#include <graphics.h>
#define _USE_MATH_DEFINES
#include <math.h>
#include <vector>
using namespace std;
//
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
//
struct Point
{
int x = 0;
int y = 0;
};
//
//
//
//
struct Atom
{
static const int width = 2;
static const int height = 4;
int x = 0;
int y = 0;
COLORREF color;
};
//
vector<Atom> _atomGroup; //
vector<Atom> _wordGroup; //
double _angle_x = 0; //
double _angle_y = 0; //
ExMessage _lastMsg; //
ExMessage _nowMsg; //
//
void InitQuietHeart(); //
void BeatHeart(); //
void InitBlessingWord(); //
void Rotate(); //
void Draw(); //
Point GetConvertPoint(int x, int y); //
int main()
{
initgraph(SCREEN_WIDTH, SCREEN_HEIGHT);
setorigin(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2);
SetWindowText(GetHWnd(), _T("致你的七夕礼物 —— 3D Heart"));
BeatHeart(); //
InitBlessingWord(); //
Draw(); //
bool beating = true; //
while (true) //
{
ExMessage msg;
while (peekmessage(&msg, EX_MOUSE)) //
{
//
if (msg.message == WM_LBUTTONDOWN)
{
_lastMsg = msg;
}
//
if (msg.lbutton && msg.message == WM_MOUSEMOVE)
{
beating = false; //
_nowMsg = msg; //
Rotate(); //
_lastMsg = _nowMsg; //
Draw(); //
circle(0, 0, 2); //
}
else if (msg.rbutton)
{
beating = false; //
}
else
{
beating = true; //
}
}
//
if (beating)
{
BeatHeart();
Draw();
}
//
Sleep(16);
}
//
closegraph();
return 0;
}
//
float f(float x, float y, float z)
{
float a = x * x + 9.0f / 4.0f * y * y + z * z - 1;
return a * a * a - x * x * z * z * z - 9.0f / 80.0f * y * y * z * z * z;
}
//
float h(float x, float z)
{
for (float y = 1.0f; y >= 0.0f; y -= 0.001f)
{
if (f(x, y, z) <= 0.0f)
{
return y;
}
}
return 0.0f;
}
void InitQuietHeart()
{
//
int _x = 0;
int _y = -30;
for (float z = 1.5f; z > -1.5f; z -= 0.05f)
{
_x = -60;
for (float x = -1.5f; x < 1.5f; x += 0.025f)
{
float v = f(x, 0.0f, z);
if (v <= 0.0f)
{
//
Atom a;
//
a.x = _x;
a.y = _y;
//
float y0 = h(x, z);
float ny = 0.01f;
float nx = h(x + ny, z) - y0;
float nz = h(x, z + ny) - y0;
float nd = 1.0f / sqrtf(nx * nx + ny * ny * ny + nz * nz);
float d = (nx + ny - nz) * nd * 0.5f + 0.5f;
switch ((int)(d * 5.0f))
{
case 0: a.color = 0x111133; break;
case 1: a.color = 0x111144; break;
case 2: a.color = 0x111155; break;
case 3: a.color = 0x111177; break;
case 4: a.color = 0x111199; break;
case 5: a.color = 0x1111aa; break;
case 6: a.color = 0x2222cc; break;
case 7: a.color = 0x2222ee; break;
case 8: a.color = 0x3333ff; break;
}
_atomGroup.push_back(a);
}
_x++;
}
_y++;
}
}
void BeatHeart()
{
//
static float t = 0.0f;
t += (t > 100) ? -100 : 0.1f;
//
float s = sinf(t);
float a = s * s * s * s * 0.2f;
//
_atomGroup.clear();
//
int _x = 0;
int _y = -20;
