android用TextView写一个2048小游戏

目前已经上传到gitee上,欢迎下载: 简易2048

android用Textview制作游戏

目录结构

在这里插入图片描述

一、主要游戏界面

在这里插入图片描述

二、主要算法部分

利用手势,进行上下左右滑动

//设置手势
    private void initGesture() {
        gestureDetector = new GestureDetector(this, new GestureDetector.SimpleOnGestureListener() {


            @Override
            public boolean onFling(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
                SoundPlayUtils.play(2);
                if (e1.getX() - e2.getX() > time) {
                    for (int i = 0; i < 4; i++) {
                        for (int j = 0; j < 4; j++) {
                            if (isOver[j][i]) {
                                setLeft(j, i);
                            }
                        }
                    }
                    setNum();
                    return true;
                }
                if (e2.getX() - e1.getX() > time) {
                    for (int i = 3; i >= 0; i--) {
                        for (int j = 3; j >= 0; j--) {
                            if (isOver[j][i]) {
                                setRight(j, i);
                            }
                        }
                    }
                    setNum();
                    return true;
                }
                if (e1.getY() - e2.getY() > time) {
                    for (int i = 0; i < 4; i++) {
                        for (int j = 0; j < 4; j++) {
                            if (isOver[i][j]) {

                                setUp(i, j);

                            }
                        }
                    }
                    setNum();
                    return true;
                }
                if (e2.getY() - e1.getY() > time) {
                    for (int i = 3; i >= 0; i--) {
                        for (int j = 0; j < 4; j++) {
                            if (isOver[i][j]) {

                                setDonw(i, j);

                            }
                        }
                    }


                    setNum();
                    return true;
                }
                return false;
            }
        });
    }
//左滑
    private void setLeft(int i, int j) {
        sign1:
        for (int h = 0; h < 4; h++) {
            if (i == h && j != 0) {
                for (int w = j; w > 0; w--) {
                    TextView ahead = findViewById(name[h][w - 1]);/*前面的TextView*/
                    TextView local = findViewById(name[h][w]);/*后面的TextView*/


                    if (ahead.getText().toString() != "" && ahead.getText().toString().equals(local.getText().toString())) {
                        SoundPlayUtils.play(1);
                        int num = parse(ahead.getText().toString());
                        ahead.setText(num + num + "");

                        ahead.startAnimation(compot);
                        local.setText("");
                        local.setBackgroundResource(R.drawable.text_bg);
                        isOver[h][w - 1] = true;
                        isOver[h][w] = false;
                        ChangStyle(ahead, local);
                        setScore(ahead);
                        break sign1;

                    }

                    if (ahead.getText().toString() == "") {
                        isOver[h][w - 1] = true;
                        isOver[h][w] = false;

                        ahead.setText(local.getText().toString() + "");
                        local.setText("");
                        local.setBackgroundResource(R.drawable.text_bg);
                        ChangStyle(ahead, local);

                    }
                }
            }


        }

    }
//右滑
    private void setRight(int i, int j) {
        sign2:
        for (int h = 0; h < 4; h++) {
            if (i == h && j != 3) {
                for (int w = j; w < 3; w++) {
                    TextView ahead = findViewById(name[h][w + 1]);
                    TextView local = findViewById(name[h][w]);


                    if (ahead.getText().toString() != "" && ahead.getText().toString().equals(local.getText().toString())) {
                        SoundPlayUtils.play(1);
                        int num = parse(ahead.getText().toString());
                        ahead.setText(num + num + "");
                        local.setText("");
                        ahead.startAnimation(compot);
                        local.setBackgroundResource(R.drawable.text_bg);
                        isOver[h][w + 1] = true;
                        isOver[h][w] = false;
                        ChangStyle(ahead, local);
                        setScore(ahead);
                        break sign2;

                    }

                    if (ahead.getText().toString() == "") {

                        isOver[h][w + 1] = true;
                        isOver[h][w] = false;

                        ahead.setText(local.getText().toString() + "");
                        local.setText("");
                        local.setBackgroundResource(R.drawable.text_bg);

                        ChangStyle(ahead, local);

                    }
                }
            }


        }
    }

//上滑
    private void setUp(int i, int j) {
        sign3:
        for (int h = 0; h < 4; h++) {
            for (int w = 0; w < 4; w++) {
                if (w == j && i != 0) {
                    TextView ahead = findViewById(name[i - 1][j]);
                    TextView local = findViewById(name[i][j]);

                    if (!TextUtils.isEmpty(ahead.getText()) && ahead.getText().toString().equals(local.getText().toString())) {
                        SoundPlayUtils.play(1);
                        int num = parse(ahead.getText().toString());
                        ahead.setText(num + num + "");
                        local.setText("");
                        ahead.startAnimation(compot);
                        local.setBackgroundResource(R.drawable.text_bg);
                        isOver[i - 1][j] = true;
                        isOver[i][j] = false;
                        ChangStyle(ahead, local);
                        setScore(ahead);
                        break sign3;
                    }

                    if (TextUtils.isEmpty(ahead.getText())) {

                        isOver[i - 1][j] = true;
                        isOver[i][j] = false;

