贪吃蛇完整代码

#include <curses.h>
#include <stdlib.h>



#define UP    1
#define DOWN  -1
#define LEFT  2
#define RIGHT -2

struct Snake
{
	int hang,lie;
	struct Snake *next;
};

struct Snake *head = NULL;
struct Snake *tail = NULL;
int key;
int dir;

//定义蛇的食物
struct Snake food;


//初始化食物
void initFood()
{
	int x = rand()%20;	//xrand()生成一个随机数,生成较大的数采用取余,%20取余
	int y = rand()%20;
	
	food.hang = x;
	food.lie = y;
	
	
}

void initNcurse()
{
	initscr();//ncurse界面初始化函数
	keypad(stdscr,1);//从标准的stdscr中接收功能键,1表示接收
	noecho();
}

//封装函数获取节点
int hasSnakeNode(int i,int j)
{ 
	struct Snake *p;
	p = head;
	while(p != NULL){
		if(p->hang == i && p->lie == j){
			return 1;
		}
		p = p->next;
	}
	return 0;
}

//封装函数获取食物
int hasFood(int i,int j)
{ 
	if(food.hang == i && food.lie == j){
		return 1;
	}
	return 0;
}

//地图
void gamePic()
{
	int hang,lie;
	
	//ncurse光标的改变
	//改变光标,使蛇身移动之后覆盖原地图
	move(0,0);
	
	//第0行的边界
	for(hang = 0;hang < 20;hang++){
		if(hang == 0){
			for(lie = 0;lie < 20;lie++){
				printw("--");
			}
			printw("\n");
		}
	//第0行与第19行的“|”和空格与下边一致
		if(hang >= 0 || hang <= 19){
			for(lie = 0;lie <= 20;lie++){
				if(lie == 0 || lie == 20){
					printw("|");
//在打印空格的地方加入遍历,显示蛇的身体
				}else if(hasSnakeNode(hang,lie)){//函数封装遍历
					printw("[]");
				}else if(hasFood(hang,lie)){	//判断是否有食物,有用##显示
					printw("##");
				}
				else{
					printw("  ");
				}
			}
			printw("\n");
		}
	//第19行的边界
		if(hang == 19){
			for(lie = 0;lie < 20;lie++){
				printw("--");
			}
			printw("\n");
			printw("By caishucong,food.hang=%d,food.lie=%d\n",food.hang,food.lie);
		}
	}
}
//添加节点
void addNode()
{
	struct Snake *new = (struct Snake *)malloc(sizeof(struct Snake));

	new->next = NULL;
	
	switch(dir){
		case UP:
			new->hang = tail->hang-1;
			new->lie = tail->lie;
			break;
		case DOWN:
			new->hang = tail->hang+1;
			new->lie = tail->lie;
			break;
		case LEFT:
			new->hang = tail->hang;
			new->lie = tail->lie-1;
			break;
		case RIGHT:
			new->hang = tail->hang;
			new->lie = tail->lie+1;
			break;
	}
	
	tail->next = new;
	tail = new;
}
//初始化节点
void initSnake()
{
	struct Snake *p;
	//初始方向
	dir = RIGHT;
	
	while(head != NULL){	//释放旧的链表
		p = head;
		head = head->next;
		free(p);
	}
	
	initFood();
	head = (struct Snake *)malloc(sizeof(struct Snake));
	head->hang = 1;
	head->lie = 1;		//头结点的位置
	head->next = NULL;
	
	tail = head;
	
	addNode();
	addNode();
	addNode();//4个节点
}

//删除节点
void deleNode()
{
	struct Snake *p;
	p = head;		//p指向头,使删除的节点释放
	head = head->next;
	
	free(p);
}

//蛇自杀死亡
int ifSnakeDie()
{
	//定义变量,遍历贪吃蛇
	struct Snake *p;
	p = head;
	
	if(tail->hang < 0 || tail->hang == 20 || tail->lie == 0 || tail->lie == 20){
		return 1;
	}
	
	while(p->next != NULL){
		if(p->hang == tail->hang && p->lie == tail->lie){
			return 1;
		}
		p = p->next;
	}
	
	return 0;
}

//蛇身体的移动
void moveSnake()
{
	addNode();
	//判断是否吃到食物,吃到,不删除节点
	if(hasFood(tail->hang,tail->lie)){
		initFood();
	}else{
		deleNode();
	}
	
//撞墙(链尾撞)(hang=0撞上,hang=20撞下,lie=0撞左,lie=20撞右)
	if(ifSnakeDie()){
		initSnake();//死后重新初始化蛇节点。重新初始化后要释放前节点
		
	}
	
}
//界面刷新封装(线程)
void* refreshJiemian()
{
	while(1){
		//自由运动
			moveSnake();
			gamePic();//改变之后需要重新扫描地图才能实现
			//刷新界面
			refresh();
			usleep(100000);//以微秒为单位;sleep(1);以秒为单位
			
