2015/4/28
装饰模式(Decorator),动态的给一个对象添加一些额外的职责,就增加功能来说,装饰模式比生成子类更为灵活。—大话设计模式
#include <vector>
#include <iostream>
using namespace std;
/*基类*/
class Component{
public:
virtual void Operation(){
cout<<"的";
};
};
/*被装饰类*/
class ConcreteComponent:public Component{
public:
void Operation(){
Component::Operation();
cout<<"小瞿"<<endl;
}
};
/*装饰类的基类*/
class Decorator:public Component{
private:
/*
此处为了让装饰类连成环并且可以指向装饰类也可以指向被装饰类
所以使用了同一个基类指针形成多态
*/
Component *pc;
public:
Decorator(Component *p){ this->pc=p;}
virtual void Operation(){
pc->Operation();
}
};
class ConcreteDecoratorA:public Decorator{
public:
ConcreteDecoratorA(Component *t):Decorator(t){
}
void Operation()
{
cout<<"打着领带";
Decorator::Operation();
}
};
class ConcreteDecoratorB:public Decorator{
public:
ConcreteDecoratorB(Component *t):Decorator(t){
}
void Operation()
{
cout<<"身穿西装";
Decorator::Operation();
}
};
class ConcreteDecoratorC:public Decorator{
public:
ConcreteDecoratorC(Component *t):Decorator(t){
}
void Operation()
{
cout<<"穿着皮鞋";
Decorator::Operation();
}
};
int main(void)
{
Component *p=new ConcreteComponent();
Component *p1=new ConcreteDecoratorC(p);
Component *p2=new ConcreteDecoratorB(p1);
Component *p3=new ConcreteDecoratorA(p2);
p3->Operation();
return 0;
}
何时使用装饰模式:当系统有了新的功能需要添加的时候,就是向旧的类添加新的修饰代码。
但是具有缺点:装饰模式顺序很重要