FFMPEG目前为止支持的所有格式列表
1.文件格式:
Supported File Format | Encoding | Decoding | Comments |
MPEG audio | X | X |
|
MPEG-1 systems | X | X | muxed audio and video |
MPEG-2 PS | X | X | also known as VOB file |
MPEG-2 TS |
| X | also known as DVB Transport Stream |
ASF | X | X |
|
AVI | X | X |
|
WAV | X | X |
|
Macromedia Flash | X | X |
|
AVM2 (Flash 9) | X | X | Only embedded audio is decoded. |
FLV | X | X | Macromedia Flash video files |
Real Audio and Video | X | X |
|
Raw AC3 | X | X |
|
Raw MJPEG | X | X |
|
Raw MPEG video | X | X |
|
Raw PCM8/16 bits, mulaw/Alaw | X | X |
|
Raw CRI ADX audio | X | X |
|
Raw Shorten audio |
| X |
|
SUN AU format | X | X |
|
NUT | X | X | NUT Open Container Format |
QuickTime | X | X |
|
MPEG-4 | X | X | MPEG-4 is a variant of QuickTime. |
Raw MPEG4 video | X | X |
|
DV | X | X |
|
4xm |
| X | 4X Technologies format, used in some games. |
Playstation STR |
| X |
|
Id RoQ | X | X | Used in Quake III, Jedi Knight 2, other computer games. |
Interplay MVE |
| X | Format used in various Interplay computer games. |
WC3 Movie |
| X | Multimedia format used in Origin's Wing Commander III computer game. |
Sega FILM/CPK |
| X | Used in many Sega Saturn console games. |
Westwood Studios VQA/AUD |
| X | Multimedia formats used in Westwood Studios games. |
Id Cinematic (.cin) |
| X | Used in Quake II. |
FLIC format |
| X | .fli/.flc files |
Sierra VMD |
| X | Used in Sierra CD-ROM games. |
Sierra Online |
| X | .sol files used in Sierra Online games. |
Matroska | X | X |
|
Electronic Arts Multimedia |
| X | Used in various EA games; files have extensions like WVE and UV2. |
Nullsoft Video (NSV) format |
| X |
|
ADTS AAC audio | X | X |
|
Creative VOC | X | X | Created for the Sound Blaster Pro. |
American Laser Games MM |
| X | Multimedia format used in games like Mad Dog McCree |
AVS |
| X | Multimedia format used by the Creature Shock game. |
Smacker |
| X | Multimedia format used by many games. |
GXF | X | X | General eXchange Format SMPTE 360M , used by Thomson Grass Valley playout servers. |
CIN |
| X | Multimedia format used by Delphine Software games. |
MXF |
| X | Material eXchange Format SMPTE 377M , used by D-Cinema, broadcast industry. |
SEQ |
| X | Tiertex .seq files used in the DOS CDROM version of the game Flashback. |
DXA |
| X | This format is used in non-Windows version of Feeble Files game and different game cutscenes repacked for use with ScummVM. |
THP |
| X | Used on the Nintendo GameCube. |
C93 |
| X | Used in the game Cyberia from Interplay. |
Bethsoft VID |
| X | Used in some games from Bethesda Softworks. |
CRYO APC |
| X | Audio format used in some games by CRYO Interactive Entertainment. |
Monkey's Audio |
| X |
|
SIFF |
| X | Audio and video format used in some games by Beam Software |
LMLM4 |
| X | Used by Linux Media Labs MPEG-4 PCI boards |
PVA |
| X | Used by TechnoTrend DVB PCI boards |
MSN TCP Webcam |
| X | Used by MSN Messenger Webcam streams. |
RL2 |
| X | Audio and video format used in some games by Entertainment Software Partners |
IFF |
| X | Interchange File Format |
2.图像codec
Supported Image Format | Encoding | Decoding | Comments |
PGM, PPM | X | X |
|