for (float z = 1.3f; z > -1.2f; z -= 0.05f)
{
float tz = z * (1.2f - a);
_x = -60;
for (float x = -1.5f; x < 1.5f; x += 0.025f)
{
float tx = x * (1.2f + a);
float v = f(tx, 0.0f, tz);
if (v <= 0.0f)
{
//
Atom atom;
//
atom.x = _x;
atom.y = _y;
//
//
float y0 = h(tx, tz);
float ny = 0.01f;
float nx = h(tx + ny, tz) - y0;
float nz = h(tx, tz + ny) - y0;
float nd = 1.0f / sqrtf(nx * nx + ny * ny + nz * nz);
float d = (nx + ny - nz) * nd * 0.5f + 0.5f;
switch ((int)(d * 5.0f))
{
case 0: a.color = 0x111133; break;
case 1: a.color = 0x111144; break;
case 2: a.color = 0x111155; break;
case 3: a.color = 0x111177; break;
case 4: a.color = 0x111199; break;
case 5: a.color = 0x1111aa; break;
case 6: a.color = 0x2222cc; break;
case 7: a.color = 0x2222ee; break;
case 8: a.color = 0x3333ff; break;
}
//
_atomGroup.push_back(atom);
}
_x++;
}
_y++;
}
}
void InitBlessingWord()
{
char blessing[7][34] = { //
{ 0,0,0,0,0,0,0, 0,0, 0,0,0,1,0,0,0, 0,0, 0,1,0,0,1,0,0, 0,0, 0,0,0,0,1,0,0 },
{ 0,0,1,0,0,0,1, 0,0, 0,0,1,1,1,0,0, 0,0, 0,1,0,1,1,1,1, 0,0, 0,1,1,1,0,0,0 },
{ 0,0,1,0,0,1,0, 0,0, 0,1,1,0,0,1,0, 0,0, 0,1,0,0,1,0,1, 0,0, 1,0,0,1,0,0,0 },
{ 0,0,1,1,1,0,0, 0,0, 1,0,0,1,0,1,0, 0,0, 1,1,1,1,1,1,1, 0,0, 1,1,1,1,1,1,1 },
{ 0,1,1,0,0,0,1, 0,0, 0,0,0,0,1,0,0, 0,0, 0,1,0,0,1,0,0, 0,0, 0,0,0,1,0,0,0 },
{ 1,0,0,1,1,1,0, 0,0, 0,0,0,1,0,0,0, 0,0, 0,1,0,1,0,1,0, 0,0, 0,1,0,1,0,1,0 },
{ 0,0,0,0,0,0,0, 0,0, 0,0,1,0,0,0,0, 0,0, 0,1,1,0,0,0,1, 0,0, 1,0,0,1,0,0,1 },
};
//
for (int i = 0; i < 7; i++)
{
for (int j = -17; j < 17; j++)
{
if (blessing[i][j + 17] == 1)
{
Atom a;
a.x = j;
a.y = 30 + i;
a.color = WHITE;
_wordGroup.push_back(a);
}
}
}
}
void Rotate()
{
//
_angle_x += (_nowMsg.x - _lastMsg.x) / 100.0;
_angle_y += (_nowMsg.y - _lastMsg.y) / 100.0;
//
if (fabs(_angle_x) > 2 * M_PI)
{
_angle_x > 0 ? _angle_x -= 2 * M_PI : _angle_x += 2 * M_PI;
}
if (fabs(_angle_y) > 2 * M_PI)
{
_angle_y > 0 ? _angle_y -= 2 * M_PI : _angle_y += 2 * M_PI;
}
}
void Draw()
{
static Point p;
//
BeginBatchDraw();
//
cleardevice();
//
for (Atom a : _atomGroup)
{
//
setfillcolor(a.color);
//
p = GetConvertPoint(a.x, a.y);
//
solidrectangle(p.x - Atom::width / 2, p.y - Atom::
height / 2, p.x + Atom::width / 2, p.y + Atom::
height / 2);
}
//
setfillcolor(WHITE);
for (Atom a : _wordGroup)
{
//
p = GetConvertPoint(a.x, a.y);
//
solidrectangle(p.x - 1, p.y - 1, p.x + 1, p.y + 1);
}
//
EndBatchDraw();
}
Point GetConvertPoint(int x, int y)
{
static int x0, y0;
//
x *= Atom::width;
y *= Atom::height;
//
x0 = int(x * cos(_angle_x) + y * sin(_angle_y) * sin(_angle_x));
y0 = int(y * cos(_angle_y) + x * sin(_angle_x) * sin(_angle_y));
return Point({ x0, y0 });
}