server
/*************************** Server ********************/
// Module Name: Server.c
// Description:
// This example illustrates a simple TCP server that accepts
// incoming client connections. Once a client connection is
// established, a thread is spawned to read data from the
// client and echo it back (if the echo option is not
// disabled).
// Compile:
// cl -o Server Server.c ws2_32.lib
// Command line options:
// server [-p:x] [-i:IP] [-o]
// -p:x Port number to listen on
// -i:str Interface to listen on
// -o Receive only, don't echo the data back
#include <winsock2.h>
#include <stdio.h>
#include <stdlib.h>
#define DEFAULT_PORT 168
#define DEFAULT_BUFFER 4096
int iPort = DEFAULT_PORT; // Port to listen for clients on
char szAddress[128]; // Interface to listen for clients on
// Function: ClientThread
// Description:
// This function is called as a thread, and it handles a given
// client connection. The parameter passed in is the socket
// handle returned from an accept() call. This function reads
// data from the client and writes it back.
DWORD WINAPI ClientThread(LPVOID lpParam)
{
SOCKET sock=(SOCKET)lpParam;
char szBuff[DEFAULT_BUFFER];
int ret,nLeft,idx;
while(1)
{
// Perform a blocking recv() call
ret = recv(sock, szBuff, DEFAULT_BUFFER, 0);
if (ret == 0) // Graceful close
break;
else if (ret == SOCKET_ERROR)
{
printf("recv() failed: %d\n", WSAGetLastError());
break;
}
szBuff[ret] = '\0';
printf("RECV: '%s'\n", szBuff);
// echo the data back, do it
nLeft = ret;
idx = 0;
// Make sure we write all the data
while(nLeft > 0)
{
ret = send(sock, &szBuff[idx], nLeft, 0);
if (ret == 0)
break;
else if (ret == SOCKET_ERROR)
{
printf("send() failed: %d\n",
WSAGetLastError());
break;
}
nLeft -= ret;
idx += ret;
}
}
return 0;
}
// Function: main
// Description:
// Main thread of execution. Initialize Winsock, parse the
// command line arguments, create the listening socket, bind
// to the local address, and wait for client connections.
int main(int argc, char **argv)
{
WSADATA wsd;
SOCKET sListen,sClient;
int iAddrSize;
HANDLE hThread;
DWORD dwThreadId;
struct sockaddr_in local,client;
//Initialize Winsock
printf("Initialize WinSock\n");
if (WSAStartup(MAKEWORD(2,2), &wsd) != 0)
{
printf("Failed to load Winsock!\n");
printf("Close this program!\n");
return 1;
}
ZeroMemory(&local, sizeof(local));
local.sin_family = AF_INET;
local.sin_port = htons(iPort);
local.sin_addr.s_addr = inet_addr("192.168.0.10");
// Create our listening socket
sListen = socket(AF_INET, SOCK_STREAM, IPPROTO_IP);
if (sListen == SOCKET_ERROR)
{
printf("socket() failed: %d\n", WSAGetLastError());
printf("Close this program!\n");
return 1;
}
else
printf("Socket is ready.\n");
if (bind(sListen, (struct sockaddr *)&local,sizeof(local)) == SOCKET_ERROR)
{
printf("bind() failed: %d\n", WSAGetLastError());
printf("Close this program!\n");
return 1;
}
listen(sListen, 8);
// In a continous loop, wait for incoming clients. Once one
// is detected, create a thread and pass the handle off to it.
while (1)
{
iAddrSize = sizeof(client);
sClient = accept(sListen, (struct sockaddr *)&client,&iAddrSize);
if (sClient == INVALID_SOCKET)
{
printf("accept() failed: %d\n", WSAGetLastError());
break;
}
printf("Accepted client: %s:%d\n",
inet_ntoa(client.sin_addr), ntohs(client.sin_port));
hThread = CreateThread(NULL, 0, ClientThread,(LPVOID)sClient, 0, &dwThreadId);
if (hThread == NULL)
{
printf("CreateThread() failed: %d\n", GetLastError());
break;
}
CloseHandle(hThread);
}
closesocket(sListen);
WSACleanup();
return 0;
}
console
#include <winsock2.h>
#include <stdio.h>
#include <stdlib.h>
#include <iostream>
#define DEFAULT_COUNT 20
#define DEFAULT_PORT 168
#define DEFAULT_BUFFER 4096
using namespace std;
char szMessage[1024]; // Message to send to sever
int iPort = DEFAULT_PORT; // Port on server to connect to
// Function: main
// Description:
// Main thread of execution. Initialize Winsock, parse the
// command line arguments, create a socket, connect to the
// server, and then send and receive data.
int main(void)
{
WSADATA wsd;
SOCKET sClient;
char szBuffer[DEFAULT_BUFFER];
int ret,i;
struct sockaddr_in server;
struct hostent *host = NULL;
printf("Initialize WinSock\n");
// Parse the command line and load Winsock
if (WSAStartup(MAKEWORD(2,2), &wsd) != 0)
{
printf("Failed to load Winsock library!\n");
printf("Close this program!");
return 1;
}
// Create the socket, and attempt to connect to the server
sClient = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (sClient == INVALID_SOCKET)
{
printf("socket() failed: %d\n", WSAGetLastError());
printf("Close this program!");
return 1;
}
printf("Socket is ready.\n");
server.sin_family = AF_INET;
server.sin_port = htons(iPort);
server.sin_addr.s_addr = inet_addr("192.168.0.10");
//connect to server
if (connect(sClient, (struct sockaddr *)&server,sizeof(server)) == SOCKET_ERROR)
{
printf("connect() failed: %d\n", WSAGetLastError());
closesocket(sClient);
printf("Close socket!\n");
printf("Close this program!");
return 1;
}
printf("Connect to Server!\n");
// Send and receive data
do
{
cin >> szMessage;
ret = send(sClient, szMessage, strlen(szMessage), 0);
if (ret == 0)
break;
else if (ret == SOCKET_ERROR)
{
printf("send() failed: %d\n", WSAGetLastError());
break;
}
printf("Send %d bytes\n", ret);
ret = recv(sClient, szBuffer, DEFAULT_BUFFER, 0);
if (ret == 0)
break;
else if (ret == SOCKET_ERROR)
{
printf("recv() failed: %d\n", WSAGetLastError());
break;
}
szBuffer[ret] = '\0';
printf("RECV [%d bytes]: '%s'\n", ret, szBuffer);
} while( strcmp(szBuffer,"bye") );
closesocket(sClient);
WSACleanup();
printf("See you~~\n");
system("pause");
return 0;
}
只是個範例