贪吃蛇游戏(C语言实现)

 前言

本篇基于Esayx图形库的基础上,在Visual Studio编译器上运行,主要通过构建各个不同功能的函数(面向过程)来实现这款经典的小游戏———贪吃蛇

 一 主要函数

//该函数用于绘制出一个网格出来
void paintGrid();

//该函数用于绘制出一个蛇
void paintSnake(node* snake, int n);

//该函数将依次移动蛇节头并根据前进方向设置蛇头
//以此来控制蛇的移动
node snakeMove(node* snake, int length, int direction);

//该函数通过键盘输入的方式来调整蛇移动的方向
void changDirection(enum direction* p);

//该函数用于在画布中创建出一个食物类型
node creatFood(node* snake, int length);

//该函数用于在画布中生成一个食物
void paintFood(node* food);

//该函数用于判断游戏是否结束
bool isGameover(node* snake, int length);

//该函数用于将游戏数据初始化
void reset(node* snake, int* plength, enum direction* pd);

 二 对各个函数进行实现

1.定义结构体以及一些枚举变量、常量

//我们创建的画布大小是600*800大小的,将其分成宽为40的小矩形
#define NOOD_WIDTH 40 

//该枚举类型分别对应四个方向,用键盘上的wsad来表示上下左右
enum direction
{
	eUp,
	eDown,
	eLeft,
	eRight
};

//该结构node用于记录蛇的每一个节点
typedef struct
{
	int x;
	int y;
}node;

 2.//该函数用于绘制出一个网格出来
void paintGrid();

void paintGrid()
{
	setlinecolor(WHITE);
	for (int x = 0; x < 800; x += NOOD_WIDTH)//以这个宽度为间距进行画竖线
	{
		line(x, 0, x, 600);//画竖线
	}
	for (int y = 0; y < 600; y += NOOD_WIDTH)//以这个宽度为间距进行画横线

	{
		line(0, y, 800, y);//画横线
	}
}

3.//该函数用于绘制出一个蛇
void paintSnake(node* snake, int n);

void paintSnake(node* snake, int n)
{
	int left, top, right, bottom;
	for (int i = 0; i < n; i++)
	{
		left = snake[i].x * NOOD_WIDTH;//*(snake + i).x
		top = snake[i].y * NOOD_WIDTH;
		right = (snake[i].x + 1) * NOOD_WIDTH;
		bottom = (snake[i].y + 1) * NOOD_WIDTH;
		setlinecolor(BLACK);
		fillrectangle(left, top, right, bottom);
	}
}

 4.//该函数将依次移动蛇节头并根据前进方向设置蛇头
//以此来控制蛇的移动
node snakeMove(node* snake, int length, int direction);

node snakeMove(node* snake, int length, int direction)
{
	node tail = snake[length - 1];
	//用一个循环将数组中的元素从后往前依次进行覆盖
	for (int i = length - 1; i > 0; i--)
	{
		snake[i] = snake[i - 1];//将前一个节点覆盖后一个节点
	}
	node newhead = snake[0];
	if (direction == eUp)
	{
		newhead.y--;//在原蛇头的基础上进行修改
	}
	if (direction == eDown)
	{
		newhead.y++;
	}
	if (direction == eLeft)
	{
		newhead.x--;
	}
	if (direction == eRight)
	{
		newhead.x++;
	}
	snake[0] = newhead;//最后在把修改后的蛇头数据赋值给原数组的首元素
	return tail;
}

5. //该函数通过键盘输入的方式来调整蛇移动的方向
void changDirection(enum direction* p);

 

void changDirection(enum direction* p)
{
	if (_kbhit() != 0)
	{
		char c = _getch();
		switch (c)
		{
		case 'a':
			if(*p != eRight)
			    *p = eLeft;
			break;
		case 'd':
			if (*p != eLeft)
			    *p = eRight;
			break;
		case 'w':
			if (*p != eDown)
			    *p = eUp;
			break;
		case's':
			if (*p != eUp)
			    *p = eDown;
			break;
		}
	}
}

 6.//该函数用于在画布中创建出一个食物类型
node creatFood(node* snake, int length);

node creatFood(node* snake, int length)
{
	//先在画布圈定的范围之内随机生成一个食物点
	node food;
	//然后用一个死循环来对食物点进行检验(不能与蛇的身体进行重合)
	while (1)
	{
		food.x = rand() % (800 / NOOD_WIDTH);
		food.y = rand() % (600 / NOOD_WIDTH);
		int i = 0;
		for (i = 0; i < length; i++)
		{
			if (food.x == snake[i].x && food.y == snake[i].y)
				break;
		}
		if (i < length)
			continue;
		else
			break;
	}
	return food;
}

7.//该函数用于在画布中生成一个食物
void paintFood(node* food);

void paintFood(node* food)
{
	int left, top, right, bottom;
		left = food->x * NOOD_WIDTH;//*(snake + i).x
		top = food->y* NOOD_WIDTH;
		right = (food->x + 1) * NOOD_WIDTH;
		bottom = (food->y + 1) * NOOD_WIDTH;
		setfillcolor(YELLOW);
		solidrectangle(left, top, right, bottom);
		setfillcolor(WHITE);
}

