Node.h
#pragma once
class Node
{
public:
int data;
Node *next;
};
List.h
#pragma once
#include "Node.h"
#ifndef LIST_H
#define LIST_H
class List
{
public:
List();
~List();
//清空链表
void ClearList();
//判断是否为空链表
bool ListEmpty();
//链表长度
int ListLength();
//根据位置获取元素
bool GetElem(int i, Node *pNode);
//获取元素位置
int LocateElem(Node *pNode);
//是否有前驱结点
bool PriorElem(Node *pCurrentNode, Node *pPreNode);
//是否有后继结点
bool NextElem(Node *pCurrentNode, Node *pNextNode);
//便历
void ListTraverse();
//插入
bool ListInsert(int i, Node *pNode);
//删除
bool ListDelete(int i, Node *pNode);
//头插
bool ListInsertHead(Node *pNode);
//尾插
bool ListInsertTail(Node *pNode);
Node *m_pList;
int m_iLength;
};
#endif
List.cpp
#include"List.h"
#include<iostream>
using namespace std;
List::List()
{
m_pList = new Node;
m_pList->data = 0;
m_pList->next = NULL;
m_iLength = 0;
}
List::~List()
{
ClearList();
delete m_pList;
m_pList = NULL;
}
void List::ClearList()
{
Node *currentNode = m_pList->next;
while (currentNode != NULL)
{
Node *temp = currentNode->next;
delete currentNode;
currentNode = temp;
}
m_pList->next = NULL;
}
bool List::ListEmpty()
{
return 0 == m_iLength ? true : false;
}
int List::ListLength()
{
return m_iLength;
}
bool List::GetElem(int i, Node *pNode)
{
if (i<0 || i>=m_iLength)
{
return false;
}
Node *currentNode = m_pList;
Node *currentNodeBefore = NULL;
for (int k = 0; k <= i; k++)
{
currentNodeBefore = currentNode;
currentNode = currentNode->next;
}
pNode->data = currentNode->data;
return true;
}
int List::LocateElem(Node *pNode)
{
Node *currentNode = m_pList;
int count = 0;
while(currentNode->next != NULL)
{
currentNode = currentNode->next;
if (currentNode->data == pNode->data)
{
return count;
}
count++;
}
return -1;
}
bool List::PriorElem(Node *pCurrentNode, Node *pPreNode)
{
Node *currentNode = m_pList;
Node *tempNode = NULL;
while (currentNode->next != NULL)
{
tempNode = currentNode;
currentNode = currentNode->next;
if (currentNode->data == pCurrentNode->data)
{
if (tempNode == m_pList) return false;
pPreNode->data = tempNode->data;
return true;
}
}
return false;
}
bool List::NextElem(Node *pCurrentNode, Node *pNextNode)
{
Node *currentNode = m_pList;
while (currentNode->next != NULL)
{
currentNode = currentNode->next;
if (currentNode->data == pCurrentNode->data)
{
if (currentNode->next == NULL) return false;
pNextNode->data = currentNode->next->data;
return true;
}
}
return false;
}
void List::ListTraverse()
{
Node *currentNode = m_pList;
while (currentNode->next != NULL)
{
currentNode = currentNode->next;
cout<<currentNode->data<<endl;
}
}
bool List::ListInsert(int i, Node *pNode)
{
if (i<0 || i>m_iLength)
{
return false;
}
Node *currentNode = m_pList;
for (int k = 0; k < i; k++)
{
currentNode = currentNode->next;
}
Node *newNode = new Node;
if (newNode == NULL)
{
return false;
}
newNode->data = pNode->data;
newNode->next = currentNode->next;
currentNode -> next = newNode;
m_iLength++;
return true;
}
bool List::ListDelete(int i, Node *pNode)
{
if (i < 0 || i >= m_iLength)
{
return false;
}
Node *currentNode = m_pList;
Node *currentNodeBefore = NULL;
for (int k = 0; k <= i; k++)
{
currentNodeBefore = currentNode;
currentNode = currentNode->next;
}
currentNodeBefore->next = currentNode->next;
pNode->data = currentNode->data;
delete currentNode;
currentNode = NULL;
m_iLength--;
return true;
}
bool List::ListInsertHead(Node *pNode)
{
Node *temp = m_pList->next;
Node *newNode = new Node;
if (newNode == NULL)
{
return false;
}
newNode->data = pNode->data;
m_pList->next = newNode;
newNode->next = temp;
m_iLength++;
return true;
}
bool List::ListInsertTail(Node *pNode)
{
Node *currentNode = m_pList;
while (currentNode->next!=NULL)
{
currentNode = currentNode->next;
}
Node *newNode = new Node;
if (newNode == NULL)
{
return false;
}
newNode->data = pNode->data;
newNode->next = NULL;
currentNode->next = newNode;
m_iLength++;
return true;
}