C# 矩阵运算(加减乘、转置、求逆)

class Matrix
{

    ///   <summary> 
    ///   矩阵的转置 
    ///   </summary> 
    ///   <param   name= "iMatrix "> </param> 
    public static double[,] Transpose(double[,] iMatrix)
    {
        int row = iMatrix.GetLength(0);
        int column = iMatrix.GetLength(1);
        //double[,] iMatrix = new double[column, row];
        double[,] TempMatrix = new double[row, column];
        double[,] iMatrixT = new double[column, row];
        for (int i = 0; i < row; i++)
        {
            for (int j = 0; j < column; j++)
            {
                TempMatrix[i, j] = iMatrix[i, j];
            }
        }
        for (int i = 0; i < column; i++)
        {
            for (int j = 0; j < row; j++)
            {
                iMatrixT[i, j] = TempMatrix[j, i];
            }
        }
        return iMatrixT;

    }

    ///   <summary> 
    ///   矩阵的逆矩阵 
    ///   </summary> 
    ///   <param   name= "iMatrix "> </param> 
    public static double[,] Athwart(double[,] iMatrix)
    {
        int i = 0;
        int row = iMatrix.GetLength(0);
        double[,] MatrixZwei = new double[row, row * 2];
        double[,] iMatrixInv = new double[row, row];
        for (i = 0; i < row; i++)
        {
            for (int j = 0; j < row; j++)
            {
                MatrixZwei[i, j] = iMatrix[i, j];
            }
        }
        for (i = 0; i < row; i++)
        {
            for (int j = row; j < row * 2; j++)
            {
                MatrixZwei[i, j] = 0;
                if (i + row == j)
                    MatrixZwei[i, j] = 1;
            }
        }

        for (i = 0; i < row; i++)
        {
            if (MatrixZwei[i, i] != 0)
            {
                double intTemp = MatrixZwei[i, i];
                for (int j = 0; j < row * 2; j++)
                {
                    MatrixZwei[i, j] = MatrixZwei[i, j] / intTemp;
                }
            }
            for (int j = 0; j < row; j++)
            {
                if (j == i)
                    continue;
                double intTemp = MatrixZwei[j, i];
                for (int k = 0; k < row * 2; k++)
                {
                    MatrixZwei[j, k] = MatrixZwei[j, k] - MatrixZwei[i, k] * intTemp;
                }
            }
        }

        for (i = 0; i < row; i++)
        {
            for (int j = 0; j < row; j++)
            {
                iMatrixInv[i, j] = MatrixZwei[i, j + row];
            }
        }
        return iMatrixInv;
    }

    ///   <summary> 
    ///   矩阵加法 
    ///   </summary> 
    ///   <param   name= "MatrixEin "> </param> 
    ///   <param   name= "MatrixZwei "> </param> 
    public static double[,] AddMatrix(double[,] MatrixEin, double[,] MatrixZwei)
    {
        double[,] MatrixResult = new double[MatrixEin.GetLength(0), MatrixZwei.GetLength(1)];
        for (int i = 0; i < MatrixEin.GetLength(0); i++)
            for (int j = 0; j < MatrixZwei.GetLength(1); j++)
                MatrixResult[i, j] = MatrixEin[i, j] + MatrixZwei[i, j];
        return MatrixResult;
    }

    ///   <summary> 
    ///   矩阵减法 
    ///   </summary> 
    ///   <param   name= "MatrixEin "> </param> 
    ///   <param   name= "MatrixZwei "> </param> 
    public static double[,] SubMatrix(double[,] MatrixEin, double[,] MatrixZwei)
    {
        double[,] MatrixResult = new double[MatrixEin.GetLength(0), MatrixZwei.GetLength(1)];
        for (int i = 0; i < MatrixEin.GetLength(0); i++)
            for (int j = 0; j < MatrixZwei.GetLength(1); j++)
                MatrixResult[i, j] = MatrixEin[i, j] - MatrixZwei[i, j];
        return MatrixResult;
    }

    ///   <summary> 
    ///   矩阵乘法 
    ///   </summary> 
    ///   <param   name= "MatrixEin "> </param> 
    ///   <param   name= "MatrixZwei "> </param> 
    public static double[,] MultiplyMatrix(double[,] MatrixEin, double[,] MatrixZwei)
    {
        double[,] MatrixResult = new double[MatrixEin.GetLength(0), MatrixZwei.GetLength(1)];
        for (int i = 0; i < MatrixEin.GetLength(0); i++)
        {
            for (int j = 0; j < MatrixZwei.GetLength(1); j++)
            {
                for (int k = 0; k < MatrixEin.GetLength(1); k++)
                {
                    MatrixResult[i, j] += MatrixEin[i, k] * MatrixZwei[k, j];
                }
            }
        }
        return MatrixResult;
    }

    ///   <summary> 
    ///   矩阵对应行列式的值 
    ///   </summary> 
    ///   <param   name= "MatrixEin "> </param> 
    ///   <returns> </returns> 
    public static double ResultDeterminant(double[,] MatrixEin)
    {
        return MatrixEin[0, 0] * MatrixEin[1, 1] * MatrixEin[2, 2] + MatrixEin[0, 1] * MatrixEin[1, 2] * MatrixEin[2, 0] + MatrixEin[0, 2] * MatrixEin[1, 0] * MatrixEin[2, 1]
        - MatrixEin[0, 2] * MatrixEin[1, 1] * MatrixEin[2, 0] - MatrixEin[0, 1] * MatrixEin[1, 0] * MatrixEin[2, 2] - MatrixEin[0, 0] * MatrixEin[1, 2] * MatrixEin[2, 1];

    }



}
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