import java.awt.*;
import javax.swing.*;
public class BallGame extends JFrame {
//窗口加载
Image ball = Toolkit.getDefaultToolkit().getImage("images/ball.png");
Image desk = Toolkit.getDefaultToolkit().getImage("images/desk.jpg");
double x = 100;
double y = 100;
double degree = 3.14/3;
//画窗口的方法
public void paint(Graphics g) {
System.out.println("窗口被画了一次");
g.drawImage(desk,0,0,null);
g.drawImage(ball,(int)x,(int)y,null);
x = x + 10*Math.cos(degree);
y = y + 10*Math.sin(degree);
if (y>500-40-30||y<80) {
degree = -degree;
}
if(x<30||x>856-40-30) {
degree = 3.14-degree;
}
}
void launchFrame() {
setSize(856,500);
setLocation(50,50);
setVisible(true);
//
while (true) {
repaint();
try {
Thread.sleep(40);
}catch(Exception e) {
e.printStackTrace();
}
}
}
//main 方法是程序执行的入口
public static void main(String[] args) {
System.out.println("this is Sue's first game.");
BallGame game = new BallGame();
game.launchFrame();
}
}
ball.png
desk.jpg