1.添加一张开始图片drawable/logo
安卓工程下的res目录下新建styles.xml
2.AndroidManifest.xml
添加 android:theme="@style/AppWelcome"
3.AppActivity类中添加:
protected static Handler mUIHandler;
private static ImageView mWelcome = null;
3.1 在onCreate函数中添加
mUIHandler = new Handler();
// 显示launch image 遮住「黑屏」
addContentView(createLaunchImage(),new WindowManager.LayoutParams(
WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN));
3.2添加几个方法:
// 创建一个ImageView,welcome是闪屏图片
private ImageView createLaunchImage() {
mWelcome = new ImageView(this);
mWelcome.setImageResource(R.drawable.logo);
mWelcome.setScaleType(ImageView.ScaleType.CENTER_CROP);
return mWelcome;
}
// 当资源加载好了之后 删除之前创建的imageView 否则一直会在界面上显示
public static void clearWelcomeImage() {
Log.d(“clearWelcomeImage”,“clearWelcomeImage”);
mUIHandler.post(new Runnable() {
@Override
public void run() {
if (mWelcome != null) {
Log.d(“clearWelcomeImage1”,“clearWelcomeImage1”);
mWelcome.setVisibility(View.GONE);
}
}
});
}
4.在main.js中
var launchScene = settings.launchScene;
下面添加:代码
var launchScene = settings.launchScene;
var clearWelcomeImage = function(){
console.log(“clear welcome image …”)
if (cc.sys.os === cc.sys.OS_ANDROID) {
let className = “org/cocos2dx/javascript/AppActivity”;
let sigs = “()V”;
jsb.reflection.callStaticMethod(className, “clearWelcomeImage”, sigs);
}
else if (cc.sys.os === cc.sys.OS_IOS)
{
}
}
// load scene
cc.director.loadScene(launchScene, null,
function () {
if (cc.sys.isBrowser) {
// show canvas
var canvas = document.getElementById(‘GameCanvas’);
canvas.style.visibility = ‘’;
var div = document.getElementById(‘GameDiv’);
if (div) {
div.style.backgroundImage = ‘’;
}
}
cc.loader.onProgress = null;
console.log('Success to load scene: ’ + launchScene);
clearWelcomeImage();//调用
}
);
5.OK