HashMap实现原理·一

HashMap实现原理

前言

HashMap原理相信很多小伙伴在面试的时候都有被问到,hashmap是一种很重要的数据结构之一,并且在我们开发过程中用的也是比较多的。网上也有很多关于hashmap的介绍,在这里我也写写我的一点理解~~

源码分析

在jdk1.7和1.8版本中hashMap的实现方式是有所不同的,在jdk1.7及之前,是用数组+链表的方式实现,在jdk1.8中,当链表达到某个条件后就会转为红黑树,也就是说在jdk1.8中,hashmap是用 数组 + 链表 + 红黑树的方式实现。

如下图所示:
在这里插入图片描述

话不多说,上源码:

先看一下HashMap中各个常量的含义:

	/**
	 * 默认容量大小,左移运算(计算机中位运算效率高),默认值 16
     * The default initial capacity - MUST be a power of two.
     */
    static final int DEFAULT_INITIAL_CAPACITY = 1 << 4; // aka 16

    /**
     * 最大容量
     * The maximum capacity, used if a higher value is implicitly specified
     * by either of the constructors with arguments.
     * MUST be a power of two <= 1<<30.
     */
    static final int MAXIMUM_CAPACITY = 1 << 30;

    /**
     * 默认的扩容因子,即当实际元素个数达到 扩容因子 * 总容量 的时候会进行扩容
     * The load factor used when none specified in constructor.
     */
    static final float DEFAULT_LOAD_FACTOR = 0.75f;

    /**
     * 链表数化的最小值,即当链表长度超过该值时,会转化为红黑树
     * The bin count threshold for using a tree rather than list for a
     * bin.  Bins are converted to trees when adding an element to a
     * bin with at least this many nodes. The value must be greater
     * than 2 and should be at least 8 to mesh with assumptions in
     * tree removal about conversion back to plain bins upon
     * shrinkage.
     */
    static final int TREEIFY_THRESHOLD = 8;

    /**
     * 链化的最小值,当HashMap树化后,实际元素个数减少时,单个红黑树的元素个数小于该值时,会转回链表
     * The bin count threshold for untreeifying a (split) bin during a
     * resize operation. Should be less than TREEIFY_THRESHOLD, and at
     * most 6 to mesh with shrinkage detection under removal.
     */
    static final int UNTREEIFY_THRESHOLD = 6;

    /**
     * 最小的树化容量,即当hashmap树化时,还需要当前hashmap中的总元素个数大于该值
     * The smallest table capacity for which bins may be treeified.
     * (Otherwise the table is resized if too many nodes in a bin.)
     * Should be at least 4 * TREEIFY_THRESHOLD to avoid conflicts
     * between resizing and treeification thresholds.
     */
    static final int MIN_TREEIFY_CAPACITY = 64;

默认无参构造器:

 public HashMap() {
 		// 使用默认的扩容因子,即 0.75
        this.loadFactor = DEFAULT_LOAD_FACTOR; // all other fields defaulted
    }

接下来看put方法:

/**
     * Associates the specified value with the specified key in this map.
     * If the map previously contained a mapping for the key, the old
     * value is replaced.
     *
     * @param key key with which the specified value is to be associated
     * @param value value to be associated with the specified key
     * @return the previous value associated with <tt>key</tt>, or
     *         <tt>null</tt> if there was no mapping for <tt>key</tt>.
     *         (A <tt>null</tt> return can also indicate that the map
     *         previously associated <tt>null</tt> with <tt>key</tt>.)
     */
    public V put(K key, V value) {
        return putVal(hash(key), key, value, false, true);
    }

    /**
     * Implements Map.put and related methods.
     *
     * @param hash hash for key
     * @param key the key
     * @param value the value to put
     * @param onlyIfAbsent if true, don't change existing value
     * @param evict if false, the table is in creation mode.
     * @return previous value, or null if none
     */
    final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
                   boolean evict) {
        Node<K,V>[] tab; Node<K,V> p; int n, i;
        // table是node数组,也就是本文上述图中的Node<K,V>[] table
        if ((tab = table) == null || (n = tab.length) == 0)
        // 当hashmap为空或长度为0,则进行初始化(resize方法后续会讲到,该方法当map为空时进行初始化,不为空进行扩容)
            n = (tab = resize()).length;
        if ((p = tab[i = (n - 1) & hash]) == null)
        // 当key不存在table中时,直接新增一个Node放到当前位置
            tab[i] = newNode(hash, key, value, null);
        else { // 当key的hash值在某个位置存在时(hash值可能相同,也可能不同,但是映射到table数组的同一个位置上)
       		// 当key的hash相同,且equals返回true,说明时同一个key,这时候先用 Node<K,V> e 指向改Node,稍后会根据boolean onlyIfAbsent值判断是否覆盖值
            Node<K,V> e; K k;
            if (p.hash == hash &&
                ((k = p.key) == key || (key != null && key.equals(k))))
                e = p;
            else if (p instanceof TreeNode)
            	// 若节点时TreeNode类型,也就是已经树化了,这时候只需要把当前key添加到树中
                e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
            else {
            // 没有树化的情况,这里binCount作用是记录当前链表的长度
                for (int binCount = 0; ; ++binCount) {
                // 当p的下一个节点是空,则添加到p的后面
                    if ((e = p.next) == null) {
                        p.next = newNode(hash, key, value, null);
                        // 这里就是用binCount来判断当前链表是否达到树化的要求,treeifyBin方法是进行树化
                        if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
                        // 这里作者刚开始读代码的时候有个疑问,没有传当前下标过去,怎么知道树化那个节点呢,别急后面会讲到
                            treeifyBin(tab, hash);
                        break;
                    }
                    if (e.hash == hash &&
                        ((k = e.key) == key || (key != null && key.equals(k))))
                        break;
                    p = e;
                }
            }
            if (e != null) { // existing mapping for key
                V oldValue = e.value;
                // 这里就是当key相同是,判断是否覆盖值,在put方法中默认传的false,因此我们在使用hashmap时,key相同时,默认时覆盖操作
                if (!onlyIfAbsent || oldValue == null)
                    e.value = value;
                afterNodeAccess(e);
                return oldValue;
            }
        }
        ++modCount;
        if (++size > threshold)
        // 判断是否达到扩容值,threshold在下面resize方法中会提到
            resize();
        afterNodeInsertion(evict);
        return null;
    }

resize方法:

