WPF 图像移动问题(图像旋转然后移动,发现移动距离出现错误,位置跳跃问题)

问题:图像旋转然后移动,发现移动距离出现错误,位置跳跃问题。

前端关键代码:

<Viewbox x:Name="imageview" Width="480" Height="480" Stretch="Fill" >
	<Image x:Name="MyImage" Width="480" Height="480" Source="/Viewer;component/Images/p29.png"  HorizontalAlignment="Center" VerticalAlignment="Center" RenderTransformOrigin="0.5,0.5" SnapsToDevicePixels="True" Stretch="Fill" 
			PreviewMouseLeftButtonDown="PreviewMouseLeftButtonDown" PreviewMouseMove="PreviewMouseMove" PreviewMouseLeftButtonUp="PreviewMouseLeftButtonUp">
		<Image.RenderTransform>
			<TransformGroup>
				<SkewTransform/>
				<RotateTransform x:Name="RotateAngle" Angle="{Binding RotateValue ,ElementName=RotateBtn}"/>
				<TranslateTransform/>
			</TransformGroup>
		</Image.RenderTransform>
	</Image>
</Viewbox>

后台逻辑主要代码:

Point m_offset = new Point(0, 0);
bool m_isDrag = false;
private void PreviewMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
	FrameworkElement el = (FrameworkElement)sender;
	m_offset = e.GetPosition(el);
	m_isDrag = true;
}

private void PreviewMouseMove(object sender, MouseEventArgs e)
{
	if (m_isDrag && e.LeftButton == MouseButtonState.Pressed)
	{
		this.imageview.Cursor = Cursors.SizeAll;
		Point p = e.GetPosition((FrameworkElement)sender);
		double x = imageview.Margin.Left + (p.X - m_offset.X);
		double y = imageview.Margin.Top + (p.Y - m_offset.Y);
		if (Math.Abs(x) > 10 || Math.Abs(y) > 10)
		{
			imageview.Margin = new Thickness(x, y, 0, 0);
		}
	}
}

private void PreviewMouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
	if (m_isDrag)
	{
		m_isDrag = false;
	}
	this.imageview.Cursor = Cursors.Arrow;
}

分析原因:这是由于坐标系不统一造成的。图像旋转中心点会随之改变,平移坐标x,y移动方向会发生旋转改变,会影响平移的偏移值。为了方便理解画了张图,图像旋转图如下:

方法一:对图像旋转,不对图像移动,移动操作放在其上一层控件上。

<Viewbox x:Name="imageview" Width="480" Height="480" Stretch="Fill" StretchDirection="Both">
	<Border HorizontalAlignment="Stretch" VerticalAlignment="Stretch" PreviewMouseLeftButtonDown="PreviewMouseLeftButtonDown" PreviewMouseMove="PreviewMouseMove" PreviewMouseLeftButtonUp="PreviewMouseLeftButtonUp">
		<Image x:Name="MyImage" Width="480" Height="480" Source="/Viewer;component/Images/p29.png"  HorizontalAlignment="Center" VerticalAlignment="Center" RenderTransformOrigin="0.5,0.5" SnapsToDevicePixels="True" Stretch="Fill" >
			<Image.RenderTransform>
				<TransformGroup>
					<SkewTransform/>
					<RotateTransform x:Name="RotateAngle" Angle="{Binding RotateValue ,ElementName=RotateBtn}"/>
					<TranslateTransform/>
				</TransformGroup>
			</Image.RenderTransform>
		</Image>
	</Border>
</Viewbox>

方法二:对图像旋转、平移,对其坐标旋转。

private void PreviewMouseMove(object sender, MouseEventArgs e)
{
	if (this.ZommBtn.ZoomValue <= 100.0)
		return;
	if (m_isDrag && e.LeftButton == MouseButtonState.Pressed)
	{
		this.imageview.Cursor = Cursors.SizeAll;
		Point p = e.GetPosition((FrameworkElement)sender);
		Point ptChange = RotateAngle.Transform(new Point((p.X - m_offset.X), (p.Y - m_offset.Y)));
		double x = imageview.Margin.Left + ptChange.X;
		double y = imageview.Margin.Top + ptChange.Y;
		if (Math.Abs(x) > 10 || Math.Abs(y) > 10)
		{
			imageview.Margin = new Thickness(x, y, 0, 0);
		}
	}
}

 

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WPF Thumb和Rectangle都可以用于实现用户界面中的交互功能,例如移动、缩放、旋转等。在使用mvvmlight框架时,可以将Thumb或Rectangle控件与ViewModel绑定,实现更加优雅的MVVM架构。以下是实现移动、缩放、旋转功能的示例代码: 1. 首先,定义一个Thumb或Rectangle控件,并将其与ViewModel绑定: ```xml <Thumb Width="50" Height="50" Canvas.Left="{Binding X}" Canvas.Top="{Binding Y}" Canvas.ZIndex="{Binding ZIndex}" RenderTransformOrigin="0.5,0.5" RenderTransform="{Binding Transform}"> <!-- 控件内容 --> </Thumb> <Rectangle Width="50" Height="50" Canvas.Left="{Binding X}" Canvas.Top="{Binding Y}" Canvas.ZIndex="{Binding ZIndex}" RenderTransformOrigin="0.5,0.5" RenderTransform="{Binding Transform}"> <!-- 控件内容 --> </Rectangle> ``` 2. 在ViewModel中,定义X、Y、ZIndex、Transform等属性,并在构造函数中初始化: ```csharp public class MyViewModel : ViewModelBase { private double x; public double X { get { return x; } set { Set(ref x, value); } } private double y; public double Y { get { return y; } set { Set(ref y, value); } } private int zIndex; public int ZIndex { get { return zIndex; } set { Set(ref zIndex, value); } } private Transform transform; public Transform Transform { get { return transform; } set { Set(ref transform, value); } } public MyViewModel() { X = 100; Y = 100; ZIndex = 1; Transform = new RotateTransform(0); } } ``` 3. 实现移动功能: ```csharp private Point startPoint; public void OnThumbDragStarted(object sender, DragStartedEventArgs e) { startPoint = e.GetPosition(null); } public void OnThumbDragDelta(object sender, DragDeltaEventArgs e) { double left = X + e.HorizontalChange; double top = Y + e.VerticalChange; X = left; Y = top; } ``` 4. 实现缩放功能: ```csharp public void OnThumbResizeStarted(object sender, DragStartedEventArgs e) { startPoint = e.GetPosition(null); } public void OnThumbResizeDelta(object sender, DragDeltaEventArgs e) { double scaleX = 1 + e.HorizontalChange / Width; double scaleY = 1 + e.VerticalChange / Height; Transform = new ScaleTransform(scaleX * Transform.Value.M11, scaleY * Transform.Value.M22); } ``` 5. 实现旋转功能: ```csharp public void OnThumbRotateStarted(object sender, DragStartedEventArgs e) { startPoint = e.GetPosition(null); } public void OnThumbRotateDelta(object sender, DragDeltaEventArgs e) { Point currentPoint = e.GetPosition(null); Vector vector = startPoint - currentPoint; double angle = Math.Atan2(vector.Y, vector.X) * 180 / Math.PI; Transform = new RotateTransform(angle + Transform.Value.Angle); } ``` 通过以上代码实现Thumb或Rectangle控件的移动、缩放、旋转功能,可以在WPF应用程序中实现更加优雅的用户界面交互。

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