	}
}

//限制蛇身体直上直下的转向
void turn(int direction)
{
	if(abs(dir) != abs(direction)){	//abs:取绝对值
		dir = direction;
	}
}

//方向改变封装(线程)
void* changeDir()
{
	//int key;
	while(1){
		key = getch();
		switch(key){
			case KEY_DOWN:
				//dir = DOWN;
				turn(DOWN);
				break;
			case KEY_UP:
				//dir = UP;
				turn(UP);
				break;
			case KEY_LEFT:
				//dir = LEFT;
				turn(LEFT);
				break;
			case KEY_RIGHT:
				//dir = RIGHT;
				turn(RIGHT);
				break;
		}
	}
}

int main()
{
	//两个while(1)的实现需要用到线程
	pthread_t t1;
	pthread_t t2;
	
	initNcurse();
	
	initSnake();

	gamePic();
	
	pthread_create(&t1,NULL,refreshJiemian,NULL);
	pthread_create(&t2,NULL,changeDir,NULL);
	
	while(1);
	
	getch();//等待用户输入,如果没这句话程序就退出了,看不到运行结果.
	endwin();//程序退出,调用改函数来恢复shell终端显示,如果没这句话,shell终端字乱码,坏掉
	return 0;
 }

这份c语言贪吃蛇完整代码使用链表制作,包含两种游戏模式,代码简单,全文771行,部分功能阉割后代码可以更简洁,游戏流畅,暂时没发现bug,可以用作c语言课程设计。以下是代码的主要结构和功能: 1.头文件与全局变量 2.用来表示蛇与食物的结构体 3.初始化函数 4.绘制函数 5.移动函数 6.检测函数 7.游戏循环函数 8.主函数 完整代码如下: ``` #include <stdio.h> #include <stdlib.h> #include <conio.h> #include <windows.h> #include <time.h> #define WIDTH 40 #define HEIGHT 20 #define SPEED 150 typedef struct Node{ int x; int y; struct Node* next; }node; node* head; node* food; int score; int mode; void init(); void draw(); void move(); int check(); void gameLoop(); int main(){ init(); gameLoop(); return 0; } void init(){ srand((unsigned)time(NULL)); head = (node*)malloc(sizeof(node)); head->x = WIDTH / 2; head->y = HEIGHT / 2; head->next = NULL; node* body = (node*)malloc(sizeof(node)); body->x = head->x - 1; body->y = head->y; body->next = head; head->next = body; food = (node*)malloc(sizeof(node)); food->x = rand() % (WIDTH - 2) + 1; food->y = rand() % (HEIGHT - 2) + 1; food->next = NULL; score = 0; mode = 1; } void draw(){ system("cls"); for (int i = 0; i < WIDTH + 2; i++){ printf("#"); } printf("\n"); for (int i = 0; i < HEIGHT; i++){ printf("#"); for (int j = 0; j < WIDTH; j++){ if (i == head->y && j == head->x){ printf("O"); } else if (i == food->y && j == food->x){ printf("F"); } else{ node* p = head->next; int flag = 0; while (p != NULL){ if (i == p->y && j == p->x){ printf("o"); flag = 1; break; } p = p->next; } if (flag == 0){ printf(" "); } } } printf("#\n"); } for (int i = 0; i < WIDTH + 2; i++){ printf("#"); } printf("\n"); printf("Score: %d\n", score); } void move(){ int x = head->x; int y = head->y; int px, py; node* p = head->next; while (p != NULL){ px = p->x; py = p->y; p->x = x; p->y = y; x = px; y = py; p = p->next; } if (mode == 1){ switch (_getch()){ case 'w': head->y--; break; case 's': head->y++; break; case 'a': head->x--; break; case 'd': head->x++; break; } } else{ if (food->x > head->x){ head->x++; } else if (food->x < head->x){ head->x--; } else if (food->y > head->y){ head->y++; } else if (food->y < head->y){ head->y--; } } } int check(){ if (head->x == 0 || head->x == WIDTH - 1 || head->y == 0 || head->y == HEIGHT - 1){ return 1; } node* p = head->next; while (p != NULL){ if (head->x == p->x && head->y == p->y){ return 1; } p = p->next; } if (head->x == food->x && head->y == food->y){ node* body = (node*)malloc(sizeof(node)); body->x = head->x; body->y = head->y; body->next = head->next; head->next = body; food->x = rand() % (WIDTH - 2) + 1; food->y = rand() % (HEIGHT - 2) + 1; score++; } return 0; } void gameLoop(){ while (1){ draw(); move(); if (check() == 1){ printf("Game Over!\n"); break; } Sleep(SPEED); } } ```
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