原理与介绍
从 Flutter v1.17 开始,Flutter 命令工具增加了自定义参数的功能 --dart-define,我们可以用这个命令参数在打包或运行 App 时设置参数。这样我们就能在Flutter代码和原生代码中获取传过来的参数,从而实现多渠道功能。如:
flutter run --dart-define=CHANNEL=YYB
一、Flutter代码配置
1、获取参数
配置文件路径:lib/main.dart
/// 定义环境变量配置
class EnvironmentConfig {
static const CHANNEL = String.fromEnvironment('CHANNEL');
}
2、任意的地方使用参数
String currentChannel = "";
@override
void initState() {
// TODO: implement initState
super.initState();
// 获取 CHANNEL 参数值
String channel = EnvironmentConfig.CHANNEL;
print("channel:${channel}");
currentChannel = channel;
}
二、Android代码配置
1、获取参数
配置文件路径:android/app/build.gradle
/// 获取渠道参数使用,这里设置一下默认值
def dartEnvironmentVariables = [
CHANNEL: 'YYB',
]
if (project.hasProperty('dart-defines')) {
dartEnvironmentVariables = dartEnvironmentVariables + project.property('dart-defines')
.split(',')
.collectEntries { entry ->
def pair = new String(entry.decodeBase64(), 'UTF-8').split('=')
[(pair.first()): pair.last()]
}
}
2、使用
配置文件路径:android/app/build.gradle
ext {
publishName = '您的应用名称'
}
android {
android.applicationVariants.all {variant ->
variant.outputs.all {
def buildTime = new Date().format('yyyyMMddHHmm')
outputFileName = "${project.publishName}_${variant.versionName}_${variant.versionCode}_${buildTime}_${variant.buildType.name}_${dartEnvironmentVariables.CHANNEL}.apk"
}
}
}
完整的 android/app/build.gradle 配置:
def keystorePropertiesFile = rootProject.file("key.properties")
def keystoreProperties = new Properties()
keystoreProperties.load(new FileInputStream(keystorePropertiesFile))
def localProperties = new Properties()
def localPropertiesFile = rootProject.file('local.properties')
if (localPropertiesFile.exists()) {
localPropertiesFile.withReader('UTF-8') { reader ->
localProperties.load(reader)
}
}
def flutterRoot = localProperties.getProperty('flutter.sdk')
if (flutterRoot == null) {
throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.")
}
def flutterVersionCode = localProperties.getProperty('flutter.versionCode')
if (flutterVersionCode == null) {
flutterVersionCode = '1'
}
def flutterVersionName = localProperties.getProperty('flutter.versionName')
if (flutterVersionName == null) {
flutterVersionName = '1.0'
}
/// 获取渠道参数使用,这里设置一下默认值
def dartEnvironmentVariables = [
CHANNEL: 'qq',
]
if (project.hasProperty('dart-defines')) {
dartEnvironmentVariables = dartEnvironmentVariables + project.property('dart-defines')
.split(',')
.collectEntries { entry ->
def pair = new String(entry.decodeBase64(), 'UTF-8').split('=')
[(pair.first()): pair.last()]
}
}
ext {
publishName = '您的应用名称'
}
apply plugin: 'com.android.application'
apply plugin: 'kotlin-android'
apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle"
android {
compileSdkVersion 34
ndkVersion flutter.ndkVersion
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
kotlinOptions {
jvmTarget = '1.8'
}
sourceSets {
main.java.srcDirs += 'src/main/kotlin'
}
defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId "com.tangzhuan.find.merchant"
// You can update the following values to match your application needs.
// For more information, see: https://docs.flutter.dev/deployment/android#reviewing-the-gradle-build-configuration.
minSdkVersion 21
targetSdkVersion 33
targetSdkVersion flutter.targetSdkVersion
versionCode flutterVersionCode.toInteger()
versionName flutterVersionName
}
signingConfigs {
release {
keyAlias keystoreProperties['keyAlias']
keyPassword keystoreProperties['keyPassword']
storeFile file(keystoreProperties['storeFile'])
storePassword keystoreProperties['storePassword']
}
}
buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig signingConfigs.release
minifyEnabled false
shrinkResources false
}
}
android.applicationVariants.all {variant ->
variant.outputs.all {
def buildTime = new Date().format('yyyyMMddHHmm')
outputFileName = "${project.publishName}_${variant.versionName}_${variant.versionCode}_${buildTime}_${variant.buildType.name}_${dartEnvironmentVariables.CHANNEL}.apk"
}
}
}
flutter {
source '../..'
