game.h
#define _CRT_SECURE_NO_WARNINGS
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define easy 10
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
//初始化棋盘
void initboard(char board[ROWS][COLS], int rows, int cols,char set);
//打印棋盘
void displayboard(char board[ROWS][COLS], int row, int col);
// 布置雷
void setmine(char mine[ROWS][COLS], int row, int col);
//排查雷
void findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
//优化
void fast(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y, int* count);
game.c
#include"game.h"
void initboard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void displayboard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
//打印列号
printf("--------扫雷--------\n");
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("--------扫雷--------\n");
}
void setmine(char mine[ROWS][COLS], int row, int col)
{
//布置10个雷
int count = easy;
while (count)
{
//生产随机的下标
int x = rand() % row + 1;
int y = rand() % col + 1;
//判断雷是否重复
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
static int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
int i = 0;
int j = 0;
int count = 0;
for (i = x - 1; i <= x + 1; i++)
{
for (j = y - 1; j <= y + 1; j++)
{
if (mine[i][j] == '1')
{
count++;
}
}
}
return count;
}
void fast(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y, int* count)//优化
{
int i = 0;
int j = 0;
if (x >= 1 && x <= ROW && y >= 1 && y <= COL && mine[x][y] == '0' && show[x][y] == '*')
{
if (get_mine_count(mine, x, y))
{
show[x][y] = get_mine_count(mine, x, y) + '0';
(*count)--;
}
else
{
show[x][y] = ' ';
(*count)--;
for (i = x - 1; i <= x + 1; i++)
{
for (j = y - 1; j <= y + 1; j++)
{
fast(mine, show, i, j, count);
}
}
}
}
}
void findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
//1.输入排查坐标
//2.检查是否是雷
//(1)是雷 =炸死=游戏结束
//(2)不是雷 =统计坐标周围有几个雷=存储排查雷的信息到show,游戏继续
int x = 0;
int y = 0;
int count = row*col-easy;
while (1)
{
printf("请输入坐标:");
scanf("%d %d", &x, &y);//x-(1,9) y-(1,9)
//判断坐标合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
displayboard(mine, row, col);
break;
}
else
{
//不是雷,统计周围雷的个数
int count = get_mine_count(mine, x, y);
//show[x][y] = count+'0';
//优化
fast(mine,show,x,y,&count);
//显示排查出的信息
displayboard(show, row, col);
}
}
else
{
printf("请重新输入\n");
}
if (count==0)
{
printf("恭喜你,排雷成功\n");
displayboard(mine, row, col);
}
}
}
test.c
#include"game.h"
void menu()
{
printf("********************\n");
printf("**** 1.play ****\n");
printf("**** 0.exit ****\n");
printf("********************\n");
}
void game()
{
char mine[ROWS][COLS] = {0};//存放布置好的雷的信息
char show[ROWS][COLS] = {0};//存放排查出的雷的信息
//初始化棋盘
initboard(mine,ROWS,COLS,'0');
initboard(show, ROWS, COLS,'*');
//打印棋盘
//displayboard(mine,ROW,COL);
displayboard(show, ROW, COL);
//布置雷
setmine(mine, ROW, COL);
//displayboard(mine,ROW,COL);
//排查雷
findmine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();//扫雷游戏
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
return 0;
}