                        ahead.setText(local.getText().toString() + "");
                        local.setText("");
                        local.setBackgroundResource(R.drawable.text_bg);
                        ChangStyle(ahead, local);

                    }
                    i--;
                }

            }

        }
    }
//下滑
    private void setDonw(int i, int j) {
        sign4:
        for (int h = 0; h < 4; h++) {
            for (int w = 0; w < 4; w++) {
                if (w == j && i < 3) {
                    TextView ahead = findViewById(name[i + 1][j]);
                    TextView local = findViewById(name[i][j]);

                    if (!TextUtils.isEmpty(ahead.getText()) && ahead.getText().toString().equals(local.getText().toString())) {
                        SoundPlayUtils.play(1);
                        int num = parse(ahead.getText().toString());
                        ahead.setText(num + num + "");
                        local.setText("");
                        ahead.startAnimation(compot);
                        local.setBackgroundResource(R.drawable.text_bg);
                        isOver[i + 1][j] = true;
                        isOver[i][j] = false;
                        ChangStyle(ahead, local);
                        setScore(ahead);
                        break sign4;

                    }

                    if (TextUtils.isEmpty(ahead.getText())) {

                        isOver[i + 1][j] = true;
                        isOver[i][j] = false;

                        ahead.setText(local.getText().toString() + "");
                        local.setText("");
                        local.setBackgroundResource(R.drawable.text_bg);
                        ChangStyle(ahead, local);