PAM | X | X | PAM is a PNM extension with alpha support. |
PGMYUV | X | X | PGM with U and V components in YUV 4:2:0 |
JPEG | X | X | Progressive JPEG is not supported. |
.Y.U.V | X | X | one raw file per component |
animated GIF | X | X | Only uncompressed GIFs are generated. |
PNG | X | X | 2 bit and 4 bit/pixel not supported yet. |
Targa |
| X | Targa (.TGA) image format. |
TIFF | X | X | YUV, JPEG and some extension is not supported yet. |
SGI | X | X | SGI RGB image format |
PTX |
| X | V.Flash PTX format |
RAS |
| X | Sun Rasterfile |
PCX |
| X | PC Paintbrush |
3.视频codec
Supported Codec | Encoding | Decoding | Comments |
MPEG-1 video | X | X |
|
MPEG-2 video | X | X |
|
MPEG-4 | X | X |
|
MSMPEG4 V1 | X | X |
|
MSMPEG4 V2 | X | X |
|
MSMPEG4 V3 | X | X |
|
WMV7 | X | X |
|
WMV8 | X | X | not completely working |
WMV9 |
| X | not completely working |
VC1 |
| X |
|
H.261 | X | X |
|
H.263(+) | X | X | also known as RealVideo 1.0 |
H.264 |
| X |
|
RealVideo 1.0 | X | X |
|
RealVideo 2.0 | X | X |
|
MJPEG | X | X |
|
lossless MJPEG | X | X |
|
JPEG-LS | X | X | fourcc: MJLS, lossless and near-lossless is supported |
Apple MJPEG-B |
| X |
|
Sunplus MJPEG |
| X | fourcc: SP5X |
DV | X | X |
|
HuffYUV | X | X |
|
FFmpeg Video 1 | X | X | experimental lossless codec (fourcc: FFV1) |
FFmpeg Snow | X | X | experimental wavelet codec (fourcc: SNOW) |
Asus v1 | X | X | fourcc: ASV1 |
Asus v2 | X | X | fourcc: ASV2 |
Creative YUV |
| X | fourcc: CYUV |
Sorenson Video 1 | X | X | fourcc: SVQ1 |
Sorenson Video 3 |
| X | fourcc: SVQ3 |
On2 VP3 |
| X | still experimental |
On2 VP5 |
| X | fourcc: VP50 |
On2 VP6 |
| X | fourcc: VP60,VP61,VP62 |
Theora | X | X | still experimental |
Intel Indeo 3 |
| X |
|
FLV | X | X | Sorenson H.263 used in Flash |
Flash Screen Video | X | X | fourcc: FSV1 |
ATI VCR1 |
| X | fourcc: VCR1 |
ATI VCR2 |
| X | fourcc: VCR2 |
Cirrus Logic AccuPak |
| X | fourcc: CLJR |
4X Video |
| X | Used in certain computer games. |
Sony Playstation MDEC |
| X |
|
Id RoQ | X | X | Used in Quake III, Jedi Knight 2, other computer games. |
Xan/WC3 |
| X | Used in Wing Commander III .MVE files. |
Interplay Video |
| X | Used in Interplay .MVE files. |
Apple Animation | X | X | fourcc: 'rle ' |
Apple Graphics |
| X | fourcc: 'smc ' |
Apple Video |
| X | fourcc: rpza |
Apple QuickDraw |
| X | fourcc: qdrw |
Cinepak |
| X |
|
Microsoft RLE |
| X |
|
Microsoft Video-1 |
| X |
|
Westwood VQA |
| X |
|
Id Cinematic Video |
| X | Used in Quake II. |
Planar RGB |
| X | fourcc: 8BPS |
FLIC video |
| X |
|
Duck TrueMotion v1 |
| X | fourcc: DUCK |
Duck TrueMotion v2 |
| X | fourcc: TM20 |
VMD Video |
| X | Used in Sierra VMD files. |
MSZH |
| X | Part of LCL |
ZLIB | X | X | Part of LCL, encoder experimental |
TechSmith Camtasia |
| X | fourcc: TSCC |
IBM Ultimotion |
| X | fourcc: ULTI |
Miro VideoXL |
| X | fourcc: VIXL |
QPEG |
| X | fourccs: QPEG, Q1.0, Q1.1 |
LOCO |
| X |
|
Winnov WNV1 |
| X |
|
Autodesk Animator Studio Codec |
| X | fourcc: AASC |
Fraps FPS1 |
| X |
|
CamStudio |
| X | fourcc: CSCD |
American Laser Games Video |
| X | Used in games like Mad Dog McCree |
ZMBV | X | X | Encoder works only on PAL8 |
AVS Video |
| X | Video encoding used by the Creature Shock game. |
