react井字游戏

css:

body {
  font: 14px "Century Gothic", Futura, sans-serif;
  margin: 20px;
}

ol, ul {
  padding-left: 30px;
}

.board-row:after {
  clear: both;
  content: "";
  display: table;
}

.status {
  margin-bottom: 10px;
}

.square {
  background: #fff;
  border: 1px solid #999;
  float: left;
  font-size: 24px;
  font-weight: bold;
  line-height: 34px;
  height: 34px;
  margin-right: -1px;
  margin-top: -1px;
  padding: 0;
  text-align: center;
  width: 34px;
}

.square:focus {
  outline: none;
}

.kbd-navigation .square:focus {
  background: #ddd;
}

.game {
  display: flex;
  flex-direction: row;
}

.game-info {
  margin-left: 20px;
}

js:

import React from 'react';
import ReactDOM from 'react-dom';
import './index.css';

function Square(props) {

  return (
    <button className="square" onClick={props.onClick}>
      {props.value}
    </button>
  );
}

class Board extends React.Component {
  constructor(props){
    super(props);
      this.state={
        squares:Array(9).fill(null),
        xIsNext: true
    }
  }

  handleClick(i){
    const squares = this.state.squares.slice();
    if(calculateWinner(squares)||squares[i]){
      return;
    }

    squares[i] = this.state.xIsNext ? 'X':'O';
    this.setState({
      squares:squares,
      xIsNext: !this.state.xIsNext
    })

  }

  renderSquare(i) {
    return (<Square 
              value={this.state.squares[i]} 
              onClick={()=> this.handleClick(i)}
    />);
  }

  render() {
    // const status = 'Next player: '+this.state.xIsNext?'X':'O';
    const winner = calculateWinner(this.state.squares);
    let status;
    if (winner) {
      status = 'Winner: ' + winner;
      
    } else {
      status = 'Next player: ' + (this.state.xIsNext ? 'X' : 'O');
    }
    

    return (
      <div>
        <div className="status">{status}</div>
        <div className="board-row">
          {this.renderSquare(0)}
          {this.renderSquare(1)}
          {this.renderSquare(2)}
        </div>
        <div className="board-row">
          {this.renderSquare(3)}
          {this.renderSquare(4)}
          {this.renderSquare(5)}
        </div>
        <div className="board-row">
          {this.renderSquare(6)}
          {this.renderSquare(7)}
          {this.renderSquare(8)}
        </div>
      </div>
    );
  }
}

class Game extends React.Component {
  render() {
    return (
      <div className="game">
        <div className="game-board">
          <Board />
        </div>
        <div className="game-info">
          <div>{/* status */}</div>
          <ol>{/* TODO */}</ol>
        </div>
      </div>
    );
  }
}

// ========================================

ReactDOM.render(
  <Game />,
  document.getElementById('root')
);

function calculateWinner(squares) {
  const lines = [
    [0, 1, 2],
    [3, 4, 5],
    [6, 7, 8],
    [0, 3, 6],
    [1, 4, 7],
    [2, 5, 8],
    [0, 4, 8],
    [2, 4, 6],
  ];
  for (let i = 0; i < lines.length; i++) {
    const [a, b, c] = lines[i];
    if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
      return squares[a];
    }
  }
  return null;
}

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