 8.//该函数用于判断游戏是否结束
bool isGameover(node* snake, int length);

 

bool isGameover(node* snake, int length)
{
	if (snake[0].x < 0 || snake[0].x>800 / NOOD_WIDTH)
	{
		return true;
	}
	if (snake[0].y < 0 || snake[0].y>600 / NOOD_WIDTH)
	{
		return true;
	}
	for (int i = 1; i < length; i++)
	{
		if (snake[0].x == snake[i].x && snake[0].y == snake[i].y)
			return true;
	}
	return false;
}

9. //该函数用于将游戏数据初始化
void reset(node* snake, int* plength, enum direction* pd);

void reset(node* snake, int* plength, enum direction* pd)
{
	for (int i = 0; i < 5; i++)
	{
		for (int j = 5; j > 0; j--)
		{
			snake[i].x = j;
		}
		snake[i].y = 7;
	}
	*plength = 5;
	*pd = eRight;
}

三 主函数部分 

 

int main()
{
	initgraph(800, 600);
	setbkcolor(RGB(164, 225, 202));
	cleardevice();
	node snake[100] = { {5,7},{4,7},{3,7},{2,7},{1,7} };
	int length = 5;
	enum direction d = eRight;
	srand(unsigned int(time(NULL)));//用当前时间作为随机数种子
	node food = creatFood(snake,length);
	while (1)
	{
		cleardevice();
		paintGrid();
		paintSnake(snake, length);
		paintFood(&food);
		Sleep(500);

		changDirection(&d);
		node last_tail = snakeMove(snake, length, d);
		if (snake[0].x == food.x && snake[0].y == food.y)
		{
			if (length < 100)
			{
				snake[length] = last_tail;
				length++;
			}
			food = creatFood(snake, length);
		}
		if (isGameover(snake, length) == true)
		{
			reset(snake, &length, &d);
			food = creatFood(snake, length);
		}
	}

	getchar();
	closegraph();
	return 0;
}

 四 完整代码

完整代码如下: 

#include <easyx.h>
#include <stdio.h>
#include <conio.h>
#include <time.h>
#define NODE_WIDTH 40
// 节点
typedef struct {
int x;
int y;
}node;
enum direction
{
	eUp,
	eDown,
	eLeft,
	eRight
};
void paintGrid()
{
	setlinecolor(WHITE);
	for (int x = 0; x < 800; x += NOOD_WIDTH)
	{
		line(x, 0, x, 600);//画竖直线段
	}
	for (int y = 0; y < 600; y += NOOD_WIDTH)
	{
		line(0, y, 800, y);//画竖直线段
	}
}

void paintSnake(node* snake, int n)
{
	int left, top, right, bottom;
	for (int i = 0; i < n; i++)
	{
		left = snake[i].x * NOOD_WIDTH;//*(snake + i).x
		top = snake[i].y * NOOD_WIDTH;
		right = (snake[i].x + 1) * NOOD_WIDTH;
		bottom = (snake[i].y + 1) * NOOD_WIDTH;
		setlinecolor(BLACK);
		fillrectangle(left, top, right, bottom);
	}
}

node snakeMove(node* snake, int length, int direction)
{
	node tail = snake[length - 1];
	//用一个循环将数组中的元素从后往前依次进行覆盖
	for (int i = length - 1; i > 0; i--)
	{
		snake[i] = snake[i - 1];//将前一个节点覆盖后一个节点
	}
	node newhead = snake[0];
	if (direction == eUp)
	{
		newhead.y--;//在原蛇头的基础上进行修改
	}
	if (direction == eDown)
	{
		newhead.y++;
	}
	if (direction == eLeft)
	{
		newhead.x--;
	}
	if (direction == eRight)
	{
		newhead.x++;
	}
	snake[0] = newhead;//最后在把修改后的蛇头数据赋值给原数组的首元素
	return tail;
}

void changDirection(enum direction* p)
{
	if (_kbhit() != 0)
	{
		char c = _getch();
		switch (c)
		{
		case 'a':
			if(*p != eRight)
			    *p = eLeft;
			break;
		case 'd':
			if (*p != eLeft)
			    *p = eRight;
			break;
		case 'w':
			if (*p != eDown)
			    *p = eUp;
			break;
		case's':
			if (*p != eUp)
			    *p = eDown;
			break;
		}
	}
}

node creatFood(node* snake, int length)
{
	//先在画布圈定的范围之内随机生成一个食物点
	node food;
	//然后用一个死循环来对食物点进行检验(不能与蛇的身体进行重合)
	while (1)
	{
		food.x = rand() % (800 / NOOD_WIDTH);
		food.y = rand() % (600 / NOOD_WIDTH);
		int i = 0;
		for (i = 0; i < length; i++)
		{
			if (food.x == snake[i].x && food.y == snake[i].y)
				break;
		}
		if (i < length)
			continue;
		else
			break;
	}
	return food;
}

