​力扣解法汇总1728-猫和老鼠 II

目录链接:

力扣编程题-解法汇总_分享+记录-CSDN博客

GitHub同步刷题项目:

https://github.com/September26/java-algorithms

原题链接:力扣


描述:

一只猫和一只老鼠在玩一个叫做猫和老鼠的游戏。

它们所处的环境设定是一个 rows x cols 的方格 grid ,其中每个格子可能是一堵墙、一块地板、一位玩家(猫或者老鼠)或者食物。

玩家由字符 'C' (代表猫)和 'M' (代表老鼠)表示。
地板由字符 '.' 表示,玩家可以通过这个格子。
墙用字符 '#' 表示,玩家不能通过这个格子。
食物用字符 'F' 表示,玩家可以通过这个格子。
字符 'C' , 'M' 和 'F' 在 grid 中都只会出现一次。
猫和老鼠按照如下规则移动:

老鼠 先移动 ,然后两名玩家轮流移动。
每一次操作时,猫和老鼠可以跳到上下左右四个方向之一的格子,他们不能跳过墙也不能跳出 grid 。
catJump 和 mouseJump 是猫和老鼠分别跳一次能到达的最远距离,它们也可以跳小于最大距离的长度。
它们可以停留在原地。
老鼠可以跳跃过猫的位置。
游戏有 4 种方式会结束:

如果猫跟老鼠处在相同的位置,那么猫获胜。
如果猫先到达食物,那么猫获胜。
如果老鼠先到达食物,那么老鼠获胜。
如果老鼠不能在 1000 次操作以内到达食物,那么猫获胜。
给你 rows x cols 的矩阵 grid 和两个整数 catJump 和 mouseJump ,双方都采取最优策略,如果老鼠获胜,那么请你返回 true ,否则返回 false 。

示例 1:

输入:grid = ["####F","#C...","M...."], catJump = 1, mouseJump = 2
输出:true
解释:猫无法抓到老鼠,也没法比老鼠先到达食物。
示例 2:

输入:grid = ["M.C...F"], catJump = 1, mouseJump = 4
输出:true
示例 3:

输入:grid = ["M.C...F"], catJump = 1, mouseJump = 3
输出:false
示例 4:

输入:grid = ["C...#","...#F","....#","M...."], catJump = 2, mouseJump = 5
输出:false
示例 5:

输入:grid = [".M...","..#..","#..#.","C#.#.","...#F"], catJump = 3, mouseJump = 1
输出:true
 

提示:

rows == grid.length
cols = grid[i].length
1 <= rows, cols <= 8
grid[i][j] 只包含字符 'C' ,'M' ,'F' ,'.' 和 '#' 。
grid 中只包含一个 'C' ,'M' 和 'F' 。
1 <= catJump, mouseJump <= 8

来源:力扣(LeetCode)
链接:https://leetcode.cn/problems/cat-and-mouse-ii
著作权归领扣网络所有。商业转载请联系官方授权,非商业转载请注明出处。

解题思路:

没做出来,看官方题解的。

动态规划的方案超时了

代码:

public class Solution1728 {

    static final int MOUSE_TURN = 0, CAT_TURN = 1;
    static final int UNKNOWN = 0, MOUSE_WIN = 1, CAT_WIN = 2;
    static final int MAX_MOVES = 1000;
    int[][] dirs = {{-1, 0}, {1, 0}, {0, -1}, {0, 1}};
    int rows, cols;
    String[] grid;
    int catJump, mouseJump;
    int food;
    int[][][] degrees;
    int[][][][] results;

    public boolean canMouseWin(String[] grid, int catJump, int mouseJump) {
        this.rows = grid.length;
        this.cols = grid[0].length();
        this.grid = grid;
        this.catJump = catJump;
        this.mouseJump = mouseJump;
        int startMouse = -1, startCat = -1;
        for (int i = 0; i < rows; i++) {
            for (int j = 0; j < cols; j++) {
                char c = grid[i].charAt(j);
                if (c == 'M') {
                    startMouse = getPos(i, j);
                } else if (c == 'C') {
                    startCat = getPos(i, j);
                } else if (c == 'F') {
                    food = getPos(i, j);
                }
            }
        }
        int total = rows * cols;
        degrees = new int[total][total][2];
        results = new int[total][total][2][2];
        Queue<int[]> queue = new ArrayDeque<int[]>();
        // 计算每个状态的度
        for (int mouse = 0; mouse < total; mouse++) {
            int mouseRow = mouse / cols, mouseCol = mouse % cols;
            if (grid[mouseRow].charAt(mouseCol) == '#') {
                continue;
            }
            for (int cat = 0; cat < total; cat++) {
                int catRow = cat / cols, catCol = cat % cols;
                if (grid[catRow].charAt(catCol) == '#') {
                    continue;
                }
                degrees[mouse][cat][MOUSE_TURN]++;
                degrees[mouse][cat][CAT_TURN]++;
                for (int[] dir : dirs) {
                    for (int row = mouseRow + dir[0], col = mouseCol + dir[1], jump = 1; row >= 0 && row < rows && col >= 0 && col < cols && grid[row].charAt(col) != '#' && jump <= mouseJump; row += dir[0], col += dir[1], jump++) {
                        int nextMouse = getPos(row, col), nextCat = getPos(catRow, catCol);
                        degrees[nextMouse][nextCat][MOUSE_TURN]++;
                    }
                    for (int row = catRow + dir[0], col = catCol + dir[1], jump = 1; row >= 0 && row < rows && col >= 0 && col < cols && grid[row].charAt(col) != '#' && jump <= catJump; row += dir[0], col += dir[1], jump++) {
                        int nextMouse = getPos(mouseRow, mouseCol), nextCat = getPos(row, col);
                        degrees[nextMouse][nextCat][CAT_TURN]++;
                    }
                }
            }
        }
        // 猫和老鼠在同一个单元格,猫获胜
        for (int pos = 0; pos < total; pos++) {
            int row = pos / cols, col = pos % cols;
            if (grid[row].charAt(col) == '#') {
                continue;
            }
            results[pos][pos][MOUSE_TURN][0] = CAT_WIN;
            results[pos][pos][MOUSE_TURN][1] = 0;
            results[pos][pos][CAT_TURN][0] = CAT_WIN;
            results[pos][pos][CAT_TURN][1] = 0;
            queue.offer(new int[]{pos, pos, MOUSE_TURN});
            queue.offer(new int[]{pos, pos, CAT_TURN});
        }
        // 猫和食物在同一个单元格,猫获胜
        for (int mouse = 0; mouse < total; mouse++) {
            int mouseRow = mouse / cols, mouseCol = mouse % cols;
            if (grid[mouseRow].charAt(mouseCol) == '#' || mouse == food) {
                continue;
            }
            results[mouse][food][MOUSE_TURN][0] = CAT_WIN;
            results[mouse][food][MOUSE_TURN][1] = 0;
            results[mouse][food][CAT_TURN][0] = CAT_WIN;
            results[mouse][food][CAT_TURN][1] = 0;
            queue.offer(new int[]{mouse, food, MOUSE_TURN});
            queue.offer(new int[]{mouse, food, CAT_TURN});
        }
        // 老鼠和食物在同一个单元格且猫和食物不在同一个单元格,老鼠获胜
        for (int cat = 0; cat < total; cat++) {
            int catRow = cat / cols, catCol = cat % cols;
            if (grid[catRow].charAt(catCol) == '#' || cat == food) {
                continue;
            }
            results[food][cat][MOUSE_TURN][0] = MOUSE_WIN;
            results[food][cat][MOUSE_TURN][1] = 0;
            results[food][cat][CAT_TURN][0] = MOUSE_WIN;
            results[food][cat][CAT_TURN][1] = 0;
            queue.offer(new int[]{food, cat, MOUSE_TURN});
            queue.offer(new int[]{food, cat, CAT_TURN});
        }
        // 拓扑排序
        while (!queue.isEmpty()) {
            int[] state = queue.poll();
            int mouse = state[0], cat = state[1], turn = state[2];
            int result = results[mouse][cat][turn][0];
            int moves = results[mouse][cat][turn][1];
            List<int[]> prevStates = getPrevStates(mouse, cat, turn);
            for (int[] prevState : prevStates) {
                int prevMouse = prevState[0], prevCat = prevState[1], prevTurn = prevState[2];
                if (results[prevMouse][prevCat][prevTurn][0] == UNKNOWN) {
                    boolean canWin = (result == MOUSE_WIN && prevTurn == MOUSE_TURN) || (result == CAT_WIN && prevTurn == CAT_TURN);
                    if (canWin) {
                        results[prevMouse][prevCat][prevTurn][0] = result;
                        results[prevMouse][prevCat][prevTurn][1] = moves + 1;
                        queue.offer(new int[]{prevMouse, prevCat, prevTurn});
                    } else {
                        degrees[prevMouse][prevCat][prevTurn]--;
                        if (degrees[prevMouse][prevCat][prevTurn] == 0) {
                            int loseResult = prevTurn == MOUSE_TURN ? CAT_WIN : MOUSE_WIN;
                            results[prevMouse][prevCat][prevTurn][0] = loseResult;
                            results[prevMouse][prevCat][prevTurn][1] = moves + 1;
                            queue.offer(new int[]{prevMouse, prevCat, prevTurn});
                        }
                    }
                }
            }
        }
        return results[startMouse][startCat][MOUSE_TURN][0] == MOUSE_WIN && results[startMouse][startCat][MOUSE_TURN][1] <= MAX_MOVES;
    }

    public List<int[]> getPrevStates(int mouse, int cat, int turn) {
        List<int[]> prevStates = new ArrayList<int[]>();
        int mouseRow = mouse / cols, mouseCol = mouse % cols;
        int catRow = cat / cols, catCol = cat % cols;
        int prevTurn = turn == MOUSE_TURN ? CAT_TURN : MOUSE_TURN;
        int maxJump = prevTurn == MOUSE_TURN ? mouseJump : catJump;
        int startRow = prevTurn == MOUSE_TURN ? mouseRow : catRow;
        int startCol = prevTurn == MOUSE_TURN ? mouseCol : catCol;
        prevStates.add(new int[]{mouse, cat, prevTurn});
        for (int[] dir : dirs) {
            for (int i = startRow + dir[0], j = startCol + dir[1], jump = 1; i >= 0 && i < rows && j >= 0 && j < cols && grid[i].charAt(j) != '#' && jump <= maxJump; i += dir[0], j += dir[1], jump++) {
                int prevMouseRow = prevTurn == MOUSE_TURN ? i : mouseRow;
                int prevMouseCol = prevTurn == MOUSE_TURN ? j : mouseCol;
                int prevCatRow = prevTurn == MOUSE_TURN ? catRow : i;
                int prevCatCol = prevTurn == MOUSE_TURN ? catCol : j;
                int prevMouse = getPos(prevMouseRow, prevMouseCol);
                int prevCat = getPos(prevCatRow, prevCatCol);
                prevStates.add(new int[]{prevMouse, prevCat, prevTurn});
            }
        }
        return prevStates;
    }

    public int getPos(int row, int col) {
        return row * cols + col;
    }
}

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