题目链接:http://poj.org/problem?id=2826
题意:有两条长度相等的线段(两块木板),端点坐标均已给出,问若下雨,则两块木板拼成的容器可以容纳多少雨水(用面积表示)
思路:写了之后才明白题目标题里的?!.....简直是本人一个下午的状态了....说好的easy呢..WA到真的自闭.......
1.先考虑两个线段是否有交点,若无交点或者共线,则输出0
2.求出交点p,取线段A的更高点a1和线段B的更高点b1,取a1、b1中更低点x,那么水最多不能超过到x点的高度,然后判断水是否能进到由p、a1、b1围成的三角容器中,因为a1、b1分别为两线段的较高点,所以开口一定不会向下,那么考虑向左右两边的情况,如下情况水是进不了容器的(x点被上面线段遮住)
我一开始用叉积判方向,然后...左右是不一样的,就一直WA,最后老老实实的求了x点所在的与y轴平行的直线与另一线段的交点坐标,若该交点在x点上方则雨水进不了容器,否则雨水可进去,那么就过x点做直线L与x轴平行,求出L与另一线段的交点,x点与该交点的横坐标差值为三角形的底边长,x的y坐标和p点y坐标的差值为三角形高,即可求出答案
3.最神仙的地方...就是即使上面终于考虑完了,还是WA,然后看了discuss,里面的大佬说会有答案输出-0.00,所以....要输出ans+eps,那么就过了.....艰辛
代码:
#include<iostream>
#include<cstdio>
#include<cstdlib>
#include<set>
#include<cstring>
#include<cmath>
#include<queue>
#include<algorithm>
#include<cstdlib>
#include<list>
#include <queue>
using namespace std;
typedef long long ll;
const int inf = 0x3f3f3f3f;
const int maxn = 60;
const double eps = 1e-8;
//点或向量
typedef struct Point
{
double x, y;
Point(double a=0, double b=0)
{
x = a, y = b;
}
const Point operator+(const Point &p)const
{
return Point(x + p.x, y + p.y);
}
const Point operator-(const Point &p)const
{
return Point(x - p.x, y - p.y);
}
const Point operator/(double a)const
{
return Point(x/a, y/a);
}
//点乘
const double operator*(const Point &p)const
{
return x * p.x + y * p.y;
}
//×乘
const double operator^(const Point &p)const
{
return x * p.y - y * p.x;
}
//长度
const double len()
{
return sqrt(x*x + y * y);
}
}Point;
//线段
typedef struct Line
{
Point a, b;
}Line;
//精度比较
int cmp(double x, double y)
{
if (fabs(x - y) < eps)return 0;
if (x - y < 0)return -1;
return 1;
}
//向量夹角[0,pi]
double angle(Point x, Point y)
{
return acos((x*y) / (x.len()) / y.len());
}
//判断点是否在线段上
bool onsegement(Point p, Line s)
{
return cmp((s.a - p) ^ (s.b - p), 0) == 0 && cmp((s.a - p)*(s.b - p), 0)<=0;
}
//判断两线段是否相交
bool inter(Line x, Line y)
{
double c1 = (x.b - x.a) ^ (y.a - x.a), c2 = (x.b - x.a) ^ (y.b - x.a),
c3 = (y.b - y.a) ^ (x.a-y.a), c4 = (y.b - y.a) ^ (x.b - y.a);
if (onsegement(x.a, y) || onsegement(x.b, y) || onsegement(y.a, x) || onsegement(y.b, x))return 1;
return cmp(c1, 0)*cmp(c2, 0) < 0 && cmp(c3, 0)*cmp(c4, 0) < 0;
}
//求两直线交点
Point getlineinter(Point x1, Point x2, Point y1, Point y2)
{
x2 = x2 - x1;
x2 = x2 / x2.len();
y2 = y2 - y1;
y2 = y2 / y2.len();
Point u = x1 - y1;
double t = (y2^u) / (x2^y2);
return x1 + Point(x2.x*t, x2.y*t);
}
int main()
{
int T;
scanf("%d", &T);
while (T--)
{
double x1, y1, x2, y2, x3, y3, x4, y4;
scanf("%lf%lf%lf%lf%lf%lf%lf%lf", &x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4);
Point a1, a2, b1, b2;
a1.x = x1, a1.y = y1;
a2.x = x2, a2.y = y2;
b1.x = x3, b1.y = y3;
b2.x = x4, b2.y = y4;
Line A, B;
A.a = a1, A.b = a2;
B.a = b1, B.b = b2;
double ans = 0.0;
if (!inter(A, B) || cmp(0,(a1-a2)^(b1-b2))==0)
{
printf("%.2lf\n", ans);
}
else
{
Point tmp = getlineinter(a1, a2, b1, b2);
Point a, b;
if (a1.y < a2.y)
swap(a1, a2);
if (b1.y < b2.y)
swap(b1, b2);
a = a1, b = b1;
if (cmp(a.y, b.y) == 1)
{
Line tmp1;
tmp1.a.x = tmp1.b.x = b.x;
tmp1.a.y = a1.y;
tmp1.b.y = a2.y;
if (inter(tmp1,A) && getlineinter(a1,a2,tmp1.a,tmp1.b).y>=b.y)
{
printf("%.2lf\n", ans);
continue;
}
a = b;
}
else if(cmp(a.y,b.y)==-1)
{
Line tmp1;
tmp1.a.x = tmp1.b.x = a.x;
tmp1.a.y = b1.y;
tmp1.b.y = b2.y;
if (inter(tmp1, B) && getlineinter(b1, b2, tmp1.a, tmp1.b).y >= a.y)
{
printf("%.2lf\n", ans);
continue;
}
}
b = Point(a.x + 1, a.y);
a.x = min(a1.x, min(a2.x, min(b1.x, b2.x)));
b.x = max(a1.x, max(a2.x, max(b1.x, b2.x)));
Line k;
k.a = a, k.b = b;
if (cmp(a1.y,a2.y)==0 || cmp(b1.y,b2.y)==0 || !inter(A, k) || !inter(B, k))
{
printf("%.2lf\n", ans);
}
else
{
Point c1 = getlineinter(a1, a2, a, b), c2 = getlineinter(b1, b2, a, b);
ans = fabs(c2.x - c1.x)*fabs(c1.y - tmp.y) / 2.0;
printf("%.2lf\n", ans+eps);
}
}
}
}