头文件
#pragma once
#define ROW 9
#define COL 9
#define EASY_COUNT 10
#define ROWS ROW+2
#define COLS COL+2
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
//初始化棋盘
void InitBoard(char board[ROWS][COLS],int row,int col,char set);
//打印棋盘
void DisplayBoard(char board[ROWS][COLS],int row,int col);
//布置雷
void SetMing(char board[ROWS][COLS],int row,int col);
//排查雷
void FindMine(char mine[ROWS][COLS],char show[ROWS][COLS],int row,int col);
{
int x = 0;
int y = 0;
int win = 0;
while(win<row*col-EASY_COUNT)
{
printf("请输入要排查的坐标:");
scanf("%d%d",&x,&y);
if(x>=1&&x<=row&&y>=1&&y<=col)
{
if(mine[x][y] == '1')
{
printf("很遗憾,此处是雷,被炸死了\n");
DisplayBoard(mine,ROW,COL);
break;
}
else
{
win++;
printf("还需要排查%d个位置\n",row*col-EASY_COUN-win);
//统计想,x,y坐标周围8个坐标雷的个数
int c = GetMineCount(mine,x,y);
show[x][y] = c+'0';
DisplayBoard(show,ROW,COL);
}
}
else
{
printf("输入的坐标有误,重新输入!\n");
}
}
if(win==row*col-EASY_COUNT)
{
printf("恭喜你,排雷成功!\n");
DisplayBoard(mine,ROW,COL);
}
}
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROWS][COLS],int row,int col,char set)
{
int i = 0;
int j = 0;
for(i=0;i<row;i++)
{
for(j=0;j<col;j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS],int row,int col)
{
int i = 0;
int j = 0;
printf("-----扫雷------");
for(i=0;i<=col;i++)
{
printf("%d",i);
}
for(i = 0;i<=row;i++)
{
for(j = 1;j<=col;j++)
{
printf("%c ",board[i][j]);
}
printf("\n");
}
printf("-----扫雷------");
}
void SetMing(char board[ROWS][COLS],int row,int col)
{
int count = EASY_COUNT;
while(count)
{
//生成随机的下标
//x:1~9
//y:1~9
int x = rand()%row+1;
int y = rand()%col+1;
if(board[x][y]!='1')
{
board[x][y] = '1';
count--;
}
}
}
int GetMineCount(char mine[ROWS][COLS],int x,int y)
{
return mine[x-1][y]+mine[x-1][y-1]+mine[x][y-1]+mine[x+1][y-1]+mine[x+1][y]+mine[x][y+1]+mine[x-1][y+1]+mine[x+1][y+1]-8*'0';
}
test.c
#include"game.h"
void menu()
{
printf("**************************************\n");
printf("************ 1.play ***********\n");
printf("************ 0.exit ***********\n");
printf("**************************************\n");
}
//完成扫雷的测试
void game()
{
char mine[ROWS][COLS] = {0};//用来存放布置好雷的信息
char show[ROWS][COLS] = {0};//用来存放排查出雷的信息
//初始化数组
InitBoard(mine,ROWS,COLS,'0');
InitBoard(show,ROWS,COLS,'*');
//打印棋盘
//DisplayBoard(mine,ROW,COL);
DisplayBoard(show,ROW,COL);
//布置雷
SetMing(mine,ROW,COL);
//DisplayBoard(mine,ROW,COL);
//排查雷
FindMine(mine,show,ROW,COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d",&input);
switch(input)
{
case 1:
game;
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
}while(input);
return 0;
}