                    }
                    i++;
                }

            }

        }

    }

  • 1
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 打赏
    打赏
  • 2
    评论
好的,下面是一个简单的扫雷游戏的实现步骤: 1. 创建一个 Android 项目,在布局文件中添加一个 GridView 用于显示扫雷游戏的方格。 2. 创建一个二维数组作为扫雷游戏的地图,其中每个元素表示一个方格,用数字表示该方格的状态:-1 表示该方格为地雷,0 表示该方格为未翻开状态,1~8 表示该方格周围的地雷数量。 3. 在 Activity 中实现 GridView 的适配器,将二维数组中的状态显示在 GridView 上。 4. 给 GridView 添加点击事件,当用户点击一个方格时,根据该方格的状态进行相应的操作:如果该方格为地雷,则游戏失败;如果该方格周围没有地雷,则递归地翻开周围的方格;否则显示该方格周围的地雷数量。 5. 在点击事件中判断游戏是否结束,如果未结束则继续游戏,否则弹出游戏结束的提示框。 6. 可以添加计时器和地雷数量的显示,以增加游戏的趣味性。 以下是一个简单的实现代码供参考: MainActivity.java ```java public class MainActivity extends AppCompatActivity { private static final int ROWS = 10; // 行数 private static final int COLS = 10; // 列数 private static final int MINES = 10; // 地雷数量 private int[][] map; // 地图 private boolean[][] opened; // 是否已翻开 private boolean[][] marked; // 是否已标记为地雷 private GridView gridView; private TextView tvTime; private TextView tvMines; private CountDownTimer timer; private int time; // 游戏时间 private int minesLeft; // 剩余地雷数量 @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); gridView = findViewById(R.id.grid_view); tvTime = findViewById(R.id.tv_time); tvMines = findViewById(R.id.tv_mines); initMap(); initGridView(); startTimer(); } private void initMap() { map = new int[ROWS][COLS]; opened = new boolean[ROWS][COLS]; marked = new boolean[ROWS][COLS]; Random random = new Random(); int mines = 0; while (mines < MINES) { int row = random.nextInt(ROWS); int col = random.nextInt(COLS); if (map[row][col] != -1) { map[row][col] = -1; mines++; } } for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLS; j++) { if (map[i][j] == -1) { continue; } int count = 0; if (i > 0 && j > 0 && map[i - 1][j - 1] == -1) count++; if (i > 0 && map[i - 1][j] == -1) count++; if (i > 0 && j < COLS - 1 && map[i - 1][j + 1] == -1) count++; if (j > 0 && map[i][j - 1] == -1) count++; if (j < COLS - 1 && map[i][j + 1] == -1) count++; if (i < ROWS - 1 && j > 0 && map[i + 1][j - 1] == -1) count++; if (i < ROWS - 1 && map[i + 1][j] == -1) count++; if (i < ROWS - 1 && j < COLS - 1 && map[i + 1][j + 1] == -1) count++; map[i][j] = count; } } minesLeft = MINES; } private void initGridView() { GridViewAdapter adapter = new GridViewAdapter(this, ROWS, COLS); gridView.setAdapter(adapter); gridView.setOnItemClickListener(new AdapterView.OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View view, int position, long id) { int row = position / COLS; int col = position % COLS; if (opened[row][col] || marked[row][col]) { return; } if (map[row][col] == -1) { gameOver(false); return; } open(row, col); checkWin(); } }); gridView.setOnItemLongClickListener(new AdapterView.OnItemLongClickListener() { @Override public boolean onItemLongClick(AdapterView<?> parent, View view, int position, long id) { int row = position / COLS; int col = position % COLS; if (!opened[row][col]) { marked[row][col] = !marked[row][col]; gridView.invalidateViews(); if (marked[row][col]) { minesLeft--; } else { minesLeft++; } tvMines.setText(getString(R.string.mines_left, minesLeft)); } return true; } }); } private void open(int row, int col) { if (opened[row][col] || marked[row][col]) { return; } opened[row][col] = true; gridView.invalidateViews(); if (map[row][col] == 0) { if (row > 0 && col > 0) open(row - 1, col - 1); if (row > 0) open(row - 1, col); if (row > 0 && col < COLS - 1) open(row - 1, col + 1); if (col > 0) open(row, col - 1); if (col < COLS - 1) open(row, col + 1); if (row < ROWS - 1 && col > 0) open(row + 1, col - 1); if (row < ROWS - 1) open(row + 1, col); if (row < ROWS - 1 && col < COLS - 1) open(row + 1, col + 1); } } private void checkWin() { boolean win = true; for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLS; j++) { if (!opened[i][j] && map[i][j] != -1) { win = false; break; } } } if (win) { gameOver(true); } } private void startTimer() { timer = new CountDownTimer(Long.MAX_VALUE, 1000) { @Override public void onTick(long millisUntilFinished) { time++; tvTime.setText(getString(R.string.time, time)); } @Override public void onFinish() { } }; timer.start(); } private void stopTimer() { if (timer != null) { timer.cancel(); } } private void gameOver(boolean win) { stopTimer(); AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setTitle(win ? R.string.win : R.string.lose); builder.setMessage(getString(R.string.time_used, time)); builder.setPositiveButton(R.string.restart, new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { resetGame(); } }); builder.setNegativeButton(android.R.string.cancel, new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { finish(); } }); builder.setCancelable(false); builder.show(); } private void resetGame() { initMap(); gridView.invalidateViews(); startTimer(); } private class GridViewAdapter extends BaseAdapter { private Context context; private int rows; private int cols; public GridViewAdapter(Context context, int rows, int cols) { this.context = context; this.rows = rows; this.cols = cols; } @Override public int getCount() { return rows * cols; } @Override public Object getItem(int position) { int row = position / cols; int col = position % cols; return map[row][col]; } @Override public long getItemId(int position) { return position; } @Override public View getView(int position, View convertView, ViewGroup parent) { int row = position / cols; int col = position % cols; if (convertView == null) { convertView = LayoutInflater.from(context).inflate(R.layout.item_grid_view, parent, false); } TextView textView = convertView.findViewById(R.id.tv); if (opened[row][col]) { if (map[row][col] == -1) { textView.setText(R.string.mine); textView.setTextColor(Color.RED); } else if (map[row][col] == 0) { textView.setText(""); } else { textView.setText(String.valueOf(map[row][col])); } textView.setBackgroundResource(R.drawable.bg_opened); } else if (marked[row][col]) { textView.setText(R.string.flag); textView.setBackgroundResource(R.drawable.bg_closed); } else { textView.setText(""); textView.setBackgroundResource(R.drawable.bg_closed); } return convertView; } } } ``` activity_main.xml ```xml <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent"> <GridView android:id="@+id/grid_view" android:layout_width="match_parent" android:layout_height="match_parent" android:numColumns="10" android:horizontalSpacing="1dp" android:verticalSpacing="1dp" android:stretchMode="columnWidth" /> <LinearLayout android:id="@+id/layout_info" android:layout_width="match_parent" android:layout_height="wrap_content" android:orientation="horizontal" android:layout_alignParentBottom="true" android:background="#BBFFFFFF"> <TextView android:id="@+id/tv_time" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_weight="1" android:textSize="24sp" android:textColor="#FF0000" android:padding="8dp" android:text="00:00" /> <TextView android:id="@+id/tv_mines" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_weight="1" android:textSize="24sp" android:textColor="#FF0000" android:padding="8dp" android:text="@string/mines_left" /> </LinearLayout> </RelativeLayout> ``` item_grid_view.xml ```xml <TextView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/tv" android:layout_width="match_parent" android:layout_height="match_parent" android:gravity="center" android:textSize="24sp" android:textColor="#000000" android:padding="8dp" /> ``` strings.xml ```xml <resources> <string name="app_name">Minesweeper</string> <string name="time">Time: %d</string> <string name="mines_left">Mines left: %d</string> <string name="win">You win!</string> <string name="lose">You lose!</string> <string name="restart">Restart</string> <string name="mine">X</string> <string name="flag">F</string> <string name="time_used">Time used: %d seconds</string> </resources> ```
评论 2
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

这次最后一次熬夜

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值