#include<stdio.h>
#include<conio.h>
#include<stdlib.h>
#include<graphics.h>
#define SNAKE_NUM 500
enum DIR
{
UP,
DOWN,
LEFT,
RIGHT,
};
struct Snake
{
int size;
int dir;
int speed;
POINT coor[SNAKE_NUM];
}snake;
struct Food
{
int x;
int y;
int r;
bool flag;
DWORD color;
}food;
//数据的初始化
void GameImit()
{
initgraph(640, 480/*SHOWCONSOLE*/);
srand(GetTickCount());
snake.size = 3;
snake.speed = 10;
snake.dir = RIGHT;
for (int i = 0; i < snake.size; i++) {
snake.coor[i].x = 40-10*i;
snake.coor[i].y = 10;
}
2 % 5 ==1 //0--4
food.x = rand() % 640;
food.y = rand() % 480;
food.color = RGB(rand() % 256, rand() % 256, rand() % 256, );
food.r = rand() % 10 + 5;
food.flag = true;
}
void GameDraw()
{
//双缓冲绘图
BeginBatchDraw();
setbkcolor(RGB(27, 115, 119));
cleardevice();
setfillcolor(RED);
for (int i = 0; i < snake.size; i++)
{
solidcircle(snake.coor[i].x, snake.coor[i].y, 5);
}
if (food.flag)
{
solidcircle(food.x, food.y, food.r);
}
EndBatchDraw();
}
void snakeMove()
{
for (int i = snake.size-1; i >0; i--)
{
snake.coor[i] = snake. coor[i - 1];
}
switch (snake.dir)
{
case UP:
snake.coor[0].y-=snake.speed;
if (snake.coor[0].y+10 <= 0)
{
snake.coor[0].y = 480;
}
break;
case DOWN:
snake.coor[0].y+= snake.speed;
if (snake.coor[0].y - 10 >= 480)
{
snake.coor[0].y = 0;
}
break;
case LEFT:
snake.coor[0].x-= snake.speed;
if (snake.coor[0].x+10 <= 0)
{
snake.coor[0].x = 640;
}
break;
case RIGHT:
snake.coor[0].x+= snake.speed;
if (snake.coor[0].x + 10 >= 640)
{
snake.coor[0].x = 0;
}
break;
}
}
void keyControl()//阻塞函数
{
if (_kbhit()) {
//72 80 75 77上下左右键值
switch (_getch())
{
case 'w':
case'W':
case 72:
if (snake.dir != DOWN)
{
snake.dir = UP;
}
break;
case 's':
case'S':
case 80:
if (snake.dir != UP)
{
snake.dir = DOWN;
}
break;
case 'a':
case'A':
case 75:
if (snake.dir != RIGHT)
{
snake.dir = LEFT;
}
break;
case 'd':
case'D':
case 77:
if (snake.dir != LEFT)
{
snake.dir = RIGHT;
}
break;
case ' ':
while (1)
{
if (_getch() == ' ')
return;
}
break;
}
}
}
int EatFood(int i)
{
if (food.flag && snake.coor[0].x >= food.x-food.r && snake.coor[0].x <= food.x + food.r&&snake.coor[0].y>=food.y-food.r
&&snake.coor[0].y<=food.y+food.r)
{
food.flag = false;
snake.size++;
}
if (!food.flag) {
food.x = rand() % 640;
food.y = rand() % 480;
food.color = RGB(rand() % 256, rand() % 256, rand() % 256, );
food.r = rand() % 10 + 5;
food.flag = true;
}
}
int main()
{
GameImit();
while (1)
{
snakeMove();
GameDraw();
keyControl();
EatFood(n);
Sleep(100);
}
return 0;
}