;
			} else if(metalAX==true) {
				cout<<endl<<"对不起!您的铁斧已经合成了,不能继续合成了呦!"<<endl;
			}
			break;
		case '2':
			if(diamond>=2&&metalAX!=false&&diamondAX==false) {
				cout<<endl<<"已合成"<<endl;
				diamondAX=true;
			} else if(diamondAX==true) {
				cout<<endl<<"对不起!您的钻石斧已经合成了,不能继续合成了呦!"<<endl;
			}
			break;
		case '3':
			if(wood>=30&&metal>=20&&diamond>=12&&diamondAX!=false&&goldAX==false) {
				cout<<endl<<"已合成"<<endl;
				goldAX=true;
			} else if(goldAX==true) {
				cout<<endl<<"对不起!您的荒芜神斧已经合成了,不能继续合成了呦!"<<endl;
			}
			break;
		case '4':
			if(wood>=100&&metal>=150&&diamond>=175&&goldAX==true&&jstoneAX==false) {
				cout<<endl<<"已合成"<<endl;
				jstoneAX=true;
			} else if(jstoneAX==true) {
				cout<<endl<<"对不起!您的神秘基岩斧已经合成了,不能继续合成了呦!"<<endl;
			}
			break;
		case '5':
			if(wood>=101&&metal>=151&&diamond>=176&&jstone>=1) {
				cout<<endl<<"您已不怕岩浆"<<endl;
				tl=true;
			}
			break;
	}
}
void getk() {
	switch(getch()) {
		case 'w':
			if(x!=0&&jstoneAX==true) {
				jstAX();
			} else if(x!=0&&goldAX==true) {
				golAX();
			} else if(x!=0&&diamondAX==true) {
				diaAX();
			} else if(x!=0&&metalAX==true) {
				metAX();
			}
			if( x!=0 && canGO( stoneAX, metalAX, diamondAX, goldAX, undergroundMAP[x-1][y] ) ) {
				x-=1;
				switch(undergroundMAP[x][y]) {
					case 1:
						wood++;
						break;
					case 2:
						stone++;
						stoDIG();
						break;
					case 3:
						metal++;
						metDIG();
						break;
					case 4:
						diamond++;
						diaDIG();
						break;
					case 5:
						jstone++;
						misDIG();
						break;
					case 7:
						if( !tl ) life--;
						break;
				}
				undergroundMAP[x][y]=0;
			}
			break;
		case 's':
			if(x!=9&&jstoneAX==true) {
				jstAX();
			} else if(x!=9&&goldAX==true) {
				golAX();
			} else if(x!=9&&diamondAX==true) {
				diaAX();
			} else if(x!=9&&metalAX==true) {
				metAX();
			}
			if( x!=9 && canGO( stoneAX, metalAX, diamondAX, goldAX, undergroundMAP[x+1][y] ) ) {
				x+=1;
				switch(undergroundMAP[x][y]) {
					case 1:
						wood++;
						break;
					case 2:
						stone++;
						stoDIG();
						break;
					case 3:
						metal++;
						metDIG();
						break;
					case 4:
						diamond++;
						diaDIG();
						break;
					case 5:
						jstone++;
						misDIG();
						break;
					case 7:
						if( !tl ) life--;
						break;
				}
				undergroundMAP[x][y]=0;
			}
			break;
		case 'a':
			if(y!=0&&jstoneAX==true) {
				jstAX();
			} else if(y!=0&&goldAX==true) {
				golAX();
			} else if(y!=0&&diamondAX==true) {
				diaAX();
			} else if(y!=0&&metalAX==true) {
				metAX();
			}
			if( y!=0 && canGO( stoneAX, metalAX, diamondAX, goldAX, undergroundMAP[x][y-1] ) ) {
				y-=1;
				switch(undergroundMAP[x][y]) {
					case 1:
						wood++;
						break;
					case 2:
						stone++;
						stoDIG();
						break;
					case 3:
						metal++;
						metDIG();
						break;
					case 4:
						diamond++;
						diaDIG();
						break;
					case 5:
						jstone++;
						misDIG();
						break;
					case 7:
						if( !tl ) life--;
						break;
				}
				undergroundMAP[x][y]=0;
			}
			break;
		case 'd':
			if(y!=9&&jstoneAX==true) {
				jstAX();
			} else if(y!=9&&goldAX==true) {
				golAX();
			} else if(y!=9&&diamondAX==true) {
				diaAX();
			} else if(y!=9&&metalAX==true) {
				metAX();
			}
			if( y!=9 && canGO( stoneAX, metalAX, diamondAX, goldAX, undergroundMAP[x][y+1] ) ) {
				y+=1;
				switch(undergroundMAP[x][y]) {
					case 1:
						wood++;
						break;
					case 2:
						stone++;
						stoDIG();
						break;
					case 3:
						metal++;
						metDIG();
						break;
					case 4:
						diamond++;
						diaDIG();
						break;
					case 5:
						jstone++;
						misDIG();
						break;
					case 7:
						if( !tl ) life--;
						break;
				}
				undergroundMAP[x][y]=0;
			}
			break;
		case 'm':
			make();
			break;
		case 'c':
			if(jstoneAX==true) {
				for(int i=0; i<10; i++) {
					for(int j=0; j<10; j++) {
						switch(undergroundMAP[i][j]) {
							case 1:
								wood++;
								SetPos(35,1);
								cout<<"你拾取了1块木头";
								break;
							case 2:
								stone++;
								SetPos(35,1);
								cout<<"你拾取了1个石头";
								break;
							case 3:
								metal++;
								SetPos(35,1);
								cout<<"你拾取了1块铁块";
								break;
							case 4:
								diamond++;
								SetPos(35,1);
								cout<<"你拾取了1块钻石";
								break;
							case 5:
								diamond*=100;
								SetPos(35,1);
								cout<<"你拾取了n块钻石";
								break;
							case 6:
								metal*=1000;
								SetPos(35,1);
								cout<<"你拾取了n块铁块";
								break;
							case 7:
								if( !tl ) life--;
								break;
						}
						undergroundMAP[i][j]=0;
					}
				}
			}
	}
}
bool emp() {
	for(int i=1; i<9; i++) {
		for(int j=1; j<9; j++) {
			if(undergroundMAP[i][j]!=0&&undergroundMAP[i][j]!=4) {
				return false;
			}
		}
	}
	return true;
}
void pm() {
	SetPos(0,0);
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
	cout<<" _________________________________________________________________________________________ "<<endl;
	cout<<"|  __________________________________________________ _______________ __________________  |"<<endl;
	cout<<"| |                  迷  你  世  界                  |     背包      |      合成表      | |"<<endl;
	cout<<"| |__________________________________________正常模式| 1.木头:       | 2.工具合成       | |"<<endl;
	cout<<"| |生命:     | 饥饿值: 100 | 状态:正常 | 网络延时:0ms|               |   (1).挖掘工具   | |"<<endl;
	cout<<"| |__________________________________________________| 2.石头:       | 1.石斧           | |"<<endl;
	cout<<"| |                                                  |               |   直接送         | |"<<endl;
	cout<<"| |                                                  | 3.铁矿:       |                  | |"<<endl;
	cout<<"| |                                                  |               | 2.铁斧           | |"<<endl;
	cout<<"| |                                                  | 4.钻石:       |   需要一个石斧和 | |"<<endl;
	cout<<"| |                                                  |_______________|四块铁矿合成      | |"<<endl;
	cout<<"| |                                                  |     工具      |                  | |"<<endl;
	cout<<"| |                                                  |1.石斧:        | 3.钻石斧         | |"<<endl;
	cout<<"| |                                                  |               |   需要一个铁斧和 | |"<<endl;
	cout<<"| |                                                  |2.铁斧:        |两块钻石矿合成    | |"<<endl;
	cout<<"| |__________________________________________________|               |                  | |"<<endl;
	cout<<"| |目标完成情况:       |目标:合成基岩斧  |丢包率:  %0|3.钻石斧:      | 4.荒芜神斧       | |"<<endl;
	cout<<"| |____________________|_________________|___________|               |   需要三十个木头 | |"<<endl;
	cout<<"| |                                m键打开工具制造区 |4.荒芜神斧:    |加二十块铁矿 加十 | |"<<endl;
	cout<<"| |提示:挖掘钻石需要铁镐哦!铁镐需要石镐和四块铁合成 |_______________|二个钻石合成      | |"<<endl;
	cout<<"| |     钻石需要挖掘到地下-7层左右才有               |当前高度:      |                  | |"<<endl;
	cout<<"| |__________________________________________________|_______________|__________________| |"<<endl;
	cout<<"| |快捷键:                                                                              | |"<<endl;
	cout<<"| |m:制作斧子  c:基岩斧特有函数,能清空挖掘屏幕                                         | |"<<endl;
	cout<<"| |挖掘特效:                                                                            | |"<<endl;
	cout<<"| |    基岩斧挖掘特效:一层有一次能挖掘8*8矿石,挖掘后需手动挖掘其他矿石或使用快捷键c挖掘| |"<<endl;
	cout<<"| |    荒芜神斧挖掘特效:一次可以直接清屏                                                | |"<<endl;
	cout<<"| |    钻石斧挖掘特效:5*5挖掘范围                                                       | |"<<endl;
	cout<<"| |    铁斧挖掘特效:3*3挖掘范围                                                         | |"<<endl;
	cout<<"| |    石斧挖掘特效:无                                                                  | |"<<endl;
	cout<<"| |_____________________________________________________________________________________| |"<<endl;
	cout<<"| |______注意:由于某种bug,第一行矿石请尽量不要挖掘,谢谢配合,后面我们将尽快修复!______| |"<<endl;
	cout<<"|                                     |版本号|                                            |"<<endl;
	cout<<"|_____________________________________|V1.7.3|____________________________________________|"<<endl;
 
	if(emp()) {
		und--;
		srand(time(0));
		for(int k=4; k<=13; k++) {
			SetPos(k+1,2);
			for(int i=0; i<9; i++) {
				if(k-4==x&&i==y) {
					cout<<" *你*";
					undergroundMAP[k-4][i]=0;
					continue;
				}
				int a;
				do {
					a=rand()%7+1;
				} while(a==4&&und>-7);
				if(a==1) {
					cout<<setw(5)<<"木头";
					undergroundMAP[k-4][i]=1;
				} else if(a==2) {
					cout<<setw(5)<<"石子";
					undergroundMAP[k-4][i]=2;
				} else if(a==3) {
					cout<<setw(5)<<"铁矿";
					undergroundMAP[k-4][i]=3;
				} else if(a==4&&und<=-7) {
					cout<<setw(5)<<"钻石";
					undergroundMAP[k-4][i]=4;
				} else if(a==5&&und<=-96) {
					cout<<setw(5)<<"神石";
					undergroundMAP[k-4][i]=5;
				} else if(a==6&&und<=-101) {
					cout<<setw(5)<<"基岩";
					undergroundMAP[k-4][i]=6;
				} else if(a==7&&und<=-20) {
					cout<<setw(5)<<"岩浆";
					undergroundMAP[k-4][i]=7;
				}
			}
		}
	} else {
		for(int i=0; i<9; i++) {
			SetPos(i+5,2);
			for(int j=0; j<9; j++) {
				if(i==x&&j==y) {
					cout<<" *你*";
					undergroundMAP[i-4][j]=0;
					continue;
				}
				switch(undergroundMAP[i][j]) {
					case 0:
						cout<<setw(5)<<"  ";
						break;
					case 1:
						cout<<setw(5)<<"木头";
						break;
					case 2:
						cout<<setw(5)<<"石子";
						break;
					case 3:
						cout<<setw(5)<<"铁矿";
						break;
					case 4:
						cout<<setw(5)<<"钻石";
						break;
					case 5:
						cout<<setw(5)<<"神石";
						break;
					case 6:
						cout<<setw(5)<<"基岩";
						break;
					case 7:
						cout<<setw(5)<<"岩浆";
						break;
				}
			}
		}
	}
 
	SetPos(3.5,5);
	cout<<life;
	SetPos(2,32);
	cout<<wood;
	SetPos(4,32);
	cout<<stone;
	SetPos(6,32);
	cout<<metal;
	SetPos(8,32);
	cout<<diamond;
	SetPos(11,31);
	cout<<(stoneAX==false?"没有":"有");
	SetPos(13,31);
	cout<<(metalAX==false?"没有":"有");
	SetPos(15,32);
	cout<<(diamondAX==false?"没有":"有");
	SetPos(17,33);
	cout<<(goldAX==false?"没有":"有");
	SetPos(19,32);
	cout<<und;
	SetPos(15,9);
	cout<<"未完成"<<endl;
}
void OpenShow() {
	cout<<"请务必全屏"<<endl;
	HIDE();
	cin.get();
	cout<<"这里是迷你世界游戏"<<endl;
	HIDE();
	cin.get();
	cout<<"准备进入…"<<endl;
	HIDE();
	cin.get();
}
 
int main() {
	cout.tie();
	HIDE();
	OpenShow();
	HIDE();
	while(jstoneAX!=true) {
		system("cls");
		if(jstoneAX==true) break;
		pm();
		getk();
	}
	getch();
	system("cls");
	return 0;
}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

谢铭轩

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值