JavaScript+css+html实现贪吃蛇(文件大小14kb)

         前言

                以前用C#写过,某一天找不到文件了,后面闲来无聊纯手敲了一个贪吃蛇小游戏,如果,有想用前端来实现的,可以看看,希望能帮助到你,废话不多,上源码。

1.创建一个html文件,做好准备工作

像这样:

<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>tcs</title>
</head>

<body>

2.直接复制粘贴 html 部分

          <audio autoplay loop>
            <source src="./Andrew Prahlow - Travelers' encore.ogg" type="audio/mpeg">
        </audio>
    <div id="main">
        <div class="tcs">
            <div class="snkers" style="top:225px;left:368px;"></div>
            <div class="snkers"></div>
            <div class="snkers"></div>
            <div class="sw" style="top:225px;left:368px;"></div>
        </div>
        <div>
            <div class="count">您的积分:0</div>
            <div class="sm">
                <i> 
                    说明:请使用:↑、↓、←、→(不可超出范围)
                          暂停"q"
                </i>
            </div>
        </div>
    </div>
    <div class="modal">
        <div class="modal-text">
            开始("q")
        </div>
    </div>

3.直接复制css部分

    <style>
        * {
            margin: 0px;
            padding: 0px;
        }
        body {
          display: flex;
          justify-content: center;
          align-items: center;
          height: 100vh;
          background-image: url('https://images.unsplash.com/photo-1528320422132-66a5cd87709d?ixlib=rb-1.2.1&auto=format&fit=crop&w=1950&q=80');
          background-size: cover;
          background-repeat: no-repeat;
          background-attachment: fixed;
      }
        #main {
            display: flex;
            justify-content: center;
            align-items: center;
            width: 100%;
            height: 100vh;
        }

        /* .back-audio{
            display: none;
        } */

        .tcs {
            border-radius: 25px;
            background-color: blueviolet;
            width: 500px;
            height: 500px;
            color: antiquewhite;
            margin: auto;
            position: relative;
        }

        .sw {
            border-radius: 50px;
            width: 7px;
            height: 7px;
            display: block;
            position: absolute;
            background-color: antiquewhite;
            z-index: 0;
        }

        .snker {
            position: relative;
        }

        .snkers {
            position: absolute;
            width: 10px;
            height: 10px;
            background-color: antiquewhite;
            border-radius: 3px;
            z-index: 999;
            animation: snake 1.5s infinite ease-in-out;
        }

        .snkers:nth-child(1) {
            background-color: brown;
        }

        .count {
            color: blueviolet;
            font-size: 40px;
            font-weight: bold;
            margin-right: 200px;
        }

        .sm {
            color: black;
            font-size: 20px;
            font-weight: bold;
            margin-right: 200px;
        }

        .tcs .snkers {
            left: 40px;
            animation-delay: .4s;
        }

        @keyframes snake {

            0%,
            100% {
                opacity: .5;
                box-shadow: 0 0 3px rgba(0, 0, 0, 0.1);
            }

            50% {
                opacity: 1;
                box-shadow: 0 20px 3px rgba(0, 0, 0, 0.05);
            }
        }

        .modal {
            background-color: rgba(0, 0, 0, 0.5);
            width: 100%;
            height: 100vh;
            display: flex;
            justify-content: center;
            /* align-items: center; */
            position: fixed;
            top: 0px;
            left: 0px;
            z-index: 999;
            display: none;
        }

        .modal-text {
            border-radius: 50%;
            border: 2px solid whitesmoke;
            color: black;
            background-color: whitesmoke;
            font-size: 30px;
            font-weight: bold;
            width: 200px;
            height: 200px;
            line-height: 200px;
            text-align: center;
            margin: auto;
            margin-top: 40vh;
        }
    </style>