void paintFood(node* food)
{
	int left, top, right, bottom;
		left = food->x * NOOD_WIDTH;//*(snake + i).x
		top = food->y* NOOD_WIDTH;
		right = (food->x + 1) * NOOD_WIDTH;
		bottom = (food->y + 1) * NOOD_WIDTH;
		setfillcolor(YELLOW);
		solidrectangle(left, top, right, bottom);
		setfillcolor(WHITE);
}

bool isGameover(node* snake, int length)
{
	if (snake[0].x < 0 || snake[0].x>800 / NOOD_WIDTH)
	{
		return true;
	}
	if (snake[0].y < 0 || snake[0].y>600 / NOOD_WIDTH)
	{
		return true;
	}
	for (int i = 1; i < length; i++)
	{
		if (snake[0].x == snake[i].x && snake[0].y == snake[i].y)
			return true;
	}
	return false;
}

void reset(node* snake, int* plength, enum direction* pd)
{
	for (int i = 0; i < 5; i++)
	{
		for (int j = 5; j > 0; j--)
		{
			snake[i].x = j;
		}
		snake[i].y = 7;
	}
	*plength = 5;
	*pd = eRight;
}
int main()
{
	initgraph(800, 600);
	setbkcolor(RGB(164, 225, 202));
	cleardevice();
	node snake[100] = { {5,7},{4,7},{3,7},{2,7},{1,7} };
	int length = 5;
	enum direction d = eRight;
	srand(unsigned int(time(NULL)));//用当前时间作为随机数种子
	node food = creatFood(snake,length);
	while (1)
	{
		cleardevice();
		paintGrid();
		paintSnake(snake, length);
		paintFood(&food);
		Sleep(500);

		changDirection(&d);
		node last_tail = snakeMove(snake, length, d);
		if (snake[0].x == food.x && snake[0].y == food.y)
		{
			if (length < 100)
			{
				snake[length] = last_tail;
				length++;
			}
			food = creatFood(snake, length);
		}
		if (isGameover(snake, length) == true)
		{
			reset(snake, &length, &d);
			food = creatFood(snake, length);
		}
	}

	getchar();
	closegraph();
	return 0;
}

 

 

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我可以回答这个问题。以下是一个简单的C语言实现贪吃蛇游戏代码: ``` #include <stdio.h> #include <stdlib.h> #include <conio.h> #include <windows.h> #define WIDTH 20 #define HEIGHT 20 int snake[100][2]; int food[2]; int length = 3; int score = 0; int direction = 3; // 1-up, 2-down, 3-left, 4-right void gotoxy(int x, int y) { COORD pos = {x, y}; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos); } void init() { snake[0][0] = 5; snake[0][1] = 5; snake[1][0] = 5; snake[1][1] = 6; snake[2][0] = 5; snake[2][1] = 7; food[0] = rand() % WIDTH; food[1] = rand() % HEIGHT; } void draw() { system("cls"); for (int i = 0; i < WIDTH + 2; i++) { printf("#"); } printf("\n"); for (int i = 0; i < HEIGHT; i++) { printf("#"); for (int j = 0; j < WIDTH; j++) { if (i == snake[0][0] && j == snake[0][1]) { printf("O"); } else if (i == food[0] && j == food[1]) { printf("F"); } else { int is_body = 0; for (int k = 1; k < length; k++) { if (i == snake[k][0] && j == snake[k][1]) { printf("o"); is_body = 1; break; } } if (!is_body) { printf(" "); } } } printf("#\n"); } for (int i = 0; i < WIDTH + 2; i++) { printf("#"); } printf("\n"); printf("Score: %d\n", score); } void update() { int tail[2]; tail[0] = snake[length - 1][0]; tail[1] = snake[length - 1][1]; for (int i = length - 1; i > 0; i--) { snake[i][0] = snake[i - 1][0]; snake[i][1] = snake[i - 1][1]; } if (direction == 1) { snake[0][0]--; } else if (direction == 2) { snake[0][0]++; } else if (direction == 3) { snake[0][1]--; } else if (direction == 4) { snake[0][1]++; } if (snake[0][0] == food[0] && snake[0][1] == food[1]) { length++; score += 10; food[0] = rand() % WIDTH; food[1] = rand() % HEIGHT; } if (snake[0][0] < 0 || snake[0][0] >= HEIGHT || snake[0][1] < 0 || snake[0][1] >= WIDTH) { printf("Game over!\n"); exit(0); } for (int i = 1; i < length; i++) { if (snake[0][0] == snake[i][0] && snake[0][1] == snake[i][1]) { printf("Game over!\n"); exit(0); } } } int main() { init(); while (1) { draw(); update(); Sleep(100); if (_kbhit()) { int c = _getch(); if (c == 'w' && direction != 2) { direction = 1; } else if (c == 's' && direction != 1) { direction = 2; } else if (c == 'a' && direction != 4) { direction = 3; } else if (c == 'd' && direction != 3) { direction = 4; } } } return 0; } ```

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