devc++小游戏:水粮矿地

一、介绍

    

 二、代码实现

#include<bits/stdc++.h>
#include<windows.h>
#include<conio.h>
int money=100;
int water=2,food=0,ore=0,land=0;
int zh[4];
int zjs,js=1;
int kd,sj;
int tims=10;
using namespace std;
void zb()
{
	int m1=5*(rand()%4+1),f1=m1+5*(rand()%4+1),o1=f1+10*(rand()%4+1),d1=o1+10*(rand()%4+1);
	zh[0]=m1*2;
	zh[1]=m1*2+f1;
	zh[2]=m1*4+f1*2+o1;
	zh[3]=m1*6+f1*4+o1*2+d1;
	kd=10*(rand()%4+1)+10;
	sj=10*(rand()%4+1)+10; 
}
int main()
{
	srand((unsigned)time(NULL));
	system("cls");
	cout<<endl;
	cout<<endl;
	cout<<endl;
	cout<<"            水粮矿地"<<endl;
	cout<<"             按a开始"<<endl;
	cout<<"             按b设置"<<endl;
	cout<<"             按c教程"<<endl;
	sta:
	if(kbhit())
	{
		char sst=getch();
		if(sst=='c')
		{
			system("cls");
			cout<<"             教程"<<endl;
			cout<<"  游戏初始有100元与2水,通过买入,卖出物资以赚钱"<<endl;
			cout<<"游戏共有10多局,每局物价各不相同,并有一分钟时间"<<endl;
			cout<<"供决策。物资等级:水<粮<矿<地。每局会提供四种不同"<<endl;
			cout<<"组合,买入或卖出只能按着组合进行。同时你也可以花一"<<endl;
			cout<<"定的钱扩大(同样的钱买两份物资)或升级(每个物资替换"<<endl;
			cout<<"为上级物资,如水变粮,而地不变)。每局只能进行上述"<<endl;
			cout<<"操作各一次,可撤销(不反钱)。"<<endl;
			cout<<"操作介绍:符号  组合           价格"<<endl;
			cout<<"页面例子:  a.2水              20"<<endl;
			cout<<"            b.2水+1粮          40"<<endl;
			cout<<"            c.4水+2粮+1矿      110"<<endl;
			cout<<"            d.6水+4粮+2矿+1地  240"<<endl; 
			cout<<"            e.20元升级"<<endl;
			cout<<"            f.20元扩大"<<endl;
			cout<<"输入对应符号"<<endl; 
			cout<<"a到d,大写卖出小写买入,ef小写购买,大写撤销"<<endl;
			 system("pause");
			 return main();
		}
		else if(sst=='b')
		{
			sz1:
			system("cls");
			cout<<"          设置"<<endl;
			cout<<"  由于某些原因,不同电脑运行速度不同"<<endl;
			cout<<"可于此进行修正。"<<endl;
			cout<<"目前修正量:"<<tims<<endl;
			cout<<"a.加快"<<endl;
			cout<<"b.减慢"<<endl;
			cout<<"c.退出"<<endl; 
			sz2:
				if(kbhit())
				{
					char wha=getch();
					if(wha=='a'&&tims<=100)
					{
						tims*=10;goto sz1;
					 } 
					 else if(wha=='b'&&tims>=1)
					 {
					 	tims/=10;goto sz1;
					 }
					 else if(wha=='c') return main();
					 else goto sz2;
				}
				else goto sz2;
		}
		else if(sst=='a')
		{
			water=2,food=0,ore=0,land=0;
			money=100;
			js=1;
			zjs=rand()%10+5;
			int sfs=1,sfk=0;
			system("cls");
			while(1)
			{
				neww:
					system("cls");
					if(js>=zjs)
					{
						cout<<"        游戏结束"<<endl;
						cout<<"        结余:"<<money<<endl;
						system("pause");
						system("cls");
						return main();
					}
					if(js==zjs-1)
					{
						cout<<endl<<endl<<endl;
						cout<<"   最终局!"<<endl;
						Sleep(1000);
						system("cls"); 
					 } 
				zb();
				sfs=1,sfk=0;
				int ticks=600*tims;
				ds:
					system("cls");
					