Smacker Video |
| X | Video encoding used in Smacker. |
RTjpeg |
| X | Video encoding used in NuppelVideo files. |
KMVC |
| X | Codec used in Worms games. |
VMware Video |
| X | Codec used in videos captured by VMware. |
Cin Video |
| X | Codec used in Delphine Software games. |
Tiertex Seq Video |
| X | Codec used in DOS CDROM FlashBack game. |
DXA Video |
| X | Codec originally used in Feeble Files game. |
AVID DNxHD | X | X | aka SMPTE VC3 |
C93 Video |
| X | Codec used in Cyberia game. |
THP |
| X | Used on the Nintendo GameCube. |
Bethsoft VID |
| X | Used in some games from Bethesda Softworks. |
Renderware TXD |
| X | Texture dictionaries used by the Renderware Engine. |
AMV |
| X | Used in Chinese MP3 players. |
Mimic |
| X | Used in MSN Messenger Webcam streams. |
4.音频codec
Supported Codec | Encoding | Decoding | Comments |
MPEG audio layer 2 | IX | IX |
|
MPEG audio layer 1/3 | X | IX | MP3 encoding is supported through the external library LAME. |
AC3 | IX | IX | liba52 is used internally for decoding. |
Vorbis | X | X |
|
WMA V1/V2 | X | X |
|
AAC | X | X | Supported through the external library libfaac/libfaad. |
Microsoft ADPCM | X | X |
|
AMV IMA ADPCM |
| X | Used in AMV files |
MS IMA ADPCM | X | X |
|
QT IMA ADPCM | X | X |
|
4X IMA ADPCM |
| X |
|
G.726 ADPCM | X | X |
|
Duck DK3 IMA ADPCM |
| X | Used in some Sega Saturn console games. |
Duck DK4 IMA ADPCM |
| X | Used in some Sega Saturn console games. |
Westwood Studios IMA ADPCM |
| X | Used in Westwood Studios games like Command and Conquer. |
SMJPEG IMA ADPCM |
| X | Used in certain Loki game ports. |
CD-ROM XA ADPCM |
| X |
|
CRI ADX ADPCM | X | X | Used in Sega Dreamcast games. |
Electronic Arts ADPCM |
| X | Used in various EA titles. |
Creative ADPCM |
| X | 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 |
THP ADPCM |
| X | Used on the Nintendo GameCube. |
RA144 |
| X | Real 14400 bit/s codec |
RA288 |
| X | Real 28800 bit/s codec |
RADnet | X | IX | Real low bitrate AC3 codec, liba52 is used for decoding. |
AMR-NB | X | X | Supported through an external library. |
AMR-WB | X | X | Supported through an external library. |
DV audio |
| X |
|
Id RoQ DPCM | X | X | Used in Quake III, Jedi Knight 2, other computer games. |
Interplay MVE DPCM |
| X | Used in various Interplay computer games. |
Xan DPCM |
| X | Used in Origin's Wing Commander IV AVI files. |
Sierra Online DPCM |
| X | Used in Sierra Online game audio files. |
Apple MACE 3 |
| X |
|
Apple MACE 6 |
| X |
|
FLAC lossless audio | X | X |
|
Shorten lossless audio |
| X |
|
Apple lossless audio |
| X | QuickTime fourcc 'alac' |
FFmpeg Sonic | X | X | experimental lossy/lossless codec |
Qdesign QDM2 |
| X | there are still some distortions |
Real COOK |
| X | All versions except 5.1 are supported |
DSP Group TrueSpeech |
| X |
|
True Audio (TTA) |
| X |
|
Smacker Audio |
| X |
|
WavPack Audio |
| X |
|
Cin Audio |
| X | Codec used in Delphine Software games. |
Intel Music Coder |
| X |
|
Musepack |
| X | SV7 and SV8 are supported |
DT$ Coherent Audio |
| X |
|
ATRAC 3 |
| X |
|
Monkey's Audio |
| X | Only versions 3.97-3.99 are supported |
Nellymoser ASAO |
| X |
|
8SVX Audio |
| X |
|