/**
     * Initializes or doubles table size.  If null, allocates in
     * accord with initial capacity target held in field threshold.
     * Otherwise, because we are using power-of-two expansion, the
     * elements from each bin must either stay at same index, or move
     * with a power of two offset in the new table.
     *
     * @return the table
     */
    final Node<K,V>[] resize() {
        Node<K,V>[] oldTab = table;
        // 旧的容量
        int oldCap = (oldTab == null) ? 0 : oldTab.length;
        // 旧的扩容阈值
        int oldThr = threshold;
        // 新的容量和扩容阈值
        int newCap, newThr = 0;
        if (oldCap > 0) {
        	// 判断是否超过最大容量
            if (oldCap >= MAXIMUM_CAPACITY) {
                threshold = Integer.MAX_VALUE;
                return oldTab;
            }
            // 计算新的容量是否在最大值内(位运算,即每次都是之前的两倍)
            else if ((newCap = oldCap << 1) < MAXIMUM_CAPACITY &&
                     oldCap >= DEFAULT_INITIAL_CAPACITY)
                newThr = oldThr << 1; // double threshold
        }
        else if (oldThr > 0) // initial capacity was placed in threshold
            newCap = oldThr;
        else {               // zero initial threshold signifies using defaults
        // 首次初始化赋值,默认容量16,默认扩容阈值 0.75 * 16 = 12
            newCap = DEFAULT_INITIAL_CAPACITY;
            newThr = (int)(DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY);
        }
        if (newThr == 0) {
            float ft = (float)newCap * loadFactor;
            newThr = (newCap < MAXIMUM_CAPACITY && ft < (float)MAXIMUM_CAPACITY ?
                      (int)ft : Integer.MAX_VALUE);
        }
		// 在put方法中,使用threshold判断是否扩容,threshold值在此处赋值
        threshold = newThr;
		// 下面时生成一个扩容后的数组,并且保留之前的元素 
        @SuppressWarnings({"rawtypes","unchecked"})
        Node<K,V>[] newTab = (Node<K,V>[])new Node[newCap];
        table = newTab;
        if (oldTab != null) {
            for (int j = 0; j < oldCap; ++j) {
                Node<K,V> e;
                if ((e = oldTab[j]) != null) {
                    oldTab[j] = null;
                    if (e.next == null)
                    	// e.hash & (newCap - 1) 计算元素在新数组中的位置,与put方法中一致
                        newTab[e.hash & (newCap - 1)] = e;
                    else if (e instanceof TreeNode)
                    	// 
                        ((TreeNode<K,V>)e).split(this, newTab, j, oldCap);
                    else { // preserve order
                    	// e.hash & oldCap 这个地方比较巧妙,假如扩容前大小时16,key计算出来的hash值为16时,数组下标是0,而扩容后下标为16,即把原来的链表根据key的hash值进行拆分
                        Node<K,V> loHead = null, loTail = null;
                        Node<K,V> hiHead = null, hiTail = null;
                        Node<K,V> next;
                        do {
                            next = e.next;
                            if ((e.hash & oldCap) == 0) {
                                if (loTail == null)
                                    loHead = e;
                                else
                                    loTail.next = e;
                                loTail = e;
                            }
                            else {
                                if (hiTail == null)
                                    hiHead = e;
                                else
                                    hiTail.next = e;
                                hiTail = e;
                            }
                        } while ((e = next) != null);
                        if (loTail != null) {
                            loTail.next = null;
                            newTab[j] = loHead;
                        }
                        if (hiTail != null) {
                            hiTail.next = null;
                            newTab[j + oldCap] = hiHead;
                        }
                    }
                }
            }
        }
        return newTab;
    }

结束语

本次文章简单介绍了一下hashmap的put方法和resize方法,以及hashmap中常量的意义,下期介绍hashmap的一些其他方法。如内容有误,欢迎各路大神指正。

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HashMap是基于hashing的原理实现的。当我们使用put(key, value)方法将对象存储到HashMap中时,首先会对键调用hashCode()方法,计算并返回的hashCode用于找到Map数组的bucket位置来存储Node对象。HashMap使用数组和链表的数据结构,即散列桶,来存储键值对映射。HashMap的工作原理是通过计算键的hashCode来确定存储位置,并使用链表解决哈希冲突。当多个键具有相同的hashCode时,它们会被存储在同一个bucket中的链表中。当我们使用get(key)方法从HashMap中获取对象时,会根据键的hashCode找到对应的bucket,然后遍历链表找到对应的值对象。HashMap实现基于一个线性数组,即Entry\[\],其中保存了键值对的信息。\[1\]\[2\]\[3\] #### 引用[.reference_title] - *1* *2* [java中HashMap原理](https://blog.csdn.net/songhuanfeng/article/details/93905015)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^insertT0,239^v3^insert_chatgpt"}} ] [.reference_item] - *3* [HashMap实现原理分析](https://blog.csdn.net/vking_wang/article/details/14166593)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^insertT0,239^v3^insert_chatgpt"}} ] [.reference_item] [ .reference_list ]

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