#include <curses.h>
#include <stdlib.h>
#define UP 1
#define DOWN -1
#define LEFT 2
#define RIGHT -2
struct Snake
{
int hang,lie;
struct Snake *next;
};
struct Snake *head = NULL;
struct Snake *tail = NULL;
int key;
int dir;
//定义蛇的食物
struct Snake food;
//初始化食物
void initFood()
{
int x = rand()%20; //xrand()生成一个随机数,生成较大的数采用取余,%20取余
int y = rand()%20;
food.hang = x;
food.lie = y;
}
void initNcurse()
{
initscr();//ncurse界面初始化函数
keypad(stdscr,1);//从标准的stdscr中接收功能键,1表示接收
noecho();
}
//封装函数获取节点
int hasSnakeNode(int i,int j)
{
struct Snake *p;
p = head;
while(p != NULL){
if(p->hang == i && p->lie == j){
return 1;
}
p = p->next;
}
return 0;
}
//封装函数获取食物
int hasFood(int i,int j)
{
if(food.hang == i && food.lie == j){
return 1;
}
return 0;
}
//地图
void gamePic()
{
int hang,lie;
//ncurse光标的改变
//改变光标,使蛇身移动之后覆盖原地图
move(0,0);
//第0行的边界
for(hang = 0;hang < 20;hang++){
if(hang == 0){
for(lie = 0;lie < 20;lie++){
printw("--");
}
printw("\n");
}
//第0行与第19行的“|”和空格与下边一致
if(hang >= 0 || hang <= 19){
for(lie = 0;lie <= 20;lie++){
if(lie == 0 || lie == 20){
printw("|");
//在打印空格的地方加入遍历,显示蛇的身体
}else if(hasSnakeNode(hang,lie)){//函数封装遍历
printw("[]");
}else if(hasFood(hang,lie)){ //判断是否有食物,有用##显示
printw("##");
}
else{
printw(" ");
}
}
printw("\n");
}
//第19行的边界
if(hang == 19){
for(lie = 0;lie < 20;lie++){
printw("--");
}
printw("\n");
printw("By caishucong,food.hang=%d,food.lie=%d\n",food.hang,food.lie);
}
}
}
//添加节点
void addNode()
{
struct Snake *new = (struct Snake *)malloc(sizeof(struct Snake));
new->next = NULL;
switch(dir){
case UP:
new->hang = tail->hang-1;
new->lie = tail->lie;
break;
case DOWN:
new->hang = tail->hang+1;
new->lie = tail->lie;
break;
case LEFT:
new->hang = tail->hang;
new->lie = tail->lie-1;
break;
case RIGHT:
new->hang = tail->hang;
new->lie = tail->lie+1;
break;
}
tail->next = new;
tail = new;
}
//初始化节点
void initSnake()
{
struct Snake *p;
//初始方向
dir = RIGHT;
while(head != NULL){ //释放旧的链表
p = head;
head = head->next;
free(p);
}
initFood();
head = (struct Snake *)malloc(sizeof(struct Snake));
head->hang = 1;
head->lie = 1; //头结点的位置
head->next = NULL;
tail = head;
addNode();
addNode();
addNode();//4个节点
}
//删除节点
void deleNode()
{
struct Snake *p;
p = head; //p指向头,使删除的节点释放
head = head->next;
free(p);
}
//蛇自杀死亡
int ifSnakeDie()
{
//定义变量,遍历贪吃蛇
struct Snake *p;
p = head;
if(tail->hang < 0 || tail->hang == 20 || tail->lie == 0 || tail->lie == 20){
return 1;
}
while(p->next != NULL){
if(p->hang == tail->hang && p->lie == tail->lie){
return 1;
}
p = p->next;
}
return 0;
}
//蛇身体的移动
void moveSnake()
{
addNode();
//判断是否吃到食物,吃到,不删除节点
if(hasFood(tail->hang,tail->lie)){
initFood();
}else{
deleNode();
}
//撞墙(链尾撞)(hang=0撞上,hang=20撞下,lie=0撞左,lie=20撞右)
if(ifSnakeDie()){
initSnake();//死后重新初始化蛇节点。重新初始化后要释放前节点
}
}
//界面刷新封装(线程)
void* refreshJiemian()
{
while(1){
//自由运动
moveSnake();
gamePic();//改变之后需要重新扫描地图才能实现
//刷新界面
refresh();
usleep(100000);//以微秒为单位;sleep(1);以秒为单位
}
}
//限制蛇身体直上直下的转向
void turn(int direction)
{
if(abs(dir) != abs(direction)){ //abs:取绝对值
dir = direction;
}
}
//方向改变封装(线程)
void* changeDir()
{
//int key;
while(1){
key = getch();
switch(key){
case KEY_DOWN:
//dir = DOWN;
turn(DOWN);
break;
case KEY_UP:
//dir = UP;
turn(UP);
break;
case KEY_LEFT:
//dir = LEFT;
turn(LEFT);
break;
case KEY_RIGHT:
//dir = RIGHT;
turn(RIGHT);
break;
}
}
}
int main()
{
//两个while(1)的实现需要用到线程
pthread_t t1;
pthread_t t2;
initNcurse();
initSnake();
gamePic();
pthread_create(&t1,NULL,refreshJiemian,NULL);
pthread_create(&t2,NULL,changeDir,NULL);
while(1);
getch();//等待用户输入,如果没这句话程序就退出了,看不到运行结果.
endwin();//程序退出,调用改函数来恢复shell终端显示,如果没这句话,shell终端字乱码,坏掉
return 0;
}
06-23
06-16