SnowField目标效果2-2:无物理模拟的跳跃

可在无输入时接受输入,以使速度变小

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BaseControllerMouseMove : MonoBehaviour
{
    public Rigidbody2D rig;
    public DownSight m_DownSightPhysicalObject;
    public Vector3 mouseLocation;
    private Vector2 jumpDirect;
    //public bool bounceAttack = false;
    public float velocity = 5f;

    public int jumpShortOrLong = 0;//short1,long2
    public int inAir = 0;

    void Start()
    {
        
    }

    private void FixedUpdate()
    {
        MouseController();
        if (m_DownSightPhysicalObject.isTouched == false && inAir == 1)
        {
            inAir = 2;
        }
        if (m_DownSightPhysicalObject.isTouched == true && inAir == 2)
        {
            inAir = 0;
            velocity = 0f;
        }
    }

    //鼠标控制
    void MouseController()
    {
        rig.velocity = jumpDirect * velocity;
        if (!Input.GetMouseButton(0))
        {
            mouseLocation = Input.mousePosition;
        }
        if (Input.GetMouseButton(0) && (mouseLocation - Input.mousePosition).magnitude >= 20)
        {
            if (m_DownSightPhysicalObject.isTouched == true)
            {
                jumpDirect = (Input.mousePosition - mouseLocation).normalized;
                if(jumpDirect.y > 0)
                {
                    jumpShortOrLong = 2;
                    velocity = 20f;
                    inAir = 1;
                    m_DownSightPhysicalObject.isTouched = false;
                }
            }
            
        }
        //if (Input.GetMouseButtonUp(0) && jumpShortOrLong == 1)
        //{
        //    Debug.Log("rush");
        //}
    }

    //private void Rush()
    //{

    //}



}

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