const double eps = 1e-8;
//点或向量
typedef struct Point
{
double x, y;
Point(double a=0, double b=0)
{
x = a, y = b;
}
const Point operator+(const Point &p)const
{
return Point(x + p.x, y + p.y);
}
const Point operator-(const Point &p)const
{
return Point(x - p.x, y - p.y);
}
const Point operator/(double a)const
{
return Point(x/a, y/a);
}
//点乘
const double operator*(const Point &p)const
{
return x * p.x + y * p.y;
}
//×乘
const double operator^(const Point &p)const
{
return x * p.y - y * p.x;
}
//长度
const double len()
{
return sqrt(x*x + y * y);
}
}Point;
//线段
typedef struct Line
{
Point a, b;
}Line;
//精度比较
int cmp(double x, double y)
{
if (fabs(x - y) < eps)return 0;
if (x - y < 0)return -1;
return 1;
}
//向量夹角[0,pi]
double angle(Point x, Point y)
{
return acos((x*y) / (x.len()) / y.len());
}
//判断点是否在线段上
bool onsegement(Point p, Line s)
{
return cmp((s.a - p) ^ (s.b - p), 0) == 0 && cmp((s.a - p)*(s.b - p), 0)<=0;
}
//判断两线段是否相交
bool inter(Line x, Line y)
{
double c1 = (x.b - x.a) ^ (y.a - x.a), c2 = (x.b - x.a) ^ (y.b - x.a),
c3 = (y.b - y.a) ^ (x.a-y.a), c4 = (y.b - y.a) ^ (x.b - y.a);
if (onsegement(x.a, y) || onsegement(x.b, y) || onsegement(y.a, x) || onsegement(y.b, x))return 1;
return cmp(c1, 0)*cmp(c2, 0) < 0 && cmp(c3, 0)*cmp(c4, 0) < 0;
}
//求两直线交点
Point getlineinter(Point x1, Point x2, Point y1, Point y2)
{
x2 = x2 - x1;
x2 = x2 / x2.len();
y2 = y2 - y1;
y2 = y2 / y2.len();
Point u = x1 - y1;
double t = (y2^u) / (x2^y2);
return x1 + Point(x2.x*t, x2.y*t);
}