网络编程基础

C/S模型的网络编程

1、TCP

客户端

#include<stdio.h>
#include <sys/types.h>        
#include <sys/socket.h>
#include <string.h>
#include <netinet/in.h>

#define BUF_SIZE 100

int main()
{
	//socket
	int iClient = socket(AF_INET,SOCK_STREAM,0);
	if(-1 == iClient)
	{
		return -1;
	}
	printf("socket ok,iClient=%d\r\n",iClient);
	//connect
	struct sockaddr_in stServer;
	memset(&stServer,0,sizeof(struct sockaddr_in));
	stServer.sin_family = AF_INET;
	stServer.sin_port = htons(8888);
	stServer.sin_addr.s_addr = inet_addr("127.0.0.1");
	int ret = connect(iClient,(struct sockaddr *)&stServer,sizeof(struct sockaddr));
	if(-1 == ret)
	{
		printf("connect error\r\n");
		return -1;
	}
	printf("connect ok\r\n");
	//send
    char buf[BUF_SIZE]={0};
	gets(buf);
	ret = send(iClient,buf,BUF_SIZE,0);
	if(-1 == ret)
	{
		printf("send error\r\n");
	}
	printf("send ok\r\n");

	//recv
	memset(buf,0,BUF_SIZE);
	ret = recv(iClient,buf,BUF_SIZE,0);
	if(-1 == ret)
	{
		printf("recv error\r\n");
	}
	printf("recv: %d %s\r\n",ret,buf);
	close(iClient);
}

服务端

#include<stdio.h>
#include <sys/types.h>     
#include <sys/socket.h>
#include <string.h>
#include <netinet/in.h>

#define BUF_SIZE 100

int main()
{
	//socket
	int iServer = socket(AF_INET,SOCK_STREAM,0);
	if(-1 == iServer)
	{
		return -1;
	}
	printf("socket ok\r\n");
	//bind
	struct sockaddr_in  stServer;
	memset(&stServer,0,sizeof(struct sockaddr_in));
	stServer.sin_family = AF_INET;
	stServer.sin_port = htons(8888);
	stServer.sin_addr.s_addr = inet_addr("0.0.0.0");
	int ret = bind(iServer,(struct sockaddr *)&stServer,sizeof(struct sockaddr));
	if(-1 == ret)
	{
		return -1;
	}
	printf("bind ok\r\n");
	//listen
	ret = listen(iServer,5);
	if(-1 == ret)
	{
		return -1;
	}
	printf("listen ok\r\n");
	//accept
	struct sockaddr_in stClient;
	socklen_t len = sizeof(struct sockaddr_in);
	char buf[BUF_SIZE];
	while(1)
	{
		memset(buf,0,BUF_SIZE);
		memset(&stClient,0,sizeof(struct sockaddr_in));
		int iClient = accept(iServer,(struct sockaddr *)&stClient,&len);
		if(-1 == iClient)
		{
			return -1;
		}
		printf("accept ok\r\n");
		printf("port=%d \r\n",ntohs(stClient.sin_port));
		printf("addr=%s\r\n",(char *)inet_ntoa(stClient.sin_addr.s_addr));
		//recv
		ret = recv(iClient,buf,BUF_SIZE,0);
		if(ret <= 0)
		{
			close(iClient);
			continue;
		}
		printf("recv %d:%s\r\n",ret,buf);
		//send
		ret = send(iClient,buf,BUF_SIZE,0);
		if(ret <= 0)
		{
			continue;
		}
		printf("send:%d  %s\r\n",ret,buf);
		close(iClient);
	}
return 0;
}

2、UDP

客户端

#include<stdio.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <string.h>
#include <netinet/in.h>


#define BUF_SIZE 100

int main()
{
	//socket
	int iServer = socket(AF_INET,SOCK_DGRAM,0);
	if(-1 == iServer)
	{
		return -1;
	}
	printf("create socket ok\r\n");
	//bind
	struct sockaddr_in stServer;
	memset(&stServer,0,sizeof(struct sockaddr_in));
	stServer.sin_family = AF_INET;
	stServer.sin_port = htons(6666);
	stServer.sin_addr.s_addr = inet_addr("127.0.0.1");

	//sendto or recvfrom
	char buf[BUF_SIZE];
	socklen_t len = sizeof(struct sockaddr);
	while(1)
	{
		//sendto
		memset(buf,0,BUF_SIZE);
		gets(buf);
		if(sendto(iServer,buf,BUF_SIZE,0,(struct sockaddr *)&stServer,len)>0)
		{
			//recvfrom
			memset(buf,0,BUF_SIZE);
			recvfrom(iServer,buf,BUF_SIZE,0,(struct sockaddr *)&stServer,&len);
			printf("recv from server:%s\r\n",buf);
		}
	}
}

服务端

#include<stdio.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <string.h>
#include <netinet/in.h>


#define BUF_SIZE 100

int main()
{
	//socket
	int iServer = socket(AF_INET,SOCK_DGRAM,0);
	if(-1 == iServer)
	{
		return -1;
	}
	printf("create socket ok\r\n");
	//bind
	struct sockaddr_in stServer;
	memset(&stServer,0,sizeof(struct sockaddr_in));
	stServer.sin_family = AF_INET;
	stServer.sin_port = htons(6666);
	stServer.sin_addr.s_addr = htonl(INADDR_ANY);

	int ret = bind(iServer,(struct sockaddr *)&stServer,sizeof(struct sockaddr));
	if(-1 == ret)
	{
		printf("bind error\r\n");
		return -1;
	}
	printf("bind ok\r\n");
	//sendto or recvfrom
	struct sockaddr_in stClient;
	char buf[BUF_SIZE];
	socklen_t len = sizeof(struct sockaddr);
	while(1)
	{
		//recvfrom
		memset(buf,0,BUF_SIZE);
		memset(&stClient,0,sizeof(struct sockaddr_in));
		if(recvfrom(iServer,buf,BUF_SIZE,0,(struct sockaddr *)&stClient,&len)>0)
		{
			sendto(iServer,buf,BUF_SIZE,0,(struct sockaddr *)&stClient,len);
			printf("send to client:%s\r\n",buf);
		}
	}
}

基本网络编程,仅供参考,不足之处多多指正。

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