4.不多废话直接粘贴js部分

    <script>
        var el = document.getElementsByClassName('sw')
        var footX, footY
        var snkerx = getRandomIntInclusive(1, 40) * 10, snkery = getRandomIntInclusive(1, 40) * 10
        var snkerbodyX, snkerbodyY
        var publickey = ''
        var eattingCount = 0
        var isSuspend = 0
        var setSpeed=500
        function getRandomIntInclusive(min, max) {
            min = Math.ceil(min);
            max = Math.floor(max);
            return Math.floor(Math.random() * (max - min + 1)) + min;
        }
        function span(x, y) {
            el[0].style.top = x + 'px'
            el[0].style.left = y + 'px'
        }
        function snkerExt(head, x, y) {
            head[0].style.top = x + 'px'
            head[0].style.left = y + 'px'
            snkerx = x
            snkery = y
        }
        function snker(str) {
            var head = document.querySelectorAll('.snkers')
            var x = snkerx, y = snkery
            var judge = judgeKey()
            if (str === 'ArrowUp' && judge) {
                if (snkery < snkerbodyY) {
                    x -= 10;
                    y += 10;
                    snkerExt(head, x, y)
                }
                else {
                    x -= 10;
                    y -= 10;
                    snkerExt(head, x, y)
                }

            }
            if (str === 'ArrowDown' && judge) {
                if (snkery < snkerbodyY) {
                    x += 10;
                    y += 10;
                    snkerExt(head, x, y)
                }
                else {
                    x += 10;
                    y -= 10;
                    snkerExt(head, x, y)
                }
            }
            if (str === 'ArrowLeft' && !judge) {
                if (snkerx < snkerbodyX) {
                    x += 10;
                    y -= 10;
                    snkerExt(head, x, y)
                }
                else {
                    x -= 10;
                    y -= 10;
                    snkerExt(head, x, y)
                }
            }
            if (str === 'ArrowRight' && !judge) {
                if (snkerx < snkerbodyX) {
                    x += 10;
                    y += 10;
                    snkerExt(head, x, y)
                }
                else {
                    x -= 10;
                    y += 10;
                    snkerExt(head, x, y)
                }
            }
            if (str === "load") {
                head.forEach(el => {
                    if (el === head[1]) {
                        snkerbodyX = x
                        snkerbodyY = y
                    }
                    el.style.top = x + 'px'
                    el.style.left = y + 'px'
                    y -= 10;
                });
            }
            if (str === "q") {
                var a = document.querySelector('.modal')
                if (isSuspend % 2 == 0) {
                    clearInterval(interval)

                    a.style.display = 'block'
                }
                else {
                    a.style.display = 'none'
                    interval = setInterval(Run, setSpeed)
                }
                isSuspend++
            }
        }
        function extFunX(el, tag) {
            if (tag >= 3) {
                if (el.style.left)
                    el.style.left = y + 'px'
                if (el.style.top != snkerbodyX + 'px') {
                    el.style.top = snkerbodyX + 'px'
                }
            }
        }
        function extFunY(el) {
            el.style.top = x + 'px'
            if (el.style.left != snkerbodyY + 'px') {
                el.style.left = snkerbodyY + 'px'
            }
        }

        function extbody(snker) {
            var bodyList = []
            snker.forEach(el => {
                var xbody = Number(el.style.top.replace("px", ""))
                var ybody = Number(el.style.left.replace("px", ""))
                let els = { x: xbody, y: ybody }
                bodyList.push(els)
            });
            return bodyList
        }
        function Run() {
            judgeScope()//是否犯规
            judgeEating()//是否吃到
            var judge = judgeKey()
            if (judge) {
                if (snkery < snkerbodyY) {
                    var tag = 0
                    snkery -= 10
                    snkerbodyY -= 10
                    y = snkery
                    var snker = document.querySelectorAll('.snkers')
                    var elList = extbody(snker)
                    for (let i = 0; i < snker.length; i++) {
                        const el = snker[i];
                        if (i < 2) {
                            el.style.left = y + 'px'
                            y += 10
                        }
                        else {
                            var xbody = elList[i - 1].x
                            var ybody = elList[i - 1].y
                            el.style.top = xbody + 'px'
                            el.style.left = ybody + 'px'
                        }

                    }
                }
                else {
                    snkery += 10
                    snkerbodyY += 10
                    y = snkery
                    var snker = document.querySelectorAll('.snkers')
                    var elList = extbody(snker)
                    for (let i = 0; i < snker.length; i++) {
                        const el = snker[i];
                        if (i < 2) {
                            el.style.left = y + 'px'
                            y -= 10
                        }
                        else {
                            var xbody = elList[i - 1].x
                            var ybody = elList[i - 1].y
                            el.style.top = xbody + 'px'
                            el.style.left = ybody + 'px'
                        }

