软件领域中的设计模式的重要性不言而喻。设计模式中运用了面向对象编程语言的重要特性:封装、继承、多态。虽然知道这些特性的定义但是并没有做到真正的理解,这样特性有什么作用?用于什么场合中等等问题,带着疑问开始学习设计模式,主要参考《大话设计模式》和《设计模式:可复用面向对象软件的基础》两本书。
命令模式(Command):将一个请求封装为一个对象,从而使你可用不同的请求对客户进行参数化;对请求队列或记录请求日志,以及支持可撤销的操作;
特点:一、建立命令队列;二、可以将命令记入日志;三、接收请求的一方可以拒绝;四、添加一个新命令类不影响其它类;
命令模式把请求一个操作的对象与知道怎么操行一个操作的对象分开;
#include <iostream>
#include <string>
#include <vector>
using namespace std;
class Receiver
{
public:
virtual void Action()
{
cout << "接收命令" << endl;
}
};
class Command
{
public:
Receiver* m_rece;
Command(Receiver* m_temp)
{
m_rece = m_temp;
}
virtual void Excute() = 0;
};
class ConcreteCommand :public Command
{
public:
ConcreteCommand(Receiver* m_p) :Command(m_p){}
virtual void Excute()
{
m_rece->Action();
}
};
class Invoker
{
private:
Command* m_Com;
public:
void SetCommand(Command* m_temp)
{
m_Com = m_temp;
}
void Notify()
{
m_Com->Excute();
}
};
int main()
{
Receiver* T = new Receiver();
Command* C = new ConcreteCommand(T);
Invoker* m_In = new Invoker();
m_In->SetCommand(C);
m_In->Notify();
return 0;
}
例:
#include <iostream>
#include <string>
#include <vector>
using namespace std;
//烤肉师傅
class Barbucer
{
public:
void MakeMutton()
{
cout << "烤羊肉" << endl;
}
void MakeChickenWing()
{
cout << "烤鸡翅膀" << endl;
}
};
//抽象命令类
class Command
{
protected:
Barbucer* receiver;
public:
Command(Barbucer* temp)
{
receiver = temp;
}
virtual void ExecuteCmd() = 0;
virtual string show() = 0;
};
//烤羊肉命令
class BakeMuttonCmd : public Command
{
private:
string name = "烤羊排";
public:
BakeMuttonCmd(Barbucer* temp) : Command(temp){}
virtual void ExecuteCmd()
{
receiver->MakeMutton();
}
virtual string show()
{
return name;
}
};
//烤鸡翅
class ChickenWingCmd : public Command
{
private:
string name = "烤鸡翅";
public:
ChickenWingCmd(Barbucer* temp) : Command(temp){}
virtual void ExecuteCmd()
{
receiver->MakeChickenWing();
}
virtual string show()
{
return name;
}
};
//服务员类
class Waiter
{
protected:
vector<Command*> m_commandList;
public:
void SetCmd(Command* temp)
{
m_commandList.push_back(temp);
cout << "增加订单 " << temp->show()<< endl;
}
//通知执行
void Notify()
{
cout << "客户的菜单日志如下:" << endl;
for (Command* p : m_commandList)
{
p->ExecuteCmd();
}
}
};
//客户端
int main()
{
//店里添加烤肉师傅、菜单、服务员等顾客
Barbucer* barbucer = new Barbucer();
Command* cmd = new BakeMuttonCmd(barbucer);
Command* cmd2 = new ChickenWingCmd(barbucer);
Waiter* girl = new Waiter();
//点菜
girl->SetCmd(cmd);
girl->SetCmd(cmd2);
//服务员通知
girl->Notify();
return 0;
}