				cout<<"钱:"<<money<<endl;
				cout<<"水:"<<water<<" 粮:"<<food<<" 矿:"<<ore<<" 地:"<<land<<endl;
				cout<<"       公式(未升级前):"<<endl;
				cout<<"a."<<2*sfs<<"水               "<<zh[0]<<endl;
				cout<<"b."<<2*sfs<<"水+"<<sfs<<"粮           "<<zh[1]<<endl;
				cout<<"c."<<4*sfs<<"水+"<<2*sfs<<"粮+"<<sfs<<"矿       "<<zh[2]<<endl;
				cout<<"d."<<6*sfs<<"水+"<<4*sfs<<"粮+"<<2*sfs<<"矿+"<<sfs<<"地    "<<zh[3]<<endl;
				if(sfk==0)
				cout<<"e."<<kd<<"元升级"<<endl;
				else cout<<"e.已升级"<<endl;
				if(sfs==1)
				cout<<"f."<<sj<<"元扩大"<<endl;
				else cout<<"f.已扩大"<<endl;
				cout<<"g.下一局"<<endl;
				cout<<"离下一局还有:"<<endl;
				cout<<ticks/(10*tims)<<"s"<<endl;
				if(ticks<0)
				{
					js++;
					goto neww;
				}
				ds3:
				 if(kbhit())
				 {
				 	char cho=getch();
				 	if(cho=='a')
				 	{
				 	if(money>=zh[0])
				 	{
				 		money-=zh[0];
				 		if(sfk==0)
				 		water+=2*sfs;
				 		else
				 		food+=2*sfs;
					 }
					 ticks--;
					 goto ds;
					 }
					 else if(cho=='A')
				 	{
				 	if(water>=2*sfs&&sfk==0)
				 	{
				 		water-=2*sfs;
				 		money+=zh[0];
					 }
					 else if(food>=2*sfs&&sfk==1)
				 	{
				 		food-=2*sfs;
				 		money+=zh[0];
					 }
					 ticks--;
					 goto ds;
					 }
					 else if(cho=='b')
				 	{
				 	if(money>=zh[1])
				 	{
				 		money-=zh[1];
				 		if(sfk==0)
				 		water+=2*sfs,food+=sfs;
				 		else
				 		food+=2*sfs,ore+=sfs;
					 }
					 ticks--;
					 goto ds;
					 }
					 else if(cho=='B')
				 	{
				 	if(water>=2*sfs&&food>=sfs&&sfk==0)
				 	{
				 		water-=2*sfs;
				 		food-=sfs;
				 		money+=zh[1];
					 }
					 else if(food>=2*sfs&&ore>=sfs&&sfk==1)
				 	{
				 		food-=2*sfs;
				 		ore-=sfs;
				 		money+=zh[1];
					 }
					 ticks--;
					 goto ds;
					 }
					 else if(cho=='c')
				 	{
				 	if(money>=zh[2])
				 	{
				 		money-=zh[2];
				 		if(sfk==0)
				 		water+=4*sfs,food+=2*sfs,ore+=sfs;
				 		else
				 		food+=4*sfs,ore+=2*sfs,land+=sfs;
					 }
					 ticks--;
					 goto ds;
					 }
					 else if(cho=='C')
				 	{
				 	if(water>=4*sfs&&food>=2*sfs&&ore>=sfs&&sfk==0)
				 	{
				 		water-=4*sfs;
				 		food-=2*sfs;
				 		ore-=sfs;
				 		money+=zh[2];
					 }
					 else if(food>=4*sfs&&ore>=2*sfs&&land>=sfs&&sfk==1)
				 	{
				 		food-=4*sfs;
				 		ore-=2*sfs;
				 		land-=sfs;
				 		money+=zh[2];
					 }
					 ticks--;
					 goto ds;
					 }
					 else if(cho=='d')
				 	{
				 	if(money>=zh[3])
				 	{
				 		money-=zh[3];
				 		if(sfk==0)
				 		water+=6*sfs,food+=4*sfs,ore+=2*sfs,land+=sfs;
				 		else
				 		food+=6*sfs,ore+=4*sfs,land+=3*sfs;
					 }
					 ticks--;
					 goto ds;
					 }
					 else if(cho=='D')
				 	{
				 	if(water>=6*sfs&&food>=4*sfs&&ore>=2*sfs&&land>=sfs&&sfk==0)
				 	{
				 		water-=6*sfs;
				 		food-=4*sfs;
				 		ore-=2*sfs;
				 		land-=sfs;
				 		money+=zh[3];
					 }
					 else if(food>=6*sfs&&ore>=4*sfs&&land>=3*sfs&&sfk==1)
				 	{
				 		food-=6*sfs;
				 		ore-=4*sfs;
				 		land-=3*sfs;
				 		money+=zh[3];
					 }
					 ticks--;
					 goto ds;
					 }
					 else if(cho=='e'&&sfk==0)
					 {
					 	if(money>=kd)
					 	{
					 		sfk=1;
					 		money-=kd;
					 		goto ds;
						 }
					 }
					 else if(cho=='E'&&sfk==1)
					 {
					 	sfk=0;
					 	goto ds;
					 }
					 else if(cho=='f'&&sfs==1)
					 {
					 	if(money>=sj)
					 	{
					 		sfs=2;
					 		money-=sj;
					 		goto ds;
						 }
					 }
					 else if(cho=='F'&&sfs==2)
					 {
					 	sfs=1;
					 	goto ds;
					 }
					 else if(cho=='g')
					 {
					 	ticks=-1;
					 	goto ds;
					 }
					 else 
					 {
					 	ticks--;
					 	if(ticks%(10*tims)==0)
					 	goto ds;
					 	else goto ds3;
					 }
				 }
				 else
				 {
				 	Sleep(1);
				 	ticks--;
				 	if(ticks%(10*tims)==0)
				 	goto ds;
				 	else goto ds3;
				 }
			}
		}
		else goto sta;
	}
	else goto sta;
}

三、注

      由于某些原因,不同电脑运行速度不同,可于设置中修正。

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