                    }
                }
            }
            else {
                if (snkerx < snkerbodyX) {
                    snkerx -= 10
                    snkerbodyX -= 10
                    var x = snkerx
                    var snker = document.querySelectorAll('.snkers')
                    var elList = extbody(snker)
                    for (let i = 0; i < snker.length; i++) {
                        const el = snker[i];
                        if (i < 2) {
                            el.style.top = x + 'px'
                            x += 10
                        }
                        else {
                            var xbody = elList[i - 1].x
                            var ybody = elList[i - 1].y
                            el.style.top = xbody + 'px'
                            el.style.left = ybody + 'px'
                        }

                    }
                }
                else {
                    snkerx += 10
                    snkerbodyX += 10
                    var x = snkerx
                    var snker = document.querySelectorAll('.snkers')
                    var elList = extbody(snker)
                    for (let i = 0; i < snker.length; i++) {
                        const el = snker[i];
                        if (i < 2) {
                            el.style.top = x + 'px'
                            x -= 10
                        }
                        else {
                            var xbody = elList[i - 1].x
                            var ybody = elList[i - 1].y
                            el.style.top = xbody + 'px'
                            el.style.left = ybody + 'px'
                        }

                    }
                }
            }
        }
        var interval = setInterval(Run, setSpeed)
        function judgeEating() {
            if (footX == snkerx && snkery == footY) {
                console.log('吃到了')
                resetsw()
                eattingCount++;
                var count = document.querySelector('.count')
                console.log(count)
                //提升难度
                if(eattingCount%10==0 && setSpeed!=100) setSpeed-=100
                count.innerHTML = '您的积分:' + eattingCount
                var fnode = document.querySelector('.tcs')
                fnode.innerHTML += '<div class="snkers"></div>'
            }
        }
        function judgeScope() {
            var snker = document.querySelectorAll('.snkers')
            var elList = extbody(snker)
            if (snkerx <= 0 || snkery <= 0 || snkerx >= 490 || snkery >= 490) {
                clearInterval(interval)
                alert("游戏结束,请刷新网页")
            }
            if (elList.length > 3) {
                for (let el = 0; el < elList.length; el++) {
                    const element = elList[el];
                    if (el <= 2) continue
                    if (snkerx == element.x && snkery == element.y) {
                        clearInterval(interval)
                        alert("游戏结束,请刷新网页")
                    }
                }

            }
        }
        function judgeKey() {
            if (snkerx === snkerbodyX) return true;//x相等横向
            if (snkery === snkerbodyY) return false;//y相等竖向
        }
        function resetsw() {
            footX = getRandomIntInclusive(1, 40) * 10//50-450
            footY = getRandomIntInclusive(1, 40) * 10//50-450
            span(footX, footY)
        }
        document.addEventListener('keydown', function (event) {
            const key = event.key;
            publickey = key.toString()
            snker(publickey)
        });
        snker("load")
        resetsw()

    </script>

5.效果

嘿嘿,我弄了个背景音乐,自己替换掉或者注释掉哦,哈哈哈哈

6.总结

最后,我想说的就是思路吧,我的想法其实很简单,

        1.把固定大小的盒子当做游戏活动区间。

        2.获取用户键盘控件,用原生js去控制dom的移动和食物的随机性出现,特别是需要注意蛇的成长长度和蛇头(也就是第一个格子)不能触碰到自身,对于蛇的成长很简单,在末尾新增格子,插入dom就行了,但是对于蛇头触碰到蛇身的话我用的办法很简单,就是判断元素位置,这个是可以获取的(有兴趣可以研究一下代码,欢迎指出错误或者不足的地方),

        3.游戏暂停和继续,其实就是暂停计时器,嘿嘿,很简单吧。

        4.美化一下,写一点样式,(ok啦,没了)

可以用这个练练手啥的,很简单的(具体细节可以复制一下,先看看效果然后再看实现过程)

拜拜!

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