Java线程池执行过程

这里主要讲一下线程execute的运行分析

    int c = ctl.get();//从池子里拿到正在跑的个数
         if (workerCountOf(c) < corePoolSize) {//如果正在跑的线程还没有超过核心线程
             if (addWorker(command, true))
                 return;
             c = ctl.get();
         }
         if (isRunning(c) && workQueue.offer(command)) {//检查线程池状态,是否在处于运行中
             int recheck = ctl.get();
             if (! isRunning(recheck) && remove(command))//再次检查,如果不是运行态,移出队列,并执行拒绝策略
                 reject(command);
             else if (workerCountOf(recheck) == 0)
                 addWorker(null, false);
         }
         else if (!addWorker(command, false))//如果无法加入队列,则加入到最大线程池中
             reject(command);

private boolean addWorker(Runnable firstTask, boolean core) {
        retry:
        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);
            // Check if queue empty only if necessary.
            if (rs >= SHUTDOWN &&
                ! (rs == SHUTDOWN &&
                   firstTask == null &&
                   ! workQueue.isEmpty())) //如果不是运行态,会被踢出去
                return false;

        for (;;) {
            int wc = workerCountOf(c);
            if (wc >= CAPACITY ||
                wc >= (core ? corePoolSize : maximumPoolSize))
                return false;//如果满了,也会被踢出去,如果大于核心线程(最大线程),直接越过下面的代码,所以在队列满之前,一直都会复用原有的线程
            if (compareAndIncrementWorkerCount(c))
                break retry;
            c = ctl.get();  // Re-read ctl
            if (runStateOf(c) != rs)
                continue retry;
            // else CAS failed due to workerCount change; retry inner loop
        }
    }

    boolean workerStarted = false;
    boolean workerAdded = false;
    Worker w = null;
    try {
        w = new Worker(firstTask);//线程在池里以一个worker为单位,在这里面实现了线程的复用
        final Thread t = w.thread;
        if (t != null) {
            final ReentrantLock mainLock = this.mainLock;
            mainLock.lock();
            try {
                // Recheck while holding lock.
                // Back out on ThreadFactory failure or if
                // shut down before lock acquired.
                int rs = runStateOf(ctl.get());

                if (rs < SHUTDOWN ||
                    (rs == SHUTDOWN && firstTask == null)) {
                    if (t.isAlive()) // precheck that t is startable
                        throw new IllegalThreadStateException();
                    workers.add(w);
                    int s = workers.size();
                    if (s > largestPoolSize)
                        largestPoolSize = s;
                    workerAdded = true;//设置worker状态
                }
            } finally {
                mainLock.unlock();
            }
            if (workerAdded) {//如果添加成功,运行线程
                t.start();
                workerStarted = true;
            }
        }
    } finally {
        if (! workerStarted)
            addWorkerFailed(w);
    }
    return workerStarted;
}
接下来看看worker这个类的实现
    Worker(Runnable firstTask) {
        setState(-1); // inhibit interrupts until runWorker
        this.firstTask = firstTask;
        this.thread = getThreadFactory().newThread(this);//从线程工厂中取到线程
    }

    /** Delegates main run loop to outer runWorker  */
    public void run() {
        runWorker(this);//关键是这里,run方法里面执行的这个方法
    }
    //简单说一下,这里有一个循环取task的逻辑,在有task的前提下,这里就是死循环了,线程的任务也是在这里跑的,在同一个线程中不停的换任务,我们接着往下看这个getTask()方法
final void runWorker(Worker w) {
    Thread wt = Thread.currentThread();
    Runnable task = w.firstTask;
    w.firstTask = null;
    w.unlock(); // allow interrupts
    boolean completedAbruptly = true;
    try {
    //在这里取task,取不到跳出循环
    //task运行结束后,会回到这里重新拿任务,这样就实现了线程的复用
        while (task != null || (task = getTask()) != null) {
            w.lock();
            // If pool is stopping, ensure thread is interrupted;
            // if not, ensure thread is not interrupted.  This
            // requires a recheck in second case to deal with
            // shutdownNow race while clearing interrupt
            if ((runStateAtLeast(ctl.get(), STOP) ||
                 (Thread.interrupted() &&
                  runStateAtLeast(ctl.get(), STOP))) &&
                !wt.isInterrupted())
                wt.interrupt();
            try {
                beforeExecute(wt, task);
                Throwable thrown = null;
                try {
                    task.run();
                } catch (RuntimeException x) {
                    thrown = x; throw x;
                } catch (Error x) {
                    thrown = x; throw x;
                } catch (Throwable x) {
                    thrown = x; throw new Error(x);
                } finally {
                    afterExecute(task, thrown);
                }
            } finally {
                task = null;
                w.completedTasks++;
                w.unlock();
            }
        }
        completedAbruptly = false;
    } finally {
        processWorkerExit(w, completedAbruptly);
    }
}
//这里也有一个循环,这个循环只能由一个超时标志可以结束,在这里不停的取task,相信大家应该都已经明白了吧,
private Runnable getTask() {
    boolean timedOut = false; // Did the last poll() time out?

    for (;;) {
        int c = ctl.get();
        int rs = runStateOf(c);

        // Check if queue empty only if necessary.
        if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
            decrementWorkerCount();
            return null;
        }

        int wc = workerCountOf(c);

        // Are workers subject to culling?
        当这个线程池是允许核心线程超时死亡的或者超过了核心线程数,则在运行完任务后会超时死亡
        boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;

        if ((wc > maximumPoolSize || (timed && timedOut))
            && (wc > 1 || workQueue.isEmpty())) {
            if (compareAndDecrementWorkerCount(c))
                return null;
            continue;
        }

        try {
            Runnable r = timed ?
                workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
                workQueue.take();
            if (r != null)
                return r;
            timedOut = true;
        } catch (InterruptedException retry) {
            timedOut = false;
        }
    }
}
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值