}
dependencies {
implementation 'com.amap.api:3dmap:latest.integration'
api 'com.tencent.mm.opensdk:wechat-sdk-android:+'
implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
}
三、多渠道调试与打包指令
# 调试例子1:设置渠道为应用宝。
flutter run --dart-define=CHANNEL=YYB
# 调试例子2:设置渠道为应用宝。DEBUG参数是Y
flutter run --dart-define=CHANNEL=YYB --dart-define=DEBUG=Y
#打包例子1:打包应用宝渠道包
flutter build apk --dart-define=CHANNEL=YYB
#打包例子2:打包应用宝渠道包,DEBUG参数是Y
flutter build apk --dart-define=CHANNEL=YYB --dart-define=DEBUG=Y
四、安卓一键打包脚本
1、简单介绍
通过上面的配置和优化后我们就能开始执行脚本打包了,本脚本主要实现了以下功能
1、可控制是否执行 flutter clean 清理指令(回车或者5秒无指令输入默认不清理)
2、可控制只打某个渠道包或者全部渠道包(回车或者5秒无指令输入默认打全部包)
3、可设置渠道种类数组,可无限扩展
4、成功打包后自动打开文件夹
5、实现无人值守打包
2、项目路径结构
1、shell 目录存放脚本和plist文件, pipa.sh 是苹果脚本
2、prod 目录导出打包文件,prod目录下再创建apk目录,用于存放打包的渠道apk文件
3、papk.sh 多渠道打包脚本
#!/bin/sh
#---------------------请修改渠道数组----------------#
channels=(YYB HUAWEI MI OPPO VIVO)
#当前工程绝对路径
project_path=$(pwd)
#安卓包product文件夹路径
prod_path=${project_path}/prod/apk/
#Flutter打包生成的最初地址
release_path=${project_path}/build/app/outputs/apk/release/
clean_tips="执行flutter clean(默认:n) [ y/n ]"
echo $clean_tips
read -t 5 is_clean
if [ ! -n "${is_clean}" ];then
is_clean="n"
fi
while([[ $is_clean != "y" ]] && [[ $is_clean != "n" ]])
do
echo "错误!只能输入[ y/n ] !!!"
echo $clean_tips
read is_clean
done
tips="请输入选择渠道(默认:0) [ ALL: 0 "
c_length=${#channels[@]};
for(( i=0; i<$c_length; i++)) do
if (($i < $c_length-1 )); then
tips="${tips}${channels[i]}: $((i+1)) "
else
tips="${tips}${channels[i]}: $((i+1)) ]"
fi
done;
echo $tips
read -t 5 number
if [ ! -n "${number}" ];then
number=0
fi
while(( $number < "0" || $number > $c_length ))
do
echo "错误!只能输入0到${c_length} !!!"
echo $tips
read number
done
#如果有product/apk文件夹则删除,然后再创建一个空文件夹
if [ -d ${prod_path} ]; then
rm -rf ${prod_path}
fi
#创建目录
mkdir -p ${prod_path}
if [ ${is_clean} = "y" ];then
echo "=============== 开始清理 ==============="
flutter clean
fi
if (($number == 0 )); then
echo "=============== 开始构建:全部渠道包 ==============="
for(( i=0;i<${c_length};i++)) do
echo "正在构建:${channels[$i]} 渠道包"
flutter build apk --no-shrink --dart-define=CHANNEL=${channels[$i]}
cp -R ${release_path}*.apk ${prod_path}
done;
else
echo "=============== 正在构建:${channels[$((number-1))]} 渠道包 ==============="
flutter build apk --no-shrink --dart-define=CHANNEL=${channels[$((number-1))]}
cp -R ${release_path}*.apk ${prod_path}
fi
#判断apk目录下是否有文件
if [ "$(ls -A $prod_path)" ]; then
echo "=============== APK包已导出:$prod_path ==============="
open $prod_path
else
echo '=============== APK包导出失败 ==============='
exit 1
fi
exit 0
4、脚本使用
项目根目录执行命令进行多渠道打包:./shell/papk.sh
第一次可能会提示没有权限,项目根目录执行命令添加执行权限: chmod u+x shell/papk.sh
在prod/apk目录下,可